Dead Rising

Just started replaying Dead Rising 2 after playing a few dozen hours of Dead Rising 1 these last two weeks or so.

What the fuck happened? Is it just me or does Dead Rising 2 feel awful and janky? Something about the animation duration, the lack of any impact when striking zombies, the finicky way Chuck controls..... I can't stand it.

Are the Japanese just better at making polished feeling video games?

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Use the skateboards.

How does this solve any of DR2s problems which are at the base 'game feel' level?

If you're using kb+m, do the dodge roll and press 2 twice to go from swap to hand to hand and shit. Cancels dodge roll and you can quickly dodge roll again, quite fast if you don't have skateboard

My problem isn't even so much with Chuck's movement speed, but everything else. How he attacks, how he picks up weapons, how he performs melee moves, how he navigates zombie crowds, etc.

Half way through 7 Day Survivor on DR1 lads. Does using PS4 rest mode make me a poof?

thank u

>Does using PS4 rest mode make me a poof?

You have a PS4, you're already a poof.

Ur reaction image is even lower quality than ur post m8

...

POST YOUR FRANKS

360 version here. im sorry

Non-wrestling or ammo belt franks confirmed homosexual.

Did you try OTR?

>dem missing animation-frames

It's a completely different game engine. DR1 is early MT Framework. DR2 is some Havok branch. DR1 is internally developed by Capcom. DR2 is Blue Castle.

DR2 is basically an officially licensed Chinese knockoff. The fact that it emulates DR1's feel as well as it does is a goddamn miracle and a testament to how retarded Capcom is that they didn't let their licensed developer use Capcom's own damn engine and code and instead paid to license another.

what a let-down

I'm playing through dr2 right now as well and the redneck snipers keep killing me. Should I stop the storyline here and just focus on leveling for my next playthrough?

Also what is an op weapon to use on psychopaths?

The japanese are just better at making games generally.

Dead Rising 2 and OTR are good. Obviously not as good as 1, but they're still enjoyable titles. 3 on the other hand...

Knife gloves. It's the Dead Rising 2 equivalent of the small chainsaw.

Yeah, but it's been a while. I remember it having the same problems

Do Off The Record Franks count? Shaun of the Dead style.

is it Frank?
if your answer was "Yes" then it counts

Try DR2 Off The Record, its more polished and has more content

different engine
made by canadians

that will cover any and all questions to why things seem off, out of place, or missing from things that were established in the first dead rising.

do you believe the humor is worse in 2 and OTR?

Does the series ever get better again?

It's definitely not subtle anymore. Chuck and Frank deliver one liners after every psycho encounter, and the survivors and combo weapons can get over the top goofy.

Cred Forums hates DR2 but I still love it almost as much as the original. It's just goofier and more over-the-top. Which I dig in the right mindset.
>Are the Japanese just better at making polished feeling video games?
I know this often gets paraded around as an argument on Cred Forums, but fuck you anyway.

Oh fuck off with your victim complex. If you actually read through the recent wave of DR threads lately you'd see most people still like 2 / OTR, just not as much as 1 and most certainly more than 3 (the one people actually hate). What they hate is how it was the start of the series turning into complete wacky shit.

30 minutes from 7 day survivor. Wanted to do this since 10 years ago but never found the time.

Does anyone actually have a problem with this? I thought it was pretty funny, something intentional like how in DR1 you would drop to 3 frames by hitting more than one zombie at once.

The bat completely whiffing nearby zombies at times it what made me rage.

>What they hate is how it was the start of the series turning into complete wacky shit.
And the switch from MT Framework to some kind of shitshow engine

that was hitstop. nips are obsessed with that. On the topic of DR2. I'm replaying 1 on my 30 right now and the load times are practically non existant. While DR2 had load times upwards of 10 seconds just for going tthrough the security room vent. did they fix that with otr?

Any tips on doing special moves in DR1 on keyboard?

I finished the game without em but fuck, i'd like to wrassle but sometimes it just doesn't work and i end up getting hit.

I like OTR more than 1. Maybe because I played 1 to death ago a decade ago.

yeah pretty much from what I remember

>tfw using slicer head to kill the otr robot in two seconda
>then do it again

Still mad about them changing Frank's VA

Is this the new GTAV DLC?

The OTR port for Playstation 4 is pretty garbage. Don't get me wrong, it runs better, it looks better, and the loading times are so quick now, but why does the game just crash for no reason sometimes? I spent pretty much all of my day off today playing the game, beating the game and getting gold on the sandbox challenges, but the game must have crashed randomly at least 5-6 times. I'll just walking along to a case or whatever and it will just crash for no reason. It's especially annoying if you haven't saved in a while and lose hours of progress like what happened to me today. Has anyone else had this problem? I've not had a chance to check out Dead Rising 1 yet, but is the PS4 port any better?

>tfw I know a guy who is of the belief that the 72 hour limit was the worst thing about the game
I just feel like the world is passing me by, leaving me in the Oklahoma dustbowl.

the online in the dead rising 2 port is bad, is it any better in OTR?

The online was bad in the original release.

Dead Rising's story didn't really attempt humor. It was attempting to be a B-movie horror story. It had really great character moments, which made it stand out. Frank himself is just a fucking great breath of fresh air from the usual protagonist you'd see in this type of game. It was campy, but it was trying its best and that's how it became a cult classic.

Dead Rising 2 made the mistake of trying to replicate that camp, but you can't do that shit intentionally. Beyond the tight design of DR1's mechanics (besides AI), there's an earnestness to it. But DR2 tries so hard to make everything as bombastic and over-the-top and comical as it can and feels soulless as a result. Every cutscene has a guitar riff because it's cool. Every bossfight gets a one-liner because it's cool. You can build a lightsaber because lightsabers are cool. It's the Saints Row 3 effect. Dead Rising 1 was grounded in reality with moments of surreal, and that made it memorable. DR2 is just a tonally-inconsistent mess.

It's a shame, because I thought Case Zero did a great job of establishing a great tone consistent with DR1 and actually made me sympathize with Chuck and Katey. DR2, however, just fucking turned shit straight into Looney Toons. In a bad way.

I agree. DR1 had a killer sense of setting. I love how the tone of the game changes as soon as the lights go off at night.

>Fighting Adam the Clown
>First fight he one shots me right at the start
Luckily I beat him the second go, but damn that was a slap to the head.
That short cut is fucking nice though and those mini chains, oh lord.

Shame the threads are basically dead now I started to play it

To be fair I remember people crying about the time limit back even when the game first released

God, right? It becomes genuinely unsettling at times. I loved it.

DR2, however, the lights never shut off. I guess it makes sense considering it's "Vegas", but it would be so great to have times where the casinos shut down and the lights turn off. Suddenly the loud-ass casinos just become completely quiet, with only zombies to be heard. That WOULD have been great.

Hell, without going outside and looking straight up at the skybox, it's practically impossible to tell what time of day it is in Fortune City. Evening? Morning? Who cares, it always looks and sounds the same. The only visual change happens when the whole city gets covered in that ugly fart gas and zombies become more annoying.

People complain about the Souls games' difficulty too, and those people are also wrong.

>People complain about the Souls games' difficulty too, and those people are also wrong.
I'm not saying it's not wrong.
I'm just saying it's nothing new

>get all of his attack patterns down
>no damage him up til he was nearly dead
>get cocky
>Adam knocks me to a wall and aircombos me to death

Dead Rising 2 runs on a completely different engine. MT Framework is only in Japanese so Capcom Vancouver had to use their own tech.

Dead Rising 2 is a piece of fucking shit and always has been.

I'm glad they made the wise decision to sell the first game separately so I can get the only good one.

You guys should get Saint's Row, it's better. Forget I said anything.

SO HERE I AM

THE SKY WAS BLUE YEAH
THE GRASS WAS GREEN

>2 is too goofy
>3 is too serious
>4 is too goofy

what do you guys want

DR2's world lacked grounding and believably. Guns lying everywhere rather than in logical places like in DR1. It's supposed to be a adult tourist resort, but there are toy stores, kids clothing stores, and in OTR a theme park. Maintenance rooms everywhere. Huge underground tunnel and warehouse area, yet the emergency shelter is full of junk. The emergency shelter also seems to double as an employee area. It's just not well thought out when you really take a critical look at it. Fortune City feels like a toybox rather than a lived in real place like the Parkview Mall.

Dead Rising 1 was that Dreamcast level of silly where weird Japanese guys who have no idea what they're doing try their best.
Same with Deadly Premonition.

you can't recapture that kind of magic.

Good writing and strong characters.

Hell, goofiness can still work if it's actually well-written. Saints Row 4 proved that. For all the attempts at comedy and "coolness" in DR2, none of it sticks.

Also, didn't play 3. I've only heard complaints about the gameplay. Planning on picking it up on the next steam sale just so I can see for myself, but did they really attempt to make it more serious? I've only seen goofy shit in its advertising outside of the initial E3 launch trailer.

The tonal balance of Dead Rising 1. It's a cult classic because it's lightning in a bottle. DR1 and 2 are like Ghostbusters 1 and 2. The first one was a perfect storm, and the second one was a decent attempt but missed the mark. Dead Rising and Ghostbusters now both have reboots that totally miss what made the originals great.

Seriously, there's a fucking sex toy shop right across from a kids toy shop on the Silver Strip.

And what the fuck is with the ridiculous amount of Playboy branding in the game? Every single area has at least five unique Playboy posters. It's so weird having all these fake brands and stores but then you have actual Playboy fucking EVERYWHERE

I feel like it's not possible for someone to enjoy DR1 now the way people did when it was released.

The devs thought making a Vegas game without the famous image of the Playboy bunny outfit (which you can wear) wouldn't be authentic or complete, Playboy has a huge stranglehold on those outfits' design outside of Japan and China so they had to get Playboy to sponsor in order to use the outfit.

>Are the Japanese just better at making polished feeling video games?
Other M being the followup to the Prime series comes to mind.

Could've just made a bunnygirl-esque outfit instead of shilling Playboy. When it's the real thing, it feels more like blatant product placement mixed with pandering and devs thinking with their dicks instead of what would make sense.

>Trying to get Frank the Pimp
>Follow instructions on wiki
>Those two faggots that are meant to hang off the rabbit don't spawn at 3pm like they were supposed too.

Might not even bother going for 50/50 now. Am I supposed to stay in Wonderland but away from the rabbit at 3pm because i waited in the food court after killing Jo.

I can't follow your logic other than you hate Playboy. Why would making a derivative costume make more sense?

Looking at a map of Fortune City, if you wanted to take a child to Slappy's toy store you'd have no choice but to go through a casino. Which minors aren't allowed to enter.

>blue castle is forced to make their own engine based off havok to make an official sequel to a huge franchise
>capcom bends over backwards for NT's dmc reboot and even offers to translate MT framework for them
>NT willingly chooses to instead use fucking Unreal Engine
>capcom's ok with this
Fucking stupid, makes me mad thinking about it. BC did surprisingly well considering the circumstances, shame they fucked up 3 and 4

DR2 is by no means a bad game, and it's a blast to play and I've played it and OTR to death. It just lacks the subtlety that made the original such a memorable classic. But yeah, DR3 was just... bloated and unmemorable. By trying to make it gritter it came of as generic. And by putting some of the goofy and surreal touches from DR2 in there just made its tone feel like a confused mess.

>official sequel to a huge franchise
>one previous game and a paid demo
>huge franchise

I don't think you quite understand the meaning of the word. ResiEvil is a huge franchise. Street Fighter is a huge franchise. Dead Rising has seen barely 3 mainline games in a decade.

you obviously ddidn't kill who you were instructed too

Gratz ese, you earned it.

I killed exactly who it said to kill and when.

Not at all. I played it again for the first time in 7 years when the steam version came out. I rarely play games for more than an hour or two at a time but on my two days off that week I ran through the game twice, just saving survivors, levelling up, and messing around. And once to play through the story. I forgot how much I loved that game.

I just want a commitment to the format. Or for the team to accept they can change the format. There isn't really a good reason for Dead Rising 2 or 3 to be on a timer.

1 had Frank set a time table to get pulled out of the mall. It so happened that he helps the DHS agents connect with command to turn the Military efforts on the mall around that time.
2 had an exposition line saying the military purposefully stalled evacuation efforts and nearly instantly giving up on them.
3 didn't have a reason to be timed at all. Nick is fucking immune, and the story seems to permit no end of time to have him escape, at least on his own.

It's the same with Overtime Mode in 2. It doesn't make sense for TK to send Chuck to do a fetch quest. It's just done because it was done in 1.

Allthough, I guess for someone who's never played it before it wouldn't seem as unique and fresh to them as it would for someone who played it in 2006. DR1 came out before zombies were overdone, every game had to have a shoehorned crafting system, shoehorned multiplayer, and everything had to be a shooter.

WE

Look ridiculous.

Quite true. But there's nothing wrong with a series having a mechanical through line. It made how you spent your time relevant, the different endings were interesting, and subverted the criticism of open world games that it doesn't make sense for a character to spend 6 hours bowling or something when there's a world to save. The only other game I can think of that did a global timer well would be Fallout 1. But I think DR1 and to a lesser extent 2 are better games for it. It's a fair criticism either way.

God, literally every supporting character in DR2 was terrible. Just shit characters all around.

Yes, even Rebecca. Hell, she was probably the worst of them with her fake budding romance with Chuck and treating literally every goddamn situation with a sarcastic quip like she's in a shitty action-comedy.

DR1 sold extremely well, maybe franchise was the wrong word but BC should've got some respect from Capcom considering DR1's sales. DR was the whole reason Inafune started pushing to focus on western markets and Capcom listened to him, DR cleary had an influence on them, a bad influence admittedly, but it shows that they knew they hit gold

Nostalgia goggles. That's really what a lot of it comes down to. DR1 was such a big classic that people would treat anything that comes after with disdain. Not saying DR1 may not have been better, though not all of the mechanics were better, but people really act like 2 was way worse in every way. Just see posts like

He's not wrong about the cast, though. Most of them were uninteresting,

Nostalgia goggles my ass, there's literally only a 4 year gap between DR1 and 2.

After DR2 Capcom acquired Blue Castle. I'm sure everybody on that team got a pretty nice bonus that year. However the team there has been working on nothing but Dead Rising games since DR2 went into production, probably in 2008 sometime. They probably want to work on something else by now.

Nothing that isn't a combo weapon doesn't feel like it can kill.
Take the baseball bat, for example, can't follow up on the attack, have to reset right back into netural to swing again. Now we have the spiked bat, a single follow up swing and instantly it feels smoother and more effective.
The charm of DR1 was using anything as a weapon and while it might break on you easy, it'll take a few dozen zombies with it. In DR2 you had to make combo weapons because everything else feels weak.
And the Zombies too, in DR1 they went about in small dense groups, going after you when you get close. In DR2 they feel more scattered and they'll start coming towards you from afar.
At the very least, DR2 didn't completely shit on 1, as 3 and soon to be, 4 does.

I don't mind if they did that, but I feel that's still superficial ingame to me if the time can't apply a challenge. At the very least for concurrent events, but also on a cerebral level for the game's plot, I can't say I enjoy the timeframe being a factor if it doesn't make any sense in-universe.

But I think my point was more about allowing the change if they want it. It really seems like for DR2 OTR, DR3, and upcoming for DR4: the developers want to rid the game of the timed mechanics because of either complaints or specifically perusing a market.

I didn't find a big discrepancy between the cast of 1 and 2, Frank aside.

Still applies. People will typically remember their first more fondly, and then there's also the popular opinion that people like to bangwagon on.

Saints Row 1.

It doesn't matter what order they came in. Dead Rising 1 is more fondly remembered because it's a better game. Saints Row 2 is more fondly remembered because it's a better game.

>After DR2
Keyword, "after". I understand that they probably wanted to test Blue Castle because they probably had plans to acquire them since the beginning, but I still don't think it's right that they denied them of MT frameworks, especially considering it's a direct sequel to an MT frameworks game and it wasn't a huge open-world game like DD or the later DRs so it wouldn't have ran like shit or anything. Just feels dumb to me considering the whole DmC thing

I mentioned in an earlier post that they've been working on nothing but DR games since whenever DR2 started production, so I don't blame them for wanting to do something different. Having to be constrained creatively by the legacy of previous games is probably part of why DR3 was a mess, and why DR4 isn't appealing to fans.

>People will typically remember their first more fondly, and then there's also the popular opinion that people like to bangwagon on
Horsecrap. Tell me which in these sets of games is more beloved.
Mega Man or Mega Man 2
Street Fighter or Street Fighter 2
Resident Evil or Resident Evil 2

Improvements can be made upon videogame in sequels. Otherwise there'd never be franchises.

>be nigger
>get paid for part in the outbreak
>still tries to rob the city anyways
This will not pass today.

Man I remember 1 being so fucking hard as a kid, now it's not that hard at all

You're implying just because it was the first in the series it was the first game people played.
I really doubt 99% of video started Megaman with 1, or SF with 1

And RE wars is a constant shit flinging contest between which is better

DR1 didn't have difficulty spikes so much as difficulty walls. The one I remember the most was Carlito in the van during the bomb disposal.

WELLLLLLLLLLLLLLLLLLLLLLLLLLLLL

>there are people old enough to post that played 360 games when they were kids
It still shocks me

Mega Man 2 only sold a quarter again as much as Mega Man did initially, and did not outsell the rest of its entire franchise.
With the DS factored in Resident Evil 2 sold 800,000 copies more in a disparage 5.3 to 4.5 million.
Street Fighter had 300,000 arcade units installed and only got removed from arcades because Capcom designed their machines to be upgraded to different games
You think that's a 1% exposure rate? Then how is it Dead Rising 2 is held in less esteem when it outsold Dead Rising 1 2 to 1 and on platforms that DR1 wasn't on?

It's been 10 years user.
I was 12 when I got this game.

what would be the mini chainsaw for DR2 (OTR)

I didn't say no one played them, but you're making a lot of assumptions that people played them first.

Wew lad.

Game was outsourced to Canadians and used a different engine. Still like 2 and aside from Bionic Commando Rearmed it's pretty much the only good game to come out of Capcom's stupid decision to outsource almost everything around 2010-2014.

A mystical concept called "balance".

minors are allowed to cross the floor with parents on specified paths

Anyone else having trouble running the game on windowed mode? the fps just drop to the floor and i can't play it on fullscreen because none of my recording software will record the game on fullscreen.

i'm talking about dead rising 1 btw

No, man. That guy's complaints are his opinion and completely subjective. Anybody can tell the difference between his complaints and other more objective comparisons favoring DR1 over DR2. The graphics were improved in DR2 but the subtle accents in character designs are completely gone.

More importantly, DR1 animates with greater and more realistic detail than DR2 and 3. This is well known. The animations in DR1 may be a bit more limited in number compared to 2 and 3 but what they did with MT framework was masterful quality. DR2 and 3's reach exceeded the developer's grasp.

If their work could be compared to a toy building set, DR1 was a great original work made from many Lego sets. DR2 and 3 were janky replicas that tried to combine K'NEX, MegaBlox and a few bent paperclips with Legos acting as a homage to the original while at the same time trying to provide a 1-up with inferior materials.

Redneck snipers aren't too tough once you figure out their patterns. When you go close enough they swap their weapons so you can get a free hit, then step back when they slash at you. When they switch back to their rifles, go back in for another hit.

Only annoying shit is that infinite sniper rifle spam at close range. Try to get behind cover before they start that shit up.

And use knife gloves. They're easy as fuck to make and both items can be found in the Royal Flush Plaza, and they do a shitton of damage. Slow attack speed, though.

I notice my game crashes fairly often, but it only ever happens when I bring at least two survivors into the Silver Strip. Game crashes after I take a few steps.

>Dead Rising
My first time playing Dead Rising when it was out on steam but i'm not new to the franchise as DR3 was my first xbone game

At first, i had neutral feelings towards it. Irritated by the Ai, didnt understand the gameplay mechanics, always dying to psychopaths, constantly rushing through without exploring the mall and didnt have the mood to appreciate the characters and story alike.

On my second and following playthroughs, everything changed for the better, tossing all negatives aside and started to appreciate things like never before. Learning fast as i go along. Story starts to unfold, characters start to grow in me.

I'm level 50 now, saved almost everyone that is non-essential, on my way to getting all achivements and still having loads of fun playing through goofing through and experiencing new endings.

Looking back makes me understand why everyone hates DR3, it seems so run-of-the-mill AAA and casual compare to DR1. There are no Adrenalin moments, no memorable characters/psychopath and all those zany 'Japanese-take-on-american-culture' humor are gone. The protag is just another faceless person with a whiny attitude along with other supporting casts.

I'm so glad i listened to Cred Forums and took up DR1 and subsequently DR2 which is what currently im playing. I would never forgive myself if i had let DR1 slide forever into obscurity

...

Six Shooter. 60 bullets and the firepower is ridiculous. Knife gloves are also pretty great if you can get past the slow attack speed.

If you're at the end of the game or in sandbox mode, definitely make a Super BFG. It's fucking champ.

I like the rope stands too

I liked Chuck's game. Didn't play the first since I had a PS3, so DR2 was my first Dead Rising and will always have a special place in my heart.

I've been saying this for a decade. DR2 was made by a studio that knew what DR was but didn't understand it.

Explain to us what DR is, user.

No. I don't need to prove fucking shit. You can look at these two games side by side and how well I can bullshit about vidya design won't change the reality of the situation. Capcom gave the canada devs the series and the devs didn't fucking get it on a fundamental level.

So what is Dead Rising on a fundamental level

A giant arena filled with wacky props with which to take out an endless horde of zombies.

Is otr as good as 1, or should I just get 1 by itself?

Just get 1 by itself. Not only is it the best game, but it's the only good port.

This is the Silent Hill/Devil May Cry/Castlevania curse.

OTR is great, but you actually appreciate it more having played 2

DR2 was underrated, the only thing that hampered it were the more outlandish Combo Weapons (I'm looking at the Laser Sword) and they could've toned the comedy down a bit more.

I really like 2 (and OTR), but good god I fucking hated the gas zombies. Worst part of the game imo

I have a question guys, in dead rising 1 is there a case where you get a game over but can still keep playing? i want to unlock the mega buster but i have to stop to do the cases

nope

Yes

This inst true. You have to be 18 to be allowed onto a casino floor. All casinos have designated entrances to restaurants separate from the gambling floor.

DOIN EVERYTHIN I CAN

>Just finished up Zombie Genocide Master for DR2 on xbone
>game likes to crash consistently in the strip
>Have to save after every 1000 dead or else I'm fucked

So did they just not test the port at all? Never happened on the 360.

How about that Celldweller soundtrack?

youtube.com/watch?v=6byu9rKjBg8

>want to play DR1 on my PC
>it's 64bit only

When will Capcom stop fucking it up?

>having a 32bit operating system in 2016
You're the one fucking up

/r/ing the .webm of DSP getting shot with "vacuum bullets" then quitting the game.
Someone here has to have it, right?