ITT Little things that make you mad as fuck

>your movement is grid-locked
>there's a path that's an even number of tiles wide
>you can't stand directly in the middle

>Forced walking section

This shit kills games for me.

>video games

>you can't jump whenever you want

>game allows you to both walk and run
>there's never a time you have to walk
>doesn't let you default movement to running
>spend the entire game holding B

>JRPG
>slow transition into battle from overworld
>slow attack animations with seconds of unnecessary panning around the character

>game with character creator
>same physical build for every character or a slider with choices of bodybuilder, emaciated, and obese

are you autistic

>Turn based system
>Run all the way around the person you're fighting (one on one) in one turn
>backstab/flank them

>Equipped weapons and armour don't appear in cutscenes

>RPG or game with RPG mechanics that doesn't have a New Game + feature

Seriously, this shit baffles me. Witcher 2 and Deus Ex HR come to mind. I modded Deus Ex to have it because I simply couldn't believe it after beating the game on the hardest difficulty. I had so much fun playing the game through again with all the fun powersup, hacking everything and playing with the AI. Fucking loved that game.

Witcher 2 had dark mode, with all of that gear that was completely useless because you only get it at the END of the acts.

Look at the first Mass Effect game. It had a handful of story missions but a bunch of side quests and endless replayability, same for the Souls games. I guarantee Mass Effect wouldn't have been as popular without NG+ that feature made the game.

H-HAYAI!!

>Game with New Game +
>Doesn't have cutscene skipping

Also

>Game with character creator
>Character looks completely different outside of creator

>Max Payne 3
>Max will carry whatever guns you have, and even put the weapons down if his hands are full and he needs to pick something else up

>have to pay real money to change character appearance

>Game is shit

>Game is good

>game offers customization options for created characters
>have 7 different shades of bald, 4 variants of the same ponytail and one haircut styled 6 different times
>unique hairstyles save for party members/NPCs
>developers' official statement is that long/modified hair would clip through helmets/not translate properly
>NPCs and unique party members' head dimensions are just fine

>fast paced game pauses several times in a row to shove a textbox in your face
I KNOW HOW TO JUMP AND SHIT HOLY FUCK

>PC game
>controls can be remapped
>multiple actions must be bound to the same key anyway

>Beat the game twice or bullshit like the true ending is only on the hardest difficulty

nope, fuck that old Nintendo Hard outdated game design

Playing Lost Odyssey now on the Xbone and the loading times and panning is already driving me nuts.

>Physics puzzle

>grid-based movement
>start the map one tile out of range of killing a guy
>you basically have to move at a snail's pace otherwise he'll get a free attack on you
>some of these maps even have a time limit on them

>any game
>can't remap buttons at all

Why is it so fucking hard to implement this option?

Honestly, a game where you have to play the game from the start twice for unlockables and better endings is a badly designed game.

>puzzle is thrown into game haphazardly
>overstays it's welcome

Seriously. Fuck that final puzzle in the Far Harbor DLC. Unless you knew the way to cheap that shit you were wasting minutes moving blocks for nothing. For literally nothing.

why did you start a big jrpg if youre that autistic?

>Character moves in stiff 8 directions with no circular movement or intuitive turning
>camera turns with walking
>camera is fixed in one spot in a room
>game is isometric
>game requires me to click to move
>game has 1000+ lines of words to read before any gameplay
>Camera is too close
>Controller support not built in
>Controller support built in but you need to remap because it uses some 3rd world country controls
>The same loot 3000 fucking times repeated with every kill

>random drops with the items aren't even that good anyway

What's the point?

This is why I hate Megaman 64. Fuck.

>Isometric game
>Click left
>I go up

Just finished Bulletstorm today, pretty fun overall too much talking.
Anyway, when there is some dialogue with your friends the game autoequips the default weapon and forces you to walk, I mean, It's still in-game, why can't I talk with my shotgun?

>LMAO FOLLOW THIS NPC WHO WALKS SLIGHTLY FUCKING SLOWER THAN YOU 3 MILES TO THE NEXT WHATEVER

fucking why? Why can't i just move at the exact same speed as the NPC and if he goes out of range he waits for a sec?

>start up game
>you press B to accept things and A to cancel
I'm considering dropping it, it's triggering me so hard

>Start new game
>Tutorial treats you like this is the first time you played a game, no, that you used a computer in your life
>[Move the mouse to look up!]
>Look up
>[Now move the mouse to look down!]
>Do it
>[Try looking left!]
FFS

AAAAAAAAAAH

>have to follow/escort an npc
>they only move at one speed
>they're faster than you walk, but slower than you run

Triggered.

Assassins Creed in a nutshell

>but they will immediately break into a full sanic run to engage in combat with enemies that will kill them in a few blows

People like you make me genuinely grateful I'm not a compulsive person. It seems like a real struggle.

>escort mission
>instead of surrounding the escort, your teammates walk directly behind you

Have you considered that they do that to determine whether you want inverted controls?

>no option to skip tutorial
>no option to skip cutscenes
>only options are for audio

weeb games, everyone

I used to agree. But clearly tutorials cannot be skippable. The average gamer will ignore everything they're not forced to sit through then complain that the game doesn't explain anything.

running takes up stamina, and you have to stand still to recharge stamina
fucking gay

>developing shit for the average gamer

Yep. Why would you choose to make less money when you could make more money. If I have to sit through a 5 minute tutorial to play DMC5 I'll still buy the game, but if DMC5 doesn't explain itself then Joe Shitatgames probably won't.

You can inconvenience core gamers to get more sales from casuals and you probably should do so.

...

Not sure how understanding basic business principals makes me a "normie". I think that's just your way of admitting I'm right.

I don't have to like forced tutorials to understand why they're there and I'm not dumb enough to expect a business to want to do anything other than make the most money possible.

>game has a "beat the game in one life" feature
>unskippable 5 minute cutscene at the beginning

seriously eidos if you're gonna copy DOOM's idea at least copy the part where they skip the intro.

>fixes the problem in one game
>that feature is never seen again in newer iterations
T-thanks Game Freak

HEY, YOU WANNA 100% THE MONSTER ENCYCLOPEDIA IN YER METROIDVANIA?

FUCK YOU!

>jap game
>no jap VA

Maybe if the next tutorial step wasnt [press W to move forward!]

if the va is gonna be shitty, i'd prefer to not understand it

exactly.

I did it for skyrim and Fallout 4 too, makes the game a lot more tolerable

wish I did it for watchdogs as well, fucking hated the protag's voice.

Look at that door.

>go into game expecting a brief distraction
>it's so fantastic you can't stop playing

Just turn off voices. The jap ones are still shitty dude.

I can't tell if they're shitty or not though, japs all sound the same, whether it's anime or sword of doom

The women puncture your eardrum trying to sound cute and the guys all sound like weiners.

>game has huge emphasis on melee but there are guns
>gunplay is terribly shit
looking at you, dying light
this and the shitty boss fights really soured my overall enjoyment of that game

They don't really do that much in non-JRPGs.

skyrim for instance's Jap voices just sound like normal human beings

Gunplay can never be as good as melee imo. There's just not as much room for interesting mechanics.

>"realistic" shooter
>shooting in the foot or hand can kill
I fucking hate this

>open menu
>open smaller submenu
>main menu is still visible in the background
>hit the only option that closes the submenu (usually 'close' or 'back')
>instead of just putting you back at the menu, it boots you back into the game
>there is no button or clickable thing that allows you to just go back to the main menu

additionally

>kill enemy
>there is a brief period after killing an enemy during which the game doesn't show you it dropped an item
>you find yourself mashing the 'take' button every time you kill something
>maybe one in fifty times it actually works

I think I remember Sleeping Dogs being like this, where the guns were completely awful to try to use.

>Game has crippling rng that fucks eveything more that it would help to be considered worthwhile or good game design
>has a shitty manchild fanbase that will defend anything that this publisher shits out
'it wouldnt have mattered anyway' is the most shittiest fucking retarded thing that someone could say.

What the FUCK are you talking about?

RNG in a game that could do without it. which is practically every game anyway, sir.

Rng is fine in most games. Risk management is a perfectly valid skill.

But user, that IS the distraction

>spend most of the game playing with all the mechanics.

>later levels remove mechanics to inflate the difficulty

what game?

>character doesn't sheathe weapons when walking around in a civilian area
I think I dropped kotor because of this. Looked so stupid.

>that feature is never seen again in newer iterations
Holy fucking shit this pisses me off. Like god damn, if you're going to make a sequel, everyone on the staff, especially the game designers should know the game down to its every detail.

>nobody cares that there's a man walking around their apartments carrying two huge fucking vibroswords

>games gives you companions or people to walk next to for dialogue purposes
>their run is slower than your run but faster than your walk
>your walk is faster than their walk but slower than their run
>you can not keep up with them and have to constantly start and stop

>press up on menu
>doesn't take you instantly to the bottom of the menu

>Start up RPG
>"OH WOW LOOK YOU'RE THE BEST HERO IN THE UNIVERSE FOR PICKING ALL THE POTATOES IN MY GARDEN YOU ARE AN UNTHINKABLE CHAMPION OF LEGEND."
>Turn off RPG.

Now I know what it feels like to be in a special ed class.

Equally horrible:
>Start up RPG
>"YOU ARE A FUCKING BADASS YOU ARE THE GREATEST HERO TO GRACE THIS EARTH NOW KILL THIS GIGANTIC CITY DESTROYING MEGADEMON"
>Turn off RPG

In an RPG, you should start weak and slowly scale up to face greater challenges. I want to earn power, not have it handed to me.

>unskipable tutorial battles and missions to teach you basic game mechanics you already learned from previous games in the series or genre

Holy FUCK Japan, I'VE PLAYED A JRPG AND TACTICAL RPG BEFORE, LET ME SKIP THIS SHIT, I KNOW HOW FUCKING GRID BASED COMBAT WORKS

>Start up RPG
>"OH WOW LOOK YOU'RE THE BEST HERO IN THE UNIVERSE FOR PICKING ALL THE POTATOES IN MY GARDEN YOU ARE AN UNTHINKABLE CHAMPION OF LEGEND."
>Turn off RPG.

Now I know what it feels like to be in a special ed class.

Equally horrible:
>Start up RPG
>"YOU ARE A FUCKING BADASS YOU ARE THE GREATEST HERO TO GRACE THIS EARTH NOW KILL THIS GIGANTIC CITY DESTROYING MEGADEMON"
>Turn off RPG

In an RPG, you should start weak and slowly scale up to face greater challenges. I want to earn power, not have it handed to me.

>fighting game
>pressing light attack 3 times works throughout the game
>no reason to use anything else

whats her name?

>"chosen one" "legend" "prophecy" "ancient evil awakens, returns" "only you can save the world" etc

Automatic shit story, I'm looking at you, Japanese devs.

I honestly prefer it to "oh man you're totally just a regular guy but oh wow holy shit you're still killing the demon king. Wow an ordinary man like you killing the king of demons, wow you sure are just a regular old dude but you still won because you just worked that hard gosh."

If you're in such a hurry just steal a god damn car

try playing gothic desu, you'll get your shit bashed in at the beginning and the fighting animation literally shows you being unable to hold a one-handed sword properly

>Controls are behind your inputs
>it's an offline game

Also tanky controls, stamina bars, weighted swings. They do not add legitimate difficulty, just control barriers. If you were gonna throw the artificial difficulty buzzwords at anything I'd say these things would be it.

Keep in mind I'm not a underage shitstain so I dont throw tank cotnrols under the bus as they're done in RE, or other games where its a learning curve those are fine. We're talking about garbage like monhun where overcoming poorly realized and poorly planned out mechanics limit the player unreasonably. Incoming capdrones and criticism deflectors

>game gives you free control during cutscenes to try to hide the fact that it has cutscenes.
>don't pay attention to the dialogue because you're too busy fucking about in whatever room the game locks you in until they finish talking

>Weighted swings
>Bad

git gud

thanks for the laugh user, that was a good one

>there's more of those than actual gameplay
>good chunk of the gameplay is moving shit around to progress

>starting weapon is better than like half of the item drops
>(game has skill tree) totally useless skills nobody in their right mind would equip, they're just there to give a bigger illusion of choice

>NPC walks through puddle
>the water ripples as it should
>you walk through puddle
>nothing

and there it is, the quintessential non-argument used by underage trouser stains to defend bad controls and bad game mechanics.

Different and bad are not the same thing. Monhun is a fantastic example of weighty combat dmc is a fantastic example of fast combat. Both are good.

git gud

>They do not add legitimate difficulty

I'm pretty sure most of the time that's not there to add difficulty, but to make heavy weapons actually FEEL like heavy weapons, which is a great thing.

Fuck games with floaty, weightless combat like Musous and similar shit.

Your post just reeked of "I'm not good at these mechanics so I don't like them."

Half Life 2

>look down
>don't see my own legs

What does you being a disgusting fatass have to do with the topic of this thread?

>jump
>don't see legs

What am I? A fucking pogo stick?

>can't do certain events until the second playthrough

Jesus Christ, user
for all we know he's a war veteran who lost his legs saving lives

>weighted swings

I don't understand, user.
Are you saying greatswords, hammers etc. should swing swiftly like shortswords, or do you mean slow shitty attacks for daggers/rapiers and such?

Weighted swings with crushing weapons feel so good when you actually connect.

No lighting options in character creators to see how your guy will look in different environments and scenes

indeed, things like that are indications that hte devs just don't care enough about hte product. It felt mmo as it was, but the empty areas combined with that made it very offputting. I'm sure the story is great but I want everything else to be some what competent at least too.

He clearly prefers fast paced games with animations cancels and shit. But instead of realizing that's just his preference he's dumb and thinks that means slow weighty games are inherently bad.

Basically despite calling everyone else underaged he's mentally stunted himself.

when you swing a massive weapon , it connects with an enemy, and there's no hitstop, stagger, or any feedback at all, just makes shit feel so god damn light and weightless

I agree
I wish my weapon stopped on enemies, so it felt weighty an real.

One of many reasons Skyrim is trash.

It's still a great game worth finishing though user, you should get through it.

I suppose it simulates something heavy ripping or colliding through flesh/material but imo it makes combat feel nice with big weapons

>reach new town
>dish out all your money on new armor and weapons
>they show up in chests at the very start of the next dungeon

Do people actually like seeing legs?

I just get annoyed especially if I want to roleplay a character when i looked down and both knees are locked straight, or the slow walk with weapon drawn is, again, walking straight forward and not walking with their off-shoulder forward.

If they're not gonna animate properly I'd just prefer if they didn't do it at all

Oblivion was a bigger offender of this

I swear shops in RPGs will always be shit. And there will always exist nearly unavoidable to find exploits to get endless cash which ruins the currency system too.

No elder scrolls game has anything resembling impact imo. You both just swing your foam bats until one guy runs out of hp. They're basically electronic larping.

That's more of a side effect of being autistic

If there could be one game where a mace or morningstar could get lodged in an enemies shield for a split-second so your guy actually had to pull it back out, I'd die a happy man

And to speed if up, you kick the enemy and he falls down because he's off balance

>want to replay game
>tutorial section is 2 hours long
>it's unskippable

>Game gives you lots of combos and tools to fight and destroy shit with.
>End up only using a select few in the second half of the game due to enemies and bosses having ways to to flat out ignore or nullify most of your tools.

>game knows it's a game

I hate playing anything like a fighting game against a cpu and mind games turn into coin flips.

The old dbz games would have minigame sort of things during some supers and of course the cpu can just read your input. Dissidia has a similar mechanic and the cpu can just choose to dodge on higher difficulties.

This is something that's so prevalent in games it's not even funny, and they never get called out for it. The tranq gun in metal gear singlehandedly breaks the entire game and you have to pretend that you don't have it. You have to impose the challenge onto the game yourself instead of just being able to play your best. Dishonored is the same, just a broken game. "If you don't like it then don't use it" is such a prevalent game design philosophy and I hate it.

>Reeeee why can't I fling this giant sword around at the speed of light
Git motherfucking gud you shitter

>top down game
>camera is zoomed way in
>having to inch around with your blind self wondering if you're actually covered all the space in an area
>the gameplay would not suffer at all if it was zoomed out more
GBA era games especially this fucks me up.

What game?

living under: a rock

Dragon's Dogma, looks like Steam version, it's real fun

There is a time and place for weighted and floaty combat. Getting that giant hammer to slam a person so hard their face is the first thing that hits the ground feels amazing. Jumping though a room and slashing people in half while sliding like a weeb's wet dream also feels great. You just gotta make sure the mechanics feel solid for whichever one you choose. But yeah, I personally love heavy fighting styles more than weightless combat.

name a game where weightless combat felt good

otogi, bunjingai


i know youre going to google those two games because youve never heard of them before.

weeb

not an argument

i'm not arguing, i'm saying you're a pathetic weeb

where do you think you are?

america

america isn't the internet friendo

Big enemies, specially in FPS
>Giant guy without armor or anything, just a fat, 3 mt tall guy with a shotgun, bonus if he is topless
>Empty a 50 bullet magazine in his chest from 5 meters
>He doesnt even stagger because he has a shit ton opf hp
Alternatively
>Big armored guy
>Shoot him with a magnun/revolver/high caliber whatever powerful weapon you got at point blank in the head
>Nothing, just some sparks or something
>Shoot him again
>And again
>Guy doesnt even flinch until you deal some arbitrary amount of damage to him

So satisfying!

>wah wah a cool guy on the internet doesn't like my cliched japanese garbage
>i am literally being oppressed wah wah my feelings
kys B)

nobody said that m8, you're on a Japanese inspired website created to mirror a Japanese site made so people could discuss Japanese anime, which is now owned by a Japanese man.

Just being here kind of makes you a weeaboo, at least by some association.

>i'm a huge nerd therefore everyone else is a huge nerd
k y s

dmc god hand basically most of the classic action games, they're not really weightless but you can animation cancel like a motherfucker.

glad you agree

...

>GBA Fire Emblem

That is a welcome mat