What are some phrases that make you instantly lose any interest in a video game?

What are some phrases that make you instantly lose any interest in a video game?

>Procedural Generation

Other urls found in this thread:

desuarchive.org/co/thread/68692497/#68693727
myanimelist.net/manga/67979/Kuro
youtube.com/watch?v=GyRdHcVryy0
twitter.com/NSFWRedditImage

>cinematic experience

By now, the word "experience" alone is enough to make me roll my eyes and lose interest in anything.

>Inspired by...
People who are incapable of coming up with original ideas shouldn't be game developers.

>Roguelike

I'd honestly prefer that to "inspired by dark souls"

>roguelike

Cancer
>Open world
>Survival
>Crafting
>Indie
>Walking Simulator
>SJW
>MOBA
>cinnematic


Cautious
>Casual
>Online only

>it's like mixed with and

good book

Oh jesus that's even worse.
Same idea however, creatively bankrupt developers making clones of older games because they have no idea what they're doing.

>RPG Maker

>zombies

>open world
there are very very few exceptions though, like Dragon's Dogma or Stalker

you do realize that almost every single creation of man has been inspired by another, right?

if you had your way no one would be making video games

there's a difference between actually being inspired by another game's design and using elements of it in your own creation and making a bland clone

>"a cinematic orchestral soundtrack" consisting of no rhythm or melody

>Souls-clone

i like DS and maybe i'll play Nioh but please stop using this

Good developers are inspired by books and movies.
Shit developers are "inspired" by games that they then clone.

Honestly the only good indie games are insanely inspired by older games, because otherwise its some artsy walking simulator garbage or another fucking perma-death survival open world experience.

Uh, shouldn't all games be more like Dark Souls? :^)

>Survival

>retro-inspired

It's just the most popular genere, they found a way to take "hardcore" and deliver it in the most casual way possible.

DD's open world is a complete waste though.
There's nothing in it, and it pretty much tends to serve as gameplay padding time. This is especially terrible because of how enemies ALWAYS spawn in the same places at the same time to the point where after a 100+ hours I know every single encounter between Cassardis and Gran Soren like the back of my hand, and the lines my braindead pawns are gonna spout.

There's a difference between being inspired by something and just trying to shamelessly ape it. Compare Shovel Knight (clearly inspired by and a homage to NES games, but still its own thing) and Mighty No. 9 (basically ripping off Mega Man, to the point where that's its only real selling point).

Hence why all indie games are unplayable garbage
Except the ones inspired by metroid

>RPG Maker
>inherently bad

Shit taste

There's nothing wrong with a game sharing gameplay elements of an old game, but if they're using the fact that it's inspired by the old game is a selling point, then really the game's just trying to hang on the old game's coattails for relevance.

you mean fun?

>groundbreaking
>blockbuster
>experience

Seconded. If you can't play it over Telnet, it's not a fucking roguelike.

>Diverse
>Cinematic
>MOBA
>E-Sport

>we aim for a wider audience
>e-sports
>episodic
>cardgame
>moba like
>play with your friends

>"it's like on crack/steroids/LSD"

>mech action
>not MECHA action

fuck off. FUCK OFF

>JRPG
>not even from Japan
>it's turn based or has an "anime art style"

> for a modern age!

This launcher

>enginefags

>diversity
>politically correct
>toned-down sexual content

I fucking hate MKX and Uncharted 4

Okay what is this from I want to some feddie glory.

It's not my fault Unity games all run sluggish and have terrible movement.

Gundam thunderbolt

>SJW
>walking simulator
>politically correct

Does anyone actually use these phrases to market their game?

You'd be surprised
Steam tags were a mistake

>Living breathing world

ALWAYS the same shitty static spawns that appear, don't fucking use these words unless you plan on making the world change unscripted.

>It's the Dark Souls of [genre]!

>Metroidvania
>2D platformer
>retro-inspired

remember that one article that claimed SMT IV was the Dark Souls of the Persona series?

Neil Druckman had an interview where he said he puts diversity on the same platform as gameplay and story.

>Crafting
>Survival

>"""""""""""""""""roguelike""""""""""""""""""

The Dark Souls of Action RPGs!

The Dark Souls of Visual Novels!

>Realistic
>Gritty
Especially when referring to fantasy.

Gotta have rape or talk about rape, it's realistic!
There's no glory in war.
Pessimism is Wisdom, basically.

"It's like skyrim"
OR
"It's like skyrim with _____"
The first one kept me from watching Game of Thrones for a few years after some normie told me that.

Almost forgot
"We want the CoD audience"

>IGN scores

>ATLUS
>superhero game
>"back to basics"
>ported to PC
>pirate game
>dinosaurs
>the wild west
>mobile game
>giant unwieldy weapon and no armor
>puzzles
>detective game
>world war 2
>1920s/30s/40s
>critically acclaimed or prominent game director
>game of the year
>customizable weapons
>tiered gear
>classes are hyper-specific personalities instead of generic units
>narration
>uses half-life 2 resources
>hipster color scheme
>dynamic color correction that changes when you go in or out of a building
>minimalistic game
>collectable datapads and notes
>hidden endings
>capes

Crafting. Crafting never makes sense to me. Like in the last of us you can only make shivs out of a handful of items, when you could use litterally almost anything as a shiv. All those abandoned houses, and you know, there aren't any kitchen knives in the drawers? Have scavengers fully combed the entirety of the United States of America going into every home and taking every single knife in the nation? Fuck crafting.

...

>I'm going to down this entire bottle of pills to make myself "healthier".

Nevermind that that's not how pills work, but they should have all lost their potency years ago.

>virtual board game
>single player board game
>early access
>MOBA
That's about it.

> "A modern take on the X genre!"

>F2P

Axiom Verge is tits.
Rabi Ribi, too.

>safe for work
if it doesn't have porn I literally don't care

The Dark Souls of Dark Souls!

I was thinking ori and the blind forest, but axion verge is good too.

Procedural Generation
Roguelike
Roguelike
Co-op
MMO
Cinematic/Movie like
Horror
Crafting
Survival
Open world
MOBA
Diversity
Rhythm/Music
RPG Maker
cardgame
JRPG

Honorary mentions:
Anything neo EA
Anything by neo Nintendo
Anything by Platinum
Anything by Eidos Montreal

You sound like a regular old Kyle bosman

which sounds pretty good to me

What do you mean? I'm not familiar with him.

Anything by neo Ubisoft

second Roguelike is supposed to be Roguelite

he is a "game talker", i don't know to explain it better. he talks about games in his show, the bossman show. and he hates the word experience (among other things).
check it out, it's pretty cool.

Add Indie, WRPG, and Zombies, and you have my "Don't appear in my reccomendation queqe" settings

I mean, Dwarf Fortress hits all of those besides Co-op, MMO, MOBA, and JRPG, possibly cardgame as well depending on updates and DF is great

>twitch integration

>Japanese

holy shit
what actual shitty game does this?

a lot of roguelikes are quite good desu tales of majeyel, crypt of the necrodancer for roguelike to be good, it not being on steam and only being talked about in super old irc channels is not a requirement

Teltale.

Some stupid game from some stupid youtuber. Kids are funding a game you won't be able to play unless you are a streamer.

>"you can do ANYTHING/play it however you want/make whatever you can imagine"
> radiant AI/ the NPCS behaving like real people
>

These are always lies, it's a huge red flag

> also," make big choices that affect the story"

> play Dragon Age Inquisition, it literally only changed the text/static images you get at the end

if the change in the story doesn't manifest in either the game itself or a cutscene, then they can fuck right off because it doesn't count

a static image say whatever happened is so not good enough

>Good developers are inspired by books and movies.
>Shit developers are "inspired" by games that they then clone.
The only good games are games that are based off of MY much better and superior personal taste in media. Books and movies are just way too unoriginal, all they do is steal from mouth to ear campfire storytelling

>metroidvania
>inspired by dark souls

That actually sounds like a really clever idea holy shit, shame the game itself looks like shit.

>Kids are funding a game you won't be able to play unless you are a streamer.

They could easily make an ai system for non-streaming play and streaming isn't exactly hard to do either.

Rogue-like.

Also:

Sounds like upsilon circuit

>simplicity
>experience
>diversity

>Its like (game) and (game) had a baby!

>radiant AI/ the NPCS behaving like real people
you know, a friend who loved to jerk off Stalker was preaching about how A-Life was mad fucking tech and probably better than Bethesda's NPC schedules in Oblivion.
but it was literally just "sit around campfire, sleep, repeat" in Stalker. or just sit in one place forever like the 100 Rads Bar.
I was impressed by the schedules of Oblivion back in the day and I dunno, Stalker's A-Life feels like nothing in comparison.
Still, while Oblivion never did have Todd's "Radiant AI", it's still something I missed in Skyrim.

>I'm just gunna idle and spin around
>Why am I losing?

>moba

>procedural
>sandbox
>moba
>crafting
>roguelike
>roguelite
>RTS in this one case I respect them but am too stupid to play them
>multiplayer-only
>survival
>VR

>Designed with speedrunning in mind

Do they include glitches?

Well if I'm not mistaken you guys practically don't like anything at all

>moba
Ooh, that's a good one. An instant disregard.

Now you're getting it!

I'm fucking sick of their recycled canned animations for every emotion. And no decisions actually matter.
>Miia will remember that

the only good roguelites are Nuclear Throne and Risk of Rain

who is this semen demon

And FTL if you count that.

if nuclear throne is anything like risk of rain... then no thanks.
>shoot this enemy for 10 seconds straight nigga then move 5 steps forward and do it again

None

Nuclear Throne is nothing like risk of rain, except incremental powerups. Combat is way faster too.

Well, that's not entirely true either. The powerups in NT are game-changers, not really incremental stat boosts.

Yume Nikki is an exception and you know it. You can hardly tell it's made in RPG Maker.

I dunno, you tell me

>Back to our roots

Is not that people instantly dislike games when these tags are associated with it but. It is more of a "approach with caution" thing

When people say

>Open world, survival, randomly (or procedural) generated content, crafting
That in my head sounds like another of the trillion Minecraft clones that we have

>Roguelike
Lets just copy gameplay from an old game

>Retro
Lets also copy the artstyle, because why not

>MOBA
LoL/DotA clone

I don't instantly reject games because they have those tags, but boy do they give me bad vibes every time i see those

>rich cultural diversity

>roguelike
>pixel art
>platformer

The second any dev says any number over a thousand I instantly lose interest.
>18 quintillion
>39 bajillion
>tens of thousands of possible...
Every fucking time.

I dunno man Quiplash is pretty fun if the people you're with have a sense of humor.

Beats the hell out of
>we need to appeal to broader audiences

>steamlined

"emergent" is the new "innovative"

>roguelike
>crypt of the necrodancer

startegy and no rng

"epic"

But this is fine as long as the statement itself is true.

I used to love the idea of it, but now when I see
>open world
I just let out a big sigh and wont even bother getting excited. They are all the same, empty trash.

>procedurally generated open world roguelike with crafting and zombies
>it's actually fun

I take it you never played on Glass Cred Forums house rules

vanilla RoR does have a problem with enemies being damage sponge. It's a whole nother ball game with artifacts on, though.

"Emergent" is code for "this game is not inherently fun, you've got to find the fun!"

It's a shitty meaningless buzzword, but it doesn't mean the game is bad, just that the developer is shit at promoting it.

nah I've never joined Cred Forums, I've just had to grow a slow simmering hate for the game when playing with a pal obsessed with the game

I suggest you check it out if anyone's ever hosting around here. For real, plain RoR is fucking awful, but when you trick it out its FUN.

crypt of the necrodancer, fuckpillow

>permadeath is the only defining feature of a roguelike

jesus fuck kiddos

>game claims to be a roguelike when it clearly isn't one

>rogulike/lite that lets you bank money and items for future runs

>roguelite
learn to read, friend c:

I thought that Gungeon game was alright

>like X but with Y

I feel that both CoH and SupCom have plenty of RNG. It's not that deciding in a grand scheme of things, but it's still there

Mind posting those house rules?

whats this from?

What's this from?

>procedural generation
>cinematic experience
>*like
>*clone
>we want the * audience
>survival
>crafting
>indie
>kickstarter
>esports
>competitive scene
>Electronic Arts
>nu-Ubisoft
>nu-Bethesda
>nu-Blizzard
>nu-Bioware

i know it has been posted already, but esports and moba are just giant red flags
esport pandering is cancer in most cases and mobas attract awful players and are mostly pretty bad

there was a chart around that explained it in detail, but I forgot where I saved it.

basically:
monsoon difficulty
honor
sacrifice
GLASS
command
SPITE
origin

first 8 greens go to clovers
NO INFUSIONS
NO CEREMONIAL DAGGER
try to get a watch before the 10 minute mark to do imp glitch shenanigans

>CEREMONIAL DAGGER
Fucking stupid ass item desu. Kill one thing and the game plays itself for the rest of the level.

What's wrong with Platinum? Other than like one or two bad games they have a near perfect track record, MGRR is one of the best games ever made imo. Agree with the rest of the list though.

Their games are just copy & paste mechanics. MGRR with a new coat of paint.

Still haven't played a bad clone yet.
Now "Souls like" Oh god?! THE FUCKER HOROROROROR.

I find it amusing that Zelda, a game that do almost everything musically right, is contrasted by other games that don't understand how to even use orchestral soundtracks.
Or music cues.

>HAN-D hammers a Gup

> post-modern

It wouldn't be so fucking horrible if somebody actually redesigned the input section, and literally copied Zsnes, and added a example controller as a splash image over it.

> 8-bit / retro
That stuff was cool ... in the '80s. Now it just looks ugly and is only appreciated by overweight, middle-aged men trying to recapture their youth.

> roguelike
There's already a place where you can go to have random events fuck up your enjoyment of things. It's called "real life".

> designed for e-sports
Dumbed down to be watched and enjoyed by plebs.

>Survival
>highly praised award winning indie studio
>over 500 awards
>MOBA gameplay
>rpg maker

>rpg maker

there are a few exemptions

Good tier:
>Its Quality of Life upgrades, such as not making the earlygame complete shit

Bad:
>All rooms are designed around perfect cycles,
>bosses are super predictable to remove RNG,
>Remove things like menuing "to make game more friendly"

>Merc reaches critical mass
fucking witches ring.

>startegy
>Its a zerg rush is always best rush episode

...

But user, shovel knight was really good.

Whose artwork is that OP?

gameplay
graphics
story
developed
soundtrack
fun
challenge
released

>first person
>open world
>survival
>crafting
>zombies
>early access

beautiful darkness by kerascoet

v likes it

>2016
>Game developers have been creating games to play with your friends but not with your enemies

Thanks very much

>"it's fun, but it's not the game I want it to be"

Explain

Sorry, forgot to include pic with

>open world
>crafting

>There's no glory in war.
This is fucking true, and fantasy shouldn't just make people retarded. For vast majority of those who experience war it's not a pleasant thing, and going on about
>muh glory
>muh honorable combat
>muh jolly good time
is so detached from reality it's no longer fantasy, it's hallucination.

honestly, at this point even just the sligthest hint of "Japanese" or "anime" or JRPG or any sort of of that shit makes me furious. It's not even funny, I am sure there are some good games from Japanese devs but the fucking retards surrounding literally ANY entertainment medium from Japan just make me lose my shit.

>player choice

I love it as an idea but I've only ever seen it once - in Planetscape Torment.

Since then it's just been meaningless. Press A to hear a dialogue option. Press B to hear a different one. Doesn't matter because in the end you'll always get the same result, or different results so similar it doesn't even matter.

>Hilarious

Though this goes for types of media it's especially bad when a game tries to sell you on it's humor because you know it's just going to be stale memes.

>You can hardly tell it's made in RPG Maker.
I love Yume Nikki, but that's a lie.

Tell that to musicians, painters, sculptors, photographers, directors, actors and just about any other job where you create.

Creators can take inspiration from their own field, you failed abortion.

What's wrong with turn based combat?

All joking aside, Cred Forums has only steered me wrong once or twice.

Has any game done procedural generation better?

Do you have any basis for this hatred beyond raging at anime reaction image posting shitposters?

yes, hundreds

>main selling point is being hard

>anime art style done by Americans

>game prided itself on not being a cakewalk like every other fucking game
>was too hard
>go on Cred Forums and complain

>if you had your way no one would be making video games
Perfect. Video games are all trash.

Source!

>game prides itself ONLY on not being a cakewalk
>people don't realize the complaints isn't in the difficulty, but how boring and generic it is

desuarchive.org/co/thread/68692497/#68693727
found this in thirty seconds thanks to google. Better yourself, user.

Open world

I could never really get into Japanese Entertainment, I dislike how its often very much over the top; Starting with the visual design, but also Characters, Archetypes, music etc.

I dunno, to me it all just feels like it was made for people who can't understand Human emotion and interaction very well, so it has to be explained to them either by endless exposition in Dialogue or through extreme exaggeration.
For example things like tsundere and yandere and whatnot, this is a classification system with which you just have to label a character as one of the archetypes so that everyone gets what the guy is about.
The actual hatred just built up over time and through countless situations in which people I disliked very much always seemed to be people that also love this kind of media.
Plus I always get the feeling that Japanese entertainment fans seem to have this sense of superiority, like they think that "their" media is better than x.
I dont know man I am just rambling at this point and i realize that i am probably being unreasonable but fuck, it just doenst calm the fury.
sorry for bad english, i am not a native speaker.

/blog

>mfw I fell for the open world meme on MGSV

They're externally applied labels but you definitely know them when you see them

Of all the rouge-lites its the one closest to an actual roguelike.

What game are you talking about?

>pessimism is wisdom
This one in particular is getting really fucking old

>a video game

Not a phrase but

>Man with gun cover

Mankind Divided had no fucking excuse. The material they had to work with?

Super Hexagon and The Impossible Game

You thought I was talking about Souls games, weren't you?

>so detached from reality it's no longer fantasy, it's hallucination
You're an idiot. Fantasy has no limits. There's no threshold where fantasy magically turns into a "hallucination".

Western characters fall into rigid archetypes too.

I can see how exaggerated characters might be offputting, but personally I'm sick of all the blasé post-ironic Joss Whedon sick one-liner bullshit. It's a plague on western media. I find anime's straightforwardness refreshing.

>avalible only for Wii U

>Japanese Entertainment
It sounds like you're only describing anime. Cartoons are exaggerations of real life.

>multiplayer shooter
with
>level progression
and
>weapon unlocks

>Full controller support
>This game has Big Picture support

>rougelike
>turn based rpg

If the dude can program an AI that is basically "shit on you at every possible moment but not enough to actually kill you" then you can play solo as if it were twitch chat.

I respect your opinion and I do agree that there are archetypes in western media too. somehow you can break down and simplify anything into categories really but Japanese characters/stories just feel like legos to me, rearranged fixed building blocks.
Then again i don't know alot about the subject and even enjoy some animes, especially the mainstream stuff like studio Ghibli movies, and I really liked the first Ghost in the shell movie too.
Ah well, It's probably just a matter of personal preference in the end.

I mostly had Japanese videogames on my mind but anime are especially bad for me yes.
I think the bigger issue for me is actually the fanbase though, it seems to me that they always try to inject their "superior Japanese taste" into everything. I can't really put my finger on it, it just is a small irrational flaw I have.

>You can play for hours without seeing the same thing twice.

If you're going to put something in your game that I get bored of after seeing it once, just don't put it in the game.

>western developer

>so why's it like dark souls?
>uhm well it's pretty hard

I get bored of seeing the same thing twice no matter what it is. Not bored enough to make me drop the game, but enough for me to stop being interested.
Having that kind of variety to never see anything twice is commendable and would take a lot of work. Though I can't think of a single game that does something like that.

>no two playthroughs are the same, the possibilities are infinite
uh huh

Dragon's Dogma would have been better without an open world. The only exceptions areht eodd Griffin attack or stumbling across the Drake.

no, zero

maybe, some

>nuclear throne
>good
Yeah that 30fps lock and code written by children is really enticing.

>this mechanic is fundamentally broken
>WOW CASUAL GIT GUD
It's impossible to criticise games with a "hardcore" rep

Open world MMO sandbox.

>Plus I always get the feeling that Japanese entertainment fans seem to have this sense of superiority, like they think that "their" media is better than x.
They're called weeaboos, and people tend to get over that superiority shit by the time they're out of highschool. In the end, anime's just another entertainment avenue.

>30 fps meme

I bet you're the kind of faggot that defends Gungeon just because that shitfest runs at 60 fps.

At least NT is capable of online co-op via mods.

>30 fps meme
It's only a meme because it's true.

>meme
There is no game which is not improved by making it run at 60 instead of 30, unless the dev purposefully prevents that by tying the physics to the framerate.

>b-but it's good with mods!
I'm sure you think Skyrim is GOAT too.

>Cinematic experience
>30fps
>progressive/inclusive
>We want the X/broader audience

The one that doesn't do it all.

Now suck the shit off my dick :)

> capes.

Wait, what is this cat from?

Wasn't is like an alien or something in a webcomic that was mostly benign?

Fuck, can't find the source.

Found it.

myanimelist.net/manga/67979/Kuro

>character from another game makes an appearance

If you don't think battling Red in GSC was the raddest shit you're one dim motherfucker.

>dd
>good open world
Shit was a chore to explore. Only redeeming factor was the nice combat.

Someone clearly never played rogue, Valhalla, etc

This.

>Realism
>Cinematic Experience
>Like X with Y
>Always Online
>Multiplayer Only only really applies to $60 titles, a $10 MP only game is fine
>MOBA

i'm talking about this type of shit

...

I bet you'd wet your pants if that was B-K

Assassins Creed Syndicate
Every time you boot up the game there comes a screen that the game is made by "a diverse cast from every religion".

>visceral
>social
>redefine

Also, phrases presenters use that instantly make me disregard whatever follows:
>we're excited to
>we're committed to
>we've listened
>join us

i never liked banjo and kazooie

I don't mind a bit

>man i bet you'd respond better if it was the characters from the inspiration and not a shit 3D render of a superb pixelshit character

wow you're really onto something here, freud

I'm having a hard time trying to understand this argument. You could debate if a game's unbalanced, or its glitchy, or ugly, or whatever. But to completely scoff at a game just because of its framerate has got to be the most petty excuse I've ever heard. What's even funnier is that this is the inverse of the fps argument in movies, since people had a shitfit when the Hobbit was filmed in 60 fps instead of the usual 30.

Makes me think I'd rather play a 3d shovel knight game.

>I could never really get into Japanese Entertainment
Then you shouldn't be here.

>Will not buy
Open world

>Incredibly cautious
"Simple to use, but hard to master"

>non white protagonist
>diverse cast
>online only

>Not Casual
Always a huge flag for games with intense artificial difficulty and hp sponges.

The best hard games never really have to make an attempt to say it because it speaks for itself.

Randomly generated dungeons. I find it extremely lazy.

youtube.com/watch?v=GyRdHcVryy0

>I hate ALL guest characters! But only sometimes!

And I'm the edgelord here?

well who's fault is it that 90 percent of japanese media is garbage?

>just because of its framerate
You're acting like it's not a big deal.
Nuclear throne is probably a decent game at it's core. But the absolutely pointless fps lock makes the game feel and look like shit when you play it. I can excuse 30fps in a turn based or just a slow paced game, but a fast game like nuclear throne? Disgusting.

>the inverse of the fps argument in movies
Yeah, it's almost as if they'd have different audiences.

>>nu-Bethesda
>>nu-Blizzard
>>nu-Bioware
Just say "owner of game starts with a B".

>roguelike
>moba
>survival
>crafting

Isn't Dark Souls already an MMO-lite?

Yours, for having shit taste.

>Earthbound
>Roguelike
>Heterosexuals

>shit on the game without ever trying it

it's like you're proving my point about how shallow you are. Do you also get upset about how the emphasizes screen shakes to make the gunplay more jarring? Another sfx the game utilizes is freezing the game for a single frame (1/30 of a second) on bullet impacts to make them feel more cathartic, which is a practice upheld by many other combat-heavy games. The effect would be much less noticeable at 60 fps. This makes me think that the 30 fps lock was deliberate.

Free
To
Play

>without ever trying it
I've played it, you absolute cretin.

The amount of screen shake is adjustable in nuclear throne, unlike the fps. You do understand that that is my point, right?

Tell me one reason why the freeze frames couldn't be increased to fit 60fps gameplay.
Oh sorry, you can't? That's a shame.

>regenerating health
>weapon limit
>sprint burst
>aim-down sights
>cover system
>"realistic"
>sepia color scheme
>objective markers
>"combat zone"
>quicktime events
>console port

>Nuclear throne is probably a decent game at it's core
>probably

you sure are poor at getting that fact across then, cause it makes it you just saw some videos and threw it aside.

Cred Forums stopped being a weeaboo haven a long time ago. Get the fuck out and take your shit anime with you.

>Season pass
>15 minutes of gameplay exclusive to Playstation !
>Day One Edition

e-sports
moba
sandbox (minecraft is the exception. pre-minecraft sandbox had nothing worthwhile to do and post-minecraft sandbox is bad off-brand minecraft)
f2p

there is a strong correlation between good games and devs who decline to use any buzzwords to describe their game, so all buzzwords are to some extent a red flag

there is a stronger correlation between indie devs who use as many buzzwords as possible and trash indie games

>instantly proves the picture to be correct

JRPG

And we used to be a bunch of British colonies but look where we are now.

I thought MGSV's open world was done exceptionally well.

>weapon durability
Call me whatever you want, I hate this.

>from the creators of Borderlands

>weapon crafting mechanics

It's done better without Procedural Generation.

Dwarf Fortress.

"Strong female protagonist." One of the only few tags I actively block on Steam. It's basically shorthand for "stare at a fully clothed, badly dressed 20 something with a sidecutt's butt for six hours and try to pretend that we actually finished making the game your playing. Also, our character will periodically throw out quips about taking down the patriarchy while behind over to give you a better look at her bubble butt."

>cinematic experience
>esports
>twitch integration or something similar
>early access

>reboot
>open world
>endless possibilities
>play your way
>devs go off about how many potential customization options there are
>esport
>diversity
>free to play game
>amiibo support
>platform exclusive content
>game with WWII vehicles designed around small bite sized 5-10 minute battles instead of a half an hour or so "war"

Name just two games that do this.

Jesus Christ I hope I never see that on a game.

>THIS ISN'T YOUR GRANDMA'S GAME!

I want to bury my nose in that.

...

It's kinda sad, the U's the only 8th Gen console I own right now because it has actual fucking exclusives.

I skipped out on the Wii, so thanks to complete backwards compatibility I have a valid reason for owning the Wii-U.

The only thing those games have in common is Indiana Jones impersonators as a lead.

This is a pretty weird situation. But I guess the original team working on it got backing from a publisher. The publisher was uncertain with the original team so they had a second team work on it at the same time. They recently dropped funding with the original team and I'm guessing they launched this KS to gauge interest with the second teams project.

I could be wrong, but the concept, the voice acting, and the "first video game show" tagline(which was a title I think the original teams programmer thought of) makes it seem like its more than just a coincidence.

I'm not bashing it or saying they stole the idea, but I just found it really interesting since I saw I actually got to see all this unfold as an outsider and figured some others might find it interesting as well