Ahm a gun laundererrr

Ahm a gun laundererrr

Playing it rn

Honestly great game.

2>1>4>5>3

nice bait

MGS was never good.

>worst and most casual stealth series ever made
>written by a hack with the mentality of a teenager
>themes are a bunch of conspiracy nonsense and/or pseudo-intellectual post-mo crap
>90% of all characters are wacky insane idiots with completely flat personalities
>gameplay becomes more broken with each new installment
>lots of shitty boss battles despite that they're supposed to be stealth games

How is it b8?

This is really poor b8, you could do a much better job of convincing people

eye have you!

Putting 3 last is easy (You)'s mode

>Playing it
Good one

>they're supposed to be stealth games

MGS is a Tactical Espionage Action game. Get that in your head, you imbecile.

Not really I just see it as inessential and frivolous compared to every other entry.

How much detergent do you use?

This guy was such an inessential character. You could take him out entirely and nothing would change. The ID weapon lock stuff was just an excuse to have him.

What, you're saying you don't like sitting through hours of dialogue hearing copy pasta backstories to try and shoe-horn depth into bland boss characters? Or being able to Pause in the middle of a Fight and Buy Ammo? Next you'll say that MGS4 was a bad game or something.

Literally the game that popularized stealth.

Also this is shit bait.

You could say the same about Sigint. Maybe Kojima doesn't like black people.

>inessential and frivolous
The Boss and her Will is literally the entire fulcrum of the Metal Gear Solid series. Every single thing that happens is linked to her.

It didn't have to be, though. It could have been about literally anything since it's the first chronologically. All MGS3 needed to do was set up who Big Boss was and why he became the way he did in MG1. It didn't and went off on some crazy tangent trying to set up more Patriots nonsense that didn't need backstory.

Maybe.
But the amount of gun porn that him being there gave me access to made up for it.
>That M4 scene.
>All dem gunz.
>All dose accessories.

Tbqh MGS3 wasn't Patriots backstory until MGS4 retconned it. If it wasn't for MGS4 the other 3 games would be disconnected.

LET ME TELL YOU THE STORY OF JIVING GORILLA, SNAKE. SHE WAS BORN IN CAMBODIA IN A SMALL VILLAGE WITH HER FAMILY. THEN ONE DAY, A REBEL ARMY CAME TO HER VILLAGE. THEY RAPED THE LITTLE GIRL'S FAMILY IN FRONT OF HER, THEN THEY KILLED EVERYONE IN THE VILLAGE, EXCEPT FOR THE GIRL. THEN THE REBELS THREW HER IN A CAGE IN THEIR SECRET JUNGLE COMPOUND AND RAPED HER DAILY. THIS WENT ON FOR MONTHS. THEN, ONE DAY, A GORILLA WANDERED INTO THE CAMP. THE REBELS GOT THEIR DICKS OUT TO RAPE IT, BUT BY THE TIME THEY ZIPPED DOWN THEIR PANTS, IT WAS ALREADY TOO LATE. THE GORILLA CHIMPED OUT AND STARTED TEARING THEIR DICKS OFF ONE BY ONE AND THE REBELS DIED FROM THE BLOOD LOSS. THE YOUNG GIRL LOOKED ON IN HORROR. BEFORE SHE KNEW IT IT WAS OVER AND MUCH TO THE GIRL'S SURPRISE, THE GORILLA DIDN'T TEAR HER DICK OFF, BUT LET HER OUT OF HER CAGE. AS SHE WATCHED THE GORILLA RETURN TO THE JUNGLE FROM WHENCE IT CAME, SHE COULD HAVE SWORN SHE SAW IT...JIVING AS IT WALKED AWAY.

You're actually wrong.
If Drebin didn't exist thgen we wouldn't get the hour long spiels about the Beautys. Without the mind numbing boredom of their badly written origin stories MGS4 would have a significant flaw reduced, thus would be a different game.

So Drebin is an essential part of MGS4. Without him the game would be different and better.

...

this guy gets it

>So Drebin is an essential part of MGS4. Without him the game would be different and better.

There's a line, and I think you crossed it.

Ahm a kneegurrr

How did Big Boss survive being three miles away from a small nuclear explosion?

Just finished it. It has some good moments but 1>2=3>V>4.

Drebins the shit and 4 is good but I just can't put it above the rest

When will this game be remastered for sony's masterpiece the playstation 4?

>themes are a bunch of conspiracy nonsense and/or pseudo-intellectual post-mo crap


>he thinks tolitarian governments and control is nonsense

Hah.

Fuck you nigger, I liked Drebin.

Played the whole series recently and for me in term of enjoyability it was 2=3>1>GZ>PW>4>diarrhea>V

Open world was such a sour mistake, especially for a heavily story driven game.

Kojima is japanese. They don't have blacks around there so whenever they want to include one in a game it's always sort of an afterthought
>"Shinkawa-san, we don't have a kokujin in the game, can Otacon be a kokujin"
>"Otacon can't be a kokujin Kojima-san"
>"we need a kokujin, make one"
>"..."
Later Shinkawa presents a rough sketch of blingbongo with platinum dyed hair
>"Kojima-san is so hentai sometimes," Shinkawa thinks to himself while walking back to his desk "I'm glad it's over-"
>"Shinkawa-saaaaan!"
Kojima comes running with the sketch of Drebin in his hand
>"this kokujin is from Africa, he needs a monkey, draw him one."

1>2=3>4>V

Fixed.

I liked MGS4 and really DIDN'T like MGSV

hearty kek

The entire point of V was so there would be less cutscenes (something nearly everyone complained about with 4) and more gameplay. All without losing exposition.

nanomachines, son.

After revisting it just the other day I can say I'm probably harsher on it than I should be even though all the flaws I found with it are still prevalent.

1>3>>4>V

Too bad the gameplay was utilized like shit and there was simply not enough exposition in places in which it was necessary.

But MGS 3 did that just fine, with linear open stages allowing for gameplay flexibility while still being story driven.
MGSV just had to be like that too. Like Ground Zeroes, open stage set pieces driving the story.

The gameplay is utilized like shit? What does that even mean? MGSV is compromised of sandbox areas of infiltration where you enter, infiltrate, and exit however you want. You have tons of tools, gadgets, and weapons at your disposal along with better controls and maneuverability than the series has ever had.

It's all on how the player plays the game, just like every MGS before it. And there's plenty of exposition and dialogue, there's tons of tapes through the game and dialogue before and after every main mission with cutscsnes spread out.

You forgot the part where they make it bald because fuck it.

woah me too

I still can't get over how fucked this game was, between a store you can access at all times, fucked amount of cutscene to gameplay ratio, and stealth being not even needed because half the game is in a battlefield, chapter 3. Holy shit I could go on, there's no way this game wasn't intentionaly meant to be fucked up

The sandbox is shit, Is what I meant. The large majority of it is barren and repetitive, and it's a 100+ hour game with two relatively small open maps.Get's boring really fucking fast, especially when you are forced to do a lot of the supposed side missions. The gameplay mechanics in place, the "maneuverability" as you put it, isn't the problem. It's that there isn't enough varied scenarios to put them through.

The tapes simply didn't have the same impact on me as codecs did.

Ocelot and Liquid being quiet the majority of the game is what I meant by lack of exposition; lack of dialogue. A lot of the other characters also didn't say or do much considering how long the game actually is.

don't forget having to go into the start menu every time to change face camo, even though octocamo does 90% of the work, it still wasn't enough.

No mgs3 was the exact same shit as 2.

V is literally an infiltration simulator. Where you penetrate enemy territory alone constantly having to figure out how to complete your mission. Before V creating this was impossible with the past technology. It started with field of vision but the series was always intended for free infiltration.

MGS1 had three dimensional enviorments, MGS2 had effects like rain and wind and was a step up in every way, MGS3 introduced a survival aspect where you could infiltrate jungles and buildings, MGS4 had real time changes to the battlefield, PW had mother base, and V is the culmination and has that free infiltration.

You pick routes, how you're gonna reach the objective, what time of day, with what equipment, how you will exit, and you have to take in account the passage of time, weather, patrols, etc.

Non linear infiltration with novel adventure storytelling. It's the best in the series to play by a mile.

Ocelot was with his idol, he wasn't undercover or running some scheme so he was pretty tame and loyal. Liquid was just an angry kid. Skull face literally acts like ocelot does in MGS2.

Linear gameplay with the odd branching path or hidden nooks is better than open world trash with no direction.

>it's trash and has no direction cuzz I say so!

Being able to do what you want and have complete freedom with good groundwork is the best thing.

That's how I rate the games.

Congratulations for thinking correct. Don't let any of these fucking morons tell you otherwise.

Sigint becomes a patriot and is responsible for creating the AIs we see in MGS 2.

Yeah it also enables you to be illusioned with the contest of freedom vs adventure.

>It's an open world, so clearly there's more to do!

It was just boring. I don't know how to explain it without going into arguing from emotion, but I honestly disagree that "non linear infiltration with storytelling" was particularly good. It was just boring. It didn't feelĀ“like there was any direction - there was just a lot of dead time between reaching areas to infiltrate and once you get there it just feels like you walk inside a hollow shoebox with a bunch of patrolling soldiers outside a compound and a target to fulton out.

It wasn't interesting.

you forgot
>no plot
>no reason to kill anyone because kidnap is always best option
>and because of that missions become "kidnap that person" or "kidnap those persons"
>speaking of missions, they are all pointless and you're always kidnapping in the same areas
>hey here are 50 cool weapons, too bad you can't use them if you want a good motherbase
>fucking stupid zombie demons from japanese hell
the game had good gameplay, graphics and infiltration, but you had zero reason to go on when you realize there is no plot at all, and also that fucknig repetitive kidnapping in the same areas. What the fuck were they thinking

You are literally exemplifying why it had no direction. "complete freedom" means fucking nothing to me.

If I wanted to play a sandbox game I'd boot up Minecraft again. I mean, heh, YOU HAVE THE FREEDOM TO DO WHATEVER YOU WANT, RITE?

A stupid story with wacky character made by a manchild makes the game good though. That's why MGSV was bad

>no reason to kill anyone because kidnap is always best option

See, you faggots say shit like this, and then complain that you can still get an S rank while assassinating the target as long as you're fast.

What the fuck do you want? Do you want variety or do you want to be forced to tranq/fulton everything?

2>3>1>4
5 not included since it's not MGS

best itt desu

No, fuck you, I want boundaries.

Never said that. I want challenging gameplay where kidnapping is a reward, not the best course of action. If you're not a retard, you can fulton the whole base quickly, and that's not fun at all. And why would I play differently when I know that is the best course of action

>no plot
Nothing wrong with that, it's a videogame.

>no reason to kill anyone because kidnap is always best option
If you grab the EZ Tranq gun, sure.

>speaking of missions, they are all pointless
It's a game.

>you're always kidnapping in the same areas
Actually, very few missions repeat locations.

>hey here are 50 cool weapons, too bad you can't use them
Every MGS ever.

>fucking stupid zombie demons from japanese hell
They were only puppets from the Skulls, just like how the B&B's were Mantis' puppets.

>but you had zero reason to go on when you realize there is no plot at all
If you need plot to play videogames, then maybe this isn't the medium for you.

>and also that fucknig repetitive kidnapping in the same areas
Again, very little missions repeat locations.

>And why would I play differently when I know that is the best course of action
For the same reason you don't always choose the easiest difficulty in videogames.

Besides, why fulton?
What's the point?
You don't need anything aside from the upgraded Fulton for the mission where you have to extract some containers, other than that, you can complete the game with the initial loadout.

Why did the Patriots inject Snake with a new version of FoxDie that can kill Big Boss? The chances of them meeting were slim to none. Maybe it was to kill Solidus? Why is it even a thing to be able to get into the Patriot's system with Big Boss/Solidus' body?

Nothing wrong with that, it's a videogame.
It's a metal gear solid. Have you even played any of them before?
If you grab the EZ Tranq gun, sure.
I did it by melee
It's a game.
It's a metal gear solid

DNA signature, or something. Liquid and Solid's DNA aren't close enough, so they needed Big Boss himself to unlock the 'door' with his DNA.
I think, I don't recall the intricacies of all this shit. I only played through the games once each.

>It's a game, therefor things don't need to matter in context or even be good.

>if you grab the EZ Tranq gun, sure.

No, it's the best course of action. Period.

>Very little missions repeat locations

Bull fucking shit.

You are the king retard, congratulations.

this post is serious

I am a seious man

>No, it's the best course of action
So is choosing Very Easy.

>Bull fucking shit.
Go ahead, list them.

There's only two missions at most per location.
In fact, certain locations like the Honey Bee fort, Mfinda Oilfield, the mine with the child soldiers, OKB Zero, Serak Power Plant, the Devil's House or Codetalker's mansion are only used once.

nice

Then go play 1-4 you pussy. You guys are insufferable. Each game has positives and negatives but acting like V is actually shit is retarded.

>It's a metal gear solid
And a videogame.

>I did it by melee
Then stop kidnapping and ghost it.

>It's a metal gear solid
And a videogame.

>Now you're just wrong
Prove it.

>No
Yes, MGS4 is the worst offender, dozens of weapons and if you want the best possible score you can't use them.

>Jesus fuck it's a metal gear solid
And a videogame.

>you're wrong again
Prove me wrong.


>you didn't play MGSV, or at least you didn't play it much

More than you probably.

>because I want the best possible crew, duh
What for?

V is shit for different reasons though - which has already been explained in this very thread.

I'm just saying it's shit because I didn't buy into the open world meme, and much prefer games with boundaries than "WAUV user, YOU CAN DO FUCKING ANYTHING"

Fuck off with your retarded ideas of what constitutes good gameplay. 'BUT YOU CAN DO WHAAAATEEEEVER YOU WANT, THAT'S AUTOMATICALLY A GOOD THING, RITE?'. No. Fuck you, you seafoam dna nigger.

Even GTA IV and Farcry had better open world than fucking MGSV

Far Cry 3: Blood Dragon's overworld is kind of good. It could be a little better though.

Far Cry 1's and 2's open world is the exact same thing as MGSV's.
It's designed for the main missions, nothing more, you are not supposed to do anything else in it and I still wonder why there's a freeroam option.

>GTA 4
Of course a franchise that has been honing this genre is better than a first attempt from a linear franchise.

>It's shit because I say so

Whatever buddy.