The PSVR is releasing in 12 days

The PSVR is releasing in 12 days.

How bad will it flop?

it will not flop, people will buy it because of the brand. Then it will gather dust but Sony don't give a shit once they get the money anyway.

it'll flop unless it has good porn compatibility like PC

It's pretty much the only chance VR will go mainstream

If you compare VR with realtime 3D graphics, PSVR is the super FX.
Oculus is the jaguar, and VIVE is the 3DO.

/thread

vr porn doesnt feel good

its weird and everyone feels like giants

Unlike every other VR device released this year, the PSVR will actually have games, rather than 60 dollar tech demos. That gives it a chance, at least.

Seriously though, did facebook not think they needed launch titles for their make anime real goggles?

It won't.
It will get some sales and few Sony financed 'games' + patches for other games.
Sony will declare it a success.
After a year or so without major adoption Sony will slowly tone down the support and it will fade away.

I think its gonna do super good actually.

I got to try one out and its really actually quite good, if it gets the game support it will be fine.

>everyone feels like giants

for you

Did Valve make any Vive games either?

>12 days
lol really?
they keep the Vita style marketing i see

It has better colors than the Oculus and the Rift AND it has less screen door effect. I don't know why people are saying it's bad.

Just a tech demo.

I've tried literally 2 minutes of the Oculus and none of the Vive so I can't compare them at all, but using the psvr was super cool.

lol, why would I expect Valve to make any games

So you're saying that this cycle the VR is fucked?
We've come long way from VFX-1 but we're still sorely lacking in good controls and actual engaging content.

As long as VR is defined as "strap a TV to your face," it doesn't have a future.

It'll sell more than both Oculus and Vive lifetime sales twice, at least on launch day.

However that's not saying much. Relative to other non-mobile HMD's it'll do really well, relative to the rest of the industry overall and its ability to justify more big VR-focused games? Not so sure.

My prediction is between 1m to 2m lifetime sales. lifetime meaning the next 4 years.

>all those staged shill posting
>not even trying to not sound like the facebook template they were given
If they have to go that far, it's gonna fail for sure.

Well sony was ousted multiple times for viral marketing you cant be surprised

Pretty hard
They can't even get 60 fps on their regular games anything lower in VR causes sickness.

Strap holding your tinfoil hat is too tight, preventing blood flow into the brain.

1990s called they want their references back

REMEMBER 3D GLASSES SUCCESS?
Yeah me neither, this will BE the same blurry shit

ir's releasing before the Neo? that doesn't make much sense

You should read up about it so you at least know what you're talking about.
They aren't stupid enough to try making a 30fps vr headset.

everything they have shown about it was always running on the normal ps4.

Yes, i'm tracing a parallel with realtime 3D graphics in 1990.

>How bad will it flop?
It will sell about 20 times more than Vive and Ococuck combined... so pretty bad.

VR is already mainstream. You can run Mobile VR on the majority of flagships and you can buy official sets or aftermarket sets for as low as $50.

Sony just made a low resolution VR with waggle controls.

What games

You should try some reference Cred Forumsnons can relate to because they were actually alive when it happened.

You say that. Sadly the hardware isn't up to the task and the devs are lazy shitheads.

They lie constantly saying it will not look like a slideshow

I mean I tried it at best buy.
Its cool and it was smooth, but I'm not getting it.
$400 is to rich for my blood.

>what is FoV

Something I don't want to constantly mess with using one hand and devs can't get right.

>Sony financed 'games'
GranTurismo, AceCombat7 and RE7 aren't games now?

Dreams won't be by far the best 3D VR modeling tool on top of actually being a game out there?

What are you trying to compare its games to? I mean, the smaller stuff like BattleZone and RIGS are the equivalent of Vives/Oculus biggest titles like Adr1ft or EVE (both of which are also on PSVR anyway). When it comes to VR gaming PSVR has the largest, and arguably best, new library.
Unless you are the tiny percentage that actually gets into modding any and all games to VR but usually VR ports of non-VR games are hit and miss and you are part of such a small market within an already niche market than you don't push for anything or help the vr industry going forward.

>Sony will declare it a success.
Like both competitors already did

>After a year or so without major adoption Sony will slowly tone down the support and it will fade away.
Like both competitors already did. And it only took a couple of months. Nothing relevant came out after launch yet and the near future doesn't look promising, when it comes to games.

>GranTurismo, AceCombat7
Sorry if I'm not too excited for VR experience that's basically just ability to look around the cockpit using your head movement.
I'll give you RE7, might be interesting if they don't fuck it up and fill with lol jump scares for VR game play.
>rest
So basically you agree that it will fall into obscurity but argue it will have much better start?
I can live with that.

Ace Combat 7 vr? Don't play with my feelings like that.

>Sorry if I'm not too excited for VR experience that's basically just ability to look around the cockpit using your head movement.
It's the type of game that lends itself the best for VR right now. Headtracking in VR and headtracking with something like TrackIR are completely different experiences from the simple fact that you are completely surrounded by a 3D image, rather than looking at a front-facing flat screen while tilting your head slightly.

Flying in AC7 with PSVR will have a much bigger impact than flying a helicopter in ProjectReality2 with TrackIR

Of course I'm already a fan of both franchises, especially ace combat, so I'd get them regardless, but knowing they are fully compatible with VR locked my purchase.

>So basically you agree that it will fall into obscurity but argue it will have much better start?
Pretty much, just like any other optional hardware ever. The biggest market will always have more support, in this case the base PS4 model and dualshock4.

That being said there are already enough confirmed games in PSVR's near future for me to justify the purchase. If the support were to be 100% cut by next year I'd be fine with it.

I've spent just as much on driving wheels which only get used for 1 genre