Idea for a "The Thing" videogame

Idea for a "The Thing" videogame
>similar to alien isolation, little to do to defend yourself, except this will have little to no crafting
>takes place in underground science facility of a sort
>studying captured "Thing" specimen
>cliche shit happens, it gets out
>have your team with you of 6-10 other guys
>objective is to stay alive, contain the contagion/kill it
>the first few of your team to become a "thing" is always randomized and unknown every new playthrough
>along with the randomized "infections" different events happen depending on who has been turned into a "thing"
>there are animals in the facility as well who also have the random possibilities of being a "thing"

anyone wanna add on to the ideas

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There was one.

The Thing already had a game. It was good.

yeah i know, but maybe a modern one that could be better is all, y'know

Up until this point, I wasnt aware that you could use weapons in first person and didnt understand how to kill this boss.

So basically you want it to play like a fully 3D action/horror roguelite of sorts?
If so, I'm moist.

i want to mention i want it to take place at a research base in alaska with a small camp of more scientists on the surface, eventually you'll have to go up to the camp where one of the "things" escapes to before you could stop it and it infects who it can and then you'll have more people all over again to be skeptical about. Having to try to figure out who's human and who isn't.

Shit, imma reinstall The Thing right now, haven't played in 10 years. Does it still hold up? I remember it being very spooky

There was a GMOD gamemode sort of like what you're describing called Morbus.

You'd have one player become the alien and they'd have to go about killing others and converting them into aliens as well. These aliens can disguise as a normal human. Meanwhile players are given a random task (eat, shit, sleep, etc) to keep them moving around the map.

If you're an alien and you die, you respawn as a weaker swarm alien and you can't disguise.

Sadly the mod is pretty dead. You might be able to find one or two servers running it.

TTT Was pretty similar to The Thing before all the twitch streamers and other retards made it way too big. I remember the The Thing map where there was a tester that needed blood samples so it could work and if you were a Traitor, or a Thing, you could finish building the flying saucer and escape, or just plant the dynamite across the camp and blow it up.

>8 player multiplayer
>1 to three people randomly selected as infected at match start
>only one person is told he is infected, but is aware who is and who isn't on his team
>infected but unaware will transform over time or when they've taken enough damage

The Thing is a setting that would work better as a Telltale style interactive cutscene game than an action game.

The primary mechanic should be choice. The player would need to listen to NPC dialogue closely and look for any discrepancies to determine who is an assimilation.

Shame we'll never get a full game like this. Just mods for other games.

Morbus is similar to TTT in that there is a traitor to the rest of the player group, but the differences end there for the most part.

There isn't some magical detective that can make the rounds easier or some method of testing. It's kill or be killed.

Fuck off. Telltale Games are the lowest denominator possible that railroad you down a path where nothing you do matters in the end.

Yeah, I remember Mobius being a lot cooler, and not the complete fag fest TTT, but I was talking about the tester factor, and how being able to test at least some people to find out if they are a thing or not, is a big part of The Thing experience.

This

Fuck those fucking QTE movies being labeled "games"

Somewhat related. Here's a story somebody posted yesterday, it's the 1982 movie from the alien's perspective of events.

clarkesworldmagazine.com/watts_01_10/

I think a The Thing game where you take out humans Hitman style purely for the sake of absorbing everything would be neat.

That would be really hard to balance. You'd have to find ways to encourage the players to split up and reduce mic-chat so that you don't get snitches ruining it.

You can do it with Garry's Mod
It's pretty much TTT, just with less traitors and guns

Then write the game better. That's not the genre's fault.

A game with a small number of characters in an isolated setting where the enemies pretend to be human should be a detective game, not a shooter. There was an action game of The Thing already, and it sucked.

>The Thing game sucked

Go home.

>No fuse boxes
Shit idea.

You could have random events happen around the base, like a generator losing power or some shit. Something to do with specialists so only a small team would get to go. Or I guess two or more events happening at the same time so there's an excuse not to just have everyone go in one pack

I think we just need to revive Mobius.

that fucking last "boss fight". Rest of the game is pretty killer though

On this episode 'Cred Forums comes up with a bunch of ideas but ultimately goes nowhere'
'The Thing'!

>Complaining about Cred Forums discussing video games even if it is just idea stuff

yeah why can't we just have thread circklejerking anime all the time :(((

You could simplify it and have the players search for fuel canisters to keep generators alive. If the generator runs out, whatever it is powering is turned off. The heater turning off would slow down player movement. Lights turning off would reduce visibility. Electric doors turned off would stay closed. Etc

You also need to implement a mechanic where the "thing" can take new bodies and become the players they kill otherwise it would be pretty fucking obvious sooner or later. No mic-chat. Only animations that allow you to point and delegate responsibilities.


Maybe add the ability for the "thing" to inhabit random CPU NPCs that walk around the map like survivors or puppers. Just so he has plenty of places to hide.

I'd at least let in text chat

No. It would be shit.

Nice crystal ball faggot.

No way it would be anywhere close to as bad as the first one.

A multiplayer game based around The Thing sounds like a great idea for a new style of The Ship game, or like Cluedo.

>Plant "evidence" that insinuates others are the alien such as bloody/torn clothes, keys to areas they shouldn't have etc.
>Act suspicious of somebody else's actions that will guarantee others side with you, such as somebody walking off even for a few minutes
>Chat is text based and proximity based, only radios allow long distance communication. Assimilating others and using them as a disguise changes your username to theirs for the duration of the game. Chat being text based also prevents The Thing's cover being immediately blown as people have to type it out instead of just yelling their name

It could be pretty neat.

Doesn't mean it still wouldn't be shit

What's wrong with just sharing an idea? Asshole

>cluedo
what

Yeah. Outside chat apps like Curse would fuck it all up unless the Thing could swap bodies fast.

You'd have to do a system where you could nominate players or NPCs or dogs as a suspected Thing, and if you are wrong you die otherwise it would be a battle royale.

The Thing is the best horror movie of all time, prove me wrong

>bad as the first one.
Choke on nigger cock

>Figure out who is the murderer

The prequel was pretty cool.

Yeah I looked it up and I didn't know Clue was called cluedo outside of burgerland

No it wasn't

I feel the distrust and paranoia would be the point. No one would know for sure but the single confirmed monster-man

>Why the fuck isn't it attacking you, Steve!
>Hey, everyone, shoot Steve
>Steve wasn't infected

I liked it.

You can't stop me from liking it.

The prequal/remake was fucking awful and gutted all of the subtleties of the original movie.

Yeah but it had MEW.

Yeah who thought adding pokemon to it was a good idea anyway

>Movie could have used the language barrier to fuck with everybody as the infected humans intentionally mistranslate what is being said
>They barely do this once and it's never brought up ever again

Fuck them for not having the balls to have all Norwegian speakers, and fuck them for not using their replacement to the fullest.

turn on broken fuseboxes the game, it sucked ass

If it wasn't for that god awful CGI I would have probably liked it. Such a shame, The Thing is hands down my favorite horror movie. No other setting/plot will ever compare to the original.

I miss Spoony

We all do, user. We all do.

Nice fanfic you posted. Can't wait to show tumblr!

>TPS + FPS
(optional -- no FP reliance of cheap jumps scares)
>'fear mechanic'
renders player's individual char. affected by debuffs (visual blurring, twitchy aiming, faster stamina drain)
>once player becomes 'infected', their role changes to surviving the night
that is, as others die (either by their agency or the cold) and foiling the others' endeavours to survive
>'test' sequence
puts players in a mini game where infected players have to try 'cheat' the blood test (e.g., by secretly finding 'clean' blood and using it there, kind of like an 'immunity idol' in the Survivor T.V. show)
>infected players can infect others
but if done in the open, it's all but a death sentence; esp. if only they're the only infected present
>solitary questing
in order to split players up and ferment mistrust
>weapon mostly found / constructed
guns present, but cannot kill The Thing (only other uninfected players) -- flame throwers and dynamite being the order of the night
>game played over span of a 24-hour period
day and night -- the latter concluding in unlivable temps. and inevitable death
>winners decided upon whether The Thing survives
can be as an infected player or as the The Thing itself that has escaped back to its ship | no Thing = players win
>corralled map, but large
external environs and vast snowscapes of nothingness, and a path to The Thing's craft, where infect can run to and hide (outdoor temps. contingent)
>heat = HP
keeping warm should be an integral mechanic
>damage can only be triage'd
once, say, shot in the leg, player is incapacitated to whatever degree and cannot simply "heal" -- only medics can patch them up (treatment efficacy level depended) and 'stimulants' can be used for short periods (abuse can result in 'fear'-like debuffs)
>classes
aforementioned medic (critical class, as alluded to), engineers (fixes/makes stuff), soldiers (weapons buffs/abilities), scientists (blood testing, tech access)
>atmosphere paramount
think: Dead Space, not RE

I think you should kill yourself Dilbert

>The Thing 2016 is a Telltale game
>The Thing 2016 is a AAA game, with all of its inflated marketing budget and lack of innovation
>The Thing 2016 is a Bethesda game.

>It was good.
actually, it was mediocre, at best, and ages horribly, thanks to low poly counts, clunky gameplay, no co-op play (!)...

if there's ever been a license that needs to be vidya'd, it's The Thing... and given the success of the Dead Space series (despite its underwhelming sequels), it's amazing no one has jumped on this cash cow...

seems first-person / floating camera lens / glorified tech demos are all the s/h genre can muster nowadays...

>The Thing, made by Platinum