My problem's with Skyrim (part 1)

This item has no point, at least in Skyrim. Period.

There is no point to septims, there is no point to being a thief, there is no point in being rich. There is no point to even putting points into the speech perks.

The BEST thing you can do with these things is buy and upgrade a house for yourself. Otherwise they are merely for show.

There needs to be a reason for me to want to be rich and play the game for the currency it has. I can just find any weapon I want, I can just find any armor I want. Why would I want to play the game for the currency it has when I could just acquire the weapons and armor by just PLAYING THE GAME. Playing the game for the currency is like making a middle man for yourself to add time to the gameplay.

>what about spells
you can also find almost every spell out in the world

same for alchemy ingredients.

The advantage to playing for the currency SHOULD be that it's easier to acquire the items you want, but instead it's much more conducive to just play the game and acquire gear and items that way, because acquiring the currency acts as a trick. You have to do the same amount of work PLUS the work of buying and selling to get what you want.

Because of these elements being a thief or a merchant or whatever is the same as being an assassin. This is Skyrim's main problem. Everything is mushed together for a lack of fuck all to do. In a world that's so vast it's astounding that there's so little do do. No adventure, no post game, no sense of wonder or excitement.

is part 2 more of the same thing everyone's already aware of?
even cash grab MMOs are better RPGs than Skyrim

>(part 2)
The Oghma Infinium questline in Skyrim has the best quest item in Skyrim. Because it's one of the almost ONLY interesting and unique items in the game with a unique quest attached to it.

The quests in Skyrim are dull as door nails after 60 fucking hours, especially the guild quests. Grindy go here get this and come back, go there kill this guy and come back, or escort me to this place and activate a thing.

These wouldn't be huge problems with me if the stories attached to these quests weren't obvious and samey all the time. Literally sometimes just the same thing or a slight variation each time.

Quests should be made to be unique and interesting with an interesting payout EACH TIME. However the payout for quests is almost always. Pile of gold, generic ring #453, slightly special sword with lower base stats than your regular sword.

I finally hit my last straw doing the Forgotten Names quest. An interesting quest that didn't make me feel like I was doing a quest with an interesting mystery and a strange gauntlet. The payout for finding 5 or whatever how many rings? A. PILE. OF. GOLD. Not a magic cool gauntlet nope. gold. Fuck you Bethesda.

Which brings me back to the Oghma Infinium. As you could tell I love this quest because of the story, the mystery, the reward. The Oghma Infinium is a powerful and mysterious artifact that effects your character's stats. It directly impacts you. You feel like you're actually holding on to something powerful and dangerous. A reward that was worth playing for. A distraction from the mindless grind of a game.

So then why don't you head over to nexus, find some mods that fix your currency issue and try some quest mods, then come back here and post about them.

Bethesda doesn't come here for critique, it's just us here user. We have to solve our own problems.

>Playing skyrim without any lewd mods
You're doing it wrong. Literally only reason to play skyrim is for the waifu and sex simulation.

I feel like skyrim has become so "overrated" that its gone full circle and has become underrated. Everyone knows it's not the best elder scrolls game now fuck off

It's not fun enough just to break in and steal shit in a virtual environment? I sure as shit wasn't playing Thief to fight zombies.

It's better than Oblivion, that's for sure

>inb4underageb& kiddies cry

Skyrim is an action-adventure game first and an rpg last.

Why do you think there were so many "Elder Scrolls Fans" overnight after the game launched on consoles? It is an easy to play action game that doesn't involve thinking about your build or what weapons you use.

that wasn't my point. The point was the end results of stealing the items isn't worth anything. You're basically stealing air. As that's what sums up the value of anything you steal

With that atrocious stealth system? Also Thief has an story and level design that makes it more fun.

Sorry but that's true of every all three of the big Elder Scrolls (never played anything prior to Morrowind), unless you're just spending on everything you see.

Mods don't fix the core of the game. It's all bells and whistles.

How is it better than oblivion when oblivion is better in virtually every way that isn't graphics?

> virtually every way that isn't graphics?
Because to kiddies graphics is one of two things that only matters in a video game

Me point is that I don't need a use for money in these games as much as the money itself as a reward for sneaking around. In an open world game especially if you're not enjoying the gameplay and only interested in the harvest you should stop playing that game. If you get so rich it's worthless tfor you personally to keep playing then you're done playing son

Oblivion had more interesting quests and a better magic system, those are big things but that's all it had.

Skyrim had a better world design, better dungeons, better melee combat, dragons are less annoying that Oblivion gates and Shouts are better then the generic enchantments you get from whatever the portal stones are called. It had better leveling because scaling was tone back and I found perks better overall than the four bonuses each skill got in Oblivion.

This is just splitting hairs.

>being a thief or a merchant or whatever is the same as being an assassin
No, it fucking isn't, not even in the pure vanilla hair.
>No adventure, no post game, no sense of wonder or excitement.
It may have been shallow as fuck, but all this because muh coins?

Honestly all this seem like trivial bullshit.

Septims have been pointless since Morrowind. Even though everything was so ridiculously overpriced in Morrowind (at least compared to Oblivion and Skyrim) but even still money was easy to acquire. I remember have 3 million septims on my desk in Tel Uvirith, another 2 million on the desk in the Blood-Skal House, and I carried another half million on my character. Being a multi-millionaire in Morrowind/Oblivion/Skyrim was easy and had no point. I got more kick out of just picking up gold and never selling anything to make money (which only really works for Morrowind).

>post game
There has never been any post game in any of the Elder Scrolls.

I have to disagree with you on the dungeons. Don't pretend like 80% of the dungeons aren't caves. (sometimes the exact same layout as other caves)

As far as world design most of it was snow. Not too hard to incorporate ,but otherwise yes skyrim's world was prettier and fun to move around in.

That's why you use a mod that gives the gold pieces actual weight along with more realistic carrying weight. Can't lug around trillions of gold pieces anymore.

>dragons>oblivion gates
u gotta kill yourself man. take action now

>80% of the dungeons were caves
No they weren't.
>As far as world design most of it was snow
No it wasn't.

You know it's very easy to do a search about this things, you have the internet.

I can in my enchanted coin purse.

>No, it fucking isn't, not even in the pure vanilla hair.
Yes it is. Tell me what combat aspects complement a thief's kit? sneaking, so most likely arrows or daggers while sneaking. An assassin does the exact same thing.Since the worth of an item you steal is literally nothing. You're thief is nothing more than a glorified assassin. Since you can get most anything by just playing the game, what will stand out more is your combat skills. An assassin's skills

>but all this because muh coins?

>Honestly all this seem like trivial bullshit

You honestly missed my point. I wasn't so much upset with the coins as I was with what you do with them. By the end if the game you must have amassed a number of septims, with which you have nothing to do with. It's only then you realize that anything you ever did to collect those coins was all for nothing. A time waster

>missing the point this bad

It doesn't matter how much the money weighs, it is still easy to become a multi-millionaire without even trying.

>No they weren't.
yes they were
>No it wasn't.
yes it was

Same to you.

Did you even play the game?

>If you get so rich it's worthless tfor you personally to keep playing then you're done playing son

I have a display case in my house overflowing with rubies.
Treasure is my main motivator in video games.
People should be like me and they would enjoy Skyrim.

In Oblivion every dungeon was the same 4 tilesets of 7-8 rooms copy and pasted until they had 200 of the things, Oblivion gates had the same problem, 7 layouts, but 50 gates. Shivering Ilse spiced it up but I'm talking about base games here. The point is Oblivion had severe problems with variety and with no variety there's no point to explore the open world.

There was one cave the sticks with me from Oblivion, it was between Bravil and Leyawin and it had bandits being attacked by Marauders and all sorts of set piece traps like cave-ins and the very end was a uniqueish fort where the bandits had their last stand. If that same cave appeared in Skyrim then you would be able to find environmental lore like journals about this bandit clan and their losing war against the marauders.

Skyrims dungeons use the same philosophy as Oblivion, but they have 15-20 rooms a tileset and to give each area more variety they give each cave a little story. Generic bandit cave A might talk about how times are getting lean so people are ditching, then generic bandit cave B has a note on a bandit about how they and some friends left A but got separated, then generic draugr cave C has a bandit corpse talking about getting separated in a storm and how they're taking shelter in this run down crypt, they think they hear shuffling but they're sure it isn't anything to worry about. It actually gives reason to explore because every cave will at least have some small thing unique to it.

>I have a display case in my house overflowing with rubies.

That's cool and all homie, but were they flawless rubies?

>Grindy go here get this and come back, go there kill this guy and come back, or escort me to this place and activate a thing.

You just literally described the Oghma Infinium questline. The only difference is you had to kill 5 different guys before you could come back.

So, lets say the game offers you another 10 mansions, 20 extra weapons and armors to buy, 20 more spell tomes and 10 extra skills to train.
Then what? You might complain that you can't buy even more stuff.
The game has to end at some point.
You can't just move the goalpost forever.

The reason gold is useless in ES games is because theres no need for upkeep.

You dont pay rents on properties, you dont have to buy food to heal because healing is so retardedly plentiful, You dont need to eat to survive because theres no stock hardcore system where you need to eat/drink. You dont need to repair gear because its always in top form.

At least in morrowind shit was expensive, and you had to repair your equipment, which was a pain in the ass if you were heavy armor+shield. Which made armorer skills almost a necessity.

Skill trainers actually cost a lot
>you can find every spell
I never found Invisibility

>Skill trainers actually cost a lot
That's before you pickpocket your gold right back.

>you can also find almost every spell out in the world
Yeah, if you know these very specific locations and you know to look under baskets and whathaveyou.

I had to purchase pretty much every spell in the game.

I agree on septims being pretty damn useless otherwise though. You only kinda need them in the beginning of the game.