HOW THE FUCK DO I GET GOOD
HOW THE FUCK DO I GET GOOD
put out the fire
That does look pretty good for design, maybe you should keep the settlement small for a bit longer to secure your ressources, start token ressource grabbing settlements on other islands
learn to manage taxes and building costs
build more housing to tax
don't upgrade straight away, pool some satisfied people so you can keep them reasonably satisfied in the long run instead of ping-ponging their happiness
literally autism
When will Anno series get rid of restrictive grid-based placement?
what alternative is there for these types of games?
Something like what Skylines did.
See that big oriental island with green in the middle? Go settle that shit asap.
>game randomly decided one day to reset all my progress
>search for people having the same issue online
>the only people having the same issue had backups made automatically by the game
>i didn't
>lost all motivation to play knowing one day i might lose everything again
still mad about it
Anoo 1800 when?
I just want to build a railroad.
>Skylines
is that any good? how does it compare to anno?
play in continuous mode by yourself and a few research npcs. its more fun to build a glorious trade fleet that operates with such beautiful efficiency that provides the noblemen with everything who gladly get taxed up the ass for it. if you have venice then you build yourself a giant mansion estate by the coast.
Your road layout is kind of a mess. You could fit more houses.
PROTIP: The roads connecting your houses to needs buildings can be outside the area of effect of the needs building.
You don't need to build a grid, just build roads going one way, and link them up at the end of the settlement. Saves space.
Obviously road layout is very different for production buildings and warehouses.
you would have to purposefully disable autosave, in which case why? by default the game saves for you like 2-4 times an hour in 3 different slots and conveniently overwrites the oldest one for you. then you also have your own manual quicksave.
Skylines is a sim city type game, nothing like Anno.
It's good if you like designing road systems to manage traffic, I get a little bored with the progression after a while.
you don't understand, the game deleted/corrupted my whole profile, including savegames
it was behaving like i had started up the game for the very first time
I had alot of fun with Anno 2205, I should fuck around with 2070 some more.
2070 is what got me into the series, 2205 doesn't appeal at all though, mechanics wise.
I play anno in endless game mode with only a friendly easy rival and pirates to bother me, it's maximum comfy
>fun with Anno 2205
how? its just a boring screenshot simulator, anno 2070 and 1440 are a lot better
-Only construct the building when you can actually afford the upkeep cost.
-Trade any excess products in your inventory
free placement? i think in Banished you could place buildings wherever you wanted as long as the ground was level.
2205 was alright, i stopped after around 40 hours. it was too easy for my taste. 2070 was better
Is ANNO 1404 the comfiest city-building game of all time?
it's okay, but i prefer 2070 and cities:skylines
game pretty much is max-min. It's autism at it's best. There's not such thing as free building here.
Go look up templates online.
which anno is that? 1404 or 1701? didnt played both of them
WITH A HINT OF AUTISM
Does that actually work now ? I remember trying on a recent version, but without road the buildings kept throwing hissy fits...
did last time I was playing
i printed out efficient layouts for anno 2070
it's pretty goddamn awful as a city builder
it's more of an economy simulator
and even then its pretty shit as there's no real freedom in your resource chains and it's more of an exercise in frustration than anything else
it does have amazing graphics though
production buildings don't need roads to get their resources provided they're in the radius of the resource provider.
e.g. in a bread loop the bakery only needs a little road to the warehouse (so the warehouse can send carts) the wheat farm and flour miller can deliver resources directly to the bakery without roads provided they're close enough. you can loop other things like beer and wine too.
you really only need to follow guides for production, and even that's only if you're trying min max housing placement on huge islands you can build nice comfy cities in whatever layout you want really. decorating your cities with statues and trees is like half the fun, also building bustling ports.
I kinda want to get into the genre. Is Anno 2070/Tropico 5 a good starting point or should I maybe play the classics like Pharaoh/Zeus/Emperor?
tropico 5 is wack, 4 is better.
Tropico 3 and 4 are good and pretty simple, and can be played whenever.
They'd be a good introduction before moving on to Banished, Anno, etc. I think.
I don't know the very old games, so I can't advise on them.
1404
Welp, I must have been placing the wrong buildings then on my attempt.
Next time I pick up the venice expansion to finish the missing scenarios I'll try to remember and min max
if you like pharoah then you must get caesar 3
like other user said stick to tropico 4. anno 2070 is great if you dont mind putting up with uplay, get the complete edition if at all possible.
i started with Zeus 10 years ago. after that i got (in that order) anno 1503, anno 2070, tropico 4, tropico 5, anno 2205, and not long ago Cities:skylines & anno 1602.
i still play zeus because i love it. for an "taste" start with tropico 4, move to old titles (1602 or zeus/pharao/emperor) and then to the new ones. if you want an really easy way into the genre use anno2205
´Tropico 5 is okay, but not as good as 4.
And anno 2205 is alright, but for my taste it's too easy
The best game ever would be a game with production chains like Anno, but less restrictive like Tropico.
So maybe you don't have to build buildings close to each other, but travel time will come into play. It already sort of does, but I mean decrease the happiness of people without a church the further they are away, but don't outright make the unable to advance.
Yeah, Im not a fan of the iinfluence-radius mechanic that builsings have in anno. Restrictive as fuck.
I think the problem is we want cities with only top tier houses, lower tier houses feel like failures. Now in European cities, the centre is typically occupied by the wealthy ruling class and the suburbs by poorer classes.
Poor housing can be great if its comfy.
I'm not saying it isn't but the designers made the game in a way that makes it nearly impossible to have 100% top tier houses, which is a good idea if you make an european city simulator. Unfortunately gameplay-wise it's frustrating to have poor houses.
>we want cities with only top tier houses
you can sort of so this, just have all your poor people live by all the sweat shops on the production islands while your main island is all the fat ass noblemen who eat 900 tons of bread and beer every 30 seconds.
Speaking of Skylines, what do you guys think of my roads in general? So far there's no congestion except for the industry area where there will be congestion from time to time but it sorts itself out quickly. Is it even possible to get perfect smooth traffic?
Disgusting
Too much gridding