Item has a drop rate of 1%

>Item has a drop rate of 1%

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youtube.com/watch?v=ZxZOYK_YxSI
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tvtropes.org/pmwiki/pmwiki.php/Main/RareRandomDrop
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that's not a low drop rate

>it's a take 4 years of off and on archeology to get a zin'rohk episode

That is VERY good. You don't know shit about true grinding. A 1% droprate is fucking nothing. Hunting however many Raths for a Gem or a Plate or whatever the fuck is fucking nothing.

You don't know true suffering of grinding and rare drops

You just don't know

Be thankful for your 1%s

>manage to get it on your first try

>Why am I playing this shitty game?
>stop playing

>drop rate is .5%
>get worlds first

>item has a 22% drop rate
>kill the monster 50 times
>get 5-10 of the 1 2 3 whatever % the rarest drop this fucker has
>common drop I actually need fucking never
It happens every single time a new monhun comes out and its happening in god eater now too. Friends constantly bitching at me for being lucky getting all these rare drops when I CANT USE THEM

is this the quality queen

Classic Ragnarok had a typical drop rate of 0.01% for rares.

>1%
That's small time

>.141% droprate on a rare enemy that only has a chance of showing up

I'm farming for an item in a PRIVATE SERVER with pumped up drop rates that still has a 1/1000 chance of dropping. It allows any character to teleport randomly around the zone. Crazy useful.

>item has a 0.4% drop-rate
>only need two for the whole set
>get 16 of them after 100 runs

>other item has 60% drop-rate
>need twenty per piece
>only get 5 after 100 runs

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>item has low drop rate
>only one enemy type drops it in one section of map
>that enemy type is glitched and doesn't spawn

...

>Killed the fucker 337 times
>still no mount

Any game that makes you grind to get an item rather than challenges you is shit.

>item has a drop rate of less than 1% but is required for creation of armor and weapons, multiple of those items in fact in order to progress further into the content

You have no fucking idea what is it like, having to farm shit with 1 in 800 dropchance in Vindictus from an encounter you could do like 5 times a week.

>1% drop rate
>kill enemy 100 times
>item doesn't drop

>he thinks this is how droprates work

Killing the samw creature several times is challenging.

>drop rate is less than 1℅
>only 3 enemies drop the item
>you need 30

>enemy has a spawn rate of .39%

>thats the joke

>mfw I can't tell what is trolling and what is autism anymore

>the item it drops has an even LOWER rate

>quarter of all items have a sub-1% drop rate
>you are eligible for one roll every 20 minutes
>keys for the missions you get the roll in you have to grind anywhere from 5-40 minutes per key

>get item for free from some event early in the game
>sell it for easy money
>turns out it was needed to craft some ultimate equipment
>have to grind for hours to get another

>0.01% drop rate
>kill 10000 enemies
>item still doesn't drop

>% drop rate on a non-respawning enemy

>0.01% drop rate from a boss that spawns every 6-12 hours in a public map

THE GRIND NEVER DIES
CAN'T WASH THIS PLAT OFF MY HANDS

it was neither retard

FUCK YOU AND FUCK YOUR FINAL HARBINGER DROPRATE OF .141% ON GODDAMN MANICS

over half of my DS3 play time was grinding for covenant items
fuck the broken multiplayer

>1% drop rate for a item on an enemy that only shows up once in the game

That makes it a 10% drop chance, you dingus

Do Drekar Manics still drop it?

With drop rates like these is it wrong to cheat in the item given the option?

>horse is covered in eyes

Goddamn I fucking love SMT designs.

>reporting the actual datamined droprate on the Wiki gets you banned from the Wiki

>boss has a guaranteed rare item in his drop table
>you can never get it as the fight ends by directly skipping to a cutscene without actually going to the rewards screen

>I can't into probability

>You've been farming Porcellios for days
>Card drops
>Metalling grabs it
>It was full of items, and the card is lost forever
>mfw

> Kingdom Hearts
> Get Donalds Heartless Staff immediately
> Goofys Shield is the last item I get in the game on the 100% run

Glad I stopped playing that game

Yes, they're consistently great and most of the time when they get redone they turn out even better

Eh. Just label em' all as retards. It makes it easier, and I don't really think anyone cares too much about that guy who was actually just pretending.

>trying to get all collectables in xenoblade chronicles

Hows about you fuck right off with 8% chance in a very specific area that you have to leave the area and come back to at least athousand times for. Especially you black liver bean

>1% drop rate
oh no big deal, I've dealt with worse odds
>enemy that drops the item has a 1% spawn rate and need 20m+ just to check

WHO'S FARMING SHIT ATM?

DEATHCHARGER'S REIGNS HERE.

RIVENDARE CAN EAT A BAG OF DICKS.

Yes, but it's still a .141% chance.
I'm not gonna bother mentioning the new titania quest spectre droprates for it because it's a fucking bandaid.
50%
It went from .141% on a rare enemy to 50% on an enemy you can spawn
Crimson Dervish is also now a 2% droprate due to those spectres

>try to synthesize items in Kingdom Hearts 1
>those droprates even with three Lucky Strikes
>have to grind Sniper Wilds for Power Stones

>Item has a drop rate of 0.05%
>On a boss that takes a full guild to take down
>with loot sharing
>on a 12 hours respawn cycle

>1% chance that quest will give you an item
>takes 25 minutes to complete the quest and nearly impossible without a party of 6
>two of your team mates claim to have gotten the item again that they don't need more of
>there's no trading option

>help friend farm for a specific drop
>you get multiple drops of what he's trying to get
>he hasn't gotten a single one
>you can't trade it

>grind 12 hours
>stop playing the game two days after getting the drop

This is why I stopped grinding for shit.

Jesus Christ
I've always wondered why I have no Crimson Dervish
I have like, 14 Defiled Snapdragons though

>Arcane Radial Blood Gems

>playing through Earthbound
>star pendants have a drop rate of 1/128 (.78%).
>spend entire weekend grinding and getting one for everyone.

>Item has a 0.01% drop rate
>Boss spawn every 12 hours

When hunting that piece of shit I was convinced that the guide was bullshitting me and he wasn't truly there.

>Item has a drop rate of 1/255
>only drops from an enemy with an encounter rate of 1/255

Do we know for sure if this shit is real or not yet?

>209 hours into SMTIV
>spent the last 9 fiend hunting before I gave up
>only got Matador

>Item has a drop rate of 0.001%
I really love farming items and it's my main reason playing mmorpg

Fucking Scarletite in The World Ends With You. You get a few freebies early on and some shit to spend it on, then it becomes one of the rarest items in the game.

>item has a drop rate of 1/10000
guess the game

>pay for the game with money
>now pay for the fun with excessive amount of time
y'all thick as a brick

>At long last got the Black Knight Halberd on my motherfucking SL1 character
t-thanks from

What is better, farming for one drop that has a 1% chance of dropping, or farming for 50 drops that have a 50% chance of droping?

no, but if an enemy has a chance to drop one of three items all at the same rate, and you dont get the one you want after more than three tries, it's okay to cheat it in

At least grinding in TWEWY was sweet. More games should do the 'decrease level for higher droprates' thing.

>Need to farm for a rare as shit weapon
>Keep getting common drops
>Need to farm for common drops
>Keep getting rare as shit weapon that you can't use on that character

Yeah but since Scarletite was so important for upgrading your team attack things, if you wasted that shit early on beating high level encounters got hard as fuck.

>chest has a low chance to give the right item
>chest has a low chance to even spawn
>takes some walking to check if the chest is there
>something like 1/1000 chance combined
>only alternate way to get the best weapon in the game if you opened one of those chests early game that make the 100% chance chest vanish for no reason

>drop rate is 1%
>enemy is one those enemies with extremely high defenses that causes all your attacks to do 1 damage

Are you by chance talking about destiny and the crux of crota drop rate before patch

>25% droprate
>need 1529 to level
Wakfu is hell sometime.

>

Depends on the game and how fast the mobs respawn. If the mobs respawn super fast and I can kill multiple of them in one go, 50 drops isn't that bad.

>0.1% chance of enemy actually dropping items at all
>50% chance of him then dropping something actually useful, the rest is shit
This is the worst system imaginable and whoever uses it has hell awaiting.

>Item has a 1/10k drop chance
>Item I want has 1/5k
>10k item is useless
>I got the fucking 10k item and can't get the 5k for the past couple of days :^)

>1/120,000 drop rate
>on an enemy that only shows up 5-10 times every run through of a map
>the enemy disappears if you don't kill it fast enough
>its surrounded by mooks that try to suicide bomb you when you kill it
>red box finally drops
>its a photon drop
AAAAAAAAAAAAAAAAAA

>runescape some 5 years ago
>dragon pickaxe comes out
>worth a good 15-20m or so
>hear the drop rate is reasonable
>stay for an entire day, farming
>battlefield's a mess, can't see shit
>gice up at end of day
>go back and check my drop logs a few weeks later
>I missed TWO dragon pickaxe drops that day that I just didn't fucking see, despite right clicking the drops most of the time

fug dis

>that drop you're started browsing the internet more about than actual farming because you're starting to question whether you're using the right method or if you're being rused

>item has a drop rate of 1%
>the enemy dropped the item
>you left the room before getting it

>item has a drop rate of 1%
>item also only drops from one boss in a dungeon you can only do twice per day
>three if you pay $10
>it's untradable
Tree of Savior is such a pile of shit

>Expected a Barneyfag thread cause he's been making a ton lately and don't recognize OP
I am pleasantly surprised.

>Item has a drop rate of 1%

>AND

>the mob that drops it has a spawn rate of 5%

>quest item has a random drop rate
>quest is on a timer
>even with a party of 4 and each players splitting up to farm different spots, still don't always make it and see a big Quest Failed

>Item has a drop rate of 1%
>that enemy swarms you 24/7 in groups of 20

That's 100x more than the drop rate of this.

>challenging
Yeah like challenge for your fucking autism.

>1% super rare item drop rate from a box full of items
>costs money for each box

>Item has a drop rate of .5%
>Is necessary to progress in the game past that point

>have to chain 256 of the same mob in the same zone to spawn rare enemy
>only 15 in the area
>gotta run around the zone 18 times to let them respawn
>3% drop rate

>0.01%
>required to complete a quest
>in an area full of chinese gold farming bots
ayyy

>rare spawn of a rare spawn

PSO
>1/50 drop. Doesn't sound so bad!
>from an enemy that only shows up 5 time per map
>its the rare version of the enemy that only shows up 1/512 times
>the rare enemy shoots out one hit kill spells at you

>Side Quest everyone does has a boss who has a 1% drop rate for a Legendary item
>Out of the 2 times you kill him on a new character, he drops it both times
Thanks Doc Mercy in Borderlands 2, your Infinity Pistol is a godsend.

How drop rates work?

...

>want to fight a gold golem or whatever it was
>need to farm gold
>have to walk to the quest NPC to get 1 (one) pickaxe
>pickaxe breaks every time you farm the ore spot far away from the NPC
>slowly walk toward the spot with terrible walking speed, going through an elevator and shit
>there's a fucking dragon in front of the ore spot
>rush behind it hoping you can hit the spot before the dragon hits you
>gives the wrong ore
>have to manually drop it or else you'll get the wrong golem
>unequip everything
>let the dragon kill you since it's faster to die than walk back
>still takes a while
>you need like 10 ore
>timer is running

>Game feels like it should have item drops since you can access dead enemy's inventories
>They're always empty and only the corpses of previous "players" have any loot
Guess the game.

>gather 20 wolf claws
>each wolf only drops one claw

>1% drop rate
>only spawns after killing six special mobs
>they only spawn after killing 54 other fairly strong mobs
Can't wait for the hd remaster

..and it could be done online (or rather was impossible to solo) and if just one player gave the wrong ore -- you'd have a surprise "lol, wrong golem"

they're damaged from the fight, it can't be helped

>gather 20 wolf heads
>get 3 off one wolf

He was carrying the heads of his fallen brethren

>kill cyclops
>Cyclops Eye (2)

>human enemy has a low chance of dropping their weapon/armor
>you can fucking see the thing you want right there on their corpse but can't take it

just think of it as being damaged and unusable, sometimes it just happen to be fine and then it makes sense to pick it up

You damaged it fighting them.

elderscrolls.wikia.com/wiki/Imperial_Watch_Armor

>it's literally impossible to get without console commands

WHY

>5% drop from bosses with a daily limit
>gear is class locked
>there are over 30 classes
>each class has at least 3 different sets that can drop
>you NEED this gear to be viable in endgame, some need the full 9 piece set
>some classes need even stronger and rarer gear on top of that, which has an even more retarded drop rate/table and costs money to grind for

It's real, Ragnarok online. Bosses have 0.01% items, there are no channels, so everyone times it to arrive on time and get it before you.

>item is a 1/10000 drop from mob
>get 2 in one month

No ding dong, the homunculus

>.1% drop rate
> Enemy doesn't respawn

Oh god this pissed me off so fucking much. I was dumb and didn't know about changing the difficulty so I spent like 20 minutes kiting guards around the Imperial tower with a bow trying to kill one for their armor.

>Spend 4 hours grinding for an item
>Finally get it
>Randomly get another one 10 minutes later

>Item has 1% drop rate
>But you can get a 1% chance per however many shinies you gather
>And a 1% for each of the three carves
>And a 1% as a main quest reward which offers three shots minimum, with a 69% chance for a fourth shot, and an additional 69% chance for a fifth shot if you got the fourth shot, up to eight
>The extremely easy subquest with a 1% chance per shot which is likely to be fulfilled just as a matter of course offers 1 shot minimum but the sequential chances up to 8 just the same
>the part you had to break to fulfill the subquest also has a 1% shot
>end up getting like a minimum of 8 shots at that 1% chance per quest, plus additional from shinies, and a decent chance at getting more shots bonus just as a matter of course

Monster Hunter.

>item is a 1/10000 drop
>get it on the first kill
>turns out it's actually a pretty shit item, so you can't get much money from it

>be missing an item
>look it up
>"reload your save until you get it because it's your only chance"

>upgrading gear
>upgrade has a 25% chance of failing and destroying your gear
>upgrade mk.II has a 50% chance of failing and destroying your gear
>upgrade mk.III has a 75% chance of failing and destroying your gear
>but you can purchase an upgrade token with real money that shaves 10% off the failure rate, and they stack
>but they can't completely eliminate the failure rate and it is reduced to 10% at the lowest

I don't know how these chink yids think they can get away with it.

Because they can?
People pay.

don't play shitty mmos like that. Upgrading systems like those should be an immediate red flag

>kill wolf
>doesn't drop a head

>Game is gatcha based
>1.5% drop rate on best characters

>playing souls game
>see enemy with cool-ass weapon
>"I wonder if I can farm for that"
>enemy drops it the very first time I kill it
This happened twice in a row, I was so happy.

>1% drop rate

thats cute

You don't know SHIT.

Enjoy your grind for this?

I'm glad Twin Saga, while pay to win, does the opposite of this bullshit.
>You can directly buy gear upgrade cards or spend in-game currency on them
>Or grind them
>Your gear will never be destroyed, but all cards have a chance of not working
>If it doesn't work, it improves the chance slightly for the next card
>This chance only resets after you get 10 successful upgrades on a gear piece
Feels kinda nice.
The grind is still real as fuck, though, since there's piss for EXP past level 48 and Class level 42 or so.
Your character can also be any class, plus Classes have All Class skills, so to properly gear yourself, you gotta get all Classes to level 35, which is a thorn in the ass, since max EXP gain at any one time is one full level and 1 point off the next level, wasting a ton of EXP between level 10 and 20-something.

nice

>get item with .5% drop chance
>game refuses to save

>farming for item with low drop rate
>takes an eternity to finally get it
>farming for item with higher drop rate
>the other item keeps dropping with the one I'm looking for nowhere to be found

>0.5% drop
>you can only do that boss once a week

Thank rare mount drops from expansion final bosses in wow

>all those weapons that have 0.01% chance to drop from enemies that have a 0.01% chance to spawn

childs play

>0.000001 drop rate from tought enemey under specific circumstances
>its not even a good item
why do developers do this? why lock something shitty behind pure fucking luck?

>everyone in game and on forums complaining how hard it is to get an item and how it's "basically is the hardest item to drop in the entire game"
>drops for me on first try
>sell for high

pssh...

I personally never had any troubles with the multiplayer. I really don't get it.

That doesn't sound intended.

FFXI flashbacks

Phantasy Star Online's most powerful weapons often have drop rates ranging from 1-in-72 to 1-in-22000. Add that to the fact that the 1-in-22000 monsters usually only show up singly, and only in certain map variations...
And only for certain characters, as a character gets 1 of 12 possible dropcharts permanently assigned to it upon creation based on the character's names, class, and even gender, with some items having a 1 in 299594 chance from only 1 chart, from 1 monster, that can only be found in 1 area, with the monster being the rare form of an already rare monster.

In Anarchy Online the greatest example would be the Sparkling Scimitar of Spetses (a stupidly rare item dropping from a semi-boss from the 2nd hardest area in the known game) is so ridiculously rare that it is counted among the forums. The numbers are kept as to which dimension (of the 3 this game has) has dropped how many... at last count, it was STILL IN THE SINGLE DIGITS for dropping after at least 3-4 (maybe longer) years of play in the game that allowed the zone.

Star Wars: Galaxies generally averted this (at least initially), preferring to rely on player-crafted goods as opposed to putting uber loot out in the wild, as was common MMORPG practice at the time. However, a few started to sneak in (primarily holocrons, which were highly valued for their ability to guide the player on their path to unlocking a Jedi character, although the components for RIS armour also qualified), more surfaced when the first expansion hit (notably the Black Sun Helmet and components to Mandalorian Armour and Jetpacks), and when the NGE hit full swing, the game more or less succumbed to the allure of rare loot and started throwing it everywhere.

except that a pirate invasion will usually involve a couple hundred spawns and with some building you can afk during it so it's really only a couple hours of grind

Canadines right?

kek

youtube.com/watch?v=ZxZOYK_YxSI

>Mirage Island is found on Route 130 in Pokémon Ruby, Sapphire, and Emerald. However, it can only be visited under highly rare circumstances. Every day, a random number between 0 and 65535 in hex (that is between 0x0000 and 0xFFFF) is generated by the game. If this number matches the last two bytes of the personality value of any of the Pokémon in the party in hex, Mirage Island will appear for that day. A man in Pacifidlog Town will tell the player whether or not he can see Mirage Island each and every day. This can obviously, determine whether the player can reach there.
>The island is inhabited by Wynaut which range from level 5 to level 50. It also bears a tree where one Liechi Berry can be picked.

This nigga says hello with dat 0.5% drop rate

Challenging my fucking patience

>useless item and useful item both have a small chance of dropping
>always get the useless item

>item has 1% drop rate
>it's a one time only enemy that appears once per playthrough

>item drop rate +% gear
>it was increasing chances to get useless items all along
>if the useless item drops, the useful one doesn't

Same.

>only drops from boss
>very low drop rate
>boss spawns at a specific real world time once per day
>boss can be tagged by damage and loot can't be shared across parties

or

>boss drops all loot on ground where anyone can grab it

>play a OJ character with -1 evade
>roll a fucking one NINE TIMES IN A ROW FOR EVERY GOD FUCKING DAMN EVADE
I fucking hate this game so much but it's just so damn satisfying when things go right.

>item has a 1% drop rate
>The enemy that drops it can leave the fight if its at low health
>you cant just one shot this enemy
Or worse

>the item has a 1% drop rate
>The enemy is the boss of a dungeon
>That 1% drop rate only triggers at a certain ludicrous DPS
>Boss can self heal

Whats going on in this thread?

Fuck dark souls.

>Item has a droprate of 5% from a box
>The box has a less than 0,2% droprate from a bag
>The bag can only be acquired once a day

Well, statistically

>you need to capture monster and wound certain body parts so it's not a 0%

Shit like that honestly makes me drop whole games. Does anyone else relate?

it sucks

>Get an item drop with shitty stats
>Throw it away each time
>Find out that it's rarer than you thought and that they can be combined to create a ridiculously strong item

>Dragon is covered in scales
>The chance of getting a scale is about 1 in 30 kills
>You can find 10 of these scales per playthrough
>Said scales are for a guild rank increase and making boss weapons stronger
>In the chance you do get a drop, the body might fucking ragdoll off a cliff

Fucking Dark Souls

>Ran Zul'Gurub for the first time of my life
>Armored Razzashi Raptor with a 0.9% chance of dropping drops
>Friends are butthurt as shit seeing as they have ran it for days on end

Should have bought a lottery ticket after that.

>guy pays enough to get his weapon up to an absurd number
>he can now solo endgame raid dungeons that take 20 high geared players to complete
>new balance patches are based around these players with retardedly broken gear

By the way this means that if you do it for about 30 years you have a 50% chance of getting it.

>no mention of warframe's seeds yet

If it ragdolls off a cliff you can just reload the game to get it.

Yes. Dark Souls 2.

The Lion King's Mask is dropped by the lion men enemies. Their king drops a unique version with different stats from the rest. The common variant is like a 1 percent drop. The king's mask is another story.
After killing the king 12 times it despawns forever.

Also, on top of iron keep, there is a witch that can drop three different hats on top of her clothes, gloves and leggings. I only got the face mask, like the stuff they ask you to wear when you're sick. The witch drops an actual witch's hat and another helm (for men). All 3 have abysmal drop rates and there is a possibility that the game will just give you the other parts of the armor.

I just stopped caring at some point. Dark Souls 2's DLCs are so different in design on drops its astonishing how rewarding it feels in contrast to to the emptiness the main game gives you.

>After killing king 12 times it despawns forever
Doesn't the Covenant of Champions fix this?

>Item has a drop rate of 1%
>All the enemies that drop the item are all in one place
>A bunch of other players are there trying to drop the same item

>quest tells you to kill corrupted enemies hiding in haybales
>in order to be able to search a haybale, you must kill a regular enemy first, pick up an item from them, and then search the haybale
>the haybales have a 1/3 chance of spawning a corrupted enemy instead of a pig or a drunken farmer
>you have to kill 7 corrupted enemies to finish the quest

Fuck you, BNS

What a shithole of a game

That was introduced in a patch shortly before they rolled out the GOTY editions. I was describing my experience with the base game and comparing that with the DLC.

I had to use bonfire ascetics and my dragon aerie was at NG cycle 7+.

>item has droprate of 0.0000001%
>need several of this item plus a different item with an even lower droprate to craft something
>crafting it has a 50% chance to fail and waste the items used
Fucking hated that game, not even an mmo should be this bullshit.

Grinding for rarest prime part make me drop the game. So fun doing the void again and again.

>hunting for rare item drop
>manage to get it within the first 10 mins of farming
>friend spends 6 hours with no luck
>they get really angry and start taking it out on you, creating an uncomfortable environment

How bad is an idea is it to go back to RO after over ten years?

Fucking megid

>main RaCast
>reached ultimate mode for the first time
>get to caves for the first time
>"OK just focus the sharks and everything else before the lillies since they're harmless unless I get close"
>WHAP
>What the fuck just killed me from full health???
>

It will only infuriate you, leave it be.

>Item has a drop rate of 1%
>you get it on your third try
>wasn't even looking for it
>you sell it because you don't need it
>make a whole lotta bank
>no need to worry about grinding for scraps for at least 20 levels

>item drop is rare
>item drop is only found off a pve monster in a pvp zone
>it's a full pvp zone where your own faction can also attack you

>item is a 0.01% drop rate
>only drops from a rare spawn that has a 1% chance of appearing in place of another rare spawn on a 3 day timer
>item is best in slot for your class by a wide margin, to the point that it's practically mandatory for progression

>Rare enemy has rare drop
>It's one of the few enemies that can actually run

>diablo 2 runes.
I still don't believe anyone got those legit.

>game has a 15% drop rate
>but that drop rate is shared for hundreds of items
>Can't trade any of them
>getting the right item is next to impossible
>you'll most likely have several BiS gear pieces for many class but their worthless to you.

>tfw happened to me and Raven Lord

took me 2 times running that dungeon to get it, and i was farming for transmogs and didn't even want the mount. Needless to say guildies were pissed when it showed up in the guild feed.

everquest?

>item has a tiny drop rate
>you get it on the first couple of runs

>item is rare drop
>only drops off one boss
>only get one chance for it to drop per game

>warframe's loot drop system as a whole

>tfw save scummed for 3 hours
Worth it

>item has a 1/20,000 chance to drop on boss.
>item has a 1/5,000 chance to drop on an enemy that only shows up 1/30 encounters.

PSO was hell for the best items.

>mfw Plantera drops a The Axe on my first try

Maplestory?

you can thank the chinese shareholders

>Item drop rate is 1%
>Enemy that drops it has 1% chance to spawn
>1% drop rate is the chance it will drop any type of item
>It can only drop one item at once so you can't be lucky and get two at once
>Enemy has several items so you have to get item drop few times to get what you want
>Place he spawns in has few strong enemies you have to kill first
>If you're connected to internet this is a place where other players can attack you and kill you online
Fucking Mad Warrior in Dark Souls 2.

>farming hard on single player games

>1%

FUCKING CASUALS

>"increases item drop rate" items are bugged and actually decrease the drop rate

>playing dq9
>open chest
>it's a mimic!
>steal mini medal
>kill mimic
>drops a chest with a mini medal
a chest dropped a chest? wtf?

how much are these cards worth?

Varies by card and server economy.

>curved sword
>can't be used by Blue Mage

What are some games with fun, rewarding grinding?

path of exile gets progressively more rewarding the more you grind

The Oberon Spectre drops it in the silver grove. Its how I got mine.

Hello.

There's a 90% chance you get a 1% drop on 229 kills.
For 1/1000 drops, 90% is at 2301.
99% chance to have gotten it is 458 and 4602 respectively.

How is PoE for someone fairly unfamiliar with Diablo mechanics? I've really only played Dungeon Siege as far as isometric hack n slashers go

It's not bad, actually. Took me a bit too get used to the controls, but it's pretty fun, challenging in parts.
Haven't tried PvP because I didn't look up a build guide before I started playing.

>monster is one hit away from death
>choose your survivalist to use formaldehyde
>dps goes before her for no reason and kills the monster
>no drops

...

>Item has a 0.1% drop rate with a small handful of spawns
>They each have a 30 minute spawn timer

>Trying camping that 0.01% item for months
>No luck
>Leave the place and someone else goes
>He obtained the 0.01% item in first or second try
Holy fucking shit

>item has a 0.33% drop rate in dungeon
>get it on the very first kill

terraria has some stupid shit.

He had a chance about 63%, actually. Learn2Bernoulli.

>show up on my level 80 account to dwarf battlefield.
>Find a dragon pic when i enter
>haven''t killed any some noob must have missed it

>Vanilla WoW
>two crimson whelplings drop for me in the same hour

And that was the day all of my luck was used up. I would never get anything rare again.

The end.

>alternate account gets more rare shit than your actual account

1% is easy now THIS is true suffering

Its not even a good weapon just a novelty if anything.

>you can increase the drop rate by lowering your maximum HP or fighting more battles at once
>you can increase the odds from 0.1% to >50% this way

Is there a better JRPG than TWEWY?

>game conveniently mails the item to you if you miss it

Only thing destiny did right.

>tfw one is at the VGT for $58 CAD
is it worth it

ye

>1 in 128 chance to drop the only weapon one of your party members is equipable with
>Drops from a strong enemy who only appears in one segment of the game
>Enemies stop spawning there after you beat the boss

proof of concord kept?

>Cultivation Charm
>Gradually increases enemy item drop rates as long as you keep killing just that type of enemy. Resets drop rates upon getting a rare drop.

Just emulate it. Sequel never

>Item has like 0.5% drop chance on a tough enemy
>Enemy only found in a few areas in the game
>You need to get the drop twice

ok

You just have to kill the boss 99 times after it dude. That's not hard

>single player game
>retarded drop rates
That's why god invented hex editing.

This.

I wish Ultimate lillies still laughed at you, with megid it'd be even more insulting

>item has .1% droprate
>only drops off dungeon boss
>you can only run the dungeon 3 times a day

Maplestory knows what the fuck is up

>enemy drops gold chest
>can savescum the shit out of it

>container holding the item you want has a low drop rate, and the the chance of you getting the item from the container is an even lower drop rate

>Red drop in Phantasy Star Online
>Varista

>Have to pickpocket two seperate rogue guildmasters for pieces of paper
>High chance they don't even spawn with it
>Other fuckheads who don't need it but want to resell it camping as well
>Repop every something like 3 hours
And this is the easy part, apparently. The easy part of the easiest epic quest.

Does anyone have that Dawn of Sorrow mspaint comic?

>item is hidden behind 6 layers of RNG
>area only open one random day a year
>enemy in area only has a 2% chance to spawn
>said enemy only has a 0.000000001% chance of dropping a box
>box has an equal chance of giving a material
>material has to be appraised, if it isn't the extremely rare high quality material it's useless
>when finally crafting item there is a 50% chance it will fail and waste your materials

>Weapon has a drop rate of 0.01%
>Its the first weapon you must obtain for your run

>second most powerful
>best non-degradable
>surpassed by many other pieces
What the fuck does this even mean?

Statistically there is a 63.4% chance to get the item if the drop rate is 1% and you kill 100 enemies

>gear upgrade droprate is 1%
>the specific upgrade is mandatory for every player at some point
>only attained from the boss of a mechanic-heavy/teamwork required dungeon
>one dungeon run lasts 30-90 minutes depending with mechanics that punish every failure with a group wipe
>boss can only drop it one at a time
>you need to decide who in your group will get the upgrade if it drops

fucking asian MMOs.

...

I wonder how many lucky assholes actually gambled on the barbarian assault option and managed to get one of these.

I only ended up killing the Kalphite Queen a few times back in the day, never did get a dragon chainbody. I heard they have Dragon Plate now, an actual one and not the April Fools joke.

I'm guessing the second best non-degradable defense. Vesta and others degrade, and everything added since then degrades.

Muh cashsink.

>getting god-roll gear in Splatoon took me god knows how many days of re-re-re-rolling and savescumming just for a single hat or shirt
>nowadays you can just hack it in a mere seconds

>2nd Most powerful (Chainbody)
Exactly what you think it means, m8. Chainbody is an Armour type.

>Best Non-Degradable
That means it's the best armor piece that you can use forever and ever without ever having to get it fixed.

>Surpassed by many others.
basically everything better at this point is degradable, that includes several set pieces.

Thanks user, this comic gets me every time.

PSO on the Dreamcast has drops that are like 1/500,000 from enemies that aren't even common. Just look at drop charts.

>1/5000 drop rate
>get it on my 28th kill

gimme yer boots damn it!

>Farming for in-game items instead of grinding for real world cash.

I can do both. Property management is 90% downtime.

>Area with the best weapon in the game for 1 of your party members
>low % drop from a monster
>By the time you get the weapon your party is already brokenly leveled

>item has a 1/256 drop rate on an enemy that is only briefly encountered in the game
>get it on the first drop

Earthbound has stolen all of my future luck

Farmer Boots in Dream Team

>void
Void is no longer what gives you prime parts since a few updates ago.

Potential was a mistake.

FUCKING WAKFU AND THEIR RELICS GOD FUCK SHIT

I had the exact opposite. 4 of Defender shields dropped before I ever got Donald's.

this sounds like warframe

>component I need
>rare drop from a certain faction, not bad
>rare drop from a rare enemy, pretty tricky
>rare drop from a rare variation of a rare enemy
>???

>Item has a drop rate of 1% and everyone seeks it.
>You drop it after farming 5 mins in the area for the first time.

>Playing DeS
>kill some katana skelly
>drops pure bladestone
>think nothing of it
>had fun with the game but got bored and decided to quit the game
>before I quit though, I posted on Cred Forums if anybody needed weapons or pure bladestone
>duped it for several Cred Forums DeS players and logged off the game when nobody else wanted it

I guess I was just really lucky, didn't even know it was rare as I always jump in blind into games when I first play them

This is actually how a lot of games do drop rates these days. You want to ensure that the drop rates you set for items actually happen at the rate you want them to happen, otherwise if you let RNG do everything your game turns to shit real fast. So developers build a system where instead of rolling a random number between 1 and 100 and only giving you the drop when that number is 1 for instance, they create a list of numbers between 1 and 100, shuffle it, and then it each time you (or someone) kills the monster, you remove the first number from that list and only reward the player when that number is 1. This means that there will be 1 drop per 100 kills for sure. This makes it much easier to balance the game as a designer than if you had to take RNG into account.

For singleplayer games this is something that you can take advantage of as a player, but for multiplayer games it's harder, since on multiplayer the server is rolling for every kill on that monster on all channels from everyone, meaning that after 100 kills globally there will be one drop. If lots of people are killing the monster type the drop rate will be 1%, meaning for every 100 kills one will be dropped, but it doesn't mean it will drop for you.

What game?

>item has a 0.001% chance of dropping

Fuck you Marvel Heroes, stop making costumes and how about making some new fucking content? What the fuck is the point of having Hawkeye in casual gear, and then making a costume where its literally the same thing but the pants texture is sweat pants?

>One enemy, which does not respawn, has a 20% chance to drop a sword which breaks at least half the game

After every enemy you kill, you have to kill roughly 100 more enemies for it to drop.

That's the beauty of drop rates.

>drop rate is in the negatives
Pokemon mystery dungeon with the shopkeeper that can move twice in one turn for those who are asking.

1 zenny

Do you mean the general likelihood? Because drop rates are independent from previously liked mobs.

you have a chance of losing an item instead of gaining it?

>custom server
>announce that you're going after X item from rare monster Y
>"lol ok good luck"
>show up
>someone else already camping
>rare mob pops
>claim it
>GM called
>GM spawns ANOTHER ONE and makes it a challenge

It got hairy, but at least we both got our Joyeuse

>Getting every single friendship booster still only makes the chance 0.034
What the fuck man

>item drop rate is 100%
>enemy it drops off of only spawns at a certain time of day for players with a certain variable
>none of this information is known to the public and may change at random
>game has been out for 10+ years and people are still trying to figure it out

Bullshit. What game does that?

What are a viable alternative to low drop rates in video games?

>droprate of 0.1% in rare encounters

Hello fellow FFXI player

well there you go

It's a low drop rate depending on how fast the enemy spawns, how consistently it spawns, and how long it takes to beat.
Obviously if you're fighting swarms of the same enemy that keep on spawning, that wouldn't be a problem.

Encounter challenge drops
>cut off it's tail without taking damage to receive X

You motherfuckers don't know pain.

>hunting Sealed J-Sword in PSO
>the monster that drops it is uncommon and there is twelve in a mission that takes twenty-five minutes to clear
>the fucking drop rate is 0.00992% of all its drops
>the monster has an 80% chance to actually drop an item in the first place
>drop rate is effectively about 1 in twelve thousand
>for a monster that you can effectively only kill once every two minutes

>one finally dropped last night after looking for it for about 7200 hours
>for another player
>who can't even equip it

>Etrian Odyssey
>"Kill with curse damage" drops

I've been trying to get that mount off ragnaros and alystra for the last 4 years.

>had a ilvl 200 zin'rokh saved from old zul'gurub
>don't need to farm it for 5 years thanks to legion's transmog system

>50% drop rate
>it might as well be 0.00000000000000000000000000000000000000000000000000000001e-9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999%

>0.01% drop rate rare gear
>dev boast "its double the drop rate of previous area"
millenials these days dont know true meaning of struggle

>Monster drops a billion claws every time you kill it.
>A quest that requires those claws appears.
>Suddenly they absolutely fucking refuse to drop.

how it works is that you have to think in the opposite probability. What's the % chance that you DONT get the item? 99%. What's the chance that this happens twice? It's 99% * 99%.

Do this 100 and you get (99%)^100 = 36.6%.

This is the % change to NOT get it after 100 tries. Reverse it, and you get 100-36.6 = 63.4% of it DROPPING.

Am I being clear enough?

that just makes sure it never takes more than 100 kills to drop, it can still drop 3 times a row with enough luck
doesn't make sense

No, if it drops on the first kill then there will be 99 kills where it won't drop for sure. The list only gets regenerated and shuffled after it's empty, meaning, only after 100 kills.

It's the chance of recruiting him after you piss him off.

that's even more retarded than rolling a number for each kill

Did you ever get one Cred Forums?

>You'll never be 13 and so addicted to one game that defeating Kalphite Queen 128 times sounds plausible

It isn't. You don't notice it in multiplayer games because it's impossible to notice. And you don't notice it in singleplayer games because it works so well, since it gives designers a lot more control over when and what happens in the game.

>2% drop rate on Immortal Reactor from Raging Brachydios
>

faggots need to understand 1% doesnt mean it WILL drop in 100 kills

got an example of a game where this system is used?
sounds like it would be possible to manipulate, and if you knew about it it would discourage you from actually killing the boss if you knew someone got the drop, because there's 0% chance for the item anyway so why bother

can you explain the bayes theorem to me? I understand conditional probability but bayes is just a tad too fucked for me. It's the ratio A/B I don't understand.

Any multiplayer game where you have an economy would be stupid to not use a system like this. The one I play lately that I know for sure uses something like this is Path of Exile. It even uses this for calculating dodge/block chances, since they don't you want to go on too many hits without dodging/blocking at all.

see

Also, like I said, for multiplayer games this is impossible to control if the game is alive at all in terms of population. If there's a boss that drops X but there are 50 channels in the server, unless there's literally no one else playing there will be other people killing the boss that you don't have any idea about.

>PoE
hahahahahhahaha no
you're right about dodge chances though, that's not truly random

Got any sources on how they don't use this for drop rates? I've seen the lead developer mention multiple times how he controls how much currency drops and I find it hard to believe they'd control it big changing a % around and leaving it up to the RNG.

>Enemy spawn rate is 0.6%-0.1%
>Enemy hides in the dark and is easy to miss.
>You have to kill the enemy 50 times to get the item.

I mean the item is virtually useless but still.

>Its an item with >1% for one class
>mob drops items ranging from common to ultra rare for all classes
>always get 4 staff/5 daggers/etc while you play warrior and 50 swords when playing rouge
>all loots are untradeable
>all items are character blocked

>each mob gives you .05% exp
>this is for lvl 98
>of a mmo of cap 120

>need to grind some arbitrary rank first just for the privilege of grinding the item

Runescape?

>But for those who do get it, it's the most special thing ever

what item

>gather 8 wolf teeth
>kill wolf
>can only take one tooth

>item has a drop rate of 0.0078%
>by the time you get it, you've killed enough enemies to max out your entire party 4 or 5 times

>i sold my zin'rokh cuz i needed gold in wrath
>listed that slut plate mog for like 30g

FUCK I meant 0.78%

>0.00014% drop rate

>X2 events dont make it 0.00028 because how drop system works

>Terraria drop rates before 1.3
Fuck you Plantera and fuck you The Axe, why you gotta be so radical

>mfw some lvl 35 bought your precious sword

>farming solo goldbeard ceadeus fur in 3U
>get 4 dark dragongems (4%) in 1 run
>not a single ceadesu fur (64%)

i sware to god this game is broken or it fucking knows that i need the fucking fur

sounds like Flyff, but .05% seems too high for lv98
flyff was more like .0001% per mob at that level

You don't like Iron Man: Avengers movie, Iron Man : Age of Ultron movie, and Iron Man: Civil War movie?

>literal jew class that is able to get extra drops
>they fuck over everyone else in order to get it
>always that shitty candy
despair and schadenfreude at the same time

>boss battle takes like 30 minute
>0.00000000001% drop rate
>need 10

>RNG fucks you in the ass consistently so that a drop is very rare to begin with
>drop is a weapon with a randomly rolled set of perks
>you can potentially, and likely will get a dogshit roll on the weapon anytime you actually manage to get the drop at all

Fuck Destiny.

>1%

And the chances of the 1% of happening is...?

Fuck those god damned retarded developers working on Tree of Savior. Fuck it all, what kind of person thinks it's okay for battle bracelets to be one of the very most important items in the whole game and then tie them to an enemy that happens to be involved in tons of quests. It took me 3 hours until I managed to complete my job change because every room has 10-15 bots that hacked their auto-attack to be screen wide.

1/1 on your boots and that hairpin too mwahaha

>item has a 1/256 chance of triggering the 1/256 chance of dropping
>item isn't even that good

>TFW you get it first try

pso-world.com/items.php?op=viewarticle&artid=193&sortby=name

>Sealed J-Sword
>"Ancient sword with its power sealed by an unknown stamp. The seal opens when all techniques are used."
>Can be made into Tsumikiri J-Sword with 23,000 enemy kills (GC/X-Box/BB only)

>Drop Rate
>1/89622

Get on my level.

>Playing Tree of Shit
Your fault

>Doing the hardest quests in the game gives you the highest tier of randomly generated weapons and armor
>They can still be generated as noticeably worse than what you should easily have by this point
>some of said hardest quests don't even drop the highest tier at all
>they have a small chance of having better stats than what you can craft at endgame
>an even smaller chance of being the best possible stats
>ends up with people repeatedly doing the quickest quest with the highest drop rate

Fuck relics in MH4U, never again. That was too grindy even for a Monster Hunter game.

Fucking yes, trying to play it on an emulator it weird.

Oh, and the enemy that drops it shows up 6-10 times per level.

Drop rate of 1/89622.

>item has a 1% drop rate
>dungeon only sometimes spawns from an enemy that appears once
>have to painstakingly go through the entire dungeon everytime
>chances for item are lower with every extra player
>leechers can do nothing but still get rewarded if the dungeon has a chest

fucking realm of the mad god
why do i still play this

We were blessed in MH4U anyways. Talismans and armor sets were OP as fuck, I had a Handicraft +7 Expert +7 talisman on a Kushala Set.

>open unremarkable chest in opening area
>it stops the best weapon appearing later in the game

You are like a baby.

Watch this

I botted Archeology 16h/day for two weeks back in cata and still didn't get it

>item has a drop rate of 3%
>it's a legendary from a boss which you can kill once per week

>all MMOs these days are just about tryharding PVE content
I wish I could go back to the days of just taking it easy in Mabinogi.

>getting the black knight sword from the one guarding the blue tearstone ring on my first playthrough

>item has a drop rate of ~10%
>open world boss spawn only once every 5~7 days per server
>only one guild gets to have a chance at getting the reward
>the item drop 6 times per year and per server in average
>even if your guild constantly gets the kill, your chance to get the item are pretty much 0 unless you are leader/officer or unless your guild never disband for years.

Hearing WoW babbies or any other non-Asian mmo player talking about low drop rate is always funny.

>Item has drop rate lower than 1%
>Still gets it within 30 minutes

>partying with clan
>farming difficult boss
>finally drops a legendary on his xth defeat
>some low level in party ninjas the loot and leaves the clan

1/89622 wasn't the issue at all when it comes to PSO. The issue was 1/89622 on a fucking Delsaber which spawn like 4 times~ per 10~ minutes long quest. That was the issue.

P.wad was 1/1,479,966 on a Chaos Sorcerer which was just as shitty. Also v.hard only which sucked since no one wanted to farm vhard and it was only 2 IDs which could farm it.

SJS was 4 different ID and all ULT.

>item has a 1% drop rate
>item is part of a crafting chain involving eight other 1% drops, one item that has a chance of not spawning in a locked chest, and one that you just mine materials for

>The drop rates are a myth
>The actual item never drops and was only reported once as an error

What game?

>devs expect anime logic in games to work, where a "chosen one" will get a super rare literal-one-in-a-million-drop
>no one ever gets this drop

Idk, this was from when my friend was describing his last experience with an mmorpg.

>The game your playing is an actual game and you don't have to spend hours fighting the same enemies over and over again to get special items or simply to level enough to fight the next boss / area

Yeah, that game was pretty rough. I thought I could've made it on V.Hard if I had the patience but my HP was just too low to survive Dark Falz screenwide attack and I never actually made it to the next difficulty.

>You beat the game within a single sitting and now have to find another way to piss away your boring days.

>game with playerbase primarily composed of retards makes you play a game mode that requires teamwork to beat
>reward is piss colored guns that are ugly as sin but said retards buy them for lodsemone

>quest is to gather 10 spider dicks
>0.0005% drop rate
>it's that way only because everyone would run out of quests by level 43 if the droprates were humane

fucking vanilla wow

>this thread
tvtropes.org/pmwiki/pmwiki.php/Main/RareRandomDrop

>get Deathcharger's Reins back in WoW Vanilla
>On a UD Priest
>no one cares if you mill around in Org on a skeleton horse as a UD

Free epic mount though, it was nice

Anyone who played FFXIV 1.16+:

FUCK HAMLET. Fuck those tokens. Fuck them. Fuck everything. Even switching it up between DoH, DoL, and healer didn't do shit.

Kiting was about the most fun in that fucking shit mode.

>you need two drops, each one has a 3% drop rate
>you can kill the bosses only once in a week
>you also need 40 people for that, and half of them will probably want it
>after you've got the items, you still need to spend a fortune
But at least this legendary actually made you a legend.

>there are better items in future expansions

Photon Drop
Rappy Wing
Scape Doll

>Anything in XIV
>Rare
Just pick one. There's nothing in XIV that takes years (and that's not an hyperbole) I literally mean years to acquire. XIV is just like any other western MMOs when it comes to drops and gear progression, everything is fairly fast and the gear turnaround is extremely short compared to XI or PSO.

Now everyone gets the legendary sword of justice, Ashbringer like some kind of participation award for paying them money

>equip delicate string
>max out item discovery
>wipe out the dwarves by killing them 12 times each
>turn the game offline
>get a mad warrior every 5 minutes with pretty much 50% chance to drop a set piece
you need to embrace the farming and the farming will reward you

Expansions don't fucking count.
Ree

>Can't use the claws you've already collected

>50 Dust devils later

>1%

Hahahaha shut the fuck up casual

>tfw you only cared becouse it was a katana

Thats the kicker, it wasnt even the best sword. It was just cool. It was nice hitting multiple enemies.

AND you had to unlock the fucking thing

what then?

>be the first to get an item so rare that people don't evven know the drop rate for it
>someone pays $5k over paypal for it
>next update drops are fix and they're everywhere

>item has 100% drop rate listed in the game itself
>wiki also lists it as 100%
>it doesn't drop

>you can only run the dungeon for that item once a week

>it's also a raid
>dice roll goes from 0 - 100

>GRAVIOS PALLIUM
>R
>A
>V
>I
>O
>S

>P
>A
>L
>L
>I
>U
>M

>10~25 IRL minutes per Gravios
>2% drop rate
>G rank with shitters
>Need about 3 of them

>Rath and plates
>all above 2%
>Lucky cat
>Ultra lucky cat
>Luck armor skills
>Carver skills
gtfo here you casual scum

>99% chance to get item
>miss
Something leads me to believe that I could of gotten a rare item elsewhere just then

Take your money and put it towards a flashcart.

If it helps I don't think that'd be the case, you rolled 100 when the drop was for rolling 99 or less. If the drop was for rolling 1 or less you still wouldn't have gotten it.

>Once every full moon there's a low chance you can get two separate events
>Trying to farm for any of those weapons that show up on event nights
>That werewolf Talisman that has like a .7% chance to drop

>filled up 5 chests with clocks trying to get one megaphone
It was on expert too, god dammit

Aight
My flashcart is busted

>never played a jrpg in my life
>have thought about just emulating some people liked
>mfw what I have to look forward to

>1/100 rate

>How can I get a p wand with my ID? Gran Sorcerer? What's my rate?
>1/299594

.000003%
0
0
0
0
0
3
%

Nah. I come from Ragnarok Online. Where we dealt with drop rates that were more like .01 in some cases.

.0003% actually since I'm retarded but what's the difference

50. After killing 100 monsters, you might still not be done farming that 1% item, while you at least would have made consistent progress farming those 50

Compared to other monsters and other games, Rath rubies and plates are not hard. They're not literally a 1% drop.

>Game has you grinding for better things to grind more efficiently
>That's the entire game