Is this the best RPG of all time?

Is this the best RPG of all time?

Or does the game have to be old, clunky isometric trash to merit that title?

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>Fantastic plot/writing
>Serviceable combat
>Diverse playthroughs with absurds amount of player input/customization
>Large selection of dialogue options
>Mods that ensure its longevity

Yes, 100% and it's not even arguable. I especially laugh at the faggots that imply FO1/2 > New Vegas when they are essentially watered down versions of New Vegas ("b-but I can be a pornstar! LOL memes!")

It's on the top ten. At least on my top ten.

If it weren't for all the technical issues (bugs, crashes, loading times) I'd be tempted to say it was perfect.

But in all likelihood the title probably belongs to something I haven't played yet. NV has all the ingredients of the perfect RPG, it's just that the execution is lacking.

It's one of the best ones, for sure.
But THE best one? I don't know, it still has some things lacking in it.

Isometric with party based tactical combat would have made it even beter.

What's wrong with first/third person?

...

It doesn't give the illusion of mechanical depth like Isometric trash does.

Obsidiots, everybody.

I found it progressively more boring the longer I spent on a single file. Weapons and ammo was massively abundant and I could never hope to use it as fast as I was getting it, and you end up maxing all of your skills anyway so specific character builds were pointless.
But previous to that the game was lots of fun

Not even close

Yeah. Fallout 3 and 4 are shit compared to new vegas. People who prefer 3 to new vegas usually prefer RPGs which hold your hand and feature black and white decisions.

Personally I don't think the combat is interesting at all I'm more interested in games with deeper combat systems, also action combat goes against the idea of it being a RPG, the player physical skill shouldn't be the main factor in this type of game.
That being said I don't think the combat in the old ones is much better, I'm thinking of somehting more along the lines of Jagged alliance or fized Fallout tactics.

>fized Fallout tactics.
*a fixed

you're trying top make me mad arent you...

What fucking depth did Fallout 1 and 2s combat systems have? I swear, this user fucking nailed it.

Isometric games give the illusion of depth but in reality, they require significantly less skill than any "hack and slash" or "FPS" game.

>HURR, CLICKING ON AN ENEMY AND WATCHING MY CHARACTER MISS 90% OF THE ATTACKS IS DEPTH

obsidian did not even hit the mark, mate

>new ips
>baldurs gate
>morrowind
>fucking dagerfall

If it didn't have that Bethesda horseshit combat and so much ugly nothing (I get that it makes sense in this game but it's still fucking boring) then it would certainly be top 5

Did you even read the entire post? I specifically pointed out that the old ones don't have better combat.

Don't be stupid. Games media have always sucked bethesda and bioware's cock. They've excused their mistakes and treated them as the second coming of the nameless one.
Obsidian's writing is top notch and it's always frustrating too see their work get fucked by bugs

Nice try, sweetie :^)

Also even if it weren't Deus Ex, Morrowind would still take the title

A hit in the head concusses a target
A hit in the arm renders that arm useless
A hit in the groin immobilizes the target
A hit in the legs prevents freedom of movement
A hit in the eyes hurts the most

You feel the effect unlike in 3d Fallouts and most 3d real time RPG's
Where and when you initiate combat plays a big role in winning as opposed to carrying a strong weapon and killing everyone or forcing yourself to kill a dragon with a knife

>10+ years without playing FO2
>decide to go back, go for gunslinger build focused on energy pistols, always rushed to that secret vault with the alien pistol
>forget to up stealth
>always lose critical and initiative bonus

the tears could power a hydroplant, I actually spent two days preparing my new character in a notebook at work

even though the combat doesn't have extremely deep mechanics its more appropriate for an RPG because it more accurately represents the type of character you create, supporting the act of playing a role within the world, which is the whole point of the genre.

Deus ex proved making a functional wrpg in first person is easily possible.
But new vegas has terrible writing, so it's a shit wrpg, and it's based on the same shitty engine as fo3 so it's a shit game to boot.

>purposely leaving out this one

>tfw no Fallout ripoff on Exanima engine

The fact that Morrowind is lower rated than Oblivion is the most triggering part of this entire picture.

I don't even know what you're arguing at this point, but that part fucking killed my soul.

Both games are made by obsidian you memeing goober.

I think nv would be boring in any perspective.

>F4 is bad
>so NV is good
Go to bed.

The answer to both of those questions is "no."

It's because it isn't acessable to the general public. It's also in part because morrowind came out in a time where reviewers didn't give 9/10s to every other game.

Mount and Blade: Warband is much better

The image I replied to was trying to imply Bethesda was better than Obsidian using scores you fucking retard

The only real selling factor to morrowind is for an ancient game it has a lot of not-generated content.
It's not particularly good content.

>plot resolves half-way
>get forced into some bullshit decision between incoherent factions fighting for something that doesn't involve you in the slightest
Same plot as fo4, both bad rpgs.

Alpha Protocol deserves better.

It really doesn't, it's effectively a telltale game broken up by shitty linear cover-based shooting with ME1 gunplay.

the execution of warband on all fronts is like 50-70% good if that
everything is servicable but also very mediorcre
its just that they all fit together in a system that noone else has really attempted
im hype for bannerlord but the combat and movement looks as shit as warbands and that makes me sad
Its what makes it M&B but still. you cant deny its clunky as fuck

I think it's definitely one of the best if not the best, it's tied with Dark Souls for my favorite RPG ever. They're very similar in a lot of ways. Both are very open RPGs that let you do anything, play any style, kill any NPC, etc. And both also suffer most of their faults due to rushed development rather than poor game design.

Alpha Protocol had good characters and good writing, and good choices. Plus it was lots of fun. Not saying it was amazing but it deserves a bit better.

youtube.com/watch?v=kF9A6Ua9r3g

The writing was generic and cheesy, and lacked any sort of motivation, and worse yet you have a 10:1 ratio of shit gameplay to passable dialog.
The only redeeming factor is the "decisions" which are all dialog based making it a telltale game.

It's because Morrowind is shit

Literally everyone of those mechancis is in Fallout New Vegas's vats system

>shooting their leg cripples their movement
>Shooting their arm reduces their accuracy and outright makes them lose their weapon
>shooting their head lowers their perception/concusses them
>A hit in the eye similar to a head shot

Fallout 1 & 2s combat systems do NOTHING better than Fallout New Vegas's combat system apart from introducing another cancerous "dice roll" bullshit that can have you miss 5 shots when you're right in the enemies face, that's not depth, thats retarded game design and it ruins immersion

No, fallout 4 is over 200 hours and still playing.
Stay mad and jelly

To be fair all those things were useful in fo1 or 2.
In nv vats is garbage, and if you are using it it's to look around or shoot people in the head and take a lot of damage in the process.

>To be fair all those things were useful in fo1 or 2.

You're moving the goalposts now. They're no more useful in FO1/FO2 than they are in New VEgas, in fact, they're even less useful in FO1/FO2 because in New Vegas crippling a charging Deathclaws legs is one of the most useful ways of nullifying their speed and allowing you to escape/kite them as opposed to FO1/FO2 because in those games Deathclaws are completely static

I noticed that vats sometimes doesn't register shots at all.

Fo1 and 2 you can't win without using vats, you just can't.
In NV it's a pure detriment, if a death claw is already in vats 95% leg range he'll hit you by the time you exit vats. It makes no sense to use it instead of sniping for a headshot from sneak.

a lot of cut content and technical issues to be deemed best, but it is still pretty damn great.

the game is fine on its own as vanilla and so the use of mods is justifiable.

>best rpg of all time
"No". It's really high up there though, at least that's what I think. You can't really argue this objectively. And isometric games aren't trash, some people just get autistic and over-praise them.

>some people just get autistic and over-praise them.
I think that applies to all games, hence why new vegas threads spring up ever day.

>Fo1 and 2 you can't win without using vats, you just can't.

Yes you can and I have done it, try rolling a less shit build and why does being forced into using VATS =/= depth?

Face it, mechanically, everything you've listed is in New Vegas and plays an even larger role because you have the added layer of depth of Character movement/AI which has them taking cover, running away and fighting you dependant on your weapon.

Fallout 1 and 2 have none of these layers, it's a run of the mill isometric trashy combat system that's essentially an overglorified stat check

Best RPG right here.

>deep themes
>alien and opressive atmosphere
>actual GOOD GAMEPLAY
>unforgettable characters

New Vegas is just a broken mess with terrible aesthetics, themes, and gameplay.

Deus Ex is not a particularly good RPG.

>New Vegas is just a broken mess with terrible aesthetics, themes, and gameplay.
While it does have it's fair share of technical issues, I would have to disagree with you. Also, the Gamebryo engine's versatility means free mods make up for just about any of the game's flaws and then some.

>tfw 3d fallouts have spoiled me

No matter how hard I try I can't get into the original ones anymore

>Weebshit
>RPG

Every single time.

>Or does the game have to be old, clunky isometric trash to merit that title?
(You)

You're not missing much really, they were good back then but after games like Baldur 2 and PS:T came out there is no reason to go back to a clunky boredom that were Fallout 1 & 2.

Bloodlines is better desu

That would be baldurs gate 2.

i've never played NV because i thought it was some sort of DLC of fallout 3. Is it really good?

I have had similar mindset, but now i'm playing it end enjoying so far.

>unforgettable characters
Nocturne is my 3rd favorite SMT game but fuck off. It has the WORST and least memorable characters.
Its a good contender for best JRPG though
but for WRPG, NV is a good contender as well. If we want to get a bit more ballsy I say Mount and blade warband but thats a bit different then your standard rpg. Or CK2, sense it is, by defenation a rpg and you the game shines when played as one.

Yeah, because it being on an ugly, buggy, and clunky engine is an improvement. In fact, I can't think of any improvements the 3D Fallouts gave us. Maybe merging doctor and medicine? And I guess making repair and barter useful. Of course, the trade off is half the SPECIAL stats are even worse off than they were in 1/2. Seriously, they really need to find a way to balance this shit. There's no excuse anymore.

>RTwP
>good

Depends if you mind that it can be clunky due to the engine, honestly its strongest points are the story, dialogue, and atmosphere, it has tons of great side quests and overall charm. It just lacks technical polish and isn't terribly heavy on rpg elements if thats your thing. I think its fantastic and its a shame we're never getting another obsidian fallout game

When was the last time you played an RPG where your choices actually matter and genuinely affect the world around you?

There you go.

>Is it really good?
Has the best worldbuilding of any game I've ever seen youtube.com/watch?v=wvwlt4FqmS0

Gunplay is average, though the weapons have a nice kick, and there's plenty of accuracy and diversity of guns to satisfy /k/

As for roleplaying, nearly every possible build is viable, there's heaps of builds available, you can be the motherfucking fist of the north star

Dialogue is good and overarching plot is cool

Would definitely recommend for buy, or at the very least it's worth the download if you pirate it

Fallout NV
>You're a courier who was given the job of delivering a strange device to New Vegas
>Get ambushed, shot in the head and dumped in the dirt by some asshole
>Strange device stolen
>Luckily a Securitron passing by saw the whole thing and dug you up
>The bullet grazed your skull, luckily you're still alive
>Takes you to the local doctor and gets you patched up
>Get released out into the world

And after that you're free. You can pursue the guy who shot you in the head if you want, see what the big fuss about that weird device was. Or you can ignore it all together, move on with your life and pretend it never happened. There's a lot happening in the world, and you may have a big say in how it plays out.

Fallout 4
>You're a family man war veteran, or his wife, living in suburbia
>You have a wife or husband and plastic doll that the game tells you is a baby
>Oh no apocalypse happens
>You head to your local vault with wife and child
>They put you in cryostasis without telling you
>At some point down the line you see some bandits open your significant other's cryo pod, kill them, and take your baby
>Once you're thawed out you go on your never ending quest to avenge your wife and rescue your son

And that's what you're stuck on. It doesn't matter that you as a player knew them for less than five minutes and probably don't care about them that much, you have no choice but to pursue them. If you're talking to someone, you inevitably have to bring up your son's location. If you want to turn down a woman's advances, it's not because you're not interested for whatever fucking reason, it can only be because you're still all sad about your dead wife. These opening events define who your character is, regardless of what you want. It doesn't matter how you want to role play, you're a caring and vengeful husband and father/wife and mother. Fuck Fallout 4.

Shit, it's been months and I am still mad about this.

>there's heaps of builds available
Don't forget the variety with mods.

My last playthrough I was a mad scientist who was escorted by homemade robots everywhere. My machines did all my fighting for me and made the Yes Man ending a lot more satisfying.

>FPS with light RPG elements
FNV isn't an RPG.

Tried to get into this game really didn't like it and it felt slow as balls, I'm only like 3 hours in does it pick up the pace?

>en.wikipedia.org/wiki/Fallout:_New_Vegas
>is an action role-playing video game

you can play the entire game in VATS if you so wish without ever doing any first-person shooting

Came here to say this. Fucking Bethesdrones

Depending on where you choose to go. Missions in the Vaults are a lot more combat-oriented.

If you're really starved for action, just join Caesar's Legion and directly attack a bunch of NCR bases.

???

In what way do you actually get to role play in FNV? Your character is decided for you.

>Your character is decided for you.
How so

no, not even close.
also a game doesn't have to be old,clunky or isometric. it just has to be a great game.
also
>implying all old games are "clunky" and/or trash

>Or you can ignore it all together, move on with your life
But don't even think about romantic relationships!

Huh, never thought about that. Do people actually want something like that?

If we didn't have Bethesdope's garbage to compare it to, yes, this would be a top tier RPG game

Your backstory, role in the world and motivation are all predetermined by the plot of the game. Have you ever actually played an rpg?

A modern isometric fallout would look amazing.

There's a big difference between
>This is the world, interact with it how you want.
and
>This is the world and here is your predetermined role in it, you get to pick paragon or renegade though. You're welcome.

>This is the world, interact with it how you want.
But you'll still have to deal with the dam, NCR, and Legion. Role playing is head canon anyways, yes Fallout has canon choices, so why does it matter?

>Never see a Legion camp or attack again after Nelson until it's time to go to the fort
And then they have like four quests that aren't part of the main one. Half your companions hate them too. Fuck, at least they could have made a Legion companion. There's no reason to ever do a Legion playthrough.

>But you'll still have to deal with the dam, NCR, and Legion.
Well, technically you only have to deal with them if you follow the main quest chain, which you don't have to do.

posting until you remember

If it was established your family was killed by legion soldiers, would it make much sense to take the dam for them? This is my main problem with predefined characters in open RPGs.

>VATS
Auto-aim FPS then.

Wow. Quiting the game to RP. It's not like you can't do that in 4.
It's predetermined that Benny shoots you in the face, but you can still bend over for him.

Obsidrones, seriously. Kotor 2 was the last good game they made, get over it.

>obsidiots still this jealous
lmao

>Quiting the game to RP
Yes that's exactly what I said, thanks for not straw-manning to make your nebulous point seem more valid.

My point is that you can get a shit ton of hours into the game without getting directly involved in the NCR/Legion conflict. Your entire character wasn't specifically written to exclusively revolve around one conflict like it was in 4, making it avoidable altogether.

It's really boring and brown and post-apoc theme doesn't do it for me. Also character animation is goofy and combat mechanics are shit and the world is too big and bland and void of interesting stuff.
But it's okay.

>people still pretending obsidian and black isle are the same just because of a few employees.
No

not everything has to be as colourful as Sonic Boom to be good.

Also the Strip is plenty colourful anyway

>thanks for not straw-manning
I'm not sure whether that's sarcastic or you don't know the meaning of a strawman fallacy. Either way having the main story tied to each faction isn't a bad thing, versus isolated incidents across the Mojave that are treated as filler content. You can still minimize your interactions with each faction, or just stop doing the main missions. Which apparently seems to be a legitimate argument.

Straw manning is where you exaggerate your opposition's argument so it's easier argue against.

well to be honest Fallouts 1 and 2 had horrible fucking gameplay, definitely one of the worst isometric systems ever

fuck Bethesda for F3 but without this abortion we wouldn't have FNV I guess

Posting until you remember

The main questline in nv doesn't take you out of the roleplaying if you decide to do the main questline though.
You can be a retarded tribal that hates guns and eats people for kicks.
You can be a wandering monk that can punch people's heads off.
You can be a vault raised snob that is distainful towards the shit caked plebeian communities of the surface world.
Hell, you could even be a drug-addicted, transsexual hooker if you wanted to and the main questline wouldn't dispute that.

With fallout 4, you CAN do all of that, sure. But the moment you try to do do any mission there's a chance that you'll be reminded that:
>muh son is missing
>muh wife/husband is dead
>I used to be married happily in some happy go lucky suburb but everything is shit now
> I sound like the Steve Blum of video games, and the Steve Blum of video games is a massive cunt

But user, you said "stop doing the main quests." If you just play the filler content does that not mean you've essentially quit? Not exaggerated imo. Your logic is wrong, and is a poor excuse to like NV more than 4. There's a lot more reason you should back pedal to.

>cherrypicking.png

Like I said before. RP is head canon, so does it really matter what the game says you are?

It hardly resolves itself, the courier's original goal is petty revenge and to get back the platinum chip; once he actually has it and is in a position to deliver it he knows the stakes and if he wants to do his job or give it to someone else. Fallout 4's plot tried to jack NV's structure and fucked it up royally, the MC risks his life to find his son, the only thing he cares about, and he fucking kills him if you take the brotherhood path the devs force down your throat

I don't think so. How is it filler content? Just because it's not the main quest chain doesn't mean it's padding to delay the completion of the main quest chain. You do it if you want to, and reach the games given win condition if you want to, or do something else if you want to. You play the role you want and do the quests you find fun. If a quest you don't do because you don't feel like it ends up being integral to actually ending the game, so what? You'll put down the game when you're done having fun with it regardless of what brought you to that.

It's not headcannon, because it influences how you interact with the world. If you behave in a specific way, the characters in NV respond to you as if you behave in that specific way. If you make a point of killing members of a specific faction, it's not all in your head that they attack you on sight now, it's actually happening in game. In 4, regardless of your role, it has to take a backseat to the preset shit.

>Hey I want to play as this different kind of guy as my second playthrough
>TOO BAD FAGGOT YOU'RE STILL A DEVOTED FAMILY MAN ON A QUEST FOR VENGEANCE
>I want to experience different challenges than I did on my last playthrough so I'm min/maxing with different stats
>SUCKS TO BE YOU, SKILL CHECKS DON'T EXIST ANYMORE
>Can I at least specialize in different combat skills?
>SKILLS DON'T MATTER ANYMORE, IT'LL PLAY THE SAME REGARDLESS. BLOW ME.

-Clunky shit engine full of bugs
-95% of gameplay is shooting guys in the head
-Garbage animation and bland environments
-Average to mediocre writing
-Railroaded heavily at the start
-Rushed with lots of cut content
Most overrated RPG of all time.

i love the game but fuck all those crashes. it seems to happen more in the beginning of the game than late game. or is it just me?

Name me one RPG that fits your definition of 0 role play.

There has got to be a catalyst for your involvement in the world. Good RPGs make the catalyst minor enough that it wouldn't contradict shit.

*Backstory.

Fuck I'm tired.

present actual argument

trying to greentext mate?

isn't a rpg made in japan a jrpg?

I'm not quoting anyone.

Whats the best dlc in New Vegas?

I've played Honest hearts and it got old really fast ?

mate you got it wrong, green text isn't for quotations

I made a bunch of new traits. Now you can make a new character or if you have Old World Blues go to the Sink Auto-Doc and try them out.

www89.zippyshare.com/v/ldptMtic/file.html

*only

Fuck it. Make a .bat file of all the main quests and just wonder around the waste.
Idk, Witcher.
This is a nature vs nurture argument. I side with nature and don't give a shit about back story. I don't really get into role playing either. I chose which ever dialogue or build that suits my play style and ignore the useless shit like survival and barter. Lastly desert just so happens to be one of my most hated settings for a game.

So wait, Witcher, which is a game revolved around a particular character and their particular skill set with relationships already developed has more role play than a game where barely anything of your backstory or character is ever told so you essentially have a blank slate?

Huh?

Also if you never tried role playing as a character from another game or media , you have missed out.

>Name me one RPG that fits your definition of 0 role play.
Most role play I'd say you're getting into MMOs, The Sims, or even Minecraft.

If you looked at the reply, I corrected my mistake by saying games with 0 backstory.

As said, I was tired.

This thread has gotten really confusing.

New Vegas is really good though. If you disagree with me that's okay, it's not everyone's cup of tea.

Safety hazard seems kind of broken considering you can forego companions altogether, and many do, making the negative aspect of the trade off null. Maybe make it increase damage done to yourself as well?

You can ignore the main story in 4 as well, you know

See

It triggers me when someone calls a game an RPG and it isn't actually turn based.

>Fallout
>on Exanima engine

What exactly makes the Courier more roleplayable than the Sole Survivor? People act like being a father/soldier hinders your ability but its not like New Vegas let you be anything than a mailman. You want to roleplay as an Enclave soldier its not like theres dialog in NV which spouts "Hello, Im an Enclave soldier, how are you?" Roleplaying is 100% headcanon outside tabletop games unless it just so happens to be an option in the game, like joining the BoS. RPing in NV and 4 is always going to be like "A prewar father/courier who joins the ___ to ____"

>Morrowind
Why?

>NV
>Want to join the BoS
>"Hey, can I join the BoS?"
>"Yeah sure"
>"Sweet."
>Continue doing whatever you want for whatever reason you have

>4
>Want to join the BoS
>"My wife was killed and my son was kidnapped, so can I join the BoS?"
>"Yeah sure"
>"Sweet, this will help on my quest to find my son."
>Continue search for your son because Bethesda told you to

It's that simple. Read the thread.

>>I want to experience different challenges than I did on my last playthrough so I'm min/maxing with different stats
>>SUCKS TO BE YOU, SKILL CHECKS DON'T EXIST ANYMORE
>>Can I at least specialize in different combat skills?
>>SKILLS DON'T MATTER ANYMORE, IT'LL PLAY THE SAME REGARDLESS. BLOW ME.

You didnt actually play it, did you? You need weapon perks to make them not shit. If you specialize in sniping then try to do melee without any Big Leagues or Blitz then its worthless. And melee builds differ if you do a stealth style or run in and swing style

I didn't have much trouble, so I guess I'm just that good at videogames :^)

I didn't finish it, it was just so fucking boring

New Vegas is clunky as well. It's still really good, though. In the end, it comes down to individual preference, but anyone who would question somebody's choice of New Vegas as a favorite RPG is a hopeless snob.

>want to join the Legion
>"I want to take over New Vegas, can I join?"
>Yeah sure
>Sweet, this will let me take over New Vegas
>Continue helping Legion secure the dam because Obsidian told you to

NV is nowhere near close to the best RPG of all time

but its an extremely good RPG nontheless

>NV
>Want to join BoS
>"Hey, can I join the BoS. Oh, and before I forget, did you see a man in a checkard suit? He shot me when I was going about doing my pre determined job role that was being a courier and I want revenge"
>"Yea sure"
>"Sweet"
>Continue to search for the man who shot you while you were a pre determined courier only now, you're a member of the BoS

>4
>Want to join the BoS

>"Hey, can I join the BoS. Oh, and before I forget, have you seen my son?"
>"Yea sure"
>"Sweet"
>Continue to search for your son only now, you're a member of the BoS

Literally no difference. You New Vegas cucks are insufferable

>in Fallout New Vegas's vats system
You don't need to use VATS to cripple limbs in New Vegas.

Well, you also don't really need to cripple limbs at all as crippling head makes enemy do that animation during which you can finish it off.

So you shoot head, just like you would shoot eyes in the originals. It's almost like war never changes, or something.

>bugs, crashes, loading times
Nowadays, that's only the players fault.
The unofficial bug patch fixes essentially everything, crashes only happen if you fuck up modding and the loading times is down to your computer which, by now, should be more than enough to quickly load it.

If you're playing on console, you're a fucking idiot.

>acting like NV wasnt about asking everyone about a man in a checkered suit every new place you go

>and I have done it
How?
You literally can't attack anything without VATS

>unofficial
Wow, a game so shitty it needs mods to even play it.

>bashing console

Most NV fans were on console, buddy

Yeah, fair point.

>Continue to search for the man who shot you while you were a pre determined courier only now, you're a member of the BoS
That's just not true and you know it. Asking about Benny is completely optional for any quests that aren't about looking for Benny.
>Oh, and before I forget, have you seen my son?
Don't try to downplay how hard Bethesda forced this poorly executed emotional connection to everything.

I always used VATS in NV because manual shooting was garbage

I joined the BoS in 4 without mentioning my son. Almost like there was a choice or something

You can join the BoS after you find Shaun anyway. I didnt meet Preston or Piper until the Institute was destroyed in my first game

>That's just not true and you know it.

Except it's objective true because your character is objectively a pre determined courier because that's the main premise of the entire games narrative.

In Fallout 4 your underlying motive/drive is to find your son. In New Vegas your underlying motive/drive is to find Benny. You can choose to try to head canon your way out of it but it's still there unless you incorporate mods.

Stay triggered Obsidianshill

>Wow, a game so shitty it needs mods to even play it.
Not what I was saying.
It's that the bugs that went unnoticed by the developers or weren't able to be fixed Bethesda actually denied Obsidian their offer to continue working on the game, free of charge have been fixed by the fanbase, meaning there's less and less bugs constantly.

>>bashing console
I'm not "bashing console" I'm saying that it would be stupid to continue playing it on a console for many reasons.

1. Saves get bloated quicker on consoles, meaning longer loading times up to a point where the game is unplayable, which is something that is fixed on PC
2. You can't mod the game on console at all
3. Playing an FPS with a controller is shit and less accurate
4. Even the shittiest toaster nowadays can play New Vegas just fine
5. New Vegas has gone on sale for $5 or less dozens of times and tends to be on sale more than sold for "full price" which is somewhere around $20
There's no excuse.

Is witcher 3 a rpg?

Why can't there be great games with great controls?
Imagine a New Vegas game with The Phantom Pain controls.

>Fallout New Vegas
>Best rpg of all time

Nice try Todd.

Definitely just you.
Have you updated the game?
Do you have the unofficial patch?
Are you running it on a non-shitty PC?

>Todd
>New Vegas

What's it like being fucking retarded?

Yeah, I didn't get too far in it, so it could be a lot better than I'm portraying it to be. It just misses a few too many critical elements that these smaller aspects don't make up for in my opinion.

>In New Vegas your underlying motive/drive is to find Benny. You can choose to try to head canon your way out of it but it's still there unless you incorporate mods.
Be honest, did you play for more than an hour? Because finding Benny is just the first thing you do in the main quest chain. You can literally ignore all of this Benny shit completely and not bother with it.

It just reminds me of that one moment in 4 where one of the attempted love interests makes a pass at you and you're given three ways to tell her no if you want, but all three of them involve your dead wife. You can't say no because you don't like her or are just not interested, it HAS to be because of your dead wife. That's the kind of thing I'm talking about. It's small, but it makes a big difference.

Gamebryo is clunky as shit but it's also extremely versatile. There's a reason NV has like 15k mods for it.

...

...

My only problem is infinite loading screens in freeside.

>Be honest, did you play for more than an hour?

I'm replaying the game now for the 4th time you damage controlling shill.

You're completely missing my point. In New Vegas you're a pre determined character based purely on his back story. It's not a blank slate because your character was a courier, that much we know. You can choose to ignore this but it doesn't make it true.

Stay triggered

...

>Todd
I remember my first meme Charlie

Not him but you can choose to not use area-targeted vats and just do bodyshots, maybe this is what he was referring to

>"My wife was killed and my wifes son was kidnapped, so can I join the BoS?"

fixed.

>SUPER MUTENT
>MUTENT

...

Most likely.
Doesn't stop him being a fucking idiot though.

Careful, there might be some turrents around.

You do realize the difference in scope between being a courier at some point and having wife, son, being born before the war, serving in the military, having a cute little American dream ticky-tacky house before it was bombed to hell?

>Do you have the unofficial patch?

no. bought the GOTY edition years back.

NV
Welcome to Novac. How can I help?
>A man in a checkered suit?
>What do you do up here?
>Why a big dinosaur?
>That Boone guy, what's his deal?
>Flirt

FO4
Welcome to Goodneighbor, how can I help you?
>How do I get to Diamond City?
>Okay, seriously, Diamond City?
>Who are you and what do you have to do with Diamond City and or my baby?
>Do you have babies here because boy howdy do I need to find a particular one.

Is it updated fully through Steam?

If not, do that, then go get YUP and NVAC.
Google is your friend.
Crashes are due to your stupidity henceforth.

...

Nah. VtMB and Morrowind come to mind.

Why is New Vegas' story always given so much high praise? It's just standard video game quality writing.

...

>You're completely missing my point. In New Vegas you're a pre determined character based purely on his back story. It's not a blank slate because your character was a courier, that much we know. You can choose to ignore this but it doesn't make it true.
Not him
I don't need to ignore it because being a courier doesn't mean shit, it's only a job you did and doesn't define you as a person at all. It's barely a fucking backstory
Now look at FO4 and tell me it's the same. See

It's as good as FO2, which was the best game in the series.

video games are for little kids

...

because its not fallout 3 or 4

i dont think the story per se gets the high praise but its the world building that dose.

It's honestly hard to come up with many games that rival its amount of options. There's definitely some that do have as much dialogue or even more, like Planescape, but barely. And then all the factions to join? The effect quests have on each other? A lot of the perks are cool and the ones that aren't at least have flavor. Tons of personality in the world. It's honestly high on the list of great fucking RPGs. Top ten easy.

thanks.

No problem.
There's guides all over the place, /cfog/ on /vg/ has a nice pastebin and they -may- help if you have trouble.

Now compare the ways you can deal with Benny in NV and the ways you can deal with Cornflakes Man in 4.
>I'm a Courier, don't you want me to handle your package?

this tbqh
it's literally "invest in skills so you don't have to deal with shit controls"

Can't really say but I personally enjoyed how it was about "choose what you think is best for Vegas and the wasteland" rather than "these are the bad guys, go get em"
Also helps that FO3 writing was total shit tier garbage.

I think Bloodlines is even better

There's a trait in both games that removed aim shots and I have beaten both games with it. Fo1 is especially easy and simple.

...

What... what does it look like with less than 30 speech?

Why does my rich scientist take a dirty ass Courier job to pay the bills?

Benny
Holy goddamn whoa. You're ring-a-ding-a alive-uh?
>Your pants. Off. Now.
>I'm gonna fucking blow your head off. Pants-on style.
>I'll hear you out first. Maybe there's more to this.
>I'll see you later, okay?
>We're doing this my way. Right here, right now, tell me I don't care if your kid's having his bar mitzvah!

Kellog
The Institute is frightening. You have no idea, kid, no idea. Don't even try having an idea, the idea is too scary?
>Why did you take my baby and kill my wife?
>Why *sob* did you take my baby and kill my wife?
>I'll kill you for taking my baby and killing my wife!
>Talk before I kill you for killing my wife and taking my baby.
>Fucking hell, Diamond City is WHERE?

>convincing a guy you're totally cool to check out his probably highly illegal collection of weapons is the same as saying the same thing in 4 slightly altered ways
nice joke

It's still "No" but he doesn't believe you.

>The ability to pass a persuasion check to convince a dealer to open his illegal goods to you for sale, when you have no credentials, something that can be WAIVED by completing a side-quest for the local faction, is the same as having your dialogue options being limited to forms of yes, or affirmatives that allow you no real input into the way the game develops.

That cherry's gone sour m8, pick a new one.

You say no, but not convincingly enough. I think it's funny.

It's a pretty basic story, which is good because the focus of it are your actions. There is no some ridiculous twist about your identity or something like that, it's a power struggle between factions with their own ideologies and you are caught in-between.

There's no "VATS" in FO1/2, that said, you can finish FO2 with 0 kills. Have good agility, run past things, let your followers kill some, use turrets and that one Enclave squad for the boss.

I really like the Terrifying Presence option for him.

Maybe he realized the chip was more than it seemed and wanted to uncover the mystery of it.

My deduction skills as a detective tell me these are quite possably fabricated

The only person in Goodneighbor who points you to Diamond City is Irma if you do the Memory Den quest

Lmao, have YOU played new Vegas? The courier has a much larger back story than that

The courier was from the Core Region; a citizen of the NCR. You worked as a courier. You ran the big circle caravan route, frequenting places like Modoc, The Den, New Reno, Redding, Vault City, Gecko and Broken Hills. You regularly traveled to The Divide as part of your work.

He's a fully established character with a pre determined back story you can't change. It's not as big of a back story as having a family, but it's still a significant back story nonetheless.

That's my gripe with you New Vegas shills, you think your shitty Fallout 3.5 is "so much more mechanically deep" than betheshits fallout games when it still doesn't compare to the depth found in Fallout 1 and 2.

Your shitty game is no less casual than Fallout 3 and even Fallout 4, deal with it.

>Maybe he realized the chip was more than it seemed and wanted to uncover the mystery of it.

Please dont force backstory on my character. Its bad enough Black Bane forces himself into my past and a gay cowboy is my illegtimate son

It's funny that Benny was actually an affectionate lover who actually left a thank-you note before he went on his suicide mission. I didn't expect that.

>The courier was from the Core Region; a citizen of the NCR. You worked as a courier. You ran the big circle caravan route, frequenting places like Modoc, The Den, New Reno, Redding, Vault City, Gecko and Broken Hills. You regularly traveled to The Divide as part of your work.
Most of those are hinted at in optional options which you don't have to pick. Wrt Divide, you can actually tell Ulysses he's out of his damn mind (he probably is).
>the depth found in Fallout 1
hahahaha

The Kellogg one has five options, of course it's fabricated. The issue is that there's still someone you can ask the basic Diamond City question to in Goodneighbor. As if every traveling merchant, all npcs in the north part of the map, people around Diamond City, and people decently east or west of it wasn't enough.

>the depth found in Fallout 1

Objectively more mechanical depth/complexity than New Vegas. The only thing New Vegas does better is crashing to the desktop.

I mean, can Obsidian do ANYTHING right? Pic related

>tfw favorite part about 4 is companions feel like characters in the story and comment on every quest and act like real party members rather than npc pack mules
>go back and play 3 and NV
>none of them take part in conversations and dont give a shit about anything that isnt their sidequest

Hancock telling off Maxon was great

>The Divide
Honestly it's widely recognized that whatever Lonesome Road was trying to do narratively was a mistake and a lot of people flat out ignore it. While you might argue that it's stupid to give it a pass if Bethesda came out with some DLC that did the same thing I'd treat it the same way. It's just so out of place and weird and Ulysseus is legit retarded, crazy, or a mix of both. The fact he has 10 in all SPECIAL is another sign that something was severely wrong with LR.

The npcs in Fallout 4 were great. I was actually floored by their personalities. Judging by other parts of the game and the writing director I don't know how they managed to pull off likeable companions, especially with their latest game being Skyrim and their latest Fallout being 3.

>Objectively more mechanical depth/complexity than New Vegas.
lol
You aren't supposed to take NPC SPECIAL seriously. Doesn't House have like 4 Int? It's not a PnP.

I am a Fallout fan, and I have noticed that both Bethesda Falloutdrones and Obsidian Falloutdrones are delusional in the end.

I once made a criticism thread about fallout 4 on the fallout 4 subleddit. I instantly got downboated to Oblivion. Bethesda falloutdrones actually believe that Fallout 4 is a proper rpg. They instantly called me an obsidrone. They believe that Fallout 4 is a good Fallout game with interesting story, factions, etc. They ignore the flaws in Fallout 4.

Now the same with Obsidrones. They cherry-pick bad things from Fallout 4 and completely ignore the flaws in New Vegas. When New vegas is criticized they give their own false contrarian views. They also ignore the things Fallout 4 does better.


Which side should I choose? I neither like Bethesdrones and Obsidrones. But I also don''t like the direction Bethesda took with Fallout 4.

New Vegas DLC in general was pretty bad, to be fair. Dead Money turned the game into some indie survival horror annoyance with that cloud and speaker bullshit

New vegas companions were the tops though. They commented on faction affiliation, had comments when entering specific areas, had their own individual quests.

FO4 companions were the best part of the game, if only if the work on them extended to the rest of the game.

youtu.be/oCrAnw7AxQ0

>House has 5 Int
You have a point.

NV companions pale in comparison to 4. 4's have mountains of dialog, rather than just a "Hey you killed Ceasar/The NCR, good job"

He's a complete dick still, even more so if you look at his cut dialogue.

Save him at the Fort? You were supposed to run into him again later and he'd try to fuck you over. AGAIN.

>hating on Dead Money
pleb alert

>Piper spends her whole life fighting against synths
>support your son and Institute
>Piper kind of dislikes that but doesn't really do anything

>Kill Caesar
>Boone angrily mocks his corpse by referencing gladiatorial gestures
>merely saying good job

NV companions had great reactions. Try enslaving Arcade.

>rich
because he wasn't rich before the start of the game.

>Or does the game have to be old, clunky isometric trash to merit that title?

it doesnt HAVE to be, but thats just the way things always seem to work

Dead Money was great with mods, felt like a genuine survival game. Honest Hearts had the dullest story but one of the best hidden stories. Old World Blues was comfy and funny. Lonesome road is probably the most divisive.

fallout.gamepedia.com/Rose_of_Sharon_Cassidy's_dialogue

Yeah no. FO4 companions were the best in a shitty game. In terms of overall dialogue, only Nick really compared and that's because he has a DLC and major main story participation. Most NV companion quests also give them specific benefits as well, on top of giving them a specific ending slide at the end as well.

>Just ignore it

Like I said, you can do that, but it's still there so pretending that Fallout 4s Role Playing is "non existent" because you have a child is just yet another Obsidian fanboy double standard that goes on the pile along with the other double standards (Releasing broken games continuously, pathetic technological advancements in terms of visuals etc)

What does Arcade say when I make the robot sheriff of Primm? Or blast the ghouls into space?

it's a Bethesdrone in its humble abode

>Optional DLC that half of people don't like and if you ignore it has zero impact on your game beyond a message saying you have the DLC
>even if you play it you can write it off as Ulysseus being insane or just having the wrong guy

vs

>dialogue choices sewn into many quests and conversations with npcs all about the same thing, the game starting you off with a fleshed out backstory, voice acting that gives you a forced personality and set of values

Yeah, I'm seeing a major difference here.

Finally! Someone who is both devilishly and knows what they are talking about!

I don't know. He suggests what you do with ED-E during ED-E's quest, one quest requiring medical knowledge lets you use him, and points out Vulpes even when he's in a disguise.

...

>Canonical DLC should be ignored

Not an argument. Optional or not, it's canon.

>bioware
>trusting metascore
you almost got me

>skipped the part where you can write him off as insane or having the wrong guy
>both of which are actual options in the game

I know you're not used to more than a one or two things to think about, what with Fallout 4 making their game lobotomite-friendly.

You don't know what Intellectual Property means you stupid fucking nigger

>Write him off as insane

You don't write every single thing he says about you as insane.

The divide was the only part that I recall you outright being allowed to dismiss. The NCR Citizenship, big circle caravan routes etc are all established.

Nice """"""""""role""""""""""""" playing game you've got there, Obshittian

>Courier before he got shot was a courier who did courier things in places
Gee what an amazingly focused backstory. Don't I feel restricted in my rp now

JRPGs are not role playing game

Fuck off faggot

The thing I love about these images is that even New Vegas's user score is mediocre at best.

So the whole "muh critical reviews don't count!" argument is irrelevant when even the users gave it luke warm reception even compared to Fallout 3. The salt the images bring is glorious.

Obsidian cucks can literally never stop getting BTFO

>Want to role play as a Legion devotee who would never even THINK of joining the NCR
>"too bad, you were already an NCR citizen before the game even starts, LEL"

Yeah, you don't write him off as insane on everything but you can still call him insane and say he's wrong about all his shit. You listening to a lunatic's bullshit who's watching your every move and sending you on his metaphorical death adventure just so you can survive is a common trope. Not only that but Ulysses says stuff that is flat out wrong. In the game the Courier can outright say they've never been to New Reno but Ulysses says you have. So someone's a liar. I think Missile Bane with warped ideologies and obsessions might be the likely candidate.

I really fucking hate Codsworth, he is supposed to be the equivalent to a toaster with a jet engine up its ass and yet he is somehow able to comprehend the ideas of morality, friendship, and can fully understand the concept of group called the BoS despite being a robot made back before the bombs fell.

Cool rp idea
I can also rp a guy that was NCR before, got sick of their shit/was a CITIZEN just because he needed to be for the job, and then becomes a legion devotee. This way you we're both happy, yes? Also see
>Not only that but Ulysses says stuff that is flat out wrong. In the game the Courier can outright say they've never been to New Reno but Ulysses says you have. So someone's a liar.
So you can even say none of that NCR backstory is real, too, giving you almost a perfectly clean slate

You can do whatever you want with Ulysses and his info. There's too much wrong or strange about what he claims and he's highly emotional. Honestly there's no problem with the Courier doing a job for the NCR. The Courier just accepted jobs regardless of affiliation.

>what is Fast Shot trait in FO1/2
you are making terrible arguments btw, this guy nailed it, I want my diplomat/thief to miss those point blank shots if he has no firearms knowledge whatsoever

I'm pretty sure it also depends on your relationship with either the Legion or NCR. When I was playing as a Legion devotee I don't remember him saying a single thing about the NCR instead Ulysses wondered if I was secretly a member of one of Caesar's frumentari.

Bethesda games would be perfect if they hire good writers.

>perfect
I wouldn't say that
Overall they are enjoyable games but they have many things that need improvement, all down to the engine wich has been the same since morrowind iirc
The only game where they got gameplay decent is FO4, but they fucked up everything else
Well, everything else except armor and robot designs. Those are sexy as fuck robots

Morrowind is the only Bethbryo game that feels like a different engine desu, and it's the only one with good writing. Plus you can put shit down without it rolling away.

No, it's clunky generic first person shooter trash.

Morrowind is overrated.

Your fucking mother is overrated you blasphemous whore.

lol

Except you'd still have shit gameplay.

Is that a companion in f4? Why is she so ugly?

Maybe. I think fallout 4 had decent gameplay. I wonder how they will improve melee combat for next elder scrolls.

It's a settler, not a companion.

Fallout 4 wasn't even an RPG, they dumbed it down so fucking hard and removed most of the mehcnaics.

If you mean "mechanics", I assure you that the Atom Cats are the best mechanics in the Commonwealth.

If it wasn't for Bethesda Engine, yes would have been the best non-magic-because-magic-is-for-faggots RPG of all time

I think it is the best one ever, yeah

I did a mere ~30 hour playthrough last year.

I'm ready to play again. What mods are recommended?

Graphical mods are cool too.

Uninstall mod.

Yup, game is one of the best for sure. By the way, are there any total conversion mods that are actually finished and provide completely new gameplay? Kind of like Nehrim for Oblivion or Enderal for Skyrim?

One time I installed a fuck ton of armor/clothes/weapons mods but never read the readmes so I ended up discovering shit as I play along

I liked fallout 1 more

>30 hour playthrough
Is that a speedrun?

just wondering, was there a historical reason for the legion to pronounce Caesar as Kaiser?

Some people are not autistic to waste 100 of hrs on these games.

>reading the readmes
Good man . Readin's for fags.

>m-metacritic is a reliable source
AHUAUHAAHUAHAUHAUAHAUHAUHAUAHAA

They only had written resources so they spelled it as they felt like.

Pronounced*

You shut your whore mouth.
I love NV but it doesn't have to be this way, don't you dare badmouth muh Morrowind.

fuck you

No that's me saying I didn't commit to it but that I want to now.

You should know something about games before posting here you disgusting underage.

It's the proper Latin pronunciation.

That's the proper way to pronounce it in Latin.

Watch yourself, profligate.

NV is the best non-fantasy RPG by a longshot. It's not the best RPG ever though.

>Story is great and it's mostly connected to the TES lore which is objectively the largest and possibly the best lore that is born of videogames and not based on any outer source
>Armor slots, spell creation and various other character building elements are amazing and really help you flesh out your play, hell there are crazy builds like a lich who will die without his armor that restores his health etc.
>Arguing about missing is retarded, it's literally a tabletop RPG mechanic and I have never understood why people complained about it, and I played it only three years ago.
>Art direction of Morrowind is amazing, all you have to do is look at unique landscapes and designs it has or read the Art of Morrowind book.
Grant it does need mods to be played today, or at least it's better for it. But even on it's own it's great. I mean if you really want to nitpick you can shit on unmoded Morrowind but I as a whole experience of Morrowind today together with it's strong community and mod support, it's amazing.

I've yet to play any game with strange, alien yet comfy atmosphere like that of Morrowind.

Best Western RPG, yes. But that's being the tallest
in a midget basketball team.

There is no soft C sound in Latin

Like cent would sound like sent in english, but in latin it would be pronounced like kent

what makes JRPGs better?

>Nowadays, that's only the players fault.
t.apologist

it's a great game but loses points for being a buggy mess

Fuck off weab scum.

NV is for people too retarded to play a real RPG but who still want to appear more hardcore than bethshitters.

>People seriously praising the writing and player freedom in an RPG where an entire player faction is cut content.

give me fo 1 and 2 any day.

>2
casual

>half the Legion refers to Centurions as Sentchurions instead of Kentoorions
Bugs the hell out of me, that and all of the hard v's. At least they generally get Vulpes and ave right.

Another cancerous new Vegas thread. For the record 3 was far superior.

>>Serviceable combat

@352478586

No (You) for you.
No (OP)s either.

Why Why even Why even make Why even make thread if you're gonna phrase the wording like that?

Underrail is better, tbqh.

They fired Michael Kirkbride, soul only half of the TES's soul is left.
Kuhlmann came back so lets hope that TES VI will go over to the deep end of TES lore.

dungeon siege 3 was hot garbage but i liked nwn2

Even skyrim I'd higher

But that's not FF7

>@

can't tell if b8...

>ignore useless shit
>like SURVIVAL

IMMEDIATELY DISREGARDED

Please dont speak in that manner around Dogment
Thanks

best RPG of the 7th console generation.

I loved NV but you haven't played many RPGs if you genuinely believe that.

Name a better RPG.

Oh look it's the Bethfag who got BTFO on /fog/ last week. Nice to see you out of hiding again.

Not him, but there are at least 3 RPGs that are arguably as good as New Vegas: Fallout 2, Bloodlines and Arcanum.

If it's just about the RPG parts, Arcanum, BG2, Fallout all fit the bill. Now all these games are kind of clunky, of course a FPS is more streamlined but you have typically more dialogue options and better quests in general. Now NV is clearly in the top 10 best RPGs and IMO the best FPS/RPG hybrid but there are cRPGs out there with even better writing

It's definitely the best from last gen by far. All time? Doubtful. The Witcher 3 is pretty close to it overall.

The Witcher 3:
Better story, graphics and quests

Fallout: New Vegas
Better writing, gameplay and RP elements

meant for

>The Witcher 3:
We're discussing RPGs here, not action games.

xD

Name me 5 (five) quests in Witcher 3 where your character generation and advancement choices provide you with alternative ways to solve quests.

Fallout 3 introduced VATS to account for the lack of autoaim. Just gonna throw that out there.

Like quests where choices affect the ending of quests?

Off the top of my head:

The Bloody Baron quest
The Whispering Hillock quest
The Wight quest
Towerful of Mice/For the Advancement of Learning
King's Gambit

>Like quests where choices affect the ending of quests?
No, like quests where your character generation and advancement choices actually factor into giving or denying you alternative quest solutions.

What do you mean by character generation?

>choices actually factor into giving or denying you alternative quest solutions
All of those quests have those

>The Bloody Baron quest
You are given multiple ways of discovering the location of the baron's wife. You can either kill the abortion monster thing or bury it and follow its spirit to the fisherman's hut

>The Whispering Hillock quest
You can complete it by killing the tree spirit and letting it loose in Velen. This affects the quest in a major way as it determine's whether the baron lives and leaves with his wife or commits suicide. It also determines the fate of the orphans.

>The Wight quest
You can get the wight's saliva by killing it or by lifting the curse. Lifting the curse allows you to bring the old woman to your home.

>Towerful of Mice/For the Advancement of Learning
You can get Alexander's notes by simply killing Keira after fucking her or convince her to give them up peacefully, allowing you to bring her to Kaer Morhen where she will help during the battle later on in the game.

>King's Gambit
You choose Skellige's next king by helping Hjalmar raid the berserker camp or by helping Cerys track down the real culprit behind the dinner hall massacre.

I'll admit The Witcher 3 isn't your typical fully-fledged RPG, but it's an ARPG, which is a type of RPG, and a great one at that. NV is more or a true RPG, though.

>Witcher 3
>better quests
Witcher 3 quest design is incredibly mediocre. The presentation is nice, though.

Witcher 3 had better story quests, especially in DLC, side quests were mostly good too.

>Or does the game have to be old, clunky isometric trash to merit that title?
Kill yourself you stupid fucking fag.

Though I do think new vegas is the best in the series.

There isn't a single quest in W3 that comes close to Ring-a-Ding or Arizona Killer.

Again, you don't even understand what I'm talking about.

>What do you mean by character generation?
When you create a character in RPGs, you define him (his "role") through various statistics like attributes, skills, perks, background, alignment and so on. In a proper RPG like New Vegas, all of these things (i.e. your stat and skill point allocation) define which quests you can solve and in which ways, based on the various skill and stats required for solution. You cannot just solve any quest in any way you want, because the character you've created is simply not capable of doing everything at once.

In an action game like Witcher 3, character statistics don't mean shit outside of combat and all potential quest solutions are independent of your character generation and advancement choices.

What you have posted is an example of general choices&consequences, that are not a role-playing element, because they are completely independent of how you've defined your character. General C&C make any game better and are a good thing to have in any game, but they don't make a game a RPG.

I fucking adore New Vegas and I highly disagree with that. The story quests in HoS alone are better than 95% of quests in New Vegas. New Vegas' quests are still outstanding, but not quite at the level of some of Witcher 3's quests.

It's an ARPG, like I said. Not your typical hardcore RPG. Dismissing it as just an action game is retarded. Call of Duty is an action game. GTA 4 is an action game.

Well just try UnderRail faggot.

I don't think you understand what makes for good quest design. HoS' quests are relatively linear, cater to one playstyle, and have few alternate solutions or means of circumventing them. They're generally style over substance.

>It's an ARPG
No, it's not. New Vegas and Bloodlines are ARPGs, because they combine action combat system with actual RPG elements (i.e. the way in which you define your character actually has heavy influence on how you can act in various situations and solve quests).

>Dismissing it as just an action game is retarded.
You know what's actually retarded? Calling a game a RPG simply because it features C&C. Let me remind you, that visual novels and even JRPGs like Devil Survivor can be very, VERY C&C heavy and some of them shit on Witcher 3 so hard in this department, it's not funny, yet no one in their right mind calls them actual RPGs. You know why? Because the presence of C&C doesn't turn a game into a RPG, it just makes it better regardless of the genre.

>Call of Duty is an action game.
Exactly, the presence of XP bars and some other stats doesn't make Cowadoody a RPG and neither do C&C make Witcher 3 a RPG.

Might and Magic 6 is the best RPG

They're still great quests. I'll admit New Vegas has more quest choices within them, but he mansion quest in HoS was more interesting than any quest I played in New Vegas, choices or not.

Fwiw, I actually slightly prefer New Vegas over The Witcher 3. This is my post here . I enjoy the both for different reasons. I like New Vegas because it has a great atmosphere, sweet weapons, good writing and it's a really good RPG with tons of choices and playstyles. I enjoy Witcher 3 more as a story-driven game with great characters and story, also with a great atmosphere with decent gameplay. Just me, though.

We have different interpretations of role-playing game then. 99% of people would consider The Witcher 3 a fantasy action role playing game. We can agree to disagree.

The mansion quest was barely a quest; it'd be more accurate to call it a dungeon.

NV's quests aren't good because of C&C, they're good because they respond to a variety of builds. They validate other choices and let you define your character in the context of the world. A quest can be entirely linear and still interesting, but that doesn't make it a well-designed quest. Larius Varro's Little Secret is a better designed quest than anything found in Skyrim despite its much thinner polish/presentation not because you're given choices in how to complete it, but because it's open-ended and has various solutions. Your character can taunt the Camonna Tong members into attacking them; they can bribe, intimidate, or persuade the barkeep to keep his mouth shut, they can kill everyone and leave no witnesses, they can blind the barkeep, etc.

You're fighting a losing battle if you expect a Witcher fan to actually understand RPGs