Star Citizen is a scam

Are there still people stupid or desperate enough to believe this?

This is one of the best gaming related pieces of journalism I've read
kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen
and while it paints a darker side to the game's development
> growing pains
> cultural clashes
> long work hours
> a gargantuan project in scope
> a CEO that can be hard to work with and who is willing to push its team to its limits and keep it there

it also paints the brighter side
> the most complex and ambitious game ever made
> one that will push PCs to their limits the same way Crysis did in 2007
> a visionary director that's unwilling to compromise his vision

Personally, I don't have a horse in this race but I can't help but respect what they are trying to accomplish (even if they will fall short of their goals). Even if the gameplay will not appeal to me I will still get this to enjoy it from a technical and artistical level, even exploring a new world in such detail will be worth the price of the game imo.

>inb4shill and shit like that

Are there any people besides console gamers and Elite players (because god forbid people enjoy two similar games rather than picking one favorite and shitting on the other) who want this to fail? Because even as a pc gamer, you've at least got to appreciate the kick in the nuts this will provide to the hardware industry (mainly video cards I guess)

Other urls found in this thread:

kotaku.
youtube.com/watch?v=fDROliuDczo
youtube.com/watch?v=TbWh5inW7Fw
twitter.com/NSFWRedditVideo

Its only as ambitious as what reaches our hands. I'd love it if the game that eventually releases is all that was promised but i just don't see how that is reasonable to expect

>Kotaku
>Best gaming anything

HAHAHAHAHAHAHAHAHAHAHAHAHAHA

I really hope star citizen ends up succeeding but honestly they've gotta start making compromises or change something at this point.

It's going to go the way of no mans buy

This, and this.

Their backing principals were pure scam, all they had to focus on was delivering content they are working on more slowly instead of constantly raising the bar for themselves.

This meant clarify on their economic simulation aspect, number of unique constructs, balance between ships by weaponry / shield scaling and how that balances out, along with the type of AI /mission situations.

i.e will AI follow a certain spawning behavior to secure an area of space, that leads hints to resources after someone completes that quest, reports the information back to certain networks.
How reputation works for certain factions, and how PvP will work, raiding certain buildings in hit and run attacks, how will these enemies be flushed out using observational posts against larger vessels coming to fuck up your mining operations. Response time + battle time + spawn time getting back into a fight, etc.

They just need to clarify on end goals, will it be like EVE that takes months to unlock reputation for access to high level equipment.

They should just put all of their efforts into squadron 42 + arena commander, pump those out by the end of the year feature complete and release them for 40 bucks or 60 for a digital deluxe edition or some shit.

Then a year down the line they can release the MMO portion as a 30 dollar expansion pack.

Even if SC fails miserably, they will have pushed space games forward a bit at least.

>PAid $35 for a ship while drunk 2 years ago
>Download this arena test thing a year ago
>Ship handles like dogshit on a shovel
>Framerate shitting itself constantly
Regrets, I've had a few...

>CryEngine is an excellent engine for making one kind of game: shooters. [To make Star Citizen] they've had to completely gut it.”

BLUNDER OF THE CENTURY

>Ship handles like dogshit on a shovel
After 300 hours in elite dangerous and getting bored of it i decided to try SC and holy shit i got new found appreciation for ED after that.

SC is one of the worst controlling dog fighters i've played in a long fucking time.

Like pushing a big turd out ya anus?

>kotaku
to the /trash/

>the shooter portion was outsourced to a different studio and was so bad they scrapped the entire thing to start from scratch
I just don't understand, $100m+ and they can't get a first person shooter working on this thing.

The e3 shit with the space to planet surface to building was pretty neat but i get the sneaking suspicion that its a load of crap under the hood

I don't know if it's a scam. They're still holding out on 2.5 and they still have the same fucking area since the PTU went live. Nothing has really changed there. I was hoping for more from CIG by this point, but the only thing they're good at is disappointing.

seriously SC bills itself as a flight space game first and foremost except the controls feel like trash even with my CH hotas.

when they said its gonna be EVE but with dogfire I believe them
but then when they start adding retard shit I have my doubt

at this point I dont really care about it until they at least shit out the game out or even the Early access

How much money did RSI invest into it's own game? At least Kingdom of Amalur devs put out a complete game before going bankrupt. The baseball player CEO even lost all of his millions in that shitshow.

> the most complex and ambitious game ever made
> one that will push PCs to their limits the same way Crysis did in 2007
> a visionary director that's unwilling to compromise his vision

you just described dwarf fortress.

and that's free.

They paid Ilfonic to work on the FPS mechanics and they fucked it up so badly that CIG has spent the time since trying to fix it.

Dwarf Fortress also has content.

>can't get a FPS working in CryEngine, an engine made for an FPS game.
Shits fucked.

The planetary landing thing isn't THAT far fetched, Evochron does it and was made by one guy. You could have the same mechanics with better graphics and nobody would notice.

>>inb4shill and shit like that
>Are there any people... who want this to fail?

Those two things are completely unrelated, and makes me suspect that you're just a shill more than anything else you've said. There's a difference between desiring failure and managing expectations, and this difference becomes more and more important as they make more promises that become harder and harder to keep as they stack on top of each other.

It would be GREAT if this game delivered on everything they set out to do, but it's a TERRIBLE decision to give them any money until they do so. Only time will tell. Once the game is released, we can have the conversation about the quality of the product. Until then, erring on the side of caution is the best course of action.

Believing that Star Citizen is a scam is the smartest decision a consumer can make until it's out.

I'm not sure what's with all the doom an gloom about the game. CIG isn't gonna go bankrupt any time soon, and they've continuously shown progress on the game. Just because it hasn't been as fast as you'd like it to be, it's still progressing. Plus, it's only been in development for four years and something this big isn't that surprising to take as long as it is

I haven't even bought the game if you're about to accuse me that

I kind of want the game to fail simply to spite the goonsquad spergs who've already spent time and money organising a clan to make sure the MMO is as unfun as possible for all none-faggots.

>Kotaku
>Journalism

>Wanting it to fail
>Not wanting it to succeed for exactly this reason

Dedicated pirate groups would make this game fun as hell

If anything it would be fun to see a semi-organised group of people completely tear apart people who think buying expensive ships makes up for their lack of piloting skills

>This is one of the best gaming related pieces of journalism I've read
>Kotaku

The way they're doing cargo makes being a pirate insanely difficult since they decided to 'bind' cargo to a ship. That means you're going to have to unbind the cargo at a port and then load it into another ship provided you can first get the cargo ship back to a port. It seems like CR really just bit off more than he could chew with this project.

I'm pretty sure devs on this (or just Chris) have talked about how great piracy would be in this game because it would create the need for dedicated safe trade routes and potential need for security escorts

That's it, piracy is supposed to be part of the economy and generate jobs in the form of security and escorts. There's a pretty vocal minority who keep shouting about piracy being griefing and calling for it to be more heavily controlled

I'm looking forward to this game for that very reason. My dream would be to take a really expensive ship off of one of those thousands-level backers

Keeping expectations in check though and not expecting Star Citizen to be really "done" for another two years probably

>game on a $100,000,000+ budget takes longer than a few years too make.
>"OMG what a scam!"

Luckily most of the backers aren't retarded. It's only the under 18 crowd that usually hangs on Cred Forums that cries scam.

>This is one of the best gaming related pieces of journalism I've read
>kotaku.
this is where I stopped reading

Since it's a SC thread, was just watching these

youtube.com/watch?v=fDROliuDczo
youtube.com/watch?v=TbWh5inW7Fw

Pretty neat

2 weeks until Citizencon where they show more of what they've done for Squadron 42. Should be pretty good

do they still unlock all the ships for everyone during citizencon?

No idea until they announce it, they did it last year but there's no guarantee they'll do it this year

This, you are spot on that this is all they should of been doing. Nail their ability to use intelligent AI + combat.

Honestly it could be debated on using instancing for large galaxies to better control content, compared to say making a big open world filled with nothing.

It's not like we are going to get space Morrowind considering how even current Bethesda fucks up.

I'd rather have server based quadrants you load into with set limitations on the possible load of areas, know all the factors and design the game around that.

Take for example Planetside 2, no matter how great the code is, there isn't enough self creatable objectives / scenarios to have made the game interesting.

I would of been happy with a space game with the graphical equivalent of Homeworld 2 sprites, as long as they nail the complexity of weapon load outs, space fighting with usable carrier / capitol class ships, board fighting on space stations slower fps style equivalent of an outdated Unreal Tournament mod,
mining, patroling space and relationships with AI + other players. Automating AI to do basic operations while AFK, that becomes the thing people attack / get bounties on their heads for.

Basically give the players bot functions so gold spammers / shit can't exist since it's built into the economy, it's all about control thus it comes down to community and fights.

Its now essentially 2 engines in one now. Like the dev said, it would have been better to create a inhouse engine instead. Who knows how the game will run in the final version with all the shit they are adding.

Frankly they should stop adding features and finish the game. They can then release expansion packs and dlc's.

When it finally came out, Nu Male Sky's shitstorm would be a mere fart compared to the shitstorm that would ensue.

> long work hours

It's 2016. Unless you're working for the government, you're going to have long work hours.

In the first grade I tried to make the most ambitious jump from a tree that the playground had ever seen. I ended up shattering my left knee and I've been praying for Deus Ex legs ever since.

V doesn't know how long to it takes to make a great game they bitch when an unfinished game like no man sky comes out but bitch when a game ia taking its time . fucking retards

>V

No Man's Sky's state of completion was the least of its issues

Holy shit, youre a retard.

When chris roberts is involved, you know it's a scam. It's not a matter of believing or not believing.

He was behind some decent games once, but games were only a footstool to his ambition to be a big hollywood director. The moment he got a foot in the door he threw video games away and laughed. Then spent over a decade failing miserably and came crawling back.

All this dude wants to do is make movies, not video games.

Don't buy chris roberts' movie. Star Citizen is a scam.

no, Cred Forums is jaded because of kickstarters and indies that sounded good, but the games are fucking flops. Admittedly some games are good once everything got ironed out in directors cuts, but many have glaring character / story flaws.

Name all the Kickstarters that are "fucking flops"

Mighty Number 9 and Takedown are the only ones I can think of

Broken Age was mediocre, but it wasn't outright terrible

>This is one of the best gaming related pieces of journalism I've read
>kotaku

lmao fuck off shill

>Citizencon

the fact that there's fucking fan conventions for a game that hasn't even been released speaks volumes about the retardation of its community

They're mostly cultists. Chris Roberts is their Jim Jones, and when he tells them to drink the flavor aid they're going to drink it.

Why couldn't have made their own engine? Game like Star Conflict apparently runs on its own engine, and it has MUCH smaller budget

Roberts liked how CryEngine looked.

Maybe is not a scam, but a very troubled game, after all is a "CR" game.

All hype, no content and shitty movie cliches with boring sci-fi tech.

Not buying until I see something "stable" and finished.

Fuck you ben, you piece of shit.

>that clickbaity thread title
>best journalism
>linking directly to kotaku
>i-im not a shill

Fuck off. Star Citizen does not have a publisher, nor is Roberts part of the SF clique, so of course some cunts like Kotaku are going to go after them and call it 'journalism'. Same shit happened with Molyneux, RPS only did it's 'hard hitting journalism' after he left MS and went indie.

Call me when Kotaku actually grow a fucking pair and go after EA/Ubisoft or some other publisher for their bullshit scammy practices.

>they should stop adding features and finish the game.
as far as I know everything for the game is already set, all the features and everything have already been written down and they're incorporating them now. There aren't any new features being thought up and added in.

The problem is that, before there was a "shipping" build idea. The barest minimum of what they needed to have the game ready for sale. Think, all the basic features, flying, shooting, carrying cargo, blah blah blah. They'd get to that point, ship it, and then all the extra ships and none essential features would be added in, for free, in later patches.

Now that bare minimum has gone out the window. Roberts wants everything in the game to ship, and that is a lot of work a long ways away.

>Same shit happened with Molyneux

I mean they no longer had to play ball and pretend to buy into his shit when he wasn't on Microsoft's dollar anymore, and Molyneux has fucking purposely overpromised on his games and deserved to get called out on it

All games have troubles when it comes to development

You just don't usually see the inner workings of the developers to actually know it's going it

No shit.

>Molyneux
has a vision and pitches and sells that vision.
he just doesn't seem to be in the room when they start crossing off stuff that they can't get done in time.

I honestly and fully believe that Peter thought the game he was promoting was exactly what he was saying.

Then I look forward to RPS grilling Sean Murray, which will obviously never fucking happen. Some indies are sacred apparently.

If Steam Murray goes and tried to promote a new game from Hello Games I'm sure he will face some level of shit like he deserves, but not like Peter

Molyneux has been overhyping his shit for years across multiple games. You can't expect a guy that over promised one game to get the exact same treatment. RPS' whole angle was that Molyneux just can't stop lying

>Are there still people stupid or desperate enough to believe this?

same as any other cult, yes.

>should of

>would of

Jesus

>This is one of the best pieces of gaming related journalism
>Kotaku