"Players won’t understand Dishonored 2 till they play it twice" - Game designer Harvey Smith

>"Players won’t understand Dishonored 2 till they play it twice" - Game designer Harvey Smith

Is there a more massive red flag ?

>Nier

Don't see the flag, with 2 playable characters it makes sense each would have a different story

The first game was also made to be replayed.

Anthony Burch

>the player choice rabbit hole
And at the end is a good rabbit hole exit and a bad rabbit hole exit.

>"you have to play the game for more than 2 hours before it really gets going"

>Is there a more massive red flag ?
>when there are two different protagonists

He hasn't really worked on anything since memerlands.

I know it's probably not really the case, but it makes me think of Pathologic, and about how dramatically changes the perspective on the story and the whole game with each character playthroguh.

I doubt that they'll go that far, but still, seeing something at least similar to that would be absolutely amazing.

What it tells me that there are going to be differences between the playthroughs that are going to be more than cosmetic, and that sounds like a cool thing. So yeah, I'm in.

>it gets good after 20 hours

Was the 360 your first console?

I don't see any issues with that.

>read thread on game after launch
>understand the game
>times played: 0
checkmake athiests

>Replayabilty
>Red flag
Tard

I liked Dishonored 1 enough to play it at least 5 times so this is pretty good for me.

...no? Are you stupid? That's a good thing.

People who cry about having 2 playable protagonists that each contribute to the story are fags and probably underage.

They are burning the whales

>"we're going in a new direction"
>"we want to expand our audience

>It's okay when Nier does it

2 playable characters.
2 different stories.

Likely negligible differences, but the full plot or whatever is hidden depending on either side and only becomes apparent after playing both.

You have to replay Metal Gear Revengeance like 3 times just to unlock the True difficulty. Hitting Armstrong for 0.01HP is the true experience. If you passed it once and moved on you rushed through it.

Think Corvo talks to her when no one's around?

Is he actually able to converse with her using the heart?

There's nothing wrong with having multiple characters and solution paths in a game to encourage multiple playthroughs.

You just have to do it RIGHT.

I'm pretty sure most people are gonna play it at least twice. Once lethal and once non-lethal.

Personally I'm going for non-lehtal Corvo and full lethal Emily.

Stop trying to manufacture hatred you fucking loser.

Uh, probably? I'd assume it's possible, but it's never brought up.

That does sound like they're incorporating some kind of fight club style twist where a lot of events in the game take on a different meaning (and might influence your playstyle differently) once you're aware of the twist.

I do not believe that Bethesda has allowed them to make two drastically different stories for each character, there's probably a couple of missions that explain shit happening in the other character's story.

Doesn't compare.
With the remaining scenarios you skip the 1st half of the game completely and only focus on the changes.

It's a pretty big boast but it's not unprecedented.
Witcher 2 was a game you'd need to play 3 times minimum to fully understand.

Fucking hell. The heart was unsettling at times.

more like the first 4/5ths

>"Honey, I'm home."
>"Misery. Everywhere."
>"Yeah, I've missed you too. Boy, I've had a rough day."
>"Somewhere near a man has just taken his last breath. His eyes are still open!"
>"Tell me about it."

Dishonored had two slightly different stories that had some big changes in terms of characters in the second half. Final level in particular was night and day in terms of differences.

>i never played it, just heard it's a thing so i'll complain about something that's non issue because of the way it was actually implemented

I'd disagree. It's not that you wouldn't understand it if you only played once. But it's still worthj playing twice just for the difference a single choice can make to chapter 2

and it failed since it was boring and linear as fuck the first time through

More importantly, does he rub it against his junk while in bed?

It's OK when Japan makes shit games.

>Why have you brought me here? Am I meant to forgive this man for what he did?
;_;

Is she dead and her consciousness was just copied for use with the heart or is she actually trapt?

...

Granny Rags implies her soul is trapped in the heart. Pretty sure it's her, and not a copy.

RE1 and 2 did it really well.
I don't see this as a red flag at all

Dishonored is shitty. Playing the first and the stealth has to be the most monotonous and annoying bullshit I've ever experienced. I get punished for playing any other way so what's the point? Fuck this game

Damn; that's sad

He said Nier, not Drakenguard trilogy.

You don't get punished for playing violently, only a dumb idiot would think that.

>When the last leviathan is gone, darkness will fall.
Are we the baddies?

Automata will be literally the first good Taro game.

Was it a Red Flag that you only got the full story and flow of events when beating Resident Evil 2 twice using each character?

>replayability that lets the player enhance their understanding of the game
>bad

>I get punished for playing any other way
I don't remember seeing this when the game first came out, is this a recent meme?

Pretty sure this is less "morality system" and more of the fact they're two characters so you gotta Sonic Adventure 2 your way into the game to get the full picture of the plot and maybe a third ending.

>tfw no delicious Boyle slut gf

>if you kill you get bad endings

>thinks God-Emperor Emily is a bad ending

Confirmed for brain-dead Canadian.

The final level in the evil route is literally goat. The whole atmosphere with rats crawling around is pretty good too.

i think whales in Dishonoured are supernatural.
Their bones are used to connect with the outsider and you see them in his realm all the time. Plus their blubber seems to be hugely powerful as a fuel source, more so than regular whales.

But that line could also refer to the lights being powered by whale oil so eh.

But I'd love the tweest that the outsider is either an actual ancient psychic whale or some form of amalgmation of their consciousness.

Fuck that man. The good ending is basically your reward for castrating yourself and going through the game in the dullest way possible and resetting to a quicksave whenever you fuck up.
It's only a punishment if playing differently means the level gets harder, i.e. there;s no way to fully sneak though a level apart from a fully non-lethal option.

>Cred Forums is so brainwashed by hollywood and triple-A that anything out of the standard shape of narrative storytelling is BAD and scary
y'all cowards

>But I'd love the tweest that the outsider is either an actual ancient psychic whale or some form of amalgmation of their consciousness.

Is this revealed in the DLC?

Not with that attitude, user.

>the non-lethal option is sending her to a rape dungeon

Harvey Smith knows how to troll pacifists.

Tank simulator is over rated

Hinted at kinda.
They keep stuff about the outsider obscure as fuck, but its clear he's not human in origin, but not entirely eldritch.

Maybe I'll go back and continue then. Because after I read you get a bad ending for killing I lost all motivation to play.

I can't possibly understand how there is still no porn comic of her getting savagely raped every day by the dude that proposes you to "rescue" her

To be fair, it can be anything ranging from a gilded cage to a rape dungeon. Brisby didn't sound like a particularly bad guy, kidnapping his waifu aside.

The "bad ending" in Dishonored is a "dark ending", it's bad in that bad things happen to people and shit it's pretty disturbing, it's not a failure state or a mediocre non-true ending like in a VN.

The Japanese definitions of good and bad endings are fucking bullshit. That shit has done a lot of damage to videogame storytelling and I hope it will go away eventually.

>the non-lethal option is cutting their tongues out and sending them to their own mine as slaves
It's the morally sound choice

You don't really get a bad ending for killing, it just makes it harder, and shapes emily into being more a cold kid than the other ending. Not a bad one, but one determined to kill her enemies instead of heal the isles.

I think fans of the game would have a whale of a time if the Outsider really was that kind of being.

If you cared that much about the story you should probably have cared more about the fictional people you slaughtered.

And how would that ruin your experience anyway? I've done ultra violent runs and no kill runs and enjoyed both.

>"Players just won’t understand themselves till they purchase our game twice" - Game designer Todd Murray

Is there a way to kill the guy in the sauna without killing the whore that's with him as well?

The drawings implies she is turning into lady Hitler though.

All of non lethal main targets neutralization were about it,making them suffer(Except Daud,so for me non-lethal canon is Corvo fighting him and sparing him)

I mean Lord-Regent gets executed,that's pretty lethal(Others are slave,exile in plague-district and last ones are depend on your chaos level)

>a whale of a time
You fucking sack of shit.

>"Players just won’t understand themselves till they purchase our game twice"

That's Nintendo.

How do you even do that? Do you just leave the place when you find Emily?

>Game has 2 characters with different stories
>Have to play twice to get the full story
>This is a bad thing.

Oh fuck; didn't know you could do that. How is it done?

>the outcomes of the non-lethal solutions all lead to such miserable fates that killing the targets could actually be considered the merciful choice

Goddamn, i love this shit

underrated post
made me chuckle

Slackjaw's sidequests.

You have to give the art dealers code to Slackjaw, and he takes care of it.

Tranq her, shoot him in the face. Easy.

Fuck off, you're probably one of the faggot casuals the market is flooded with that only played Dishonored once and then bitched and moaned about getting an ending that hurt your fee-fees because you were too impatient to use stealth. More devs should have the balls to make games that don't explain or wrap everything up in a nice bow after 13 hours. Please seek a cliff, and hurl thyself from it.

I personally thought the pacifist choices were just further rewarding players for taking the extra two minutes to figure out the non-lethal option.

Almost all of your targets are awful, awful people, and their "non-lethal" resolutions are fates worse than death.

What the fuck, anons? The best thing about Dishonored is the non-lethal options for targets.

That works for the one in the bedroom upstairs.
I'm talking the one down below in the sauna/public baths area. He's talking with a hooker about shit and they're both locked in a room that to my knowledge is impossible to access. The only way to kill him is by turning some valve and releasing hot steam inside the room and essentially boil him alive, but this will kill the hooker too.

its a pretty good game if you don't use that gay teleporting shit. i don't know why they bothered to create these complex levels if you can just skip everything with the push of a button. worst creative decision in recent memory

Oh; I didn't want to help him because he was a thug

You don't need to interact with them at the Golden Cat if you go the non-lethal route. You only need the safe combo from the art dealer you electrocute until he gives you the code. Slackjaw does the rest.

What about horror games like The Evil Within or Silent Hill 1 where you probably don't understand most shit on your first playthrough?

Please tell me you didn't help Granny Rags poison the still, at least.

I was able to open the door; can't remember where I got the key though. Just stop time knock one out and put the other to sleep; then take the girl out of the room, shut the door, and turn the valve to kill the dude

I didn't on my first playthrough; was trying to be as good as possible

>the fact that a game has replay value is now considered noteworthy by the press

How did it come to this?
Games like Dishonored shouldn't be outliers.

I unapologetically helped granny kill the gang of street thugs with big a smile on my face

>iwanttofuckthatheart

It's a AAA-game made by a well known developer, a sequel, available on several consoles, published by a large publisher, all with the clear goal to generate as much profit as possible. The game MUST be mediocre at best, otherwise the publishers wasted too much money in development and they're not that incompetent.

If that massive, giant red flag isn't enough to stop you from buying it, your standards are so poor that whatever that statement you posted means won't make the game much worse either.

It's like watching an avalanche destroy your house, property and family, and you say, "woah, there might be wood splinters in there".

I helped Slackjaw because I'm ageist

Nier was passable, not shit.

Literal scum.

Dear dev, no.
I saw the uninspiring and mediocre trailer that shows off the powers and I already understand the game.
It's worse than 1.

>possession
>bend time
>luring him out using the sound of a gunshot or explosion

There are plenty of ways to kill the target alone if you get creative.

AN INTELLIGENT GAME FOR INTELLIGENT GAMERS
>wait a minute that card...

>tfw I helped Slackjaw get the safe combination and saved his life, while also poisoning his stock of elixir

How in the hell would you be unable to understand Evil Within in one playthrough?

I hope you stole the safe too

Non-lethal != morally right.

The point is that killing them increases the corps count, which increases the rat count which spreads the disease, leading to the "bad" ending.

I did that too

>power that makes corpses vanish after the kill
>it still counts

Or you just put in the Konami code because it is has decent design. Fuck these garbage games always making you play the game twice.

I thought that stopped chaos from going up?

Came here to post this.

FPBP as always.

any news on the DRM of the game?

Dead guards still equals more chaos, since they're the only ones who can crackdown on looting and gang activity.

denuvo of course. zenibeth used it for nu-doom so you can bet they'll use it for this game too.

As long as you don't abuse it to clear the level in minutes, I think it was pretty fun for duking out guards and falling onto enemies. Also, without it, tallboys would have been a nightmare.

I'm hoping this means we can play through the game with corvo and emily and get two sides of the story a la witcher 2.

I don't understand why people quote this line so often.

i agree

You never know, Fallout 4 didn't use Denuvo

Fallout 4 lives and dies by mod support on PC

Denuvo would throw the PC community into a tizzy

fallout and skyrim are exceptions because of their very high moddability and locking that out all but guarantees no sales.

>one of the biggest blockbusters of the year
never heard of it

Where does this meme come from anyway? Total Warhams has Denuvo and the modders are doing just fine.

I tried to give away the first one like 5 times and everyone that took it gave it back.

I wish I were making this up.

But Nier's Ending B playthrough revealed a lot about the Shades you were fighting the whole game when you knew they're the remnants of what's left of humanity and you knew what they were saying. Those countless small Shades you slaughtered were children and the bosses you murdered wanted to live their lives in peace. The Shade wolves attacked the desert village only because they were hunted and pushed to the brink of extinction. The large boar Shade in the final dungeon fights you because you murdered her children. The Shadowlord wanted to save his daughter. Nier is just much of a monster as the most despicable evil routes in a WRPG.

>all those coloring books

Denuvo doesn't prevent modding outright, but it does prevent modding of the .exe file the game launches from

The essential mod for Skyrim, SkyUI or the rebalance mod Gallian Crossfire for Valkyria wouldn't be able to exist if those titles had Denuvo

There was some tweet by the main writer or designer or something that said he sort of regretted having that be the alt ending for Boyle, but knowing Lady Boyle, she'd probably wrap him around her finger.

>Is there a more massive red flag ?
Yes, focusing on replayability and actively encouraging players to try different aproaches at a later time can be a good thing.

> ̶t̶i̶l̶l̶
>not 'til

>that P-33 boss fight on NG+

Fuck you, Taro; I was in tears.

Most games are like that. It's because they're so poorly written.

Ill take it bruv