Why people praise this game?

Why people praise this game?

It's not a good action game since it's mechanics are limited and the aiming is garbage. It definitely fails as a survival horror. The well crafted level design featured in RE 1-3 is gone, the game is completely linear, filled with questionable segments. Boulders chasing after you, flaming barrels falling down the stairs, ganados with RPGs, ganados trapped inside a wall with a bulldozer... What were they thinking?

Somehow people praise this game, but completely shits on 5/6, and they're all the same trash, 4 is just less worse.

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Loved it for the pseudo RPG elements, story and design were pretty kewl too.

Story? The president's daughter is kidnapped and they send ONLY ONE guy to look for her.

>muh level design
yeah, the the castle chapters were cool, though they were overstretched, the other chapters were nothing special.

The village was the only one i thought it was acceptable. The game only went downhill after that, and the island was utter trash, except for the regenerator segments.

It's fun and has infinite replayability. The guns feel good to shoot and have satisfying reload animations. The inventory system is fun on its own. The story is only slightly more wacky than the first three RE.

This. It's an action game, but the mechanics felt like they were designed for a survival horror. The controls just didn't work for that environment ridiculous. As you said, every single criticism associated with Resi 5&6 started with 4. But everyone seems to give it a free pass for some reason.

>An American national turns up in Spain ARMED
>first thing he does upon reaching a rural community is walk GUN OUT right into someone elses home
>speaks straight up English, they sent an agent in who does not know the langauge, or he arrogantly expects this older gent to know english
>when the old man attempts to defend his property, the fisrt response of the agent to fix the situation he is the foreginer to, is to shoot the old man dead.
>continues this rampage oneards to the bearby village community
>refers to one of the locals he does like incorectly as "Lewis"

MFW. I suppose some if you think this is perfectly acceptable behaviour?

Fuck you, I like it

technically 6 changed the formula again. you can melee at any time. you can active dodge. you can even do some shit like jump back falling and shoot in front of you

6 is like the action movie resident evil. 5 gets hate because of what they did to wesker at the end was tacked on and 6 gets hate because of QTE

>It's fun
Subjective
>Infinite replayability
lol no
>The guns feel good to shoot and have satisfying reload animations
Yeah, i'll give you that. But that's a detail, you can't say RE4 is good only for it's gun animation or whatever.
>The inventory system is fun
Another small detail.

>the aiming is garbage

Not the game's fault you didn't play on PC master race with high precision mouse aiming.

4 is filled with QTEs as well, so i don't really see your point here.

I hate 5 because it's incredibly repetitive and linear. You simply walk at a new room and you have to reach a door to get to the next room. And in order to reach the fucking door you have to just kill enemies on the way/find a key/find 3 pieces/kill a semi boss, and it's all the same room. Repeat this until you get to the end of the chapter and you have a boss fight. Every subchapter is always the same on each chapter, and all this with a complete chaos happening around you.
6 is the same shit, but with improved gameplay mechanics.

Still shit nonetheless

5 and 6 get a lot of shit because they're just worse RE4s. Guns feel less satisfying, enemies barely react to your shots in 6, the level design became even more linear, removed all puzzles except that laser puzzle in 5, there's no likable characters, story takes itself too seriously, enemy design is just garbage, etc.

There's just to many problems to list. RE5 and 6 are only good for mercenaries.

Nostalgia, same thing applies all older games.

>""""good"""" """" story"""

5 is a competent coop game. Actually hard to pressed about coming up with a better coop campaign off the top of my mind

>want to replay
>remember the island exists
nevermind I guess

Leon is a bad dude.

>tfw we've now hit a point where kids on Cred Forums are too young to get why RE4 is so good

I might as well be 90.

It was the first big tps for many people who played only on consoles. I didn't like it on release, none of my friends did and years later when I got internet I was very surprised that people think it's not only one of the best third person shooters ever, but one of the best games ever made. I still don't understand it. And I personally think it's very boring and yhen I go to Cred Forums or somewhere else and read that it has great pacing and never bores anyone. I just don't know. Also the aiming was good but FOR CONSOLES that's the key point here. And before you say anything I'm an idort since 1999, I don't hate consoles or pc.

Same. RE4 is one of my favorite action games of all time but cutting a few chapters out of the latter half of the game probably would have been for the best.

how exactly does it fail at survival horror? it is full of horror elements and unless you are playing on easy mode resources are pretty limited

user, making fun of resi 4's story is a low blow, this is all about the refined gameplay!

But that is litirally what happens. Its an absurd the way he commenced the operation

I'm 28 please do tell me why it's good.

But dat intro music though

youtube.com/watch?v=jj7xV7ORw24

I honestly can't think of any other games that did the RE4 over the shoulder pinpoint precision aiming at the time. I was console only back then though. For me it's just a great feeling action game. Few other shooters give me the satisfaction that comes from blowing a whole group of enemies away with a single powerful shotgun blast like in RE4.

Cold Fear came out literally a month or two after.

Freedom Fighters, Cold Fear, GTA San Andreas.

Never heard of it.

>tfw Ada's shotgun in Separate Ways

It's not even the most powerful and is outclassed by every other shotgun in some way, but god damn it sounds amazing and feels good to fire

San Andreas seems like a major stretch. You couldn't shoot enemies in the leg and stagger them like in RE4.

That's what sets RE4 apart for me. The weapons pack such a satisfying punch.

So no it's not about over the shoulder camera anymore?

Mafia.

> but the mechanics felt like they were designed for a survival horror.

Because it is, just a different camara angle.

The game controls like Resident evil Remake but the camera is behind the shoulder.

>Not the game's fault you didn't play on PC master race with high precision mouse aiming

You wouldnt be saying that shit if you played it back when it came out, it was garbage all around and you needed either a joystick or fuck around with the settings for hours.

Age has nothing to do with it, RE4 was the equal of Modern Warfare 1 of 2004, it put a standar of third person shooting because the game felt fun to play and shot shit.

The game also was like a B movie, the story and characters were over the top yet satisfying to watch and fight to, it felt gamey and it felt good when it came out.

To quote my own post:

>the RE4 over the shoulder pinpoint precision aiming

If you like RE4 you will enjoy it. Survival horror, third person fixed camera full 3d exploration, goes into OTS when firing. Not a corridor shooter, there is exploration, on a ship.

Gunplay isn't as meaty as RE4 but its still a high quality ubisoft game from when ubisoft still wasn't shit.

On PC and ps2.

>fails as a survival horror
But so do all three PSX REs.

You do understand that that ""standart"" just dumbed down pc tps'?

>Pitch-perfect shooting mechanics, from the sound design to the ways enemies react when they hit them
>Unique base combat focused on managing a swarm by precisely targeting specific body parts.
>Insane amount of minute to minute variety without straying too far from the core gameplay. The castle alone has more variety than a lot of standalone games.
>Variety of weapons and NG+ keep multiple playthroughs fresher than they would be otherwise.
>One of the few tolerable escort missions
>Only game in the series that seems even remotely aware of how stupid it is

The only actual flaws are the QTEs and combat against gun toting enemies being awkward as fuck. It turning the series into straight up action would have been a flaw if that hadn't been the case since 2.

Not him, but we can't force you to like it.

If you gave the game a fair chance and didn't like it, thats ok. We all have different tastes.

Just don't go and be resentful when other people say they enjoyed something you did not.

Interesting. Sounds vaguely similar to Carrier on Dreamcast.

You didn't answer why it's good, 90 year old.

The graphics on the original GameCube version were straight up amazing at the time. It was basically a sneak preview of the 7th gen.

Resident Evil 4 was the Army of Darkness of RE games.

Its neat. Ship is rocking around so you have an option of grabbing onto something in order to stabilize your aim. Nice monster design. A lot of dark areas, flashlight has a purpose.

Highly underrated for what it's worth.

OP here
I'm 26.
If you feel nostalgic because of a game from 2004, then you're the one who is too young here.

Oh I never did this. It just bothers me that people think the game was revolutionary or first of it's kind or invented something. If you look at it without nostalgia goggles on it's nothing special. Also people somehow forget about numerous flaws when speaking about it.

Sneak preview was Black, not nintendo eviru forru

Whats your minimum amount of time required for nostalgia to be valid?

I'd say over half your existence is long enough.

You don't feel nostalgia from when you were 14?

Eh... yeah I guess but Black felt very much like a tech demo. RE4 was a beautiful looking game with substance.

PC TPS? What are those ones?

Also dumb down? Is not like the genere was exploding with interesting shit TPS wise, the ones who tried to follow RE4 formula fucked up because they diluted what RE4 had, Gears Of War is what tried to improve it and did and set a new "standar".

I just cant explain it, is not nostalgia because i have introduced people to the game in recent years with all the HD and Remaster bullshit and all seem to love it, it "clicks" in all the right spots.

Like this user said
Those would be its good, but i just dont know how to laid them out well enough.

Is like Resident Evil Remake, that game is made with such craftsmanship that is impossible to say is not a good game, Resident Evil 4 is made in the same way but with a whole different direction.

1998 was a long time ago... Suddenly eveyone is trying to make Sherry sexi all the time. I cannot accept it.

what would claire and leon have to say about this!

Not him, but I was playing for 7 years already when I was 14 and all my nostalgia games are froma the age 10-11.

Gears of War took inspiration from RE4's game mechanics.

So it did set a new standard for third person shooters.

"Bueno!"

>It just bothers me that people think the game was revolutionary or first of it's kind or invented something.

It wasnt revolutionary in the same way that Half Life 2 wasnt revolutionary, yet both of those games set the bar for new games to come until 2006-2007 came and set a new bar for console/PC games.

It may haven't invented something new, but it made everyone try to follow in the same steps

>Is like Resident Evil Remake, that game is made with such craftsmanship

This. RE4 is a master class in action game design. I legitimately can't understand that there are people of any age on Cred Forums that outright dislike it.

N-no!

It saddens me they didn't keep that plotline where Wesker had kidnapped Sherry and Leon had to go save her.

>LoL let's just make her a government agent for no apparent reason.

It's like capcom was creatively bankrupt when they made RE6

Correct. RE4 took concepts that were already in place but took them to the next level with an insane amount of polish and thought put into virtually every facet.

RE4 is 10/10.

Best game design of all video games period.

You send the gary stu then you dont need to send scrubs out to die.

Yeah it sucks that they lazily retconned the Wesker report. Sherry was pretty awesome in RE6 though.

>take a good game from 10 years ago
>try to find ways you can call it shit
classic Cred Forums

>PC TPS? What are those ones?
Are..are you for real? Did you even played on pc back then? Open wikipedia or something else, there were lots of pc third person shooters and they were fast and needed precision just like fps'. American McGee's Alice, Max Payne, Dead to Rights, some Duke Nukem games, Messiah, MDK, Giants Citizen Kabuto, Armed & Dangerous, Freedom Fighters, Heavy Metal FAKK, Oni, Mafia, Killswitch, The Suffering, Psi Ops, Tomb Raider for Christ's sake, that's just what I remembered, of course there's more of them.

>it's mechanics are limited and the aiming is garbage
Didn't even bother reading the rest of your post because of how wrong this is

The aiming was bad tho. It was still tank controls.

>mechanics are limited
What the fuck does that even mean?

>le tank controls are inherently bad meme
I bet you also think not being able to move and shoot is bad too

Wayyyyyyyy back when in the UK, one of the "unofficial" nintendo magazines had the first scans of ahsley before RE4 came out and actually published that the game was a bout Leon trying to save Sherry from a cult group trying to retrieve dead G-Virus cells from her body.

Sherry was the orginal daughter-fu not even a bad escort mission. Apart from all the slav-squats.

>shitty co-op
>retarded story (not that re stories were anything extraordinary but this is worse than fucking steve on CV)
>QTE can be avoided by presing every botton at the same time
on the good part (no other game copied this yet)
you can "move out" of some QTEs

I totally disagree but I will say that I prefer the Wii version's free aim to analog control even if it does make it easier.

What was bad about the aiming? You can dislike that you can't move while aiming but it isn't objectively bad at all. If anything it's a well thought out game mechanic.

>Sherry was pretty awesome in RE6 though

She felt like she could be swapped out with any other character. Hell when I first saw her reveal in a trailer I thought it was Ashley from RE4 following in Leon's footsteps.

Sherry could been the main focus of an RE game because of the G virus in her body. Where was the emotional reunion between Sherry and Claire?

what other games do you have to stop to shoot?

Every other resident evil game up to that point
Silent Hill, too

RE4 doesn't have co-op. The story is very much self aware and tongue in cheek unlike CV. I don't even see how you can complain about that.

Umm...Yes? It's a third person shooter
I agree that it's thought out but just at the times you couldn't aim as preciese as with a mouse on consoles back then. Well you still can't but it's much better now.

I believe you can move and shoot in Silent Hill, no?

No

Nigga i played most of them, Max Payne improved with MP2, Duke Nukem games? You mean those games on the N64?
Tomb Raider kept doing their own thing, Mafia kept improving on their own and GTA taking things from Mafia and vice-versa.

You are giving me generes that kept improving their own gameplay because they were not trying to be RE4.

How can you compare those games to RE4 and say it dumbed down TPS because it didnt had jumping, bullet time or any other feature that any of those games had.

I dont know how to explain it since my English is limited, but what i want to say is that RE4 didnt need to have that over the top gameplay because of its design.

If you want a fun TPS, play RE6, that shit went completely nuts in the shooting and movement department.

Resident Evil 4 just took its tank controls, gave it precise aiming with reactions to hit on legs, arms, head and polish it.

This game didnt had COOP, the only "COOP" was with Luis, and even then it was AI.
Also the game even knows its story is retarded, that is why Leon just throws one liners everywhere and have those cheesy moments of "everyone went to play bingo"

how about what other games do you have to stop to shoot and don't have a fixed camera?

No 3rd person shooter can still hold a candle to the amazing animations RE4 had

Yeah, I always imagined the sequel to CVX featuring Claire and Leon on a rescue mission for Sherry.

CS :^)

Are you sure, because I'm almost certain you can walk forward and shoot the pistol in SH.

oh piss off.

MP2 is great but its a casual shitfest with infinite bullettime.
Mafia 1 was and remains to be the peak of the series, 2 was casual covermode shit.

pleb.

They were fun in their own terms.

I give you Mafia 2 since it was really water down compared to Mafia, but still it was a fine linear game with the coverbullshit that came into TPS when Gears came out.

Yes. And swing close combat weapons too. Not being able to move and shoot was an atavism even in 2004.

Its fun.

every time I see people judge this game they decompose its elements and comapre it to a bunch of other games,

This is wrong. Re4 is great because it is its own, extremely solid experience. Everything fits and should stay the way it is. "But muh tank controls this is not real action". Justgo play CoD then you fucker, if you dont like tank controls that's your problem. Don't shit on the game for it.

You asked why people praise it, and he answered: it's because it is fun to them.
But then you come with the retarded "Subjective" shit.

It's boring after the village.

Most of the games you've listed here play nothing like RE4 and a lot of them have platforming elements. Not sure why you even included MDK, Messiah and Giants?

You could move while aiming but the actual shot/swing would make you stop, except I guess for light weapons like the pistol and the first shitty melee weapon you got

Opinion discarded, the game is tightly designed around stopping to shoot to an almost insane extent.

Are we reddit now?

The castle section drags on too long but most of it is good. I still dread the hedge maze part.

The hedge maze is practically a straight line

Because that's what thirpd person shooters were. And then you came and say there were none of then on pc. Jesus Christ if RE4 didn't have platformer elements it means that if there are some that's not a tps? RE4 is a gold standart of tps'? It came out when the genre was around for 10 years already.

Yeah but evil dogs in games scare the shit out of me.

Dead Rising
Metal Gear Rising
Siren, I think?
Viewtiful Joe 2

>Hell when I first saw her reveal in a trailer I thought it was Ashley from RE4 following in Leon's footsteps.
Same. Has Ashely been in anything since 4!

>tfw you have to shoot any dog in a video game

RE4 is still unsurpassed

Only Dead Space even qualifies as a sucessor

No one here is arguing that there weren't first person shooters in existence before 2005 you dumbass. Those games have very little in common with RE4 though.

>Inventory Systems is fun
I can testify for that, shit was cool
Spent hours organizing my shit.
Ended up doing a run with nothing but
sea bass and a single rotten egg.

That egg has a mission and it fulfilled it's duty
beautifully.

third person*

>the evil within sucked
Yeah let's take re4 and take all the lighthearted charm out of it and have super serious no fun allowed MC

yes thats totally what was wrong with TEW

Castle has so much variation and location switches that it's not fair to compare the entire Castle section with the village section and to say it drags on.

Village is mostly consistent in setting and tone but castle has so much stuff in it. The outer castle, inner castle, living enviroment, chambers, the garden, the sewers, the underground, the mine, the fire level sections and the towers. Shit stayed incredible fresh troughout the entire castle and gave you lots of surprises and highlights.

So, with Capcom apparently making an RE2 remake, do you guys think they should keep the static camera of the classic games, or use a moving camera like Code: Veronica?

Among other things

No thanks,

BRO

Dat bloody aids pool in the start.

Also, anyone notice the fan vents in the sewer
where actually bricked off? Like it wasn't a
tunnel or anything, just light bulbs behind the
fans, wtf?

The first time you go through that battle in the big open room is intense as fuck. Chapter 3-2 I think.

One my favorite lines. Also
>we'll FIND a cure!
The delivery was so odd and smug it was awesome

Dead Space doesn't come near it, just compare how low the replayability of Dead Space is compared to RE4. Also not nearly as much variations and almost no boss fights.

I'd be fine with the static camera with analog controls like REmake HD has.

True. I had my copy of dead space since it first came out and finally played it all the way through like 2 years ago. I'll probably never play it again. Meanwhile I've replayed re4 2 times in the past year alone

>game from someone's childhood/teenage years has more nostalgia than a far more recent title

gee user what makes you say that.

Dead Space lacks in level design, but its base mechanics were solid.

I bring it up because of all the pretenders its the /most/ qualified to be noted a successor and is overall a pretty fun experience

They hinted that it will be full overhaul kinda like the FF7 remake. Would surprise me if it would end up being a remake like REmake.

Dead Space gets the horror part very well but yeah, it doesn't have the addictive replayable quality of RE4.

My, my we've got a fiesty one here.

Please, both DS and RE4 have shit tier level design. Its not even shit, its non-existent since its all just fucking corridors. DS at least has some (minor as fuck but still some) backtracking now and then.

That would mean they will have to make an entirely new and different game, there is afan project that does exactly that, RE2 official remake will be the same as remake.

GOD I HOPE SO.

January reveal is still a long way off ;_;

I guess, but 2008 was also a long time ago and I sort of feel nostalgic towards it. I just wasn't attached to the characters or the story.
>Issac you need to get to X
>oh shoot, X is blocked. Looks like you'll have to Y
Ad nasium. Leon was a cheesy douche but that's what I love him for, even in 2

>since its all just fucking corridors.

That's just a straight up lie, user.

>RE4
>Shit level design

RE2 had far more self-awareness and less cheese in Leon's personality.
RE4 turned him into a cynical jokester because >RE suddenly needs comedic aspects

I didn't say that at all. Chances are you will even get bored in your first playtrough of Dead Space because it gets really repetetive with the shitty scripted jump scares, the gravity stuff and the stale enviroment. The weapons are not nearly as varied and fun and the upgrade system is not as satisfying. It has way less highlights and it has in game cutscenes where you need to wait all the time for faggots to end their dialog with you till you can move on.

(You)

There is more to level design than pretty textures you fedora-flopping cuck. Sorry I insulted your favorite childhood defining game.

its commentary on americas role in world affairs

...

...

He had some pretty corny lines. He must say
>why doesn't anybody listen to me?!
At least 3 times. It's definitely played off as comic relief. Also
>game over!
>shows like 6 angles of the rocket before it explodes

RE was always fucking hilarious.

I first played the game last October and its one of the best games ever made. The level design alone added so much to it.

Yeah, RE2 definitely had a big budget summer action movie vibe to it.

>people actually like the RE that killed the franchise and ruined survival horror for eternity
RE4 is an OK game. It should've been a spin off that was quickly forgotten but the retarded gamecube kids with nothing to play never shut up about it and now Capcom believes the horrible direction RE4 took the series to be where they'll make the most money. It's extremely sad they were too young and stupid to realize real greatness aka REmake.

Have you ever played any other game by Mikami or Kamiya?

this is why i love it so much. everything it does is tinged with irony. video games take themselves way too seriously most of the time

6 angles in scenario B is a homage to RE1's final boss fight where same thing happens.
>why doesn't anybody listen to me
I don't see in what universe does that classify as humor or relief? Character is merely acknowledging that the irony is not lost upon him and only clear to the player. I liked that, it was a nice little touch. RE2 Leon also appaers far more levelheaded but then agan RE2 is also far more rooter in reality compared to Twilight Zone that is RE4.

I still don't think you know what level design is. Corridor games like RE4 don't have level design. Its just bunch of straight corridors connected in whatever ways.

"ADA WAIT!"
"HOLD ON, CLAIRE? CLAIRE?!"
"DANG WHY DOES NO ONE EVER LISTEN TO ME, I AM AN OFFICER OF THE LAW."

Poor re2 leon, hes alpha on the outside but spaghetti on the inside.
His half asian dream is older than him she prolly just thinks hes a kid, and although claire is younger, shes a college student, she probably had jocks and chads busting deep inside every niggt of freshers week.

You just dont cut it mr Scott.

This. Fuck anyone who defends the island.
Regenerators are only interesting on the first playthrough, after that they're piss easy and way too slow to pose any threat.

The series went in an action oriented direction as early as RE2. Never understood this argument. Silent Hill was always much more straight horror than the RE series. That's the franchise I'm more saddened by.

Collectively game drops the ball hard as soon as Castle area starts. It never gets better until the end, with prison island being by far the shittiest I agree.

...

Killing classic RE is a small price for getting a masterpiece like RE4. RE0 showed that they had no idea what they were doing with classic RE anyway.

I dont think YOU know what level design is and how levels are meant to compliment the mechanics. Every single one of RE4s levels does that to near perfection, and no they arent corridors.

>don't think you know what level design is.
> games like RE4 don't have level design
>connected in whatever ways
>whatever ways

I honestly can't tell if you're joking

Not even the same guy

>Unique base combat
Shoot head, kick, slash, slash, slash, did he died? No. Shoot head, kick, slash, slash...

water room is such a good fight

RE2 wasn't dudebro because of Capcom trying to find a larger audience for the franchise. RE4 was designed to bring in people who never cared about RE in the first place, and it worked.

because its fucking fun and did everything right that it as trying to do. all its systems are polished and feed into one another well. its combat is still satisfying. its encounter designs still shits on most games today. its a lengthy game with (for the most part) great pacing and it has a large assortment of unlockables and extras.

its just an extremely well made video game.

Definitely not going to deny that 2 was more level headed but I still enjoy the campiness of 4

>not suplexing the cultists
oh shit nigger what are you doing

Pretty sure Mikami just wanted to take the series he started and make it fresh and fun again.

Too bad he left right after that.

Yeah but the franchise had inarguably gotten stale even to long term fans. REmake briefly revived interest in the classic style but then RE0 killed that goodwill.

>shoot head, kick
But that's wrong silly. You shoot legs and then kick

>Somehow people praise this game, but completely shits on 5/6, and they're all the same trash, 4 is just less worse

You kind of answered your own question there OP. But seriously, why does anybody like any video game? They find it fun to play, pure and simple. Just because you don't like the game's design or gameplay doesn't mean other people have to as well.

Or are you such a sperglord that you can't have people enjoying what you don't like?

FUCKING THIS

The island is still decent. Also it was pretty cool that it's you now inflitrating the enemy headquarters and fucking them up. Krauser and that other boss were pretty good too.

But yes it was definitely the weakest part. Adding to that the only serious flaw I can give RE4 that the final boss sucked and was a letdown. I'm glad jetski ends the game and not that boss.

WHAT fucking mechanics? The mechanics where you stand still and shoot at ever-coming baddies? Jesus fucking christ.

At least 5 had some bigger areas for you to maneuver around with added verticality element here and there, 90% of rooms/areas in 4 are you standing and shooting the incoming waves of enemies one after one, with only variety being that occasionally they are approaching from two different sides.

>game that has absolutely zero exploration is praised for level design
>game that has absolutely two-dimensional levels is praised for level design
>levels that are most-praised in said game are ones that completely ruin what little atmosphere the game had up to that part, which is castle area

I honestly like and enjoy RE4 as much as any of you, but seriously you need to get a grip on your nostalgia goggles hard. RE4 is still a deeply flawed game, you cucks just aren't able to see it due to how much cocksucking for your first RE game you have.

>why does anybody like any video game? They find it fun to play, pure and simple

That's wrong. I hate playing some video games but still like them.

What else could the final boss have been? You already had your "big strong guy" with Krauser.

Capcom told him to take the series in a new direction because sales were falling. Have you seen RE3.5? That was Mikami's actual intention with RE4.

>WHAT fucking mechanics? The mechanics where you stand still and shoot at ever-coming baddies?

Is there a problem?

It was Babbies first RE game for most. If you played this before any of the originals you are cancer.

Autism.jpeg

>The island is still decent. Also it was pretty cool that it's you now inflitrating the enemy headquarters and fucking them up. Krauser and that other boss were pretty good too.

AHAHAHAHAHAHAHAHAHAHA
this isn't even neo/v/, this is straight up nu/v/ shit taste central now

>I hate playing some video games but still like them.
I don't think you know what those words mean

>mfw long term fan
>mfw enjoyed RE0 way more than RE4

It was the first step in making the series a horror themed dudebro third person shooter series.

Resident Evil died with this game imo.

This. The multiple early versions of RE4 before Mikami came in and took charge again show that the team was fumbling around and unsure of where to take the game. RE4 might not be to everyone's liking but it's a really confidently made game.

>Have you seen RE3.5?
You mean the early concepts for RE4? Yeah I was around when that was what was being previewed in magazines.

Do you have a source that says capcom forced Mikami to change it to a more action oriented game? It's my recollection that he simply decided to go that route.

What exactly is the problem here?

>game that has absolutely zero exploration is praised for level design

and where is the contradiction here?
Mario galaxy has no exploration and ahs exellent level design

Just a better fight. Both in the actual gameplay department and the tone itself. I would say almost all bosses in the game are better than the final one and that just sucks because the final boss needs to be special.

Well there's always one I guess.

ign.com/articles/2013/09/26/resident-evil-4-came-out-of-the-commercial-failure-of-re-remake

Are people like this not even self aware that they're merely shitposting? Posting like you lost all control of your life just because you don't like the opinion of someone is just pretty bad shitposting.

>comparing standards that RE games should be upheld to with Marioshit

guess how I know you are a nintoddler

No I agree it could have been better. I just don't know what else they could have done.

I mean running around and messing with the environment and jumping on it and stabbing it in the eye was pretty cool. And then you also got to shoot it with your big suped up guns a lot. So it did the bare minimum for me at least.

>then you dont need to send scrubs out to die.

Imagine having the gene where you only focus on negative things like this guy

It's the exact same game as RE1-3 but with better aiming and camera if you can believe it

Why did those fucks fire Mikami? They gave him one job, to make RE great again and he succeeded and far more and they still fucked him over.

Yeah, that poor guy probably had a family.
I really feel sorry for him.

>With Resident Evil 4, I intended to make more of an action game – 5 and 6 were outside of my responsibility, of course – but with Resident Evil 2 and 3, that wasn’t necessarily the intention I started with

>When developers think about their players… I don’t think it’s the case that they were thinking, ‘Okay, if we want to go from two million units to four million units, we need to put in more action.’ It’s a more intuitive process than that.”

I'm still reading it but these lines seem to agree with what I was saying

Thanks OP, I'm reinstalling

the entire village sections have you using verticality quite a bit (FAR more than 5 asked of you). multiple 2 story houses. being able to barricade doors, climb on roofs, through windows, use ladders ect. with the exception of the island each chapter also has a decent amount of backtracking in them. you pretty much go full circle during the village chapters and the first half of the castle sections and theres not many areas you cant go back to within those chapters.

That's some weird taste you have there, user.
0 has a ton of flaws.

>ywn get that beer with based Mike

RIP in peace bro

>enemies drop ammo and money
>money
>no back tracking, virtually no puzzles
>casual inventory system
>checkpoints, dying only means starting from the same room again
>QTE events
>escort missions
>no multiple characters, no multiple endings

>>>>>>same game

>capcom tells him the series is dead if RE4 doesnt meet some arbitrary expectation
>Mikami sees that survival horror is on a decline
>makes RE4 an action game to keep his job and his series alive
Read between the lines, He wanted RE4 to be successful commercially and he did this by making it not RE. This is clear as day because we have footage of RE4 in development being a survival horror before REmake failed commercially.

>>casual inventory system
RE4 has the best and the most fun inventory system in the series.

They did user, it didnt end well... Pic related...

there are no children in the village, but there are many boxes of skulls, i doubt children are hosts that can survive the take over ;_;

>Because of the reaction to the Resident Evil remake, I decided to work more action into Resident Evil 4. Resident Evil 4 would have been a more scary, horror-focused game if the remake had sold well.”

You're telling me to read between the lines but he seems pretty upfront about his reasoning.

Maybe you'll just have to take a different direction with bashing RE4?

Especially when you realize the man Leon killed was a human after all, he didn't dissolve like the ganados.

I completely understand why people didn't like RE0 but I enjoyed it. I only finished RE4 because a friend forced me to do so. I honestly don't understand why people like RE4. It is extremely bland in level design, character design, world design, enemy design and game design. The game is filled with things that Cred Forums hates like retarded dudebro cutscenes and QTEs and yet it's considered one of the best games ever made.

what makes it best in your casual little pleb mind? The fact that you can carry every single thing that you come upon?

>b-but you can also rotate items!!111

early stage dont dissolve

>tfw you realize plagas victims are pretty much still conscious until the parasite fully eats their CNS

>REmake failed commercially
Shit really?

>>when the old man attempts to defend his property, the fisrt response of the agent to fix the situation he is the foreginer to, is to shoot the old man dead.

The faggot swung an axe at him when he was leaving. He deserved to be shot.

>bashing
What bashing? RE3,5 was in line with the other games, RE4 is not. This is a fact and it's a fact that the commercial failure of REmake had everything to do with it.

All the horror in the game was in Thats credit sequence...holy Fuck Thats was creepy

More like the last to get implanted with plaga. Some of the villagers you fight before getting to the village don't dissolve either.

So?

The remaster greatly outsold Capcom's expectations so there's some hope at least.

You're entitled to your opinion but RE0 has some of the most boring enemies and especially bosses in the entire series. A giant centipede? Come on guys.

That plus the music

Yes, hope to jump on the next moneywaggon now that Call of Duty and Gears of War are not relevant anymore, hide and seek simulators like Amnesia and Outmeme.

Another nerd whining about a great game

So the focus of the game from survival horror to action horror was caused by the failure of REmake, not Mikami's original intentions.

No shit? Guess I need to replay.

the first few people dont dissolve because there werent more than 3 at one time on screen. enemies only dissolved because too many corpses wouldve caused hardware problems back then.

>People legitimately think the man who had a parasite for a brain shouldn't have been shot dead by Leon even after he tried to kill him.

Only Nintendildos praise it because they had nothing else to play ate the time.
Best one is still CV (dreamcast version)

Re2 was pretty bad
>a giant moth?!
>a giant alligator?!
>a giant spider?!

Whenever they finally showoff the REmake 2 gameplay we'll know if that's the case for sure. I suspect with REmaster and 0's remaster's successes they'll make REmake 2 for older fans and RE7 for the kids who hate videogames.

i often feel the same way OP i do not understand why people love this game so much more or less love resident evil at one point i tried really hard to get into the series but couldn't

Alot of that lore on Plagas comes from RE5, RE4 didnt get that much into detail.

The biggest flaw of this game is that you lose your jacket like an hour into the game. Prove me wrong.

OP here.

I asked why people PRAISE Resident Evil 4. You can have fun with whatever game you want to. But people praise this game as if it is a masterpiece, and it clearly isn't.

Thank you user. This is exactly how i feel.

Yes they are corridors. I'd say 98% of the game is all corridors. I can only remember a few segments that it isn't.

>When you have to get Ashley out of the prison at the island.
>When you have to get Ashley out of the church, so you can use her to open one door at the village.
>When you have to defeat the chief so you can get his eye to open the door.

And that's about it. I seriously can't remember any other segment. And even these segments doesn't require too much exploration. It's more like... Oh so i can't go this way? Fine, there's only one other way anyway, so eventually this path will lead me back here. It's not like you found something that you have to figure out where it's supposed to be used, and you wander around the map trying different things until you find the right answer.

It wasn't a GCN exclusive for very long though. It was ported to ps2 like a year later

>things that make sense and suit the game's locations is now somehow pretty bad

RE6's human that transforms into a centaur thats made out of bones that transforms into a t-rex that shoots machine gun bones at you is more up to merits of your logic?

Giant centipede that literally does nothing besides walk in a preset path and chew on Rebecca for minimal damage.
That's probably the worst boss in the series aside from the lizard in Code Veronica that literally can't hurt you unless you're stupid enough to step into its electric pool.

Yeah I never got the obsession with moths. That fucking moth hallway in CV that you constantly have to pass through, holy shit that was awful.

Mikami's intention was to make a more action oriented game because the horror games weren't as popular.

It's just a pragmatic decision. You're not implying he didn't still put his heart and soul into the game, right?

>don't even get it back as a bonus outfit
What the fuck were they thinking

>I seriously can't remember any other segment.
you didnt play the game

No I was just saying a giant centipede isn't much worse than anything else we've seen

Mikami's intention shifted mid development because of Capcom and sales expectations. He clearly enjoyed RE4 because he left Capcom to make a shittier RE4. His intentions shifted mid development, this is a fact. RE3.5 is more like RE prior than RE4, this is a fact. REmake's commercial failure caused this. This is a fact. I don't know what to tell you, but RE4 is not what he originally intended and that's what you had initially argued was the case. RE4 is the result of fans not buying REmake.

What makes the old inventory system not "casual" to you?

Because there is a mole in the agency who helped kidnap her, and they know it isn't Leon.

You're understanding of what makes an action game good is off.

I actually liked the extra Wesker vs Chris cutscenes in CVX. Then again I also enjoyed the epic lava filled, boulder punching showdown between them at the end of 5.

>mfw meeting the ganado wearing it in separate ways
Absolutely adorable

>likes 0
>shits on 4's enemy and character designs
oh lordy.

0's level design was also a retread of every previous RE. it wasnt a straight hallway, but it was the same shit we've seen up to that points for years. same with the world/art design minus the train part.

Not him but you had to constantly store items and ammo and go back for it as needed whereas in re4 I rarely had to drop/avoid picking things up due to lack of inventory.

4 and 6 handled their QTEs differently.

It actually requires you to make some kind of conscious decision on what you are going to take with you, basing upon whether you reckon you need more ammo or more health items for what awaits. It's yet another very effective way to add tension to the game. Its also far more realistic than carrying RE4 inevntory.

THIS. AND YOU MURDERED THEM.

What if beyond their parasite actions they are fully aware and all screaming inside?

This is too harrowing. And what happens to the remaining villigars after saddler was gone?? Do they all just act like beacons with no signal??

He obviously stepped on a rusty nail why do you think he makes that grunting sound?

You keep saying 3.5 was more in line with the earlier games but it looked they were trying to go in a straight up supernatural direction rather than action/biological horror like RE2 through CV.

>And what happens to the remaining villigars after saddler was gone?? Do they all just act like beacons with no signal??
Pretty sure they got nuked/wiped out by some spec-ops team

youtube.com/watch?v=aNJrxoSUTsM

Great variety, fun story, memorable characters, lots of weapons, re-invented the third person shooter combat system, excellent pacing. What's not to love
>b-but linear!
Linear doesn't mean it's bad.

5 is pretty good too, but better in co-op

While you're right, I was referring to gameplay. 3.5 looked quite different from the other games, but it was clearly not an entirely different genre like RE4 ended up being. I wonder who would've had enough influence on Mikami to change the entire genre and scope of the game? Possibly the men who wrote his paychecks?

Your understanding of the English language is a little off

checked.

>but RE4 is not what he originally intended and that's what you had initially argued was the case
Well what I've been arguing is that it was his decision.

What you're trying to argue is that it was somehow not a genuine game or decision because of the sales factor.

>RE4 is the result of fans not buying REmake.
See this is just a pragmatic business decision. Happens all the time at every level. RE wouldn't exist at all if some executive hadn't said "ok try and make this kind of game maybe it will sell lol".

Woops.

Sounds like you actually tried to take the game seriously for some reason

Agreed. RE4 was made with extreme love and care regardless of the more action focused shift.

Tell me other segments then. I'll wait.

Should've gotten gud at dodging.

>implying intentions can't change along the way
You argued that RE4 was action-oriented because Mikami went that route to begin with. This is not the case and I've given facts to prove it. You just don't want to admit RE4 isn't the game Mikami originally wanted. REmake's sales caused RE4. This is a fact from his own mouth. You could easily argue that the failure of REmake caused the series to improve, but that doesn't make your original statement accurate.

Significant chunks of the village
the water room & several other parts of the castle
island is probably the most linear

Try playing the game homie, its fun

>The well crafted level design featured in RE 1-3 is gone, the game is completely linear,
Yes the game is linear, but that isn't a bad thing. The game's greatest strength is its pacing, and the game being linear is a big part of that. Also, although you move through the game in a linear way, the environments in which you fight aren't shaped like tunnels, you can get big circular arenas or maze like areas.

>Boulders chasing after you, flaming barrels falling down the stairs, ganados with RPGs, ganados trapped inside a wall with a bulldozer...
Why are those things bad?

>It's not a good action game since it's mechanics are limited and the aiming is garbage
Depth isn't the only thing that can make a game enjoyable, the combat in RE4 is great. Punchy feeling guns, all useful in different situations, enemies react to being hit in a satisfying way, the movement mechanics create tension, damage is predictable and avoidable, and it has well designed, varied encounters.

>it is now inacceptable to feel mercy for infected victims

>The well crafted level design featured in RE 1-3

Because muh charm.

It's the same shit with games like MGS3 or FFVII.

Dat
>opening battle and first El Salvador
>frantically swimming back to the boat in the del lago fight
>first time you shoot dynamite while the guy is still holding it
>house battle with Luis
>narrow canyon area with El Gigante right behind you
>first time you break open a box and a fucking snake jumps out
>minecart ride
>knife fight
>triumphing over the right hand

Fuck I love RE4

>You argued that RE4 was action-oriented because Mikami went that route to begin with.
So is "begin with" when he started development on RE4 or when it started to look like the game we know today?

Now the only comment we have from him is that RE4 took an action route because REmake sold badly. This doesn't directly that he went that route either at the beginning of development or midway through development.

>You just don't want to admit RE4 isn't the game Mikami originally wanted
See now I've proven, I feel, that we don't know when he made the decision itself.

My interpretation is that the early versions of RE4 were SHIT so he decided to drop it and make it into a better game. I wasn't there tho so that's just my guess.

Name one bad thing about RE1 level design.

Protip, you can solve entire mansion area without revisiting a single room twice for what its worth.

Go on, I'm listening.

>My interpretation is that the early versions of RE4 were SHIT so he decided to drop it and make it into a better game. I wasn't there tho so that's just my guess.
This was likely a large factor, but he said REmake's failure caused RE4.

Not him and I adore RE1. I'm not a big fan of Nemesis though. The first half feels like a chore where you're going through a bunch of samey looking alleyways to collect the parts for repairing the train. The game picks up considerably once you get to the clock tower though.

and many people answered you.

you seem to be hung up on what RE was and what you wanted 4 to be. its not the same type of game(for the most part), but that doesnt mean it still cant be well built for what it does.

as far as what it does well i mentioned earlier sorry if its not what you wanted, but that doesnt mean its still not a well made game.

Well I've admitted that very plainly multiple times.

I think you might just be having an issue with the process a game maker like mikami is going through when making a game.

Any good game maker is always going to think about whether something will sell as well as if it will be a good game that people will enjoy playing.

I doubt Mikami would want to force a classic horror game if he thought no one wanted to play it.

Keep in mind mikami isn't just "horror guy. My two favorite games from him are God Hand and Vanquish after all. I also love Goof Troop.

Tell me exactly which segment of the village, then.

Water room? Exploration? In the water room? It's all there, in this same room. All the exploration needed is to go down the ladders and press those two obvious yellow squares. Then the game will show you exactly what was that for. You fuck with the crank, and right in front of you a path will open. When you follow the path, Ashley will tell you to lift her up and that's it. What did you figured out in this room, user? Nothing. You literally just entered the room and went straight to the only possible way. Actually, it's not even exploration, there's only one way to go because the ramp is still lifted when you enter the room.
So your exploration is just figure obvious things right there exactly where you are? Yeah right.

Keep trying bud.

>it's mechanics are limited and the aiming is garbage
time to git gud underage

>same looking

Odd, in my mind RE3 does the whole "postapocalyptic town" thing from a situational viewpoint by far the best.
The sound, the eerie background noises, the art style and town itself... but thats my opinion.

>made profit
>its a failure
fuck mikami and fuck capcom

Your points make the game more fun than the older ones, which had very annoying design, and you name points that help eachother, like QTEs and checkpoints

Well some of us like a challeng and some elements of actual thought to be required. If you just desire to shoot baddies, that's nice and all but not all of us are into that.

I guess kamiya is a shit game developer

>QTEs badly done (besides for the ones you can walk out of it)
>checkpoints
>good
kill yourself underage

Didn't you ask which parts were memorable? Not sure why you're so hung up on this exploration thing. It's not like the earlier RE games featured big open environments to explore either. RE4 features a decent amount of treasure that can be found by exploring nooks and crannies.

So you're saying that every level in every game has to be about exploration, otherwise the game is shit? Obviously no one likes RE4's levels because of the exploration

>It's not like the earlier RE games featured big open environments to explore either.

Nobody mentioned the size. Quality > quantity. And exploration is #1 thing in classic RE.

>mfw mikami is the greatest game developer to ever live

You missed the fucking point.

You don't take seriously RE4, or any RE for that matter. You just sit and play, laugh a bit and have some fun. RE4 is like a bad movie, with overly exaggerated characters and setting. That's the reason why the spanish villagers look and talk like Mexicans and the protag is a badass American playboy.

>you will never be a pure blue-eyed, blonde aryan hunk super-soldier

it hurts to live

>Annoying design
Ok, you grew up with RE4, it's pretty clear.

Whatever, i'm not going to bash you for not liking the first three games. But those first three games are what Resident Evil is supposed to be, it's what the franchise started with and worked pretty well. It's wrong if you want the franchise to change it's core. If you don't like it, play another game.

>Quality > quantity
So basically none of the "classic" RE games are good then? Because walking into a room and mashing a button against every surface isn't quality.

I don't know man. I never thought the early RE games required too much exploration. The puzzles were all obvious and easy to solve. At least compared to the shit the Silent Hill games pulled anyway.

He does the same thing.

But entire formula is "roam around, find a key to use on a previously found doors". That's really what RE is about at the core. Zombies and items and dodging is just additional crumbles when you think about it.

>>refers to one of the locals he does like incorectly as "Lewis"

No one gave you credit for that. I laughed at least.

>The fact that you can carry every single thing that you come upon?
Yeah they should've just given us 6 inventory slots, even if it clashed with every other new mechanic in the game

>Aiming is garbage
It's pretty much the same tank controls found in your praised RE 1-3.

>The well crafted level design is gone
Wrong, the whole village, castle and most of the island is very well done.

>the game is completely linear
I'll kinda give you that, however the cheesy story benefits from that.

>Boulders chasing after you, flaming barrels falling down the stairs, ganados with RPGs, ganados trapped inside a wall with a bulldozer... What were they thinking?
The whole game is a homage to B-movies, are you seriously that dense?

2/10 made me reply

>retards still dont understand that RE was pretty much dead in water before 4 came out


Also are you forgetting that RE 4 pretty much perfected the over the shoulder camera angle that literally every third person shooter uses TO THIS DAY. RE 4 is legendary because of this and will always remain one of the greatest games of all time even if you don't want to admit it. RE 4 being created doesn't stop you from going out and playing the older games. RE 4 is perfection in video game design personified,from the story and atmosphere down to the way the game fluctuates its difficulty level depending on how good or bad you are doing...like one of the other greatest action games of all time God Hand.


You can go back and play the classic RE and love them all you want but you need to acknowledge that RE 4 earned its place in gaming history.

No i'm not saying this. But we're talking about Resident Evil. And that's how is supposed to be IN RESIDENT EVIL.

I didn't asked about memorable parts. I asked about parts that featured exploration and weren't corridors. And when i say corridor i mean there's nothing to go back to, nothing to figure out in this room that can be used in another room.

>shooting can't be challenging or require thought
Kill yourself.

>16 year old console war
Nice

I'm sure RE4 was so complex and required skills that every single nintoddler immediately worshipped it right?

RE4 is casual as fuck whether you like it or not, and that's that.

>Island
>Well done

> Its also far more realistic than carrying RE4 inevntory.
>key takes up the same amount of space as a grenade launcher
Uh huh

>implying the series would be worse off it were dead
Retards still think RE4 saved the series when all it did was end the series without getting another decent game instead. You probably think RE7 is bad for the franchise. RE7 is attempting to accomplish the same thing they set out to do with RE4. You're just no longer their audience.

>key taking up the same space as a grenade launcher is less realistic than carrying 10 handguns, 10 rifles, 30 grenades, plus all the keys that you can muster

Yeah fuck off

>And that's how is supposed to be IN RESIDENT EVIL (pre 4)

It's true. Code Veronica was well received but even at the time it was criticized for rotely sticking to formula. I realize there are some people like this guy that would be perfectly content with fixed camera angles and putting colored gems in statues forever, but the general sentiment at the time was that RE had gotten stale and predictable.

None of the RE games are that good, they're about atmosphere more than anything. They're a step down from HOTD, using tank controls to compensate for the lack of a light gun. RE4 was just the most playable/fully featured one, though it does blow its wad in the first chapter. After that you get too many weapons and it turns into a not-so-scary action game. It's all a shitty gen 5 franchise at the end of the day.

Oh look it's one of those memesters who believe the island is the worst part of the game. Did the renegerators make you quit the game?

Was aiming ever fixed on PC?
I tried the first port and I just couldnt take that shit.

>nintoddlers
>muh depth
Again, kill yourself.

The PC version for a few years ago works "correctly", but it's still a port of the PS2 version, which is stupid as all fuck, but at least it supports a mouse for aiming.

Yes user, you can really carry that many guns in RE4. They should've made a realistic system where you could carry one handgun and one long gun, then 2 slots for healing items and grenades

the regenerators were never scary , didn't even worked for a jumpscare
the island was shit just like the castle

Yeah, biohazard 4.

Thanks bruh :3

user please I've played every RE game there is out there. Cred Forums loves to praise the Outbreak series but it was really really fucking bad and didn't last very long in the states and did nothing previous RE games didn't already do better. Not only did the Outbreak series suck but so did Dead Aim and we dont even need to mention Survivor. The Remake came out then RE: Zero and then Capcom went full retard with the Outbreak series pretty much killing any potential a new game had.

You can meme all you want but I fail to see how limiting the player not for the sake of limiting but for the sake of player having to think and plan ahead more than normally is bad for this particular genre.

If you're asking if it's like the free aim in the Wii edition, I don't think so.

Dead Aim is literally better exploration, atmosphere and soundtrack than RE4. Hell, even aesthetic is better.

>dude just turn your brain off!

Couldn't have put it better myself.

Well then play another game. But if you want a change in a franchise's core, then you're a huge millennial faggot and you need to fuck off.

>the castle is shit!

How to spot someone with shit taste in vidya.

...

Not him, but first of all, RE4 is more about approaching enemies with care, trying not to get sorrounded and using your resources wisely; no matter how much ammunition you have, you can't run & gun in RE4, enemies have way too much life and there are too many.

Classic RE is not rocket science either. If you think you're Einstein just because you figured out the correct spot where to use a key, or how to make the musical box work, you're literally a faggot. Go play the original Alone in the Dark and then come back.

>is bad for this particular genre.
Because its not the same genre you fucking mong. Get over it already.

>outbreak sucks
You just don't like RE as a game. You probably like the shitty action film references. There's nothing wrong with this, but everyone agrees 5 and 6 are bad despite 5 basically being RE4 with a less shitty companion.

>Regenerator appearance
>"It" boss fight
>The crane mini game
>vehicle chase
>Krauser boss fight (second half)
>burning man
>the moving bag in the trash
>jet ski escape
Why does everyone hate the island so much? Yes, it had some really shitty moments, but it also had some of the most memorable moments in the entire game.
Village > Castle = Island

Don't worry, when you get older and get good you'll love it.

when you get down to it the earlier games didnt really have much exploration. 90% of the areas and rooms had a purpose to the games core progression. the thing that makes it feel more non-linear than it really is is that you can still goto the areas that you may not need to yet which tends to trip people up and make the whole thing feel bigger than it really is.

they all had a very defined pattern in terms of progression which involved a fuckton of backtracking padding the whole thing out more.

The point is good level design dos not necessarily mean exploration
>nintoddler
guess how I know you are a toddler

You do still have to make decisions regarding your inventory in RE4 because you obviously can't carry every gun, or everything you can find.

RE4 isn't in the same genre as the previous games in the series.

Having a two weapon limit still forces the player to make decisions regarding their inventory.

>there are actual fans of Dead Aim

Fucking Cred Forums man. Also, why was/is Capcom so enamored with RE on a boat?

The pacing / escalation of the combat encounters on the Island is worse than the previous areas.

>dude just purposefully ignore the fact that the game has a campy tone and it isn't meant to be taken seriously

you forgot the part where the "innocent villagers" murder 2 local police officers, impaling one of them on a stake and burning the body and feeding the other one to a giant lake monster.

Nah, I'm going to keep playing RE4 every year.

>the regenerators were never scary
except for the part where you can't kill them even when you blow their legs off and they start wriggling towards you, or dat breathing... nah you're just a faggot, they were one of the best things in the franchise in a long time, at least they were something new.

>Ashely throws herself at Leon
>turns her down
>hits on Hunnigan
>turns him down
>pfft, just my luck
Leon, what the fuck are you talking about

>everybody claims RE4 greatest game ever
>nobody gives a shit about cold fear despite basically being the same game

Because its a well paced third person shooter with amazing gameplay and level design/enemy design. It was a natural evolution of the series after 2 and 3 ditched the whole survival element.

Dead Aim does have shit combat but for a short spin off that it is, its certainly better than Revelations games for an instance. Its an enjoyable game and most people who go out of their way to bash it never even played it.

I never ever had any moments all of my RE4 playthroughs when I said "well I sure wish I had bigger inventory now". You always unlock a bigger case right before you unlock/find new weapons.

Fuck off

Ashley is better than Sheva because 5 expects 2 competent players. Ai sheva isn't that at times, but she is a good shot when she feels like it though.

You never had to drop a single thing? Mine is always full when I play

>Lewis!
>LEEEEEEEEWIIIIIS!

Because Cold Fear just isn't that good, user. It has some good concepts but never rises above being decent. Same with Obscure.

The problem is that you either have standards so ridiculously low where any sort of room ever is considered good level design because it compliments the slow-moving enemies which you ever so methodically take out one by one. Or you are simply in love with the game and won;'t stand to reason.

I have yet to hear from anyone in this thread a single objective reason why is RE4's level design considered to be even remotely good let alone "great".

Because that's what you plebby crybabies do when faced with an actual argument, you just go with some absolutely retarded statements like "w-well it doesn't require X to be a good Y thing!!!"

RE4's level design is very nicely paired with the gameplay. They give you enough room to work with but not enough that you're not still under constant pressure from approaching enemies. Just when you think you've mastered the art of backing yourself into a wall and funneling enemies through doorways, they hit you with a curveball. Anyway, no answer anyone can give is going to be good enough for you since you don't like the game.

>hit it till it dies
welcome to vidya , it worked with the shotgun
i'm up for new things , not my damn fault they weren't scary or every "jumpscare" was announced with a corpse before

Yeah, RE4 is pretty overrated. Pic related is way better.

RE 5 is the worst because of the obvious reasons like the story,Sheva,constantly being day time,no inventory management,weak gun customization but the thing that really irks me about RE 5 is the Gigante battles....remember in RE 4 how you fight 3 fucking Gigante on foot throughout the campaign? Well in RE 5 they decided to make to rehash those boss battles somehow but instead of being based on the players skill they place you in the back of a fucking turret with infinite ammo...and you barely get hurt because apparently the black Gigante are too fucking stupid to pick up the humvee and toss it like the fucking rocks the one in RE 4 throws at your face. That was when I knew RE 5 was shit.

There's the reason RE 5 killed the series right there.

>i'm missing 01%
>i'll waste a herb
>and a mixture
>do i have a spray too? may aswell use it!

The island is shit because of all the other reasons i listed before. But at the island, all those flaws are reinforced.

>Ganados using miniguns
>Ganados throwing grenades
>Mike's chopper constantly firing in your ear
>Bulldozer segment
>Corridors
>Enter a room, fight waves of enemies, enter the next room. Repeat.

The village at the start of the game and the room right before you get chased by the giant statue come to mind as great areas because you can exploit the fact that enemies have a delay when landing or jumping and the shielded enemies in the latter move their arms so you can shoot them easier. Also stuff like kicking down ladders in the village to delay one group of enemies and jumping off buildings once the roof is packed for the i-frames is so fun they included a whole mode for it (well really it came from RE3 but its better in 4).

Odd that you mention that since giant statue chasing you qualifies as top 3 dumbest thing in all of RE games ever.

Every single aspect of RE is the stupidest thing ever.

>Ganados use miniguns
they establish early in the game that these aren't normal zombies and also only one type of enemy uses a minigun every other enemy on that part has a melee weapon or crossbow that needs to be slowly reloaded
>Ganados throwing grenades
they are using RPG's and again only one type of enemy that is easily taken care of
>Mikes chopper
Don't you dare talk about Mike in a bad light you bastard!!!!
>Bulldozer segment
Is fun....what you have problem with the cabin siege too?
>Corridors
how is this even a criticism?
>Enter a room fight wave of enemies
At that point of the story you're desperately trying to escape...its too keep the atmosphere up...next you're gonna tell me you have a problem with the lava room

Well, your main point is that the level design was "two dimentional" and "corridor like", wich is far from the truth.
Most major combat areas had at least two stores, choke points , multiple interconnecting paths, doors, windows, ladders, plataforms, all of witch added strategy and depth to the combat, wich was focused on controling a lard crowd with limited movement. The formula doe'st go "stop, shoot wave after wave motionlessly". Its more like, "shoot relocate, kick ladder, relocate, shoot, kick, move..." I may be too descriptive, but the game is not a brain dead shooter like you describe

>"w-well it doesn't require X to be a good Y thing!!!"

What? you are the one who implied that a game with limited exploration had poor level design, and sperged out when i mentioned mario galaxy as a game with good level design

mike is as bad as steve in CV

Fucking thank you, user. Couldn't agree more.

And
Cmon now

Resident Evil: Raccoon City.

>I have yet to hear from anyone in this thread a single objective reason why is RE4's level design considered to be even remotely good let alone "great".
The problem is that you'd have to use specific examples from the game, but no one can remember the levels that well

DELETE THIS

Mike knew a good bar, Steve didn't

I've been doing a run of RE4 using the blacktail

What the fuck is the point of this weapon? It's just a shitty TMP

Everytime someone shitposts about a game I've played on Cred Forums I get the urge to go play it again.

Balls in your court shitposters, brb installing RE4

Why people praise this game?

It's not a good adventure game since it's mechanics are limited and the scenery is garbage. It definitely fails as an RPG. The well crafted level design featured in Eye of the Beholder 1-3 is gone, the game is completely open, filled with segmentable quests. Black dragons chasing after you, flaming traps in every step of every stair, bandits with fireball wands, lichs trapped behind an inn wall with a secret passage... What were they thinking?

Somehow people praise this game, but completely shits on Neverwinter, and they're all the same trash, NWN is just less worse.

The lava room is retarded, for fucks sake. I don't have to explain why.
There are ganados throwing grenades. Well, not really grenades, but explosives, whatever.
And fuck that Mike faggot, holy fucking shit, how i hated having that damned chopper summoned from hell firing all the time on my fucking ear and still managed to not hit one shitty enemy in front of me.

How is corridors a criticism? Because Resident Evil is not supposed to be like this. It should have backtracking, you find something somewhere and you need to figure out where this is needed. You think it might be in that room, but the way to that room has a lot of enemies that you didn't killed and you don't know if you have enough ammo for this. But on the way to that room something unexpected happens and you realise you're fucked. You fight your way to the room to finally solve one puzzle that was all in the game’s level design. That's how a good survival horror game like Resident Evil should be.

Sorry this game doesn't please your autism

This guy pretty much nailed it .

So it's not what you wanted it to be

>hit it till it dies
You can't until you get the infrared scope, also you must've been playing on easy since the game punishes you for wasting ammo otherwise
>every "jumpscare" was announced with a corpse before
Did you even play the game? Of course, I'm arguing with an internet tough guy so no shit, nothing is "scary" it's just a video game.

Pretty good.

no if you just pump enough damage into a regenerator/iron maiden they will just die.

Dead Aim is a legitimately good game though.

I love the old games too user but I also love RE4...i dont know what else to tell you.

Nobody ever says RE 4 is better than the old games just that it is its own thing and it was magnificent game on its own.

There's an easy mode? I know there's adapting difficulty if you die too much, but from what I remember there's only normal and professional which is unlocked after beating the game.

Even then, RE4 gives you ammo out the wazoo, so you can afford to waste ammo on a few regenerators.

Fuck y'all, Blacktail is cool

once again your approaching this like the old games. this is not like the old games. get over it.

RE's level design is based more around an adventure games setup. its about the areas themselves because those are the aspects that have top priority (otherwise most of RE's level design in context to its combat is kinda dogshit with linear hallays and AI that cant maneuver). RE4 is about the combat encounters and how the level design is built around that. being interconnected or being "linear" doesnt make ones level design better than the other. its how those aspects are used in context to its mechanics and setups.

RE4 still does this well. you have areas that are designed so you arnt backed into a corner in most instances. rooms have means of doubling back and going alternate routes around. they are built to take advantage and manipulate the AI. and they usually include some type of unique setup or encounter that makes you change up your approach.

I've come to prefer it over the Red 9 even though it doesn't look as cool.

That's one problem everyone seems to forgive in RE4. The game gives you too much ammo. Well, but it has to, right? Yes, it has to give you too much ammo because you fight waves of enemies. Well, then there lies the problem. It shouldn't give you too much ammo because there shouldn't be waves of enemies to begin with.

I'm talking about a first playthrough tho. I've never heard about anyone who had to count their ammo in RE4.

Your argument boils down to you preferring the classic style RE gameplay over RE4's approach. That's fine, Classicvania fans bicker back and forth with Metroidvania fans all the time. Just accept that people have different likes and dislikes.

Like pretty much every Mikami game, it heavily rewards good choices. Using the right weapons for each situation and playing smart means never having to worry about ammo. I'd imagine the average player does end up having a lot of ammo problems simply because bad decisions result in burning it faster than the game can pity you with free drops. I don't think this is unique to RE4 since runs through all his games all the way to RE1. When I end REmake with like 60+ bullets for every weapon, I also have trouble imagining how anyone has problems until I actually see how the average person plays.

>The game gives you too much ammo
So does every RE game after RE1 other than Remake/Zero.

in context to how much ammo you have, how many enemies you face and how long each of the older games were the ratio isnt that far apart.

And even then experienced players end up with a stockpile of ammo and herbs that never get used.

Ha, this. Whenever you watch video reviews you see the player doing the dumbest shit like trying to shoot the sharks in the aqua ring instead of just running.

>Get over it

FUCKING NEVER

I said well crafted level design when i mentioned RE 1-3. Obviously RE4 has level design, it's just not how it was in the first games. And i'm not a big fan of this type of level design, it feels too simple, without too much planning behind it like it used to be on the first games. But still, it’s not like any dumb fuck could pull it out.

In RE 4 you still have to think about level design, but it’s limited to one room at a time. Where will the enemies be, how the player will get from A to B, how the objectives should be placed. But everything needed will be there, in this room. And once you’ve finished thinking about this room, it's over, think about the next room because the player doesn’t need to go back.

And you have RE 1-3 level design, where you have to think about the area, and not just one room by itself. How the enemies will be placed in this area, where this objective should be and in which room it will be needed. This should be needed in another room to find a new item so the player can go on trying to figure out a puzzle that’s correlated with the game’s level design. So you need to think about the path between each room. The path on the way back will have new enemies? An unexpected event will happen? It’s not simply go from point A to B. You have many objectives in the middle to figure out in different areas of the game to make it more complex and challenging for the player to get somewhere.

This level design was brilliant and i’m pretty sure it requires a lot more thinking.

I'll give you 2 and 3 but RE1 is very simplistic.

Out of the first three, RE 1 is the last in this aspect. But it's still pretty good.

>The path on the way back will have new enemies? An unexpected event will happen?
RE4 has this as well, though there's no way for a new player to account for "unexpected events", it just happens as you play unless you are using a walkthrough. There's less reward for backtracking in RE4 (mostly useful if you're low on ammo and need to hunt for respawns), but the areas are also larger and generally more complex so each "room" amounts to several rooms in earlier games.

>You can't until you get the infrared scope
>punishes you for wasting ammo otherwise
because
>hitting leg
>melee
>knife
was hard? its what i did the whole game
also i played it on normal since it was my first pc run and can't pick pro
i ended the game like this

nice youtube exploit

Ey bruh, ey.
My point is, before Leon KNEW what was up, he was doing all this shit, and still operated on this basis.
Just because he was absolutley correct about these soap dodging not-amish butter churning cow fuckers is not the point buddeh.

>There's less reward for backtracking in RE4
There's no "going back" in RE4. And hardly anyone that played RE4, even on the first playthrough, had an ammo problem. And let's face it, if someone is dumb enough to have ammo problem in a game where enemies give you free ammo, this said person is probably not smart enough to think about going back for ammo.

>But the areas are also larger and generally more complex so each "room" amounts to several rooms in earlier games.

Still, thinking about only one room by itself is far more easy than thinking about an entire interconnected area, and it’s just as easy for the player to figure out what he needs to do. Tell me, did you ever seen anyone saying they were stuck at some point in RE4, that wasn’t because of an enemy, but because he couldn’t figure out what to do? Each room features way less objectives than the old RE’s featured just to find one item.

nice projection

>There's no "going back" in RE4
There is, it's optional but there definitely is, with different enemy spawns. You need to backtrack for the free Broken Butterfly. Not as much of a focus on it, granted, but don't people complain about backtracking all the time? I fail to see how that's some gold standard of level design.
>Still, thinking about only one room by itself is far more easy than thinking about an entire interconnected area
I guess, as someone who plays alot of point-and-clicks it comes naturally to me (since I don't consider them "separate areas" when they're just rooms in a house) but to each their own.

>I don't know what projection means
If you're a babby who played it for the first time on PC and used well-documented hitbox exploits don't try to pass it off as a good thing

Leon did nothing wrong. he had his gun drawn but the moment he saw a "civilian" he holsters his gun and didn't draw it again until the guy came at him with an axe.

the closest thing you had to an argument is "Goevernment Agent goes to Foreign Country and doesn't know the language". But I think Leon did. the first Ganado says to Leon, after asked about Ashley, "What the hell are you doing here?! Get out you Bastard!" to which Leon says "Sorry to have bothered you" and starts to leave. Then is attacked.

I will admit if Leon knew the language he should have spoke it to the natives but I'm pretty sure the vast majority of all of Europe speaks English at this point so why bother.

i played it when was released
i fucking own a white gamecube with the theme of the game for the sake of owning it (other gamecube worked just fine)
i just decided to replay it last few weeks on pc so pick is from that
also i dont know what exploit you mean , i pretty much did the same as i did on gamecube after i learned to play
i dont know what "well-docummented hitbox exploits" you talking about

I've beaten the game 5 times, and called it quits after fighting Mendez more times than I could possibly remember.

Even though the game is in its entirety a fun experience the first time through, all you need for an RE4 fix is the village. It's the most solid and well built portion of the game.

He does say "ASTA LAWAYGO" at least.

But another point missed, Im not sure that government agent or not, Leon would be permitted to carry a concealed weapon in Spain? I could be mistaken on that kimd of law regarding foreign security tho.
The Spanish, EU and US Government must have had to come together to cover what would have been a massive international incident... Or have we already reached the stage where a anti bio-terrorism may enforce worldwide?

FUN FACT QUIZ INCOMING:
Anons, please state who's backside this is? Before you answer be aware this is a trick question!

...

it is written "Hasta luego"
0/10 see me after class

I-i was just pretending t-to be retarded sir...

REBECCA

>spanish villagers look and talk like Mexicans

I believe they were actually gringos (because they say shit like "puedes corer, pero no puedes esconder", like translating "you can run, but you can't hide")

Play the wii version with wiimote, makes the aiming ez babbymode.

Not technically. Wanna know y?

Just played this for the first time recently. Loved it. Felt like a mix between the old and new REs (with the tankish controls and better level design than 5 and 6). Definitely still prefer classic REs though, their approach to level design and puzzles is superior.

It's really more likely that the localization team just had no idea that other languages have different dialects and just hired some guys hanging out in front of a home depot and told them to voice spanish farmers

in fairness leon doesn't know shit about pronouncing spanish
LEWIS

yeah its kinda stupid, in Spain the game was criticized because the localization team was either racist or dumb to give mexican accent to Spanish villagers
fuck it the money in the game was "pesetas" which was the currency in spain

I always thought calling re4 a masterpiece was an ironic troll.

>ONLY ONE guy

Leon isn't just any guy, he is THE guy.

>i dont know what "well-docummented hitbox exploits" you talking about
You get it into a certain position then stun-lock it until its dead for free, that's the exploit.

REmake was the best resident evil.

I swear if you hurt my daughteru

OKAY SO....
When creating the cowgirl costume for REmake, some devs, oddly, decided to just reuse assetts from Jills lower half. So technically, this is Jills ass.

Next time you get a chance to play RE 0 HD scroll theough rebeccas diffirent costumes, and you will clearly see that with only the cowgirl coatume, she carries more ass, much bigger and is generally much thicker in her lower half.

Here, compare this:

To this:

And back again... See. Thats a thicker womans ass

I liked the controls, better than in the first one, but indeed, the leveldesign and puzzles were way more better in 1-3

>inacceptable
>not unacceptable
Are you not using chrome.. or? They have an auto-spell checker you flop.

Who's this raven haired sperm rider?. Google didn't gave me a satisfactory conclusion.

youtube.com/watch?v=za4hP_LHDvU

You're the kind of person that's miserable to deal with in any sort of conversation.

Basically, you're an asshole just for the sake of being an asshole. I bet you're a miserable human being in real life, too.

The one and only bruv: Tifa Lockhart.

is actually Jennifer Conelly, I am recently convinced in her 18 -20 may have been the most perfect woman on the planet.

>It's boring
Subjective
>no replayability
lol no
>The guns feel good to shoot and have satisfying reload animations
Yeah, i'll give you that. But that's a detail, you can't say RE4 is not bad only for it's gun animation or whatever.
>The inventory system is worse than in previous games
Another small detail.

Oh look and now he's suddenly an interesting person right?

You're missing the point.
It's the same tired out response people like him give. They ask you for your opinion, then immediately proceed to nitpick at whatever the opinion is.
It's like if I asked you what your favorite game is, then immediately dive into why it's shit, before you can even say half of the game's title.

>I just want you to be wrong so I can feel better about myself.

It's common egotistical bullshit.

When you ask about favourite game it's subjective. When people name something a mastepiece and one of the best games this must be objective. And judging by thread it's just nostalgia.

>Capcom: "No no the game isn't set in Spain we swear it's a remote part of Europe"
>Wesker's fucking spy satellite zooms in on Spain in Separate Ways' opening.

>Story
>Resident Evil

>mad because upgraded case
>can't stop
>doesnt mind stacking infinite decked out beersteins in leon's ass

did u even play this game for fun?