Which is the master race of VR?

which is the master race of VR?

Other urls found in this thread:

develop-online.net/news/layoffs-at-sony-london-studio-ahead-of-first-vr-launch/0224117
gamespot.com/articles/microsoft-paying-youtubers-for-positive-xbox-one-coverage/1100-6417235/
youtube.com/watch?v=GiZvF2bIBoE
twitter.com/SFWRedditVideos

PS VR because it has AAA game devs behind it, unlike the other two which only has fucking indie games.

None. VR is a dead meme

Hardware-wise? Vive easily.
Curious how 2nd gen VR will look like.

you wish

come on man, look around.
How many people you see buying those things?

Ps vr when the inevitable chink pc adapter comes out

Literally zero developer support

Hardware wise ? the vive

Software wise ? PS VR ( for now )

PS VR is 60hz x2. this is pig-fucking level disgusting.

>1080p
>it's going to be right up against your face

Wew

PSVR since it has some actual devs behind it and probably the cheapest option.

that image is very hilarious out-of-date.

Vive is the 'master race' option, although the Rift is essentially equivalent hardware minus the built-in Lighthouse tracking. external trackers will be coming soon (they've got beta units available for hardware manufacturers), and after that it will really be a matter of preference in the ergonomics (hard vs soft strap) and minutiae of the optics (tighter FOV on the Rift for slightly better image vs wider on the Vive for better immersion, less tunnel effect). Vive also has the on-board camera that Rift lacks.

What really makes the Vive the 'master race' is that it's a single unified platform (motion controllers included with every unit as opposed to sold separately), and everything Valve is doing with OpenVR which blows Oculus away. The on-board camera is also surprisingly somewhat useful for doing simple tasks without taking the headset off, but is probably too low resolution to be of any greater use (sadly).

The PSVR is incomparable, spec-wise. Industry-buddy game journos have talked up that it has less screen door effect than Rift or Vive due to magic pixel arrangement, but I very much doubt it, because the resolution drop is going to be just too severe for any recovery, possibly too severe for the thing to be useful at all. 120hz is neat, but unless it can work on PC it will never be used. In general its connection to the PS4, even the PS4 Pro, is what condemns it. It will be shit. The best we can hope is that it won't spoil normies on VR.

In terms of games, the selection is shit across the board and will remain so for some time. Vive has the best, because all the quick-turnover indies are gravitating to it, and because of OpenVR. People say 'BattleDome' is the current 'killer app' champion, but I have yet to try it myself. Of what I've tried, Valves 'The Lab' and the indie 'BLARP!' are the most jaw-dropping 'this will change everything' experiences.

OSVR, the only VR headset that doesn't cost >$500

shame they have no software base, it's more like nerd toy than proper vr ecosystem
>wanna play anything? sure, just use trackir wrapper and calibrate it for hours

i mean, i don't really know it, i don't have it. those are only my assumptions.

>screen door effect
I tried the Vive and I didn't notice any screen dooring during games.
The graphics quality wasn't current top end this gen, but it was still really good.
And that was without supersampling.

The VR master race are the people that didn't buy into VR

Enjoy playing Friendzone Simulator 2016

ferrari is dead. i mean come on, look around

PSVR. If VR doesn't get a wider userbase soon it will be relegated to meme status and used as shitpost material until the heat death of the universe.

Woo! VR thread!
>Vive honestly, spec-wise it's hands-down better than any of the VR platforms, once you get first-hand experience of all 3 it's obvious

Anyway, I've not tried the Gear VR, but I've kind of been thinking of picking it up explicitly for porn and the occasional app, worth or nah?

Sony has failed with everything they try besides the playstation itself

>That storybook shit
Failed
>Playstation Eye
Failed
>Playstation Move
Failed
>Handhelds
Succeeded and than bombed on the second iteration
>PSVR
Will most likely be the biggest Sony bomb yet.

> He hasn't played H3VR
It's like being a gun nut but cheap

>this thread again

I want one but it's too expensive

luckily a lab in my school bought one, so I can play it a while

I would say just to get a Cardboard, but that's what I did

Don't just get a Cardboard unless you plan on also getting a Vive or PSVR or Rift, they're uncomfortable as fuck. The Gear does the same thing, but much better.

Oculus...because Palmer Lucky is a white supremacist

There s no VR master race. VR right now is a gimmick just like 3D because there are games for it that aren't garbage WII tier imagine babyz shovelware.

Personally i find it very noticeable and the #1 disappointment with the system. although I will admit it ceases to be noticeable once you get into a game, I always notice it when it comes to just looking at cool stuff, which is sadly a lot of what the current experiences are about. Gen 2 needs to be DLP-based.

>MFW I didn't fall for the VR meme

Have you noticed lately how the press has suddenly gone quiet over PSVR suddenly being "The same quality" of the Vive and Rift. And impressions from people who played it at Gamescom mentioned games look like late era PS2 games than PS3 games?

That thing is dead on arrival and Sony knows it.

From what I've heard from people who've tested PS vr it's in between a dk2 and cv1

im getting one for star citizen when that gets closer to release because thats a slated feature. Theres like no dev support that i can see other than that.

But fuck you im getting a new GPU, Keyboard, HOTAS, peddles, and VR headset for Star citizen.

>inb4 need to see keyboard to type
>being a hunt and peck pleb

feels good not to waste my money on waggle 2.0, enjoy your nogaems 4ever fuckwits

I want to buy a VR headset just for h-games.

Dude I've seen a 328 last week man, can you believe retards using legacy hardware? I wonder why ge didn't update to latest Golf.

>VR still doesn't support Nvidia 3D games

poorfags, all of them

>>Playstation Eye
>Failed
>>Playstation Move
>Failed

Nah, they still made money.

The move sold ~10 million and the PS4 camera solve over a million, and those are figures that I remember from 2013. Those accessories have a huge markup.

PSVR will outsell both the Rift and Vive together in the first week. Might already have outsold them with just preorders alone.

what do u guys think about Oculus Touch (priced at 190 gbp)

The master race of VR is not using VR at all and keeping your eyesight in tact.

Why is that bad?

>Might already have outsold them with just preorders alone.

Only 150,000 units are shipping on the first run and there is no waiting list on the second run because there's not enough interest or software to justify it.

Sony has no confidence in this thing and the "Support" shows it. They even laid off most of Studio London down to a support crew like they did Evolution before they were shut down.

Vive has by far the best tracking. It's incredible.

You are literally just spewing absolute bullshit. Provide sauce for your wild claims

they're pretty good. this is the one area i'm amazed there's been so slow movement. there are lots of projects visibly in motion, and a handful of good ones available, but at the same time there are so many more people making fairly high-quality SFM porn who could literally just be uploading the 3D animation data itself and making a fortune.

shills gonna shill. PSVR will go the same way every other Sony vanity project does. enjoy your literal PS Move waggle, faggots. OpenVR on PC will be the only place to play Valve and Zenimax games. Good luck ever convincing anyone but failing jap devs to likewise commit themselves to the PS4.

Therese are games that have been confirmed to Run native 120hz try again.
Your critique is not based on real world data. The pixel alignment and the pixel density is what makes psvr screen quality interesting. The ppi i denser towards the middel og the screen and there are 3 du pixels per pixel.
You should add in all the successes aswell then.
Ps1
Ps2
Ps3 after recovering from launch
Eye toy was widely successful economically
Singstar microphone was a success
Ps4 is a success
Why are you so selective?
The ps4 Cam also sold Millions not to mention the psmove sold like 15million Units.
How do you define a success?

Fuck Auto correct.
>Therese
There*
>du
sub*

PSVR is gonna have a shit ton of games on release and by the end of the year. Lots of support behind it and a lot of interest from consumers.

Literally cannot fail

>$600 for a gimmick
fuck this shit

Any game or hardware can fail, regardless of how enterprising it once looked. Hedge your bets.

headaches and motion sickness. for VR HMDs higher refresh rate and actual frame-rate are always going to be better, up to some absurd rate probably over 300 hz/fps. the same goes for resolution, which has been figured (can't remember exactly who, pretty sure it was someone at Valve or id) at over 30k before diminishing returns.

the fact that the PSVR screen is theoretically capable of 120hz is the one thing that everyone makes note of, for this reason. HOWEVER, due to being tied to the inferior PS4 hardware, which will NEVER be able to push that resolution and framerate, it will never be realized. they've long ago confirmed games will be required to meet 60fps and be interpolate up to 120.

by all accounts the vive is the best out of all of them, can even give depth perception to people with that weird medical condition who can't use the others.

Needs more space in general

develop-online.net/news/layoffs-at-sony-london-studio-ahead-of-first-vr-launch/0224117

Here you go, Pajeet

So did Kinect.

>VR is a gimmick
I knew you guys are masters of telling lies to yourself but this is some expert level delusion

They opened a New studio for VR. They simply transferred the personnel from London studios to the New one. Far point is their first game.

>So Did kinect
Kinect didnt have 50 games in the launch Window and hundreds of projects in development pre-launch.

Kinect didn't have that many games on release.

Plus kinect simply doesn't work. Which is the main reason it didn't do great.

>adding the consoles

That's why I said

>besides the playstation itself


You idiot.

>Sony Pajeets on full damage control

Farpoint looks like a PS2 game and requires another gimmick on top of the PS Move. And the support is mostly Small indies crowbaring VR into their games and "Experience" mini games crowbared in AAA titles like COD like M$ crowbarred Kinect support into AAA games like Mass Effect and Ghost Recon

Blunder of the century incoming

>Million units sold in first week

>The pixel alignment and the pixel density is what makes psvr screen quality interesting. The ppi i denser towards the middel og the screen and there are 3 du pixels per pixel.
yeah, i actually did mention this. and it's a bunch of PR bullshit. the thing has 2/3 the resolution of the Rift or Vive. that just can't be even accommodated for by pixel alignment or sub-pixel type, much less come out looking better (short of some genuine magic like being DLP-based, which it isn't).

stop shilling for Sony (unless you're actually getting paid, in which case kill yourself). if you actually knew the companies history, you'd know that these kind of 'me-too!' vanity projects are a fucking constant for them, and they always get bored and drop them unceremoniously usually almost exactly a year after launch. there has never been any moderately-popular tech gimmick or trend that Sony didn't jump on, with this exact same pattern.

stop repeating this bullshit. PSVR has the same 'indie shit' as all the other systems, literally many of the exact same games (Kismet, Job Simulator, Keep Talking, etc.). What they've really got that sets them apart are a handful of shitty brand-name 'experiences' they've bought, eg. batman, tomb raider, psychonauts, etc. these will be nice, well made, 20-90 minute interactive VR films. not games.

>still using the interactive film meme

>Under 200,000 units sold in first week

Fixed

Dmg control? You are simply lying about Sony abandoning the platform.
They have an unprecedented line-up and you are grossly downplaying it for no good reason.

Just because your precious PCVR isnt all that interesting doesnt mean you should shit on the rest.

VR is more fun than kinect or normal motion controls
Have you tried it?
Go to a demo and try it out

What a fucking retarded comparison

>Sony pajeets in maximum damage control

AAA "Experiences", Mini game collections, same "indie shit" as PCVR, Driveclub Downgraded to a PS2 game edition, Waifu "interactive experience "that is a voice controlled and no touching

What a lineup lads, whew

What games do you honestly play right now
List out all the games you've played in the last month

Shouldn't we just be able to tether our smartphones to our PCs with cardboard within a few years?

Why? Anything he says you'll say.

>game? Kek, discarded

Vive is by far the most comfortable to use.
But with PSVR's library and accessibility, I wouldn't be surprised to see it win over the two.

>Sony Pajeets now trying to deflect the argument because they have no defense

Not surprised. There is no quality in that software lineup.

Did you know the PS4 version of Surgeon Simulator is 720P as the developers had to prepare it to run in VR so it's just displaying two 720P images?

That magical coding to the checkerboard will save the PSVR, right?

But the problem about the display Tech that you are pushing is just a broad assumption based on nothing. Anyone who had tried the best quality stuff for the headset all say that it is super clear and smooth. Is it your tinfoilhat that is showing here? Do you honestly believe Sony would Pay various independent YouTube channels that have tried it out in the shops to speak well about it?
The 3 subpixel thing is way More important than you are letting on. Google pentile vs rgb.

I havent seen Sony do a peripheral with hundreds of games in production for it let Alone platform only games(vr in this case) like this, and neither have you. So stop trying this hard to shit on something you havent tried yet thank you.

No, my point is the number of games you play excessively at any time probably amounts to a few.

Most games are short.
Even now I play maybe 2 multiply player games at any time and occasionally try other games.

VR just adds to that.
Sure there aren't really any "you can play this every day for months" games, but there aren't that many of those anyway.
Onward is probably as close to that as you'll get

What is this

Gear VR looks terrible. 60fps max (which ends up being 30fps with the combined cameras), and everything is blurry. Using it for 30 minutes makes me sick for over an hour.

That's exactly what he's doing though.

But he's right, most of that shit is shovelware at best.

I'll make my judgement when a cross platform game comes out on all 3 and I can demo all of them.

Im not dmg controlling anything you are just shitposting about something you havent tried and you cant be unbiased around the fact that there is hundreds of games in development currently.

>Sony pajeets in maximum damage control

Delicious.

None yet.
This is like the early 3D era.

HTC vive is the 3DO.
ALMOST there in terms of performance, 699$ and nogaems.

Oculus rift its the Atari jaguar.
Cheaper, "popular" but fucked up hard in terms of marketing and games.

Playstation VR will be the Super FX.
The crudest of the systems, but with the most memorable games and only serving to show the future.

VR will only became popular when the "playstation" of the headset appears.
299$, truly good enough to make any kind of games on it.

Well, actually if PS4 Pro will come in bundle with PSVR + 2 PS Move, with some sort of noticeable lower price casue of fact I would pay biggest price, I would give it a try, even if it will come out as some sort of hack. Actually like some user said earlier, PS VR have some annouced games dedicated directly for PS4 VR, what Vive and other has? some Indie Shit?

theoretically yes, but at that point you might as well just buy the dedicated screen.

the #1 advantage of phone VR is being wireless, but at the moment all the downsides (heat, weight, battery life, performance, optics, etc.) keep it a gimmick, and the wireless will have better solutions before smartphone-insert VR cases have a chance to really catch on. phone VR would still be the future, for the better AR capabilities it would offer, if they weren't likely to just become AR specs outright.

i think dedicated immersive VR HMDs will persist for quite a while, at least as long as it takes for that transformation to finish, because of the different needs of immersive VR vs AR.

Star VR

Not even the same guy but


>Anyone who had tried the best quality stuff for the headset all say that it is super clear and smooth. Is it your tinfoilhat that is showing here?

You really sound like a shill here, tinfoil is a favorite word among them to try to delegitimize arguments.
>Do you honestly believe Sony would Pay various independent YouTube channels that have tried it out in the shops to speak well about it?

Yeah, I do. Microsoft does it, EA and tons of other game companies do it, look up Breaking Benjamin Battlefront for a non youtube example. So why would Sony not do it? Their one of the biggest game companies around.

*they're

>100 degrees
>not 110, so they're already lying

>no release date
>no prices
>no demos
>no devkits
>no anything

I'd like a greater field of view, but it ain't gonna happen buddy

Nigga have you seen how many PSVR impressions Videos on YouTube? Do you honestly believe Sony would Pay hundreds of YouTubers to do that?
There are even some pc gaming channels that speak well of it and that it "exceeded their expectations" i mean for fuck sake user. No im not a fucking shill fuck off.

People are just shirting on this without trying it first. Its like the people that shit on dwarf fotress after seeing a screenshot its fucking pathetic

>still blathering on about magic pixel arangment
do i sound like I don't understand it? because you sure sound like english isn't your native language.

>I havent seen Sony do a peripheral with hundreds of games in production
neither have I. I still don't see that. PSVR has something like 50-odd titles confirmed, including patches to existing releases, including non-game tech demos and 'experiences', and that's with releases scheduled into 2017. They do have much more impressive lists of 'developers with unannounced PSVR projects', which is completely worthless and, knowing Sony, probably just the list of everyone they've sent devkits.

aside from all that, so far PSVR is literally PS Move 2. it's even using the exact same generation-old PS Move waggle controllers. I would be very surprised if PSVR is still a thing come Holiday 2018. Much less if there's ever a PSVR2.

PSVR is also presumably being built for a space the size of your standard entertainment area (TV, console and couch). If Sony can solve the cost and space issues regular headsets face then it's not really a competition anymore.

No its 50 games for 2016 Alone why are you lying?

They said that over 230 devstudios have been sent devkits and 183 are actively in production with a title.

>Nigga have you seen how many PSVR impressions Videos on YouTube?

No I haven't, nor do I care to. And it wouldn't matter if I did, the amount of videos there are doesn't change anything.

>Do you honestly believe Sony would Pay hundreds of YouTubers to do that?
As I said earlier, yes I do. Here's a nice story for you to read: gamespot.com/articles/microsoft-paying-youtubers-for-positive-xbox-one-coverage/1100-6417235/

If Sonys biggest competitor does it, why would Sony not be doing it?

>There are even some pc gaming channels that speak well of it and that it "exceeded their expectations"
See above.

>No im not a fucking shill fuck off.
You're acting like one, with you repeating questions I already answered.

>Star VR

They have been touring it around various events like e3 showing it off with some walking dead game and a gun peripheral.
youtube.com/watch?v=GiZvF2bIBoE

Though its strange that it doesn't get more attention with their partnerships let alone its hardware quality.
>Acer
>Toshiba
>Tobii
>mother fucking IMAX
>Lionsgate

It is also interesting that they are dealing with a cinema company as it may give them a leg up over the competition which is relying on purchases from individual users.

>If Sonys biggest competitor does it, why would Sony not be doing it?
Lol.
That type of association is sjw tier. You are impossible to talk to.
Microsoft is part of the prism shit so that means Linux(yes even Linux), Apple, Sony and all other consumer electronics competitor must be aswell right?

Do you think the whole world revolves around tricking you? Genuinly curious.

the one that will be released in a few years time when if VR takes off. Itll be cheaper as well. No point in buying one now. If you have the money to waste sure but its just that, a waste.

Vive will end up as the winner in the long run, Valve has inherent desire for better gaming experiences and they know what people want in the end.
Facebook has money, thats it. Oculus is based on valves work initially anyway.
Anyone else promising cheap vr like playstation or "110 degrees" will fail. If those things work it'll be valve implementing it.

And with that response, you have outed yourself as a shill. Kazuo Hirai is very disappointed in you.

And I also see I'm wasting my time, since you shills get paid to do shit like this. So cya, have fun shilling.

Of the three I've tried (Gear, Vive, PSVR), I'd go with Vive if I had to pick one. The tech is all too early, but at least I'd get something of worth out of porn games. I couldn't give any less of a shit about the $20 tech demos that'll plague the VR market for years to come.