Konami: Herro Hideo-san, here is a hundred birrion yen to make the new MGS game

>Konami: Herro Hideo-san, here is a hundred birrion yen to make the new MGS game

Five years later...

>Konami: is the game nearry finished, Hideo-san?

>Kojima: No

>Konami: b-but what happened to the hundred birrion yen we gave you? What happened in the five years we gave you to make it?

>Kojima: I spent the money on hiring Kiefer Sutherrand to voice Snake and then cutting his rines, hiring Stephanie Joosten so I could try to fuck her, building an empty motherbase where you can't do anything, writing a story in one draft on male to female wolbachia copulation, creating only two maps with nothing to do in them, creating useless boring 'missions' like shooting zombies that just stand there, retconning previous MGS installments, and so far I've got two chapters despite the fact that one of those chapters is just missions on repeat and the fact that no story in any medium ever has only had two chapters. Do you rike it?

Konami: Fuck you Kojima. You're fired.

Cred Forums: I blame Konami.

Other urls found in this thread:

twitter.com/metalgear_en/status/770661257632374784
polygon.com/2015/9/23/9384271/no-plans-for-metal-gear-solid-5-story-dlc-says-konami
gamespot.com/articles/mgs-5-the-phantom-pain-s-snake-won-t-talk-much-koj/1100-6425687/
en.rocketnews24.com/2016/04/21/hideo-kojima-says-endings-are-the-least-important-part-of-a-video-game-overseas/
youtubedoubler.com/?video1=5w7MZvcqBAA&start1=157&video2=cQfNMZD60yw&start2=19&authorName=
twitter.com/AnonBabble

It was still a great game even though everything you said is true

b-b-but the pachinko machines and silent hills and lords of shadow, this isn't the only thing konami has done

>Kiefer Sutherland was expensive to hire
Source?

if you think kojima designed the game so that kiefer would have no lines, if you think kojima designed the game so motherbase would be empty and boring, if you think he designed the game to have no ending and no plot, you're an idiot.

it was more like:

>Konami: Do you want to make a game?

>Kojima: Sure

>Konami, too soon: Where's that game?

>Kojima: It's not done.

>Konami: We're gonna ship anyway.

>Kojima: I don't rike it

Pretty funny when people type like schoolchildren and think their opinions should be taken seriously.

>hundred billion yen
>waste who knows how much on Fox Engine, Keifer etc.
>5 years
>still 1/2 a game made
>while also making awful business decisions as exec that bled Konami's money
Kojima is a hack

pretty funny when people can't refute arguments so they refute literally anything except the argument itself

"u type rong idiet"

>"too soon" is 5 fucking years

Keifer brought people to the game, and the Fox Engine was gorgeous while requiring little in the way of specs. Both were great decisions for the game. Which is Kojima's job. To make a great game, that people will like and buy.

they probably just gave kief a $50000 bottle of alcohol and he was satisfied

and it was still cheaper than hayter

Seriously, what DID Kojima and Productions do in the time between the Sins of The Father trailer and the release of TPP? That trailer had working enemies, working horse, working animals, working vehicles, working weather, and mocap and voice over lines from all over the game. WHAT WAS THERE LEFT TO DO??

Well the game was still amazing despite its flaws and might have done far better if they'd given him six more months to make an actual ending.

Guys, I could use some advice.
Looking to get my teams to level 50 for the Army achievement. Is it possible to do so without FOBs? Is it hard?

Any recommendations for grinding soldiers in large quantities?

optimizing all that stuff for consoles, duh. Also making more missions, polishing cutscenes, testing and stuff like that.

...

>the fact that no story in any medium ever has only had two chapters
Barry Lyndon?

>hire Kiefer early on
>fast forward 5 years
>Kiefer still hasn't recorded anything
this is what you're implying

>no story in any medium ever has only had two chapters

I can think of one.

>finally release Act 3 years later and it's just a 30 minute cutscene that STILL doesn't finish the story

Why are we even still talking about this. MGSV sucked, move on.

Because MGSV is our Phantom Pain. So many anons postponed suicide for it, so many people heralded it as the second coming of christ, and then we get it.

Get FOB and spam current skulls event?

Yes I've heard it all before, but who gives a fuck? It's been over a year now it's time to pick yourselves up and move on. Fuck the DMC fanbase was raped harder by DmC and what did they do? make a joke of it all. MGSV fucks up and you all enter a hugbox of depression.

Get over yourselves already.

>if you think kojima designed the game so that kiefer would have no lines
There's a bunch of lines cut from Snake that are still in the game. Probably even more that weren't left in.

Nigga, you should be able to get 50 easy by just playing the game. Dick around with some side ops, finish all the missions, and fulton people.

3 years have passed since DmC and people are either accepted that the series is dead or deluded into thinking that Itsuno is making another one.
MGSV fanbase is still in the denial phase

You seem to make the asumption that Konami cares about the quality of their games.

>Because MGSV is our Phantom Pain
You neckbeards need to stop being so cringeworthily melodramatic.

>despite the fact that one of those chapters is just missions on repeat
Oh look, another retard. Maybe you guys should've actually tried not doing those, because you could skip them.

>We are going to fire you because this game obviously doesn't match Konami's standards of quality.
>But we are going to release it unfinished anyway.
>buy MG Survive too btw

And not get the final mission?

user DMCfags were joking right from the beginning, people were pissed of course but there was never this level of mope. Shit's pathetic.

Konami literally said that mission was planned DLC, but that they cancelled it to work on MG Survive.

I'd love to, but I can't. My console freezes whenever I try to download the updates

There is no good or bad guy. Kojima wanted to keep making video games, Konami didn't, simple as that.

From Kojima's viewpoint, the Fox Engine and money spent was a great investment, because he wanted to continue making games. From Konami's it wasn't, because it was an investment in a business they didn't want to pursue anymore. So Kojima was cut loose.

Literally as simple as that.

You can get over 60 on one FOB by simply doing the skulls event a couple times and buying S rank staff. The real hell is trying to reach level 140 in each unit for the high grade items. I spent so long doing the normal way before I decided to cheat.

But it looks like everyone else cheated as well, so everything has dev and usage requirements so badly inflated, it could give Dobson a boner. Several guns require upwards of 500 flowers to use. Some are at 1000 flowers. It's an absolutely unsustainable amount. You could use one of those guns once a month, and that's only if you're constantly grinding resources.

It is absolute bullshit how you have to pay out the ass in resources to use guns that you've already paid to develop. Absolute bullshit. You want to enjoy the variety of post game weapons? Too bad, unless you cheat.

OH GREAT YOU CAN SKIP THEM! NOW THE CHAPTER IS EVEN SHORTER!

No they didn't.

Yes they did, read all this conversation.
twitter.com/metalgear_en/status/770661257632374784

The assholes of the mongrels who scream this meme

Kiefer was cheaper to hire than Hayter due to the VA union shit

This only confirms what I said, you idiot. They were never going to do it as DLC and they already said that.

Yes it does.

It was planned DLC that was cancelled.
One of the other tweets already says the original plan was 50 missions.

I don't know if you are just monumentally retarded or can't understand english, but the very image you posted shows that they weren't ever going to do it as DLC. Read this

polygon.com/2015/9/23/9384271/no-plans-for-metal-gear-solid-5-story-dlc-says-konami

They were never planning on making mission 51 into DLC. They believe the game is finished and mission 51 cutscenes were just a bonus for pre order faggots.

Kojima got what he wanted.

He doesn't have to make Metal Gear games anymore.

Whatever kojima did to konami they deserved because they killed off twinbee and contra.

V has come to made more than 7 times his cost money so the money more than doubled for each year of production
Konami are fags

I'm genuinely happy that MGS fanboys are going through the same shit Silent Hill fans went through.

No amount of shitty exposition will save this series now. Soon "Metal Gear" will become synonymous with "shitty cash grab"

Get ready to say goodbye to its legacy. It's going to burn.

The money was made entirely off the hype of the trailers that Kojima made. The actual game doesn't live up to the trailers by a wide margin. Lots of shit got cut, too. Like the GZ mission.

Kris Zimmerman, the voice director for MGSV said they did over 20 3-4 hour sessions with Kief. I'm almost certain most of that was cut.

Most of it was in deed cut.

gamespot.com/articles/mgs-5-the-phantom-pain-s-snake-won-t-talk-much-koj/1100-6425687/

There's also a whole bunch conversations with Paz that Venom had which was cut.

How is a well known actor like Kiefer Sutherland cheaper than a literal who?

How did that work out

>Get ready to say goodbye to its legacy
Not at all, those games will still live on.
MG Survive will flop, and MGS will end.

what does Konami care? the game made them a lot more money than they invested so they were wrong in the end.

>conversations
You mean those bits of him saying
>Paz?
>Paz!
>Paz...

That's all we know about it.

Because the voice actor academy are a bunch of greedy fucks, not to mention you always ask more and more to act in sequels, and Hayter voiced 5 games.

Not to mention that actors are not going to take nearly as much money for speaking a bit in front of a microphone than spending 6-9 months going around the planet filming scenes over and over again.

According to the VAUnion, an actor must be payed twice as much for each game in a series they work on. Hayter was paid 4 million US dollars for MGS4, so MGSV would have costed 8 million to work with. Kiefer was just a flat sum of $500,000.

>that picture

You must be pretty naive to think Konami gives a shit about the quality of their games, or that any Triple A company cares.

Assassins Creed Unity exists, BF3 exists, BF4 exists, Skyrim exists, Fallout 3 exists, New Vegas exists, all games that came out absolutely broken, in a much worse state than MGSV.

They care about money, nothing else, that's why they released MGSV unfinished, and why now MGS is a zombie survival franchise.

Yup, these. I get that Hayter wanted to be in the game, but holy shit did he go about it like the biggest fucking faggot in the world.

still on damage control eh konami?

>the fact that no story in any medium ever has only had two chapters

I was with you up until this part

That's what made me laugh so much when MGSV came out.
Hayter wasn't in the game, there was no ruse, his tears during those 3 years were real.

>the fact that no story in any medium ever has only had two chapters
The fuck are you talking about, most games aren't even divided in chapters.

Same here. He was being so flamboyantly shitty about it that I was positive the climax of V was going to be Solid taking out BB at Mother Base with Hayter as Solid.

What a whiny bitch.

Why the fuck would the people from Konami talk to Kojima in broken english when all of them speaks japanese?

Tell me about Kojima. Do you think he hires escorts from around the world that look like Paz?

Indeed he did, but only after realizing he's got no chance with Joosten.

>But it looks like everyone else cheated as well

I never cheated. I have every equipment except 4 items developed or in development. My units are all between 145-150. You just didn't put in enough effort.

Also, if you invade medical FOBs you get an insane amount of 'flowers'. You can store 33000 total of each, meaning you can use 500 'flower' equipment over 60 times before needing to grind again.

I kept waiting for the point where you'd stop messing around on motherbase 2.0 and go to africa to start Outer Heaven. Goddamn I was pissed when the final level was just the first level again, complete with tutorial tips.

Yeah and you spent 5000 hours doing the same FOB levels again and again.

And there's more ways to cheat your resources and unit level than hacking.

Konami could have fucking doubled their money by recreating MGS3's assets and putting them in Fox engine and releasing a full blown remake of the game but instead decided to put them in gambling machines
The idea of KONAMI DID NOTHING WRONG is fucking stupid

Only a thousand.

I eagerly await the day Sony will be economically buttfucked by Kojima too.

Konami did plenty wrong in regards to every single one of their IPs, not only Metal Gear and Silent Hill.

But MGSV being shit is FIRMLY on Kojima. Denying that makes you a huge drone.

Let's be honest, this whole shitshow between Kojima and Konami has made Kojima a "hero" with a bigger following than No Man's Sky before launch, no matter how much money he spends on his next game, Sony will be making profit from it

It was the same for MGSV. I bet you that Sony will keep a tighter lease on Kojima than Konami did. Kojima with no limits would take 2 decades to make a full game.

Name three.

Next up,you're going to defend how you don't get your GMP and resources back if if you deploy with some weapons and don't even use them.

I generally agree with you but high grade weapon have high resource cost for use because it's ridiculously overpowered. No one want that superman raided their FOBs 24/7.

Pick your deployment items wisely.

"So, how should we price the requirements for usage and development of the new weapons?"

>looks at server data of player's resources, glances the first page full of top players who use hacks or exploits

"Well, ok, they seem to be pretty rich for whatever reason, let's balance the weapon costs accordingly."

>Both were great decisions for the game
The fox engine was obviously not a good idea, it added years to the development

was playing mgs tpp beat the metal gear credits roll

never felt so used and betrayed mgs is shit i hate kojima he is an asshole

>ridiculously overpowered

In many cases, there are weapons which are no different except for 5% damage difference, but one weapon costs fuckloads to develop and use because it's an online weapon.

Take the ZORN sleep gas launcher. 500 flowers to use. Now look at the Fakal sleep gas launcher. It does the EXACT same thing, and can even by mounted on weapons, and it costs something like 20 to 40 flowers to use.

There's also the infamous comparison between the Bambadov Sniper and MRS-71 sniper. They are right next to each other on the development screen. They have IDENTICAL stats. However, The MRS costs 15000 GMP to use, while the Bambadov requires 450 precious metal and 450 minor metal, plus 20000 GMP.

Shit's fucked completely.

not true was watching some documentry it said after they made peace walker mgs tpp was ready to be released but konami wanted it to be made for ps 3 and the next gen so development was extended

but yes mgs tpp is kinda shit and feels like the money was wasted on bullshit

Okay you may be right, i don't like resource requirement myself and think that GMP is enough. Like why do you need so much fuel to use stun weapon? It doesn't make sense.

>"Well, ok, they seem to be pretty rich for whatever reason, let's balance the weapon costs accordingly."
they did it so people will have to spend jewcoins

If that's true, they should have staggered the release of the game on each platform. Hell, if they played their cards right, they could have gotten money from timed exclusivity deals because they weren't going to be able to release the game on all consoles simultaneously in any case.

While I do think Fox Engine is amazing tech, it is as redundant and obsolete as Luminous Engine, which also bled SEnix money, and Kojima should've just saved his time and used Unreal Engine which is flexible, works well, has tons of docs and field experience and is optimized well. Nomura realized this, Tekken devs realized it too, but Kojima decided to have everything "his way" or not at all.

If he would've chosen Unreal, this game would've been finished by 2014 with double the content.
Instead, he wasted huge amounts of time on R&D for a tech that no one will ever use again and KONAMI will shelve eventually just to spite him.
Kiefer was a good choice, Fox was not.

outside of all the actual game dev related decisions and development, they also spent a lot of money on too much stupid shit like watch collaborations and t shirts. Had to at least have been over a couple million dollars wasted on management, logistics, and people not actually working on the game. Fucking disgusting really. Kojima has always had way too refined tastes but shit. If I had someone like that on my team, Kojima or not, we all gotta eat and shit is fucking selfish.

Even now with Kojima Productions, fucking look at this. Haven't even shipped a goddamn thing and already doing figures? You're Kojima but give me a fucking break. No, you can't justify "but what if the toy companies want to do it per diem because he's Kojima??" No, that's bullshit, still requires people from Kojima Pro to approve shit, which costs valuable man hours, which costs money and time that should be used on the fucking game. Not to mention, the monthly youtube videos he does, and all the expensive trips he tweets about for "research". Fucking bullshit. It's goddamn Inafune all over again. Diva motherfucker.

Didnt itsuno left

One thing that in the base game that I never got, was how expensive the engine upgrades for the chopper were. The first upgrade uses 6 times more GMP than the default engine, and it only gets worse from there. You use the chopper everytime you deploy and in lots of missions automatically, so it can quickly become a huge hidden cost.

>Kojima writes games about no war having true good guys and bad guys. It's all a matter of perspective
>In the end, nobody was the good guy or the bad guy in real life

pottery

Woah... ONE whole video a month??

TOYS that aren't even made by the same company???

WOAH?

Except you have no idea of what specific issues compounded MGSV's development, and making grand sweeping judgements based on what you could see on twitter is retarded.

Likely the engine took fucking forever to make - yet it was the main goal considering konami could use it for other games.

>I know more than you
>But wait I actually don't

You have no clue what MGSV' dev cycle was like . Be quiet.

I'm not claiming to. I'm saying you idiots making these sweeping accusations about MGSVs development are idiots because there is a lack of any information about why the game ended up the way it did.

en.rocketnews24.com/2016/04/21/hideo-kojima-says-endings-are-the-least-important-part-of-a-video-game-overseas/

>Metal Gear’s Hideo Kojima: Endings “the least necessary part” of a game for overseas players

>Metal Gear director calls Japanese creators “strange” for spending so much time and money on their finales.

>Overseas, they say the last scene is the least necessary part of the game.

>He even goes so far as to say that foreign gamers aren’t bothered by this phenomena. That theory fits with the greater preference foreign gamers have shown (compared to their Japanese counterparts) for open-world titles and complete character customization, which allows them to imagine themselves as independent individuals within the game’s setting and thus reduces the satisfaction that comes from a scripted ending sequence.


Endings don't matter.

Kojima is really off the mark here. I mean Venom was the least effective player insert of any of the games. I identified with Raiden and Naked Snake more than I did Venom, and those guys talked a lot and had their on personalities.

So he's not even getting his own beliefs (which IMO are incorrect in the first place) into MGSV. I've read forum after forum of people complaining about MGSV's ending.

>So he's not even getting his own beliefs (which IMO are incorrect in the first place) into MGSV.
Another thing worth taking into account is the fact that V was made in response to people criticizing MGS4's cutscene length. So, while that was adressed in V with the obvious effect of removing any style or substance Metal Gear usually has, it's pretty ironic that he also chose to focus on vocal chord parasites as the core element of Chapter 1.

Considering that the second thing that people fucking complained about in regards to 4 were nanomachines. And the fucker literally included a worse version of that in V. Kojima's a hack.

That might be true because the majority of people who play a game will never finish it. However Kojima as a film buff should know that a bad ending can tarnish the whole experience as it is the last impression you'll have of the product. It doesn't matter if you were having fun with the game 50 hours ago if the last 5 or so are utter shit comprised of running through the same missions again with higher difficulty modifiers, an entire hour going through the tutorial again - prompts and all - and then finally finishing that final hour listening to tapes of Zero (that were teased in an earlier trailer years ago) wrapping it all up in the lamest ways possible.

That last 5 hours of MGSV is enough to demolish any memories of fun you might have had.

>That last 5 hours of MGSV is enough to demolish any memories of fun you might have had.
You mean, entire chapter 1. The "twist" was a wet fart after the shitshow of having to deal with Code Talker's tapes or everything including that dumb mute bitch.

Yeah, it's really weird how Kojima got into the mindset that he did. For the people that do finish games (AKA the actual fans that talk about it online), the ending matters a whole lot.

As abrupt as the ending of chapter 1 is the let down is somewhat nullified by the promise of more. I was incredibly let down until the chapter 2 trailer kicked in (Because 40 hours into the game I'd forgotten the game was split in chapters at all) .
The pacing of the story is completely fucked, but I think Chapter 1 exemplifies it extremely well. For the most part the missions do not progress the story forward at all. After rescuing Miller you spend a good dozen missions doing jack shit, getting a brief glimpse at Skull Face's big dicked orbital frame (which was spoiled in the launch trailer - thanks Kojima) and then rescuing Huey. At some point you get Eli, and then your staff are infected, and then you go and find Code Talker and the mission after that you're killing Skull Face who was keeping his mecha in the same place you saw the fucking thing 20 missions ago. Big surpise!

I honestly kept playing for 5 more hours after "Truth" expecting for more missions to pop up. I didn't even realize the game had ended until I googled Mission 51. Keep in mind I'd been off the internet for a solid month in preparation for this game so I had no clue that was actually the ending.

I agree with everything you've mentioned, I just think that there's also the added bonus of most of the story in Chapter 1 not making sense.

Shit like Venom and Miller triumphantly shooting the shit out of Skull Face's body and the game acting as if it's their great moment of revenge, when the fucker literally killed himself with ST84 and they had nothing to do with it, barring letting Eli sneak onto the chopper.

I could write for hours about what's wrong with this game's plot alone, and that's just sad.

youtubedoubler.com/?video1=5w7MZvcqBAA&start1=157&video2=cQfNMZD60yw&start2=19&authorName=

>Kojima: Gomenasai, yakuza-san, I need 10 mirrion dorras to finish the game or I'll have to cut some content.
>Konami: I'm afraid we can't spare any more mo... Oh god, you want to cut Mission 51?! But it's my favourite mission, how could you... Enough! You are fired, you hear me, FIRED!

You are the reason call of duty and assassin's are yearly installments. Fuck off.

Neither you do. Why everyone else manages?

MGSV turned a profit by all reasonable guesses and development times were so inflated because they also had to make an entire fucking engine during that time as well. One that is pretty fucking nice as well. Kojima might have serious issues writing a coherent story, but he doesn't leave things half done if his other games are anything to go by.

Fox Engine was also being developed for 2 years prior to game developement

Quiet should have been Chico

Would have solved all of the issues

didn't he say he was inspired by Mad Max or something and made BB mute

>if you think kojima designed the game so that kiefer would have no lines, if you think kojima designed the game so motherbase would be empty and boring, if you think he designed the game to have no ending and no plot, you're an idiot.
What an irony.
>Venom has no lines ever since first TPP trailer

Is this picture real?

Yes, he said that. Fury Road must have been a really great film in particular for Kojima. There's the crazy characters, the big machines, the girl with the prosthetic hand and the punished protagonist who only talks when it's absolutely necessary.

Probably not, although if you read the link, Kojima does in fact say that he is trying to emulate Mad Max via Venom.

>Which is Kojima's job. To make a great game, that people will like and buy.
Wrong. Kojima's job is to maximize profit while minimizing costs. If you spend more resources than are brought back, it's not worth the investment. Fox engine would be a good decision if Konami and Kojima were still going on making games together, but as just one game, it wasn't a good choice for the shareholders. Pachinko machines won't use Fox engine.

Keifer was objectively a good choice because

Massively reduced VA costs
Venom is not the same person as BB so the difference fits
Keifer is better VA than Hayter AND does motion capture as well for 1/16 of the budget Hayter would take just for his voice

...

MGSV was better than MGS4:The 9-hour Movie.

So it has that.

Can't they just license the engine? It seems stupid for Konami not to do that.

Holy shit that makes me wet. What is it user?

pachinko

PACHINKO

I would kill for an MGS3 remake in Fox Engine

NOOOO

yes

?????? It fucking worked! And people loved mgs5. So you think konami is better off without him? Thats fucking retarded. Lets look at metal gear survive.

WTF IS THIS?
Remastered Snake Eater glory?!?!?!

You should kill yourself.

It would solve all of the problems you have with the problems of TPP

Now there's a haircut you can set your watch to.

Did they have electric hair cutters in the 60s?

...

...

daily reminder that people who reviewed the game before it launched could only play at few locations chosen by konami, had vastly limited time to do so (you still had to eat, go to the toilet etc.) and were constantly supervised.
in other words, they had to rush it and still couldnt manage to reach the lackluster second half of the game.
hmmm really makes you think its like konami knew they are shipping a shit product.

>daily

>it's a "Cred Forums has been cucked into doing a multi-million dollar corporation's PR for them because they think corporations are people" episode

Other than having to Buy Konami Koins and P2P connection on MGO, i think Konami has done a pretty damn good job with MGSV after release. Even MGO had some decent updates and TPP is still being updated with new events, outfits, and some weapons.

You cant knock them that hard. Many supposedly better game companies do far less after release of their games.

DmC is good though

You can rent your new car, but you probably didn't invest so much to do that.

>So many anons postponed suicide for it

None of those faggots will ever actually kill themselves, they'll just continue being melodramatic on Cred Forums as they do nothing with their lives

You guys are aware that the repeated missions in chapter 2 are fill ins for the missions that had to be cut to avoid getting banned in every single country and a few AM radio stations... right?

Friendly reminder that next year is the 30th anniversary of Metal Gear.

Yeah, haha, fuck you too my friend.