>10 days to Sonyggers VRmeme is gonna sink

nobody in real life talks about VR . nobody wants it. there is no real game launching with it or announced for it.

lets be real . this is literally "PS MOVE" tier accessory. Even sony probably figured this they didnt show this much in e3 or other events after lackluster reveals.


im betting 100k LTD sales DESU before it got discountiuned and goes deep sales

%95 people doesnt have camera or ps move controlllers so it costs 500$ nobody gonna buy 500$ accessory for 10 min 240p resolution tech demos. Which been sold for 40 to 50$

what a joke

Other urls found in this thread:

youtube.com/watch?v=kT2Y6ftxilM
youtube.com/watch?v=Mca5-FBJoWY
steamspy.com/tag/VR
ps4daily.com/2015/09/microsoft-paid-reviews/
siliconera.com/2016/09/19/ace-combat-7-producer-asks-fans-wait-just-little-longer-details/
youtu.be/mn5NmcD6VLs
gamespot.com/articles/after-xbox-one-outsells-ps4-marketing-boss-says-ni/1100-6442591/
en.wikipedia.org/wiki/Subpixel_rendering
youtube.com/watch?v=K8E_zMLCRNg
youtube.com/watch?v=QLBxz7djQvc
youtube.com/watch?v=puLg7WaaN4Y&t=18s
youtube.com/watch?v=3RNbZpcfAhE&t=12m40s
en.wikipedia.org/wiki/HTC_Vive
pocketnow.com/2014/03/17/samsung-oled-tablet-pentile
i1178.photobucket.com/albums/x371/lscrb102985/samoled-slcd2-htc-one.jpg~original
i1178.photobucket.com/albums/x371/lscrb102985/note2-s3-rgb-pentile.jpg~original
youtube.com/watch?v=BfET72aw0eU&t=1m5s
trustedreviews.com/opinions/you-absolutely-need-to-pre-order-playstation-vr-here-s-five-reasons-why
eurogamer.net/articles/digitalfoundry-2016-playstation-vr-could-come-to-pc
youtube.com/watch?v=6mzQSDmpknU&t=1m45s
youtube.com/watch?v=eS4g0py16N8
twitter.com/AnonBabble

Never understood the hype. I'd only use it for the porn possibilities.

what game?

have you pre-ordered yet?

>tfw predicted this from seven light years away

Apparently it's completely sold out so people are buying it, I very much doubt he average person cares about it though. It's too expensive and the support for proper games is currently very limited which is a big turn off. Even Sony don't seem to care about it, considering it releases in less than two week and I haven't seen a single ad anywhere for it. You've got to market something like this very aggressively for it to be a success, but then, what exactly is there to market? It's a VR headset retailing at $400 (The same price as the PS4 itself) which is only supported by a very limited number of games, most of which are purpose made gimmicky games like you get on the Vive and Rift.

Honestly who cares?

So the gimmick here is the height thing, right? It's a vertigo simulator with golf thrown in so you can pretend it's a proper game.

Only ad I've seen for it was at taco bell

>he feel for sony meme

I think the idea is that the challenge comes from trying to play golf while also dealing with being incredibly high up.

It will do a lot better than pc vr

Selling more then 10k isnt a success though.

bumpu

>Xcucks this scared

Kill yourself, famalam

scared of what? they have occulus rift, a real vr platform, supported. vr is going to bomb anyway on all fronts. its only uses are for medical or combat situations which is for the elites of society. the most use vr could get out of the average person is enhanced porn.

>nobody in real life talks about VR . nobody wants it.
No one I know has ever shown interest in actually buying an Oculus or Vive, except a university teacher who got DK1 for us to develop on as an assignment. Everyone else watches videos or uses it a couple of times to try it out but won't buy them because the barrier of entry is too high on both price and ease of use.

However I do know 8 people, most of which as casuals, who already pre-ordered a PSVR which costs half as much and is the easiest to setup and play games on, according to them.

>there is no real game launching with it or announced for it.
There are, it's the only device with actual AAA games. In addition to it's own exclusives and timed exclusives it also launches with a lot of the biggest Oculus/Vive titles on day1. If you say it has no games then the same thing applies to the competition tenfold.

AceCombat7, GranTurismo, Dreams and RE7 are actual games believe it or not. Not to mention AA and indie titles, a lot of which come from the other platforms.

When it comes to recent VR releases (not accounting for VR modded ports here) PSVR has by far the most non-indie games, this isn't arguable.

>Even sony probably figured this they didnt show this much in e3 or other events after lackluster reveals.
They don't need to. It was delayed by 6 months already because production didn't meet the massive demand. It has sold out its launch units since the day of its initial announcement, and post-lauch units until the end of the year have been sold out too, in that same day. I'm sure they will keep some for retailers but it'll undoubtedly be a small number that gets sold out in less than a week, with further in-store pre-orders to follow.

Either way PSVR is delegated to PSX events, and it was talkked about in every other Sony event, including this year's E3 and even the recent PS4slim/pro announcement. It's just that you are blind, apparently.

>nobody gonna buy 500$ accessory
they already have

> they have occulus rift, a real vr platform, supported
First of all Oculus is the least real VR platform of the 3. It's the joke platform, don't fool yourself.

Secondly, Xbone doesn't support it in any meaningful way so stop lying or being fulled by marketing. You need BOTH an Xbox AND a VR-ready PC in order to use Oculus """"on your Xbox"""" and all it does is a simple cinema mode, nothing VR players are looking for. The PC renders a cinema and the Xbox renders the game as usual on a 2D flat screen within that cinema.
So no, no actual support, nothing compared to PS4 or PC. Scorpio _might_ get actual Oculus support but no one know that yet, everything else is mere speculation

>mfw the McElroy brothers are doing the commentary for that game
youtube.com/watch?v=kT2Y6ftxilM

>feel

Of course it's gonna sink, I mean they don't allow porn on it. It's Betamax all over again.

PSVR is not proper Virtual Reality, and never will be. It will never have full 360 degree 1:1 tracking. Period. All games made for it will support the dual-shock as their primary input, so few will even really capitalize on 1:1 tracked controllers at all (even in the narrow-field 180 degree envelope it does have). PSVR is more like pic related than it is real VR.

>Even sony probably figured this they didnt show this much in e3 or other events after lackluster reveals
It was half their E3 show.

Got a source for this besides your ass?

>it's the only device with actual AAA games
Why are you so retarded?

Ace Combat PSVR looks ilke slow motion shit, PC has more VR flight sims


GT no footage at all, PC has more VR driving sims/racing games

>Dreams
>AAA
Nigger are you fucking kidding? All VR platforms have gimmick games like this.

RE7 is coming to PC and it looks bad. PC has more VR horror games.

Some line-up. I like the part where you're a sonygger who only knows 8 sonyggers too. I know 40,000 PCMR bros who already bought the Vive.

PSVR is made to work with the PSMove camera, which is a single point of reference. You need at least two for 360 tracking. Science.

As to it never getting major feature expanding support, that's because it's a Sony product. History.

The fact that the preponderance of games will support gamepad as the primary control can be safely assumed from the fact that the PSMove wands are not required. You can see this in the launch lineup, where all these 'AAA VR games' being touted are being demoed with the standard gamepad, and it's only some first-party demos that require the motion controllers.

>Ace Combat PSVR looks ilke slow motion shit, PC has more VR flight sims
user, Ace Combat is not a flight sim. We also haven't seen any footage of its VR mode, as far as I'm aware.

Like it or not but AAA drives this industry. Even if you only like AA or lower, those games won't come out until the AAA games prove the platform to be reliable.

>implying brand fanaticism alone will not sell 30 millions of that garbage
>even when the pro will probably have a "VR Pro" release mid next year.

The PSVR's headset has lights all over it just like the Rift and its IR lights, so a single point can provide 360 degree tracking. I agree that it poses an interesting issue with controller and Move tracking when turning around though, I'm going to be interested to see how that limits experiences.

They showed the teaser and it looked awful. Flight sim or not, it looks terrible.

>hyping up a game with no release date
I see you're still having fun waiting for games to come out.

Damn, son.

No, really. How are you so retarded? All VR platforms have AAA games.

>which is a single point of reference. You need at least two for 360 tracking. Science.
you don't. Just like one eye actually doesn't make you look the world in 2D. you can get all the 3D info you need by computing the movement

>They showed the teaser and it looked awful
They showed a trailer consisting of some 3D assets and not much else. We have seen nothing of AC7's gameplay yet, it's not fair to judge it either way.
I'm also not trying to hype the game or the person you're arguing with initially.

>VR will just be shit movies and shit tech demos
>we'll never have a game where you play as a qt giant girl & go around destroying cities and fighting other qt giant girls
That or War of the Monsters 2.
Man fuck VR.

>we'll never have a game where you play as a qt giant girl & go around destroying cities and fighting other qt giant girls
implying

At last another robot golf game

youtube.com/watch?v=Mca5-FBJoWY

>As to it never getting major feature expanding support, that's because it's a Sony product. History.

DELETE THIS! THE EYE TOY GOT TONS OF SUPPORT AND IT WAS ON THE BEST SELLING CONSOLE EVER MADE!

>implying i as a sonygger don´t hate VR too

It takes away ressources from real games and has absolutely nothing to show for than Wii tier shovelware.

Please, do not insult the Wii's shovelware by comparing it to this garbage. At least you could use Wii games to score back in the day. VR is a pussy repellent.

Name all the AAA VR games made for Oculus and Vive then, aside from fan mod conversions

>Ace Combat PSVR looks ilke slow motion shit
No gameplay has been released yet, what are you smoking? Also AC is not a simulation game, at all.

>GT no footage at all, PC has more VR driving sims/racing games
Then you say GTS has no footage, when there are hours of it out there. Did you mix up AC7 with GTS or something?
Yes PC has driving games, but my point was AAA's. ProjectCars and the like are anything but.
And once again, GT (and Forza while we're at it) are far from actual sim games.

>Dreams
>AAA
It would fit in the difinition since it has a high budget (1st party with a lot of resources used for its new engine alone) and has a lot of marketing in Sony spaces, even before anyone knew it was a game, on PS4's announcement.
The spirit of the game itself may not feel AAA, but the indie, double-A and triple-A definitions are not based off of feelings.

>All VR platforms have gimmick games like this.
Not by a mile. Dreams is better than any other VR 3D modeling app because first and foremost it has an actual game behind it, it's not just a modeling program like TiltBrush and the like. And secondly it's far better when it comes to the modeling itself.

>RE7 is coming to PC and it looks bad.
I didn't say it wouldn't, I mentioned exclusives, timed-exclusives (BattleZone, 100ftRobot and more fitting here) and multiplats. RE7 was mentioned as a AAA game, not as exclusive.
And I don't care how you feel like it looks, play the goddamn game instead of "I think it looks" otherwise you opinion is worthless. Get the demo at least.

>Some line-up.
I need not mention it. PSVR beats both oculus and Vive's line-ups put together. Which is not saying much in the grand scheme of things, All I'm saying is that is to not shit on PSVR when Vive's VR games are even shittier

Also the last comment is anecdotal, just don't be surprised when it outsells the competition on day 1

>VR is a pussy repellent
what? you can strap one of these on a bitches head for a date and she'll love you for it

Was strictly speaking games but you are of course right. You could at least use the Wii to lure hoes into your house while VR is at best able to attract neckbeards.

>you will never be this salty over a DOA platform

Sure, you keep telling yourself that.

i've already done it.

nothing relaxes a girl like exploring a virtual reality.

>All games made for it will support the dual-shock as their primary input, so few will even really capitalize on 1:1 tracked controllers at all
You are already contradicting yourself

Dualshock4 _is_ a 1:1 tracked controller and every game uses it.

>It will never have full 360 degree 1:1 tracking. Period.
Kek, just... kek.

>PSVR is made to work with the PSMove camera, which is a single point of reference. You need at least two for 360 tracking. Science.
HAHAHAHAHAhahaha
And no, it has 2 points of reference, it's not 1 camera.
You are an armchair warrior who never tried the product, ignores all 1st hand impressions and yet thinks he knows his shit. nothing more

lol VR is the video game equivalent to cargo shorts

The people that are buying it are the same morons that believe the PS4 Pro will actually be able to play any graphically advanced game in real 4k.

Blind, voluntary Sony bukkake victims.

>replies to an image of a girl immersed in VR riding a guy
That guy could be you.

>being sold out online is relevant
limited supply and false scarcity bro.Online stores don't even have the space to carry normal supermarket sized quantity of anything.

...

While on the subject of sony gimmicks are there any games that are enjoyable with Move? I have the controllers because Deadly Premonition supports it, they were dirt cheap, and I thought it would be funny. Now I'm interested in seeing if anything else is worth using them, only other game I can figure is GalGun since the Vita gme is pretty fun.

Maybe Okami?

>no source
Ah okay then fuck off.

>you will never feel the need to respond with a greentexted non-argument

>PSVR is made to work with the PSMove camera, which is a single point of reference. You need at least two for 360 tracking. Science.

Not accurate.
The camera is used for tracking correct but 360 tracking for the move controllers didn't need two reference points, just one camera. Even when you used the move sharpshooter.
It was only when the body occluded the lights that the tracking got dodgy.

I dunno, I already played it on Wii, don't think I'd want to play it again. Thanks though

You guys will be sorry. NeoGaf says so.

Maybe No More Heroes, but that's also a Wii port

>When it comes to recent VR releases (not accounting for VR modded ports here) PSVR has by far the most non-indie games, this isn't arguable.
This isn't true, PC has far more than...... 4 AAA VR games. Fallout, a moddable AAA game, alone destroys those 4 games. There is DOOM, Serious Sam, WT, ED, many future Bethesda games, and god knows what else.
>(not accounting for VR modded ports here)
Because that would ruin your argument? There's nothing wrong with modding VR into games when it works well, it's a pro to the platform.

PC is also a better platform for smaller VR ventures, such as Raw Data or Onward.

I was just at the road to greatness truck yesterday and there was a 200 person line to try the VR, half the people I asked in the line said they were there JUST for the VR.

Not saying it's gonna be a success, but it's far from a failure on launch even if the only thing that happens is all the preordered units actually sell.

they also have a set of games releasing up through the new year so if they manage to keep that pace up, it's got a chance.

issue on PC is 90% of the "VR" games are either regular games that just support headtracking and nothing else so you're still using a mouse and keyboard, or are just video watching applications and art shit.

JUST WHAT WE NEEDED TO HAPPEN FELLOW GAFFERS!

>Dreams
My nigga.

oculus rift only sold like 100k yet millions of people have tried it.

far less people tried vive but it sold about triple that.

psvr might sell more than that due to marketing and price but it won't have the lasting power of PC vr for obvious reasons.

The VR meme was doomed from the start when every company wanted to be the only one standing and didn't bothered creating a healthy competition with each other

of course but the point is if it succeeds in any sort of meaningful capacity on console, it will inspire developers to make more content for it, on PC and PS4, hopefully more than just shitty art tools and implementing head tracking into existing games and no other VR features.

There can be effective 1:1 tracking with a single point of reference, but it will suffer terribly from occlusion. In practice it will limit the PSVR almost entirely to seated experiences, and further to either fixed viewpoints or will require gamepad-assisted view control (which is what causes nausea).

That has nothing to do with porn so I don't care and neither should you.

Damn, are there any fun move games that aren't wii ports? Resistance 3 looks like it might be okay, but something tells me that's reaching.

>(not accounting for VR modded ports here)
>Fallout, a moddable AAA game
>DOOM (modded)
>SeriousSam (modded)
>modded modded modded
Wew lad, that reading comprehension

>Because that would ruin your argument?
No, because only a fraction of a niche will actual delve into modded VR games, much like normal modding in general only a small part of the population cares or bothers to do it.
Such an irrelevant % of the community modding games doesn't help the VR industry moving forward at all.

Look at the actual game sales in the official stores themselves, it's laughable. Like, 12k-sales-is-a-good-number-laughable. Even less people are actively modding and playing modded games, which I need to remind again, don't help the industry at all.

Vive/Oculus sold jack shit after launch
No games worth mentioning came out after the launch line-up. 90% of which are indie games in EarlyAccess tier, the kind that you pay $40 for 20minutes of gameplay before getting bored.

Don't even pretend PC VR is flourishing and that modding alone is saving it or making your $800 investment worth it.

Yes, have fun with modding, you are the 5% that bothers with it. I'm more concerned about ways to make VR not die on the spot this year, which would have happened if Oculus and Vive were the only non-mobile choices in the market.
Thankfuly PSVR is here with the cheaper alternative, easier alternative, a stronger marketing push, and AAA franchises that appeal to the masses (AKA people who actually spend money, instead of cave dwellers who mod).
Shit, GTS alone will sell more than every VR game combined, since every main entry per generation has sold at minimum 10 million copies. Even if only a small fraction of those are associated to PSVR it'll be an enourmous number for VR gaming.

wow is that a novint falcon? How far it's come in life, from being a high-end PC accessory to jacking off random men in a public place.

>Wew lad, that reading comprehension
Are you retarded? Those games have official VR support and Fallout SUPPORTS modding, making it a platform for you to make your own VR content.

I'm not reading the rest of your post since you didn't even read mine.

I care about games. which is why i'm on Cred Forums and not /trash/. If you want porn, feel free to make those shitty "make your own girl then your own positions then your own sex then make your own textures then your own backgrounds" jap apps VR compatible. No one else seems to care.

>but it won't have the lasting power of PC vr for obvious reasons.

PCVR is already dead because there are no games for it besides indie. With the backing of a video gaming platform holder it already has a far better selection of games, from cryteks journey to ace combat to danganronpa, ffxv and RE7 to rigs as well.

PSVR will actually sell because its not $800 that requires $2000 PC to use, it's just a shame PSVR already tainted VR with its exorbitant and severe lack of quality games behind it unlike PSVR

>I'm gay
get out

PC VR*

I did read yours, evidently, and I answer you in my post, not going to repeat myself here.

TDLR; You don't matter, you are irrelevant, modding doesn't help VR devs or moving the industry at large. PSVR will save the gaming VR market for now by appealing to casual sheep that will buy casual shitty AAA VR games.

>PC VR
>lasting power

lol it´s already dead

>PCVR is dead

more than 30 oculus titles with Touch support coming, yeah super dead.

>30 oculus titles with Touch

and all for this year forgot to say

>PCVR is already dead because there are no games for it besides indie.
steamspy.com/tag/VR
There are lots of existing games and more upcoming games. It has built in engine support so many future games will just ship out VR friendly.

I don't know why you're talking as if PC VR tech shit is bad and console tech shit isn't. Because both aren't worth money for the most part. PC games at least have some depth depending on your tastes, console VR isn't even out yet.

And PSVR costs $500~ + $400(a VR ready PC costs this much by the way). It's cheaper but not by much.

You didn't read it because you implied I was talking about modding in VR support for those games.

TDLR you're really mad huh.

NEOGAF SWEARS OFF OCULUS
OCULUS FOREVER BTFO

>30 titles
PSVR literally has 50 titles within this year alone and 183 projects in development. It sounds pretty fuckin dead m8.

>PSVR literally has 50 titles within this year alone
Just like 2014 had 50 exclusive PS4 games, right?

>And PSVR costs $500~ + $400(a VR ready PC costs this much by the way). It's cheaper but not by much

What?

Occulus costs something like $800 alone and requires a $2000 PC

PS4's have been going for sub $300 for a while now, $300+ $400 launch day unit is significantly cheaper than PC VR, nearly $2000 less expensive.

Ultimately PlayStation VR is what will spark mainstream consumer interest/investment and will help drive publishers toward the tech, a combination that will ultimately help push quality games onto the platform and by that I mean more higher budgeted games instead of indie titles and tech demos. That's the reality and the benefit VR will receive from Sony's involvement weather you like it or not.

I don't see how you can compare the price of a VR PC to a PS4+PSVR. Sure you're paying about 900 bucks for the PS4+PSVR, but that's about the cost of a Vive without a PC attached. Wouldn't you need to match it with the $1000 PC that matches minimum requirements? Granted I haven't followed VR or done parts shopping much recently so I don't know if they've gone down in price, but I imagine you'd be hard-pressed to build a VR-capable PC for even just the cost of PS4+PSVR.

Not that I really care about any platform, I'm just curious for sake of discussion.

>a VR ready PC costs this much btw
Haha nope. You will face various bottlenecks.
Unless the games are well optimized for Vulkan you will only be able to play mobile tier games.
Howcome even the builds recommended by the developers are for the lowest quality VR at least $899 bucks for the PC.
Link me that build m8.
>inb4 various parts are gotten while on sale or other discounts
The fuck are you talking about.
We are talking about content for a platform not exclusive content.
I don't know anyone who has said that PS4 had 50 exclusives for 2014.

>You've got to market something like this very aggressively for it to be a success
VR is INCREDIBLY niche and Sony sure as hell knows they aren't about to make it mainstream.

Everyone who would care about VR already knows about PSVR.

>Occulus costs something like $800
Could get one used, they're cheaper than that. It's still only $300 more than PSVR
>and requires a $2000 PC
It doesn't. Not even close.

You need a PS4 Pro unless you want a shit sub 1080p experience.

[citation needed] Oh wait that's just your delusions. Here's hoping huh.

>Haha nope. You will face various bottlenecks.
Like what, smart guy? My PC costs probably less than $400 since it's old as fuck and it runs VR games fine.

>I don't know anyone who has said that PS4 had 50 exclusives for 2014.
Sony.

NO STOP

ILLYA IS PURE

>I don't know anyone who has said that PS4 had 50 exclusives for 2014.
>Sony.
[Citation needed]

>My PC costs probably less than $400 since it's old as fuck and it runs VR games fine.
What games?
What VR headset do you have?
What build do you have?
It's hard to believe what you are saying.

Just like any new technology the beginning is slow but constant progress with early adopters. People who complain it doesn't sell dozens of millions from the start are idiots or trolls.

>wants to fuck her brother
>engages in homosexual activities with her friends all the time
Yeah, no, she fucking isn't.

>[Citation needed]
E3

>What games?
Anything.
>What VR headset do you have?
Vive
>What build do you have?
What?
>It's hard to believe what you are saying.
A console cuck like you wouldn't understand.

Is it Sony Shilling Power Hour?

>Because that would ruin your argument?
that will collectively sell less than 50k copies
And push a whopping +2 Oculus units per month

yeah not dead.

>I don't know why you're talking as if PC VR tech shit is bad and console tech shit isn't.
He said no such thing in his post, stop projecting.

>Because both aren't worth money for the most part.
that I can agree with

>And PSVR costs $500~ + $400(a VR ready PC costs this much by the way). It's cheaper but not by much.
Not at all. PSVR is targeting those who already own a PS4, not new clients. that's a ~50m market. People don't buy a PS4 for VR, they happen to already own one and the VR box is there for a (relatively) low price across the world.

Both Vive and Oculus cost way more everywhere outside america, at minimum a 20% increase in price, up to 40%. For instance in my EU country Vive costs $1178, not $800, while PSVR costs $449 and maintains that pricepoint overall not to mention it'll be in most retail stores that have sony gaming products, unlike the competition.

>(a VR ready PC costs this much by the way)
Highly variable. You are talking about the best case scenario of a person already owning a moderately competent tower PC and having the know-how to upgrade whichever bottleneck is keeping him from playing VR
In reality gamers with a tower are the minority nowadays. Gamers with a non-prebuilt tower that will bother upgrading any part are an even smaller minority. Most gamers have laptops which can't handle VR and would have to invest on a brand new PC

As of this year the VR-ready PC market is 13-15million strong, a quarter of the PS4 market

You are vastly underestimating the power of ease-of-use. The popularity of remastered games is a sign of that. Anyone can easily emulate ZeldaWW with added post-processing effects and yet so many bought the WiiU remaster. Same for PS2 games being sold on the PS4 store, most people will rather spend money than spending time with emus

>It's still only $300 more than PSVR

Yeah and that's just for the headset unit alone, you still need a PC, it's not ''just'' $300 more where has you can get everything you need to play console VR for under the price of the headset alone.

Look, this is why PCVR is dead, it's because of it's insane pricing criteria in some countries less than 2% of the population can afford current gen consoles let alone a quarter of the price of a PCVR headset. That is why PSVR is a far more important force behind VR, its what will actually help build the platform and turn it into something that can be economically feasible on a developer and consumer level.

The same kind of thing applies to PC gaming in general too, it has access to some of the most expesive and high performing tech yet it severely lacks an ecosystem that supports it's very own hardware with quality software.

>require gamepad-assisted view control (which is what causes nausea).
This meme needs to die. Literally the only issue I've had with gamepad-based movement on my Vive is being sightly unsteady on my feet when doing very awkward things between real-world and in-game movement. This solution is fine and completely viable for most games.

>you still need a PC
normal people own a PC, it's like a car or a fridge these days.

It's just the difference of a couple hundred for a vast increase in performance and fidelity.

The point was that $900 for the console experience isn't cheap in any way though especially when you factor in the game prices.

>He said no such thing in his post, stop projecting.
He said "PCVR is already dead because there are no games for it besides indie." then mentions tech demos.

> PSVR is targeting those who already own a PS4, not new clients. t
Completely baseless bullshit.

You type way too much autistic crap to respond to serously.

Did you read my post? The head set is just $300 more and its vastly superior. And a PC capable of VR doesn't cost anywhere remotely close to $2000.

>Did you read my post? The head set is just $300 more and its vastly superior. And a PC capable of VR doesn't cost anywhere remotely close to $2000.

Bullshit, you need a very high end PC to run PCVR well and it doesn't matter how much more expensive the headset is, it's $300 more expensive and even fi it's technically superior, you can't do fuck all with the headset alone, you still need a high end PC meanwhile someone who paied $300 less than you has access to a PSVR and a console that can play all modern games and gets far better exclusives than PC. It's a mind bogglingly better deal than PCVR

>Not at all. PSVR is targeting those who already own a PS4, not new clients.
That's an illogical assumption with no basis
>that's a ~50m market.
No it isn't.
>People don't buy a PS4 for VR, they happen to already own one and the VR box is there for a (relatively) low price across the world.
[citation needed].

>Highly variable. You are talking about the best case scenario of a person already owning a moderately competent tower PC and having the know-how to upgrade whichever bottleneck is keeping him from playing VR
There are more gaming PCs than PS4/Xbone/Wii U's combined.
>As of this year the VR-ready PC market is 13-15million strong, a quarter of the PS4 market
There are over 50 million PCs registered on Steam that shit on the PS4 in power.

>You are vastly underestimating the power of ease-of-use. The popularity of remastered games is a sign of that. Anyone can easily emulate ZeldaWW with added post-processing effects and yet so many bought the WiiU remaster. Same for PS2 games being sold on the PS4 store, most people will rather spend money than spending time with emus
And you are vastly overestimating the sales figures of these rehashes. They sold like shit and emulators are probably more popular, though we don't even have a clue about that.

>Bullshit, you need a very high end PC to run PCVR well
No you don't.

>console that can play all modern games and gets far better exclusives than PC
PS4 can't play all modern games and it has absolute shit exclusives.

>he thinks a console with only 4 times as much power as a ps4 will do good VR

lmao enjoy your sub 60fps and no shadows

>PCVR is already dead
There's no hope arguing with someone this deluded. PC is the only place VR currently exists, and you're calling it 'dead'.

There are currently 648 natively Vive-compatible games on Steam. Narrowing this down to actual virtual reality games (supporting the motion controllers with room-scale tracking) brings that number down to 455.

However, I happen to know that is a misleadingly high number, because it includes a lot of duplicate pages for games with demos. So, let's just exclude all demos, and also all 'software'. This will exclude quite a few very full-featured demos for yet unreleased games, and a few great non-game products such as googles Tilt Brush, but I suppose that will just help even the field, as the PSVR is unlikely to receive anything but entertainment products.

This brings the total number down to 324. There are, at this moment, 324 true virtual reality games on steam. Supporting 1:1 tracked controllers in an area essentially as large as you can find the physical space for (the Vives current base stations max out somewhere around 30 ft square). 324 games made for VR from the ground up.

Do you really think PSVR will get to over 300 games, in its entire life?

>E3
not a citation.

Read up on what citation means.

There are games that aren't sold on Steam too, Oculus exclusives, and zillions of games with user added support.

Totally dead.

>This brings the total number down to 324.

No point arguing with someone who isn't able to guage where consumer interest is and what will actually drive the VR platform. PCVR as-is is a $2000 investment for steam's indie games. Same thing can be said about PC's too, it doesn't have a single AAA exclusive that justifies it's hardware.

What I don't understand is why PC users are so obsessed with numbers and think more = better, like you're the same kind of person who would admit mobile gaming is better because it has access to a thousands more games most of which are dogshit.

pcsx2 1.4.0 has been downloaded over 10 million times and Dolphin is much more popular as an emulator. And both of these have been usable for like 8 years so.......

>all you were talking about was numbers
>he btfo's you with numbers
>"doesn't count!!!!!!!!!"
That's some extreme damage control kek.

You don't understand, a single good quality games supersteeds 3000 indie tech demos.

PSVR has strong ip backing it, from ace combat to gran turismo to resident evil. These alone are the types of games worth buying and playing VR for. Your library of 300 greenlight dogshit is absolutely meaningless, in fact it literally exposes how dead PC VR is because it lacks any real developer support outside of indie games.

If it had Portal VR by Valve for example holy shit dose the picture change for PC VR but at the moment, it's simply PC gaming in virtual reality, an incredibly shitty platform that severely lacks any quality games and it's users will try and convice you to invest in obscenely expensive hardware because it performs well where quality software is secondary. That's the PC way though, it's a hardware circlejerk

>PCVR as-is is a $2000 investment for steam's indie games.

lmao you people are all so stupid

I called these consoles coming out months before they were ever announced and all you dumb fucks all ignored me

you dont understand anything about economics or hardware

enjoy your shitty driveclub game in console VR with no shadows or anti aliasing and probably shit framerate, when ill be playing dirt rally with flawless graphics and framerate

most people own laptops, 98% of which can't handle VR by the lack or ports alone, considering that USB hubs can't be used

>He said "PCVR is already dead because there are no games for it besides indie." then mentions tech demos.
My bad, I thought you were talking about HMD tech itself, not software.

>Completely baseless bullshit.
It's not. PS4 does NOT need another system seller. It's selling like hotcakes. It was selling like hotcakes before it got any games. It'll sell like hotcakes after it gets more games.

PSVR won't ever sell 50 million units, so new costumers are mostly irrelevant and at best an added bonus. By now it's blatantly obvious that PS4 will surpass the 100million mark without PSVR's "help"

>that's a ~50m market.
>No it isn't.
It reached 40m in Q2, it's outpacing the PS2, so it's around 50m by the end of October, if not more by the end of Q4 when the biggest yearly games are released.

>People don't buy a PS4 for VR
>[citation needed].
You better check for any mental illnesses if you honestly think 50 million people bought a PS4 in these last 3 years because they were anticipating PSVR's release.
In which case PSVR will sell at least 50 million units.
You didn't think this through, did ya?

>There are more gaming PCs than (...)
I didn't deny that. A League of Legends capable PC is already considered a gaming PC. Half of Steam users had a PC with worse specs than a Xbone a couple of years ago.
Quite a lot of laptops can run witcher3 at 40-60fps.
Were are talking about VR-ready PCs, not gaming PCs at large.

>There are over 50 million PCs registered on Steam that shit on the PS4 in power.
The _minimum_ standard for a VR-ready PC is much higher than PS4 specs.

>And you are vastly overestimating the sales figures of these rehashes.
Numbers for various remasters have been released, quite a few sell more than a million, look it up.

>that last quote
I didn't say that

This post doesn't change your damage control especially when you list trash like those games.

>It's not. PS4 does NOT need another system seller. It's selling like hotcakes. It was selling like hotcakes before it got any games. It'll sell like hotcakes after it gets more games.
It's not selling like hot cakes, the PC market adoption literally has eclipsed the PS4 adoption which can't even keep up with Xbox lately.

>It reached 40m in Q2, it's outpacing the PS2, so it's around 50m by the end of October, if not more by the end of Q4 when the biggest yearly games are released.
"trust me guys I'm from the future."

>You didn't think this through, did ya?
Apparently you didn't consider that many people will buy a PS4 now that it supports VR, which is inane to say the least. Something only a retard would assume.

>Half of Steam users had a PC with worse specs than a Xbone a couple of years ago.
Not true.
>Were are talking about VR-ready PCs, not gaming PCs at large.
We're talking about the fact over 50 million gaming PCs are more than VR ready and shit on consoles.

>The _minimum_ standard for a VR-ready PC is much higher than PS4 specs.
Taking recommended specs seriously only shows that you've never owned a PC in your life.

you're probably going to have tons of indie VR games on next gen consoles too because they're the only thing it will actually run well, just like with the current PC market

but we will move on, and you'll have to buy another entire console to get VR with decent framerate and not have your eyes bleed from jaggies

Wow PCcucks getting rekt hard in this thread

Who's gonna buy the Facebookulus Rift?

lmao said the consolefag whos so fucking dumb he didnt predict these consoles coming out just to stop everyone from jumping to PC gaming for VR

PSVR games aren't even 1080p, why would you buy it?

Calm down cück, you will get a stroke

>By now it's blatantly obvious that PS4 will surpass the 100million mark
Only if you consider trading in the deprecated PS4 for a PS4 pro. 100 million people won't buy the system, there are no games.

So is this thing locked to ps4? If so what's the point? Can't even use for porn, man

Dawg, most PCs can't handle VR. You need more money than the Vive costs just to build a PC capable of it. And when people are saying that Vive is too expensive for most people... do you think that's not gonna include $1000 PCs as well?

Why is this thread not deleted when its clearly shitposting from OP?

>Dawg, most PCs can't handle VR. You need more money than the Vive costs just to build a PC capable of it.
Why are you blatantly lying? What is wrong with you?

(You)

Phones have 45 bagazillion games

check mate they win.

Surely the shitty 1-person indie games and EarlyAccess products that are the vast, vast majority of Vive's offerings reallly build up a good library.

Also care to point out total sales? You know, the thing that is relevant to push the market? Care to point out how many Vive/Oculus units have been sold past launch? Hmmm

>pcsx2 1.4.0 has been downloaded over 10 million
And yet people still buy remasters and ports by the millions. Like I said, ease-of-use is a powerful market force.

>It's not selling like hot cakes
It's breaking record numbers, breh

>PS4 adoption which can't even keep up with Xbox lately.
What a bunch of crock shit. You sure only read on buzzfeed headlines dont'cha?
Xbone sold more than PS4 a couple of months (Halo5 release and XboneS release I think?) in the USA alone, by a relatively small margin. In those same months PS4 was still outselling Xbone globally. Xbone has never outsold the PS4 in any month neither will it ever outsell it.
It's only when you look at one specific region while ignoring all the others than you find an oddball case a handful of times throughout the whole generation where it "sells more*"

*Ignore the other continents please

>"trust me guys I'm from the future."
no, you are. You are saying something extraordinary will happen (PS4 sales will suddenly stop) while I'm saying something ordinary will happen (PS4 sales will continue to increase as per usual, based on its current rate)
It's you who makes the most improbable claim, it's you who must present evidence that things won't go as they have been going.

>Apparently you didn't consider that many people will buy a PS4 now that it supports VR
"many people" seems like "over half" for me. That's too many PSVR units. It won't even sell 2 million this year, much less the 10m you are predicting with that statement

>Why are you blatantly lying? What is wrong with you?
Says the lying PCuck, kys.

It's literally okay to shitpost Sony on here. It's a PC majority anyway so what do you expect.

Really though I'm not even lying, there is a subtle pro-Nintendo circlejerk with the mods here. They are pretty impartial most of the time but mods here have admitted they have a bias for Nintendo on multiple occasions. 90% of Nintendo fans rely on PC for third party support and are avid PC gamers themselves.

You'll see threads that go against Nintendo get deleted all the time, anything anti-Sony releated will reach bump limit. There is nothing you can do.

>the difference of a couple hundred

PS4+PSVR = about 900
PC+Vive = about 1800

I don't see a couple hundred there, I see double the price.

as a ninty fan, what do you expect from a bunch of manchildren who patrol a video games board?

>We already have three entirely distinct tiers of VR in a tiny market
>Mobile headsets, tethered headsets and roomscale
This industry is so fucked.

>NO ONE IRL CARE ABOUT THE PS4
>ITS GOING TO SINK
>PS MOVE TIER HAHAHA

you know the PS Move sold 15 mil right ?

Cred Forums is about to eat crow again

>PS4+PSVR = about 900
I know you want to seem impartial but that is way too much of an estimate. About $700 is the price you are looking at if you want to get them now.

>And yet people still buy remasters and ports by the millions
Which isn't a lot of people and most don't even sell hundreds of thousands. pcsx2 1.2.1 had over 20 million downloads too and these numbers aren't counting the SVN releases which smart people use.

>It's breaking record numbers, breh
And? The market is larger. Proportionately it's not that impressive and game sales aren't even high. People are buying netflix boxes.

>What a bunch of crock shit. You sure only read on buzzfeed headlines dont'cha?
He's a mad nigger! Keep up with the news it will do you some good.

The rest of your post doesn't make sense.

>>the difference of a couple hundred
For the head set alone.
>PC+Vive = about 1800
Wrong.

Who in their right mind would by a stock PS4 and not a PS4 Pro for use with VR?

>sony cucks
>right mind

You can't just take the headset alone and justify the price, even there the headset for PS4 is half the cost.

I'm willing to believe you can build a PC for less than 1000 that will handle Vive competently, but I haven't seen it yet.

Then add $100 to it and its still not $900 like the poster stated.

i don't agree with the notion that PS4 has sold 50 million by not (but it most likely will by the end of the year and maybe then some) but you can't convince people on here if they are shitposting about something. They are literally fucking brain dead.
Its like politics, people are so braindeadly devoted to their ideology that they will only shitpost and lie about the thing that isn't what they like.

I was giving a rough estimate including the camera and controllers, are those included with the headset?

likewise it was my understanding that a Vive was 800 and included the headset, tracking setup, and controllers, and then assumed a 1000 dollar PC would handle it competently.

I wouldn't be surprised if Sony has started doing the same thing MS was doing to boost 360 numbers, counting 'units shipped' rather than sold and including things like replacement consoles for the RROD.
>By, not buy
I need sleep.

You only need the camera which is like $30, move controllers are not required.

What yummy game is this?

I don't get why you're trying to splice up my post. The point was that PSVR including its necessary hardware isn't cheap, for a couple hundred more you get vastly superior devices.

>but I haven't seen it yet.
You don't know anything about computers.

>vastly superior devices
lel, this is what PCucks actually believe.

This doesn't even need to be a console war thing. All VR sucks content-wise and only sells in niche quantities.

PS1 sold over 100m
PS2 sold over 150m
PS3 was the only one to not reach the mark, staying at 80m
PS4 is outpacing the PS2

How the hell will it not reach 100m, when even after the disaster that was PS3's launch it ended up outselling 360 and nearly reaching that mark?

Please

>there are no games.
Like I said, it was already selling like hotcakes without any games. Moot point. It's the casurrr console, most people buy it for multiplats. It'll get more games with time, not lose any, so sales can only go up.

>And? The market is larger.
50 million is still 50million regardless of any external factors.
It's breaking records, that's a fact. You want it to break records even more, that's all. Seems a bit nitpicky for me but alright

>He's a mad nigger! Keep up with the news it will do you some good.
[citation needed]
Come on, paste the link that say Xbone outsold the PS4 in any month ever, I'm waiting
I know you already checked and realised I was right. It only slightly outsold the PS4 in the USA alone, never globally which is the only stat that matters

I said around 50 million, meaning it could be 45m or 48m or even more like 52m.
Surely sales didn't stop by May, when it reached the 40m number, it has sold more since then.

> counting 'units shipped' rather than sold
Not the case, reported numbers are sold, not shipped. You'd have known this within 20 seconds of google searching

I feel like it would have done better if it came out last year. Hype has mad died down.

Objective fact.

They've been taking pre orders since last year I believe, before games were even announced for it

400 bucks is not 'a couple hundred', it's twice the amount. And you can't just discard the hardware price as part of the equation.

I built my PC last year, it would handle Vive well enough given it's not packing a really great GPU, and it was 1100 dollars with black friday sales. Granted I know they've been introducing new VR-focused cards that are cheaper or more competent at handling that form of things, but either way the point remains that I do know about computers and their makeup, and I know that a decent experience isn't cheap, especially with new technology. So are you going to tell me about newer PC builds that will handle Vive effectively for competitive prices, or just continue to parrot the comments about headset cost differences and pretend that the hardware doesn't introduce a significant price gap?

Reminder that Sony has payed shills and YouTubers to hype its VR, they learned it from Microsoft.

ps4daily.com/2015/09/microsoft-paid-reviews/

Also, Reminder that there is no logical argument against this.

prove it by listining hardware features of all 3

First result in google retard.

>there is no real game launching with it or announced for it.
ah but that's where you're wrong.

I really am baffled still to playstation's success, I mean I get the PS1 and PS2, they were cheap CD/DVD players that also had tons of cheap games due to using optical media and having a strong support network and easy development for 3rd parties. PS3 was the best choice for a high-end bluray player (and remains a competitive buy if you're not getting 4K BDs).

What does PS4 even have though? Are people really shelling out 400 bucks just to play sports games or the new asscreed/batman games?

No one said $400, that difference in price doesn't exist.
>And you can't just discard the hardware price as part of the equation.
Do you have zero reading comprehension?

>I overspent on a shit PC
I'm proud of ya.

I'm pretty excited about Rez Infinite and Summer Lesson.

Make me you autist.
>sonygger comes to vr thread with -zero- knowledge about hardware
>says psvr is da bomb

>no gameplay footage or information
>a game

Isn't PS VR sold out?

>sonygger comes to vr thread with -zero- knowledge about hardware
More like PCucks come into PSVR threads to pull shit out of their asses.

Doesn't really mean much. The Rift and Vive "sold out" their pre-orders too.

>its another "vr is dead" thread
>i don't pay attention to VR news so nothing is happening

Just because you don't pay attention doesn't mean nothing is happening. A lot of people i know are talking about VR, maybe you just don't hang out with the demographic (rich people, like ALL new tech).

I've had a vive for 3~ months and i dont regret the purchase one bit, i understand it will take time for there to be a large library, it's the same as a new console launch, but with more barriers to developer entry (developing for VR is hard, there are no "rules" like there are with modern games). This is a double edged sword, sure it will take a long time to get worthwhile games released for VR steadily, but the games we will get aren't going to be the same trash we have been playing for almost 12 years now.

>ac7
>not a game
how much lead water did you drink as a child?
Just because there's no info doesn't mean it's a fucking film you retard.

Forget it, I have better things to do than ask for you to explain your reasoning on your statements.

>no gameplay footage or information
>>>>>>a game

Top kek

It at least means that they have no reason to think that there won't be a demand for VR games.

I had a friend who said he was gonna build a computer for VR.

I asked him how much he thought it would cost, and he told me $850.

I tried to explain that an $850 computer isn't going to run any games well, let alone VR. I tried to explain that a computer for VR, that will run VR well, will cost $1700-$2300.

He sent me a screenshot of a pre-built "VR ready" PC, with a 960 for $750. I hope he actually gets it.

So you are retarded. Could have just opened with that.

I borrowed the occulus from work for the weekend, and I fucking love it. I don't care if it bombed for other people, I will definitely get some kind of VR device in the near future.

The fact they missed their window for TGS means it's a fucking pipedream at this point. I'm guessing the whole team has been gutted after Sony realised that PSVR wasn't going to sell.

siliconera.com/2016/09/19/ace-combat-7-producer-asks-fans-wait-just-little-longer-details/

I am getting a PS VR just for this:

youtu.be/mn5NmcD6VLs

Nice, good goy

Be a Facebook slave

I can't help it, the technology just does it for me. We're gonna get a Vive in the coming weeks too, can't wait to test that shit out.

>ps4: the waiting game
loving every laugh

k

You do realise that AC7 isn't a PSVR exclusive, right? It just has a PSVR mode.

enjoy MASSIVE buyers remorse on all fronts.

first link for "xbox one outsells ps4"

gamespot.com/articles/after-xbox-one-outsells-ps4-marketing-boss-says-ni/1100-6442591/

>Thanks to everyone who helped make Xbox One the #1 selling console in July according to NPD
>NPD

>There have been months where Xbox One topped PS4 in the US, but it hasn't happened since last October
>in the US

Still waiting on a link that proves Xbone ever outsold PS4 in any month. If we go with regional standards I can state the following:

In October 2015:
>EU PS4 sold more
>Asia PS4 sold more
>Straya' PS4 sold more
>South America PS4 sold more
>Canada PS4 sold more
>USA Xbone sold more

In July 2016:
>EU PS4 sold more
>Asia PS4 sold more
>Straya' PS4 sold more
>South America PS4 sold more
>Canada PS4 sold more
>USA Xbone sold more

Wow gee, would you look at that. If I divide those regions by countries it would look even more sad.
Total sales is the number you're looking for. Despite a console outselling the other by a margin within a single region doesn't mean that in that same month the other console didn't still sell 2:1

I'm a PC/xbox/360 guy that jumped ship to PS4/PC myself. Didn't ever get PS2 or PS3

1) 2012/2013 MS campaign was a disaster that left a really bad taste in everyone's mouth. All sony had to do was not be microsoft. They could even afford to push obligatory online PS+ without major backlash because their image was so good at the time

2) Xbone was too USA centric. Everything outside of gaming didn't work in most regions (all of that ESPN integration and other TV shit no one outside the USA could use)

3) Xbone launched in less countries than PS4. For instance in half of Europe PS4 released a full year before the Xbone (that was the case in my country too). And Japan doesn't care abotu Xbone so the PS4 delay there didn't impact anything.

4) Obligatory Kinect bundle made it $100 more expensive and it wasn't as powerful. Made the decision to go to PS4 really easy for a lot of ppl

Honestly how can people say that Oculus is better? I've tested both and PS VR not only has better screen (no pixel grid) but is so much comfortable and has plastic with soft filling where Oculus has rubbery strings.

I'm well aware, but the VR mode was supposed to be more of a draw. It isn't performing as well as they'd hoped, so the budget is probably dead.

You can go for wishful thinking and pretend that it's just because half of the staff haven't worked together in years so it's a little slow going, but that's almost certainly not the case.

nobody says oculus is better, vive is tho

>no pixel grid
Literally all VR headsets have the screen door effect, the reason it is so easy for console users not to see is because they are already used to immersion breaking trash in their games.

vive is exactly like oculus. Rubbery bands and 90 hz screen.

You forgot to mention that PS VR is 120 hz and costs less then half.

>vive is tho
still not nearly as comfy
still worse pixel grid
still less subpixel count
still less worthwhile games

How is it better, I wonder?

Why would the entire game be dead just because of a cut extra feature? If that was a concern, they would just jettison the VR mode and carry on.

Why is vive better? Haven't tried that one yet, just all the Oculus models and PS VR, and PS VR is the best one BY FAR

No dude, believe me, you can't see the pixel grid on PS VR. I tried, I even stopped and focused and I have perfect eyes.
The screen is MUCH superior. You could brag about aliasing and graphic (there was no aliasing in the demo I tried, London Heist or something), but the hardware is perfect. Best VR screen.

Didn't pre-order. Can I walk in day 1 and buy it?

best controllers
room scale
best and most games
higher resolution
wider fov

The E3 announcement was a teaser to gauge reactions. Nobody really cared about the game, either as an old IP or as a VR flight sim. As it became more obvious that VR was going to fail, the money coming in to develop VR titles starts plummeting as Sony try and cut their losses. The whole reason it has VR support is because they're funding most of the game.

>best controllers
Move is probably on par with any motion controller and Dualshock 4 is better then almost any pc controller. Mouse and keyboard for vr are shit.

>best and most games
Nothing to do with the hardware.

>higher resolution
By 120 pixel, but also lower pixel density. That's why you can see the grid probably

>wider fov
Honestly not noticeable.

By the way the most annoying thing about vive and Oculus is that you can see a grid over everything. The screen is much worse compared to sony's that is continuous, with no grid.

>You forgot to mention that PS VR is 120 hz and costs less then half.

It also has smaller screens(per eye), isn't actually120 Hz on the ps4 (the ps4 will never be able to render 120 frames per second in any game, it literally doesn't have a big enoughh frame buffer), and only costs less than half if you already have a playstation, camera, move controllers, and other peripherals.

>still not nearly as comfy
Probably true, the vive head straps could definitely be better.

>still worse pixel grid
Why are you making shit up to make your shit sound better?

>still less subpixel count
AND ONLY THE HIGHEST QUALITY PIXELS I ASSUME?

>still less worthwhile games
says the poorfag who has literally never played VR.

I have already demo'ed a PSVR at PAX, i could definitely see the screen door effect, but it was less noticable because the lenses blur the screens just enough to hide them without destroying the video quality. I don't think you understand what you are talking about.

>The screen is MUCH superior. You could brag about aliasing and graphic (there was no aliasing in the demo I tried, London Heist or something), but the hardware is perfect. Best VR screen.

They are the same kind of screens the vive uses, but smaller.

I guarantee you they'll sell more in one day than Oculus and Vive have done since launch.

Also no game screen share on vive. Just some games support it, while it's an hardware feature on PS4 (external processing unit), so it works for every game.

PS VR overall is much more refined

>Move is probably on par with any motion controller and Dualshock 4 is better then almost any pc controller. Mouse and keyboard for vr are shit.
The move has a ton of input lag and it's range of motion is weaker, it also has less buttons. You can use the DS4 on PC.

Mouse and KB is barely used for VR but it works fine when it is.

>Nothing to do with the hardware.
Everything to do with the hardware.

>120 pixel
You... are truly retarded.

>Honestly not noticeable.
Pffhahahaha.

>the ps4 will never be able to render 120 frames per second in any game
It dows on many VR Worlds games however. Not too hard since graphic is not as detailed as a AAA game, but the experience is something Vive will never be able to reach, since the hardware can't go past 90 fps.

>By 120 pixel, but also lower pixel density. That's why you can see the grid probably
Are you fucking retarded or do you literally just parrot whatever you read online?

>Move is probably on par with any motion controller and Dualshock 4 is better then almost any pc controller. Mouse and keyboard for vr are shit.

>this dumbfuck legitimately thinks the PS move controllers are good

AHAHAHAHA, nigger VR becomes unplayable as soon as the tracking fucks up, something that has happened within 3 minutes of me playing ANY games with the move controllers. They have shit for tracking accuracy while the vive controllers have 99%+ accuracy.

Have you seen VR games for PC?
Most of them are arcade games with low poly graphic. It's fine, but PS4 can easily reach 120 fps on those, while vive can't go past 90 fps no matter your PC.

psvr interpolates which means input lag for days.

>>still worse pixel grid
>Why are you making shit up to make your shit sound better?
Not him, but it's right. You can see lines between pixels on oculus and vive. Maybe shit display, maybe low pixel density, I don't know.
The fucking oled screen on ps vr is perfect, there is 0 space between pixels.

Seriously, if you're denying it then it just means you never tried PS VR and so you should just shut the fuck up.

>The move has a ton of input lag and it's range of motion is weaker
>a ton of input lag
>a ton
Literally where? I've filmed people using vr+move just yesterday at Romics and it was fucking perfect. Every action was matched 1:1 and in real time dude.

Maybe it was laggy in some old shitty PS3 game because ps3 is fucking old, but it's perfect on PS4.

You are one of the biggest fucking idiots i have ever interacted with on this site. Not only do you have no idea how VR works, you also dont seem to understand when you're being tricked into buying something with distractive adverting.

Sure the screens are almost 11% smaller, but THEY CAN UPDATE AT 120 FPS INSTEAD OF 90!!! too bad the hardware it is probably locked to will NEVER be able to hit that refresh rate.

the downside is more aliasing since psvr has lower resolution and the games render below 1080p at times

didn't have space for another important point

5) 360 had a great mid-life but at its last third it had almost no worthwhile games, with a strong focus on kinect. Rare was long killed, LionHeart was making shitty Fables, GearsofWar after 2 took a steep quality hit, with a lot hating Judgement. Bungie left them and no one liked 343i ever since their Reach and book days, almost no old fans loved Halo4 so the Halo appeal of Xbox consoles was gone with Bungie. Meanwhile PS3 got most of its greatest games by late gen, leaving a really good impression even on those who didn't own one.

So by 2011, 2012 and 2013 Xbox360 was getting shit exclusives (mostly multiplats was all we had) and PS3 great exclusives, making for a nice segway for the next gen (even though neither "next" gen console has an impressive launch library in the end)

That's some opinionated points so I won't argue, but I want to correct this
>higher resolution
While you're technically right, in practice PSVR has better resolution than Vive.
Vive uses PenTile while PSVR uses fullRGB. The subpixel grid and count is what actually matters in VR (or in any screen you'll look closely at)

So even though Vive has 240x120 more pixels than PSVR, due to their panels, PSVR has a perceivably better screen with less screen door effect. Vive's PenTile needs even more resolution to match PS`VR's fullRBG panel (which has 3 subpixels per pixel, while Vive has less and more black space between subpixels)

>Why are you making shit up to make your shit sound better?
I'm not making up anything, it's a fact. However I do agree with you than none of the big 3 HMDs have a good resolution to start with, we are too early on with VR tech, good VR displays would need to be 4k or 8k

>AND ONLY THE HIGHEST QUALITY PIXELS I ASSUME?
In this one instance, without meme-ing around, this is actually true. pic related

>says the poorfag who has literally never played VR.
I extensively used DK1

>AC:AH, the best selling game in the IP
>AC:AHL and its N3DS supporting re-release
>AC:I, still being supported
All since the last numbered entry.
>Lol dead IP no money in it Bamco needing a cash injection to make it happen
I don't follow.

>You can use the DS4 on PC.
Supported natively for 0 games, so 0 gyroscope and touchpad unless you map those to some keys to gain shortcuts.

Why are you making shit up to make your shit sound better?
Pixel grid is especially important for VR ma dude.
>AND ONLY THE HIGHEST QUALITY PIXELS I ASSUME?
It means no screen-door effect for PSVR.
>says the poorfag who has literally never played VR.
Not me but he is right to some extend. Most of the Vive games are literal tech demos or pacman tier arcade games.
PSVR games have campains and bigger multiplayer """"experiences""""
>lenses blur the screens just enough to hide them without destroying the video quality
No that would be the subpixel count.
Evidently you are ignorant on the subject.

>being too braindead to see pixel breaks on pentile
Neck yourself.

I meant PSVR has input lag, but the move does too. It's not 1:1 and it loses tracking.

>in practice PSVR has better resolution than Vive.
Display tech isn't resolution you retard.

>Supported natively for 0 games
It's natively supported for a ton of games and with tools you're getting far more use out of the pad than you do on PS4.

pixel
>You... are truly retarded.
It's 120 pixels on 1 side. Of course the area is greater but we're not talking about 720p vs 1080p, but 1080p vs 1200p. Dude, it's not an issue.

Plus vive is 7 fucking inches, so it has even lower density. It's not a better screen, but just a bigger screen.

The only advertising I've seen for this on tv is a Taco Bell contest where you can win one.

i've already explained why you can't see the grid, there is BLURRING on the LENSES to prevent you from seeing it. I tried PSVR at PAX and it wasn't terrible, but i could tell it was not running on PS4 hardware and it STILL didn't feel as good as my vive at home. There was this minute bit of input lag that made everything feel weird sometimes, they told me it was because the controllers were dying.

>PSVR left, Oculus&Vive right.jpg
This image is not how either display looks. Those are phones displays zoomed in.

>It means no screen-door effect for PSVR.
It has a screen-door though and it's blurry because of low resolution. It's nice but not close to perfect.

>PSVR games have campains and bigger multiplayer """"experiences""""
What games? It's not even out you drone.

I can survive aliasing, but not a fucking grid over everything.

Vive is fucking 1000$, PS VR is 399+64. Fuck me, how can they charge 1000$ for something that has a grid on the screen.

>It's 120 pixels
truly you are the most biggest retard of all time

>how can they charge 1000$ for something that has a grid on the screen.
He has a point.

>VR platform wars

How low can you guys get? No matter what you wasted your money on a shitty gimmick with no games. No amoumt of namecalling will ever get you those hundreds of dollars you spent back.

The game looks really cool. How doesn't like giant robots and golf? I don't own a PS4 though, because theres arent enough games to hook me.

I would only really want:
The Last Guardian
100ft Robot Golf
Shenmie III
Cyberpunk 2077

>how can they charge 1000$ for something that has a grid on the screen.
Quality cameras and motion controls.

>No that would be the subpixel count

>In this one instance, without meme-ing around, this is actually true. pic related

>The screen is MUCH superior.


>sonyggers parrot their marketing terms without even googling the shit

en.wikipedia.org/wiki/Subpixel_rendering

Subpixels aren't a thing, subhumans.

>It has a screen-door though and it's blurry because of low resolution. It's nice but not close to perfect.
No its not blurry wtf are you talking about.
The screen door effect is eliminated by the RGB display technology.
Have you not seen ANY impressions that weren't by some gaming blogger?
See the image of except its Sony's own proprietary screen. The lense helps with FOV more than whatever you are talking about.

>What games? It's not even out you drone.
Rigs, Battlezone, Golem and Farpoint at the top of my head so far.

Usually I'm a pretty gullible consumer, but vr just looks dumb. Why can't companies realize that I just want to lay my lazy ass down on the couch and play video games.

>RGB display technology

Could VR save no man's sky? It's pretty obvious that they were told to make it compatible

Thank god sony invented RGB screens, i've been real sick of only having black & white screens.

it's a pc exclusive.

it's up to the game devs. right now there's a stranglehold on the idea by a bunch of retards who think it all needs to be "interactive experiences" aka walking/teleporting simulators because of boogeymen like "motion sickness" that doesn't really happen to anyone except to a tiny minority.

we need someone who will break through the bullshit and deliver normal games played with a regular controller. once that takes off the teleporting gimmicks will go fuck themselves and maybe vr will flourish for anything else but porn.

right now it's just a great wanking tool.

>Subpixel rendering
You are too dumb to know what you are talking about at this point. The point is that HTC Viva and Oculus rift uses 2subpixels per pixel so they have to "share" pixels to get the right color.
On PSVR they have 3 subpixels per pixel so they don't have to do any of that. They can just have a straight up allignment instead of using any of those sub pixel rendering methods that you just linked us to.
Its the exact fucking point we are trying to make here.

ITT: It's okay when Sony does it

>impressions
I tried it a couple of weeks ago and it was blurry as fuck with screen door.

>See the image of except its Sony's own proprietary screen.
That image has literally nothing to do with VR head sets.

>The lense helps with FOV more than whatever you are talking about.
What are you saying about FOV now?

>Rigs, Battlezone, Golem and Farpoint at the top of my head so far.
Unreleased shovelware, cooool. You the type to hype up f2p shooters?

>not knowing what it means
>not knowing what it means

Its the perpixel subpixel RGB display technology. All tv's have RGB but they use subpixel rendering techniques so they don't need full RGB per pixel. Look up pentile displays.

no it doesn't, it reprojects, different things.
They explain how it works in various hour-long conference talks from the engineers themselves. They show what happens when within the space of 3 frames

>Display tech isn't resolution you retard.
I literally just said that 3 times in my post, did you get to read it?
My point is that resolution isn't the only factor that affects IQ, the subpixel count and arrangement affect IQ just as much.
What I should have said is
>in practice PSVR has better ""resolution"" than Vive.
If you bothered to read the subsequent paragraph you'd have known what I meant by "resolution" within the context of my post.

It's not only a matter of:
number of Pixels >>>>>> subpixel arrangement > subpixel count

It is:
number of Pixels = subpixel arrangement = subpixel count

They all matter equally. Vive is better than PSVR on the first one but worse on the other two.
once again, pic related.

>Those are phones displays zoomed in.
Just like you are staring so close to VR displays that you actually see the grid. Which is why display tech in VR is important

Vive and Oculus aren't big manufacturers, that's why they went with PenTile since it's more widespead in phones and cheaper to outsource.
Sony can afford to engineer its own technology and manufacture it by its own means, that's why they made a OLED fullRGB display instead.

jesus christ just stop

>That image has literally nothing to do with VR head sets.
Quadra kek. yes, VR HMD's are completely unrelated to phone screens, VR headsets don't rely on phone screens or their tech at all.
Noooothing to do with them

holy shit are you LITERALLY retarded? That isn't even remotely true, and you clearly have no idea what you are talking about.

You are literally spouting nonsense to defend a faceless corporation that exists to fuck you out of money, how shit does your life have to be to do that?

>but they use subpixel rendering techniques so they don't need full RGB per pixel
Woah woah woah i thought PSVR was better BECAUSE it used subpixel rendering.

Which is it?

see You are talking out of your ass at this point. Please leave this board.

Jesus Christ you are retarded, I mean, I know a guy who cut his sack open and he's not even on your level.

>Vive and Oculus aren't big manufacturers
>HTC isnt a big manufacturer

Sony drones everyone, they are literally fucking retarded.

No PSVR is better because it doesn't need it.

You have no idea how display tech works it would seem.

>no it doesn't, it reprojects, different things.
Same thing, retard.

>My point is that resolution isn't the only factor that affects IQ, the subpixel count and arrangement affect IQ just as much.
Pros and cons for both, Vive is better overall.

You sound like a retarded nigger trying to convince people that display tech = resolution.

>Those are phones
>Those are phones
>Those are phones
Not VR head sets.

Holy shit you gigantic fucking idiot, do you not understand that this is something they would have tested before shipping a consumer version?

Do you seriously think they could have gotten rid of the screen door effect just by using a different screen? Let me guess, both valve AND oculus missed this one simple step to getting rid of the effect?

The lenses of the PSVR headset are blurred to hide the effect. it is both very obvious and kind of smart, but it completely destroys your ability to see at a distance.

Go ahead and spend the 400$ to realize you're fucking wrong, won't hurt me one bit.

>the screen door effect is a huge problem that every VR headset manufacturer has failed to fix
>but sony did it with decade old tech

You people are fucking idiots and will believe any lie they tell you.

Name one thing sony has released in the past 16 years that has actually performed as advertised.

>Name one thing sony has released in the past 16 years that has actually performed as advertised.

youtube.com/watch?v=K8E_zMLCRNg

Vive is an overpriced piece of crap with 0 dev support.
Oculus will kill Vive on PC (even if it's worse, but it has been advertised far better) and PS VR will kill both (for advertising and quality).

Dude, do you really think that Vive is comfortable? It's like comparing a Lenovo to a Macbook Pro or a Dell XPS (except PS VR costs half of a Vive). PS VR is overall much more refined.

And I don't care about any trick they may have used: I DO NOT SEE GRIDS WHILE USING PS VR, so it's more immersive.

HTC only makes phones and has been nearing bankruptcy for a while. Vive is a subdivision that doesn't have full support from them. Do you even know how each Vive is manufactured and outsourced, compared to PSVR's pipeline?
HMD's aren't exactly the easiest things to create, Sony as much more experience with hardware of all types and with displays/sensors of all kinds (older mobile devices, TVs, monitors, laptops, phones, portable systems, camera sensors which most phone companies use, DSLRs, etc)

Phones are for the most part extent of HTC's expertize, nothing compared to Sony which delved in a lot of markets (less so now)

Similar but not the same, I already pointed out search terms, research about it if you truly care outside of shitposting about it

>Vive is better overall.
We'll see, technically Vive would need a slight boost to resolution to be on par. But according to first impressions they are both really similar with the occasional complaint that Vive has the worst SDE of them all.

I have used them all but not at the same time so I can't really compare

It's cool for POV stuff like roller coasters and porn

Cred Forums Pass user since July 2016.

to everything you said.

lol

sony's crt tv sets

>Similar but not the same, I already pointed out search terms, research about it if you truly care outside of shitposting about it
Literally the same thing.

>And I don't care about any trick they may have used: I DO NOT SEE GRIDS WHILE USING PS VR, so it's more immersive.

>lower FPS
>lower resolution
>less accurate motion controls
>massive tracking issues outside of ideal conditions
>I DONT CARE HOW THEY TRICKED ME ITS BETTER AND MORE IMMERSIVE WHEN MY CONGLOMERATE DOES IT!!!11

>HTC only makes phones
Fuck i forgot HTC phones don't have screens and that HTC hasn't put all of their eggs in the vive basket.

>Vive is a subdivision that doesn't have full support from them. Do you even know how each Vive is manufactured and outsourced, compared to PSVR's pipeline?

Do you? This is easily sourcable stuff, provide me even a single link instead of just pulling "facts" out of your sony-cock loving asshole.

>HMD's aren't exactly the easiest things to create, Sony as much more experience with hardware of all types and with displays/sensors of all kinds

are you fucking serious? do you seriously think sony has better tracking hardware experience when they DONT EVEN HAVE THEIR OWN PROPRIETARY SENSOR? They use off-the shelf gyroscopes and visual sensors, shit that BARELY worked in 2013 and will barely work in 2017.

>Phones are for the most part extent of HTC's expertize, nothing compared to Sony which delved in a lot of markets (less so now)

Valve designed the fucking tech, HTC literally just assemble them. You are a mouth breathing idiot.

>We'll see, technically Vive would need a slight boost to resolution to be on par.

The vive's resolution is ALREADY LARGER than PSVR, dumbfuck.

You are missing out on other neat giant robot games, though

I had one and it shit the bed. So no.

>both valve AND oculus missed this one simple step to getting rid of the effect?
Don't you know that RGB isn't mass manufactured? It's too expensive for valve and Oculus to make their own screens so they use HTC and Oculus buys their screens from samsung, neither of which produces high frequency, high resolution RGB screens.

Its like you just want to be served with logic at every step of the way because you are legitimately IGNORANT on the subject.

>The vive's resolution is ALREADY LARGER than PSVR, dumbfuck.
I know, needs to be higher still to compensate for its shitty Pentile

>Don't you know that RGB isn't mass manufactured?
No shit sherlock, when valve was prototyping they SPECIFICALLY SAID they tested all types of screens. It is literally in their fucking video about inventing the vive youtube.com/watch?v=QLBxz7djQvc

Drink bleach you dumb fucking sony drone piece of shit.

Shut the fuck up, you've already been told you're a fucking idiot by everyone who isn't another sony shill.

>Shut the fuck up
>you're a fucking idiot
>by everyone who isn't another sony shill.

A...Ana Kasparian? Is that you?

youtube.com/watch?v=puLg7WaaN4Y&t=18s

HTC Vive - 1080x1200 (per eye), 90hz, ~145 diagonal FOV
Tracking area is officially 15x15ft, but user tests have shown it to support up to around double that before reliability starts to falter. Has a few 'bells and whistles' features missing from the other two, including a front-facing camera and a USB-3.0 port on the headset (for easy addition of accessories such as the leapmotion hand sensor). Comes in a single 'complete package' SKU including motion controllers.

Facebook Oculus Rift - 1080x1200 (per eye), 90hz, ~120 diagonal FOV
Tracking area is officially 5x11ft, which is a fairly accurate measurement. Motion controllers are to be sold separately, no official price or date yet but they seem to be on track for a release this winter and have been priced at ~$250 for a set (possibly including a second camera, to enable effective room-scale play) by numerous retailers.

Sony PSVR - 960 x 1080 (per eye), 120hz
Tracking area officially 5.7 by 7.2 feet. The ability to add a second camera for room-scale play has not been discussed. Diagonal FOV is unknown, but according to Sony the horizontal FOV is around 100 degrees, so most likely it will be in the 100-120 range. Motion controllers to be sold separately. Due to being tied to the underpowered PS4, Sony will be providing an external processing unit that will interpolate from the consoles 60fps output to the headsets native 120hz. Whether this will be effective in practice will not be known until units are in costumers hands.

CLOSE
YOUR
COCK
HOLSTER

you lost cunt, enjoy your inferior hardware.

Oh wait you're a sonygger, you've been doing that for upwards of 8 years now!

>>lower FPS
Depends on game
>>lower resolution
Higher pixel density and no grid (more important then a small difference in resolution. It's not hd vs full hd, but full hd vs a little bit more on a freaking huge screen.
>>less accurate motion controls
Debatable.
>>massive tracking issues outside of ideal conditions
On Vive, yes.

>Depends on game
Actually it depends on the hardware, which is a PS4.

Which is shit hardware.

>Higher pixel density and no grid (more important then a small difference in resolution. It's not hd vs full hd, but full hd vs a little bit more on a freaking huge screen.

Keep parroting what you've been told lad, i'm sure eventually it will alter reality to suit your ideas.

>Debatable

Undeniable fact, it uses the fucking move controllers. Have you ever used the move controllers before? They are some of the worst motion controls i have ever used.

>On Vive, yes.
>N-NUH UH YOU HAVE COOTIES!!!

Neck yourself mate.

> It is literally in their fucking video about inventing the vive
Ofc but just because it existed doesn't mean they had the means to mass produce it like Sony has.
They are a television/smartphone/handheld gaming corporation afterall.
They have everything they need to massproduce these screens.
Shuhei Yoshida has even said that they have waited since 2012 with a VR headset because the tech wasn't there.
They had a few key benchmarks they needed to reach which was the refreshrate, the RGB and the resolution.

All hardware companies are able to make a prototype with any screen but to mass produce it in the millions is not something all companies can do.
Oculus would have to force Samsung to invest in factories, for oculus projects when samsung only has a partnership. Its not like samsung and oculus are owned by the same entity.
Same goes for valve and HTC.

You done?

I love how a PC-only cuck has a superiority complex when talking to something with a PC probably much better than his due to productivity reasons and thinks anyone who doesn't completely shit on PSVR and lick's Vive cock is a Sonypony

neat.

>interpolate from the consoles 60fps output to the headsets native 120hz
Or interpolate 30fps to 60hz.

Or 45 to 90.

How is tracking area an issue when you play sit in front of the screen?
And how is 960 x 1080 an issue compared to 1080x1200 when PS VR screen is way smaller and so the density is superior?

How is anything an issue on PS VR when Oculus and Vive have visible pixel grids?

>Actually it depends on the hardware, which is a PS4.
>
>Which is shit hardware.
It'e enough to go 120 fps on 99% of vr games on PC.
99% if you accept 90 fps (since it's the best Vive can reach).

I literally just came from a Playstation VR experience expo in paris, the place was packing and I really liked trying it out. I don't even own a PS4 but VR is cool. You have to be a bitter little shit to deny that.

120 fps on 90% *
Sorry typo. But you get the idea.

>console + VR is less expensive then HTC Vive only.
>VR headset is very comfy, can use with glasses, has plastic casing with scrollers instead of rubber band over the head
>No visible pixel grid unlike any VR headset that is over 1000$.

You need to be a complete moron to deny that PS VR is the most convenient VR on the market and has the best price/quality ratio.

>Ofc but just because it existed doesn't mean they had the means to mass produce it like Sony has.
If they knew it eliminated the screen door effect they would have, the vive is 900 fucking dollars, you think they were skimping to make it cheaper you stupid fuck?

>All hardware companies are able to make a prototype with any screen but to mass produce it in the millions is not something all companies can do.

Its something valve could afford to do, because you're fucking wrong. RGB screens ARE mass produced, by samsung AND LG.

I owned a PS4 and an xbox one. i sold them both after they announced the "new" consoles because you would have to be a stupid faggot to continue supporting companies like this.

Except you're fucking wrong. i'm not even going to argue about this because it's common sense and has been for decades.

It is the most convenient, the price/quality ratio is untrue because it isnt even out yet. Stop sucking sony cock.

>What does PS4 even have though?
Not being the Xbone. And that's not even just a flip answer, because the sad truth is
>Are people really shelling out 400 bucks just to play sports games or the new asscreed/batman games?
Yep. The popularization of gaming has birthed a menace, in the modern consoles. Both are really just PCs with hobbled, DRM-focused OS, and both seek to 'win' by dividing the industry with arbitrary exclusivity. Normally I think even the modern masses would see through this, but both also have modern AAA trash with half their budget put to marketing backing them up, and marketing works. There is also, still, despite it's universality, a tremendous stigma attached to gaming, which each of the consoles sell themselves as being uniquely 'exorcised' of, uniquely 'cool' vs the 'still dorky' competition and especially PC gaming. Xbox especially has built their entire branding around this.

PS4s entire success is born of the Xbone 'tv and sports and no used games' reveal and Sonys perfect capture of the moment with their quick and pointed response.

>Or interpolate 30fps to 60hz.
>Or 45 to 90.

no and no
60fps > 120Hz
90fps > 90Hz
120fps > 120Hz

Those are the only 3 options.

>sonygger demonstrating his utter ignorance about the subject he is arguing

Give him a hand for continuing the stereotype.

>no and no
You're wrong though. The box interpolates x2, the PS4 can't render games that fast.

>you think they were skimping to make it cheaper you stupid fuck?

No they did it because they wouldn't be able to produce you dumb fuck. They don't have the means to do it.
>RGB screens ARE mass produced, by samsung AND LG

Not high frequency screens that are small enough for VR at that resolution.

>If they knew it eliminated the screen door effect they would have
and yet they didn't hmmmmm

>vive is 900 fucking dollars, you think they were skimping to make it cheaper you stupid fuck?
Yes, definitely.
They simply couldn't produce OLED fullRGB displays, it would cost them too much.
Sony does that internally so they can afford it.

Shitty PenTile displays is the only real option Oculus and Vive had without increasing the price even more.

>you would have to be a stupid faggot to continue supporting companies like this.
I don't care about your pittiful agenda. I care about games. I want to play Persona5, NioH, Monster Hunter, Etrian Odyssey, GrandKingdom, etc and will buy any device I need to play them.
Gaming is a really cheap hobby compared to many others.

You go do your activism man, have fun. I'll be playing vidya without being restricted to PC-only

What's with your inflated sense of superiority? Why the smug? You are wrong, simple as that.

youtube.com/watch?v=3RNbZpcfAhE&t=12m40s

Go back a few minutes to see how reprojection works if you're interested (you are not though, you just want to blindly shit on the product and feel gud)

>Trying so hard to justify his 1000$ waste + 2000$ gaming PC.
>He's the only one defending that crappy Vive headset with pixel grid and rubber straps

>No they did it because they wouldn't be able to produce you dumb fuck. They don't have the means to do it.
YES THEY DO.

HTC MANUFACTURES SCREENS.

THEY CAN MANUFACTURE WHATEVER KIND OF SCREENS THEY FUCKING WANT DIPSHIT.

>Not high frequency screens that are small enough for VR at that resolution.

Holy shit kill yourself. You are actually, legitimately fully retarded.

You're as retarded as the other dumbfuck, you also have no idea how internal manufacturing works, how panel manufacturing works, or who manufactures what screens.

You're both idiots regurgitating the same arguments that have been debunked in EVERY thread. It is clear why you chose the PS4.

>youtube.com/watch?v=3RNbZpcfAhE&t=12m40s
Notice how this doesn't even talk about what I said?

Fucking retard.

>HTC MANUFACTURES SCREENS.
Not Oled screens. He's telling you for hours now, are you stupid or what? LCD has grid, Oled doesn't.

>How is tracking area an issue when you play sit in front of the screen?
This is the entire crux of the issue; that's not VR. In real VR, you don't sit in front of the screen. You stand and walk around (and/or sit, as well), inside the virtual world. This is what the vive offers, today, and the Rift may still yet eventually get around to offering, hopefully soon. This is why PSVR is a mistake, because it's selling a false, anachronistic idea of 'VR'.

>And how is 960 x 1080 an issue compared to 1080x1200 when PS VR screen is way smaller and so the density is superior?
That makes no sense. If you were talking about FOV then yes, the visual clarity can improve between two screens of the same resolution, where one has a smaller FOV. This is the case with the Rift and Vive - it's a trade off between visual clarity and immersion. Between the Rift and Vive it's a pretty minor difference. But when it's a lower resolution to begin with lowering the FOV isn't going to help. Not unless you go so low you get serious tunnel-vision.

>How is anything an issue on PS VR when Oculus and Vive have visible pixel grids?
This is just more of the same as last question, another part of the same FOV trade-off. Sub-pixel arrangement can make a difference, but, again, the fact PSVR is starting from a lower resolution pretty much ruins any chance of that. Anyone saying PSVR magically won't have screen door effect is getting paid to lie. Screen door is just going to be a fact of life for all HMDs until resolution drastically improves, or we move to some radical alternative technology like DLP (there is actually a commercial DLP HMD right now, but it's a personal theater thing, not meant for or suited for VR).

First of all anyone who has touched the PSVR devkit knows that there are only 3 options from a developers perspective which are:
60 -> 120
90 native
120 native

Second of all there are games already that are confirmed for running native 120fps on PSVR (yes on the OG ps4 not pro).
All the playroom VR games are 120fps except for the ones where the third screen is in use by people on the couch in which case its 60 ->120 and then the second screen stuff.

Sony has said that your game can absoloutely not fall under 60fps on PSVR or else they won't greenlight it.

Sonly also said they were targeting 1080p60fps on their games but look how that turned out

You are fucking retarded.

Sony also said the PS4 would run games at 60 FPS before it released, but low and behold the only game that runs 60 FPS on that piece of shit is overwatch.

You're a fucking sheep.

>THEY CAN MANUFACTURE WHATEVER KIND OF SCREENS THEY FUCKING WANT DIPSHIT.

No they fucking can't you gigantic fucking retard. Thats the main point. They don't have the facilities to MASS produce OLED screens at high frequency in a VR formfactor.
It is one of the reasons why Sony went with a single 1080p screen instead of two 960x1080 screens. It has to do with limitation of manufacturing.

PSVR is quite literally the FIRST commercially available OLED screen at 120hz. Literally THE ABSOLOUTE first of its kind.

>First of all anyone who has touched the PSVR devkit knows that there are only 3 options from a developers perspective which are:
But that's wrong. Devs have said 30fps is the base line for 60fps interpolation.

And RE7 demos dipped below 60fps, causing people to get sick so I don't know what the fuck you're talking about.

>Sonly also said they were targeting 1080p60fps on their games but look how that turned out
>Sony also said the PS4 would run games at 60 FPS before it released

Sony didn't mandate that developers couldn't drop frames below 60fps with ps4.
With VR it is a matter of comfort and it makes the games unplayable if it drops below.
>But that's wrong. Devs have said 30fps is the base line for 60fps interpolation.
[Citation needed]
Sony has said that they won't accept your game if it drops below 60fps.

>[Citation needed]
That big tech show from January-ish. CES? I forget what it's called.

Sony lies all the time you dumb faggot, why would you believe them about anything?

RE7 isn't released dude.
Also it has to be the VR version that has to remain above 60fps.
I mean if the game isn't 60fps pre-release then who cares? Sony can't control what they do pre-release.

i'll go ahead and walk your dumb ass through this.

>HTC manufactures new product
>they open new production lines for the new product


But you somehow think this is impossible because they would have to MASS PRODUCE things, which is WHAT HTC DOES.

you're THE ABSOLUTE biggest fucking idiot i have ever met.

I'm actually more interested in dating sims/ecchi games more than straight up porn VR games so it seems to me that PS4 would be a better choice for the Japanese perv games. Still not buying it until there's a lot of impressions from early suckers and I see that Sony is actually planning to support it in the long run.

>This is why PSVR is a mistake, because it's selling a false, anachronistic idea of 'VR'
This is why Vive is a mistake, because it's selling a false, anachronistic idea of 'VR'. You can only walk in a restricted space, aren't encouraged to jump around too much, can't swim, can't feel Gforces while riding or flying a jet in game, can't even do the simple act of running, and some games design around such restrictions with teleportation.
Vive controllers only feel like plastic, if holding a big black cock in VR you can't have this fleshy hot feeling with thick veins pulsating and the aroma of sweat and pre-cum.
When struck by a bullet your internal organs don't burst open, at best you can wear a shock suit which isn't actual virtual reality.

Vive is the true evil, praise kek, end this false VR for the good of humanity

>Sony lies all the time you dumb faggot, why would you believe them about anything?
It has nothing to do with Sony you dumb retard. It has to do with policies in general.

>That big tech show from January-ish. CES? I forget what it's called.
Not a citation. If some retarded "Gayming journo" blogger told you that it would reproject from 30 to 60 then its just him being retarded. The fucking devkits themselves won't do a 30 to 60 reprojection so he is fucking wrong whoever said that.

>sony has the money to manufacture whatever they want!
>It is one of the reasons why Sony went with a single 1080p screen instead of two 960x1080 screens. It has to do with limitation of manufacturing.

don't bother replying to this comment dipshit, its obvious you're talking out your ass.

It was playable at gaming conventions in VR and it dipped below 60fps to the dismay of many a games journalist.

>damage control
Neck yourself.

>It has nothing to do with Sony you dumb retard
Neck yourself

>Not a citation
I'm letting you know where they talked about that you illiterate faggot. Sony themselves said it.

>Feel
Is this an english speaking image-board, or some ruskies trash container ?

>can't provide valid arguments
>insults
Fuck off dude. You're just a troll.

Htc screens are shit even compared to Apple's. They simply don't have the tech to produce better screens, they would need to buy Oled screens, and that Vive shit with rubber bands is already expensive as fuck. Who would have bought a 1500$ vr set?

Gameforce gaming con had a huge line at sony though, and only because they had 6 vr demos to test. Meanwhile nobody was at microsoft for xbone booth.
>c-come test out Gears of war 4 guiz

> were targeting 1080p60fps
>Sony also said the PS4 would run games at 60 FPS before it released

Those are targets and marketing. PSVR's policy comes from documents and presentations dedicated to developers, they are restrictions, actual guidelines you must follow, not marketing terms to appeal to a wider audience.

One isn't obligatory, the other is.

You only need to wait a week or so to see if any PSVR game dips below 60fps on release (not pre-release builds presented on events). So calm your horses

Rez is what sold me on it
the ps4 pro is what changed my mind

poor sonygger. it's ok, squeenix will always be there to fuck you to sleep at night.

you're a faggot and you're going to get what you pay for: a gimmick

Sony is going to kill VR in it's infancy by releasing this shit, it's going to look AND feel like a gimmick instead of being fun new tech. Enjoy having all of Cred Forums laugh at you for falling for sony's obvious lies for the 40th time.

...

free (you)

Do you have any idea how much does it cost to make a new facility to make a new type of screen? And they don't even make that kind of screen for their smartphones, that are their first source of income.

I have an HTC phone as my main device (mainly for dual sim and work stuff) and the screen is NOWHERE as good as Samsung, Sony and Apple phones.

They don't produce good screens for their MAIN division, how do you expect to invest in good screens for Vive?

And in fact THEY DID NOT. Vive screen is shit. Almost the same resolution as PS VR but almost twice as big. And very visible pixel grid because it's not a fucking oled.

I'm pretty much happy that now you'll never be able to enjoy your Vive because you know it has a visible grid.

You'll never be able to unsee it.

>that Sony is actually planning to support it in the long run.
you already know the answer

>PSVR's policy comes from documents and presentations dedicated to developers, they are restrictions, actual guidelines you must follow, not marketing terms to appeal to a wider audience.
fuck off, those "presentations dedicated to developers" were open for anyone to attend, they broadcasted them EVERYWHERE. It was very obviously blatant advertising of their "standards" that they will not actually follow.

Keep falling for the same shit, dumbfuck. it isn't my money.

Ready to pay that Oculus price for an inferior product?

>I'm pretty much happy that now you'll never be able to enjoy your Vive because you know it has a visible grid.
>You'll never be able to unsee it.
UUUUh, that hurt.

>can't fuck them or even see them naked

>yfw games are still being developed for PS Vita.
>yfw Sony has even tried to bring Vita back with PS Vita TV shit and avoid Smartphone market
>yfw it's not actually Sony's fault but Apple's fault if Vita wasn't supported.

>no body in real life talks about VR
Funny enough just had a conversation about it with my teacher and friends. Also some randoms that I know talk about it too. At least 7 of them mentioned PSVR.

At least I still play my Vita on a daily basis. And it wasn't $400, it was $100 from fucking gamestop.
With this thing, I would really have to see serious involvement from Sony and developers to risk the investment.

>You'll never be able to unsee it.
I'm happy I don't have Oculus/Vive now.

I'm hyped for the full fledged eroge VR games more than Illusion shit.

>he thinks you need an entire new building to start a new manufacturing line

>They don't produce good screens for their MAIN division, how do you expect to invest in good screens for Vive?

Because valve is specifying the parts they will use.

>And in fact THEY DID NOT. Vive screen is shit. Almost the same resolution as PS VR but almost twice as big. And very visible pixel grid because it's not a fucking oled.

The grid is visible because the lenses are completely clear, while the PSVR ones are blurred.

>I'm pretty much happy that now you'll never be able to enjoy your Vive because you know it has a visible grid.

>You'll never be able to unsee it.

That's actually literally what happens. I haven't actually noticed the grid in-game since i bought it. your brain literally filters it.

in my country Oculus costs double of PSVR. And its motion controllers will cost more than 150 buckaroos,
Also PSVR is castly superior in both hardware and software.

In the end if it all goes to shit I still only wasted half the money and get the superior waifu desu.

>That fucking Oculus rubber bands to hold on head.

Once you try PS VR you can't go back. Can't wait for PC drivers.

>this thread

You can always tell when someone has bought a VR headset, because they have to desperately defend their purchase.

>Because valve is specifying the parts they will use.
Will? I'm talking about Vive and Oculus now, and they have crappy screens.

If they make something good I'll be happy to support it. Have you actually tested something that is not out yet? I'm curious.

>The grid is visible because the lenses are completely clear, while the PSVR ones are blurred.
I didn't notice any blur and I could see clearly. Plus even with blur if there was any grid I'd be able to at least notice it since I tried very hard to notice it.

Stop being in denial, it's clear only you had blurred vision on that. I had no problem and the screen was amazing. I was actually expecting the grid, but there wasn't any and I was surprised.

>your brain literally filters it.
Pay 1000$ to have your brain filter stuff and crappy rubber band support on head, plus crap screen with shitty pixel density.
GG, nice buy.

The Sony marketing department is spinning up for the Holidays trying to shill thier 720P headset, it looks like

Lol, this dude is even defending his Vive using future version of Vive as an argument.

>I haven't actually noticed the grid in-game since i bought it. your brain literally filters it.
I kek'd

It's actually 1080p 120hz.

PS4 is powerful enough to run old gen DoA at 60 fps on VR.
I'm hype.

>Its actually 960x1080 60FPS Interpolated

Fixed it for you, Pajeet

This
Honestly I am surprised how comfortable PSVR is. At the very least Sony got that right. Glad they said PC support is on the pipeline. I am sure within a few months there will be support for it. Officially or not desu senpai.

I'm happy I waited until PS VR to join VR.
I'd be very upset with Oculus or Vive right now.

Look at this fucker:

>mixes hardware and software

>If they make something good I'll be happy to support it. Have you actually tested something that is not out yet?
i already said i tried the PSVR at PAX. I was not impressed because the only way they even made it halfway playable was through tricks. I can guarantee this headset will not be supported by devs because they have to work so much harder to make their games sonyVR compatible (spend 75% of the dev cycle optimizing and cutting content).

>The grid makes games unplayable PC MASTER RACE HUH GUYS HAHAHA
>you only notice the grid if you look for it and focus on it
>WELL I WOULD DO THAT BECAUSE I'M A DUMBFUCK THANK YOU SONY FOR BLURRING MY LENSES!!!

typical sony attitude.

>Glad they said PC support is on the pipeline
CITATION NEEDED

I think you should look up what a citation is.

>It was playable at gaming conventions in VR and it dipped below 60fps to the dismay of many a games journalist.
The game hasn't been released you fuckin mong.
Sony can't restrict games before they are released. Capcom is a 3rd party developer Sony has no control over them until they want to release the game.

I was talking about your claim that Vive "will" have a good screen.

VR will never take off.

>poor people waiting for their cheap HMD to come out shitting on the superior HMD
>they will all disappear when it is released and they are shit

>all games are 60fps
>this one isn't
>IT DOESN'T COUNT
ayyyyy

>blurring lenses
He is still talking about that?

Haha i thought he learned just 1 thing about the RGB subpixel stuff but it seems he is too fucking retarded to udnerstand even that.

>Sony Pajeet tries to damage control 960x1080 viewport per eye and interpolated FPS that can't even hold a steady framerate or resolution in VR on PS4

0 rupees have been placed in your account. You didn't even try. Keep this poor performance up and you will be sleeping on the shitting street.

Nobody said "PC MASTER RACE".
You're simply trying too hard to justify your 1000$ waste.
It's an inferior hardware.

PS VR will also work on PC and it's already the best VR hardware on the market. You wasted your money.

you can watch 3D Cinema from the comfort of your homes

watching movies, that is a selling point enough.

You know that PS VR will also work on PC, right? How are devs supposed to make games otherwise?

You can play anything Vive or Oculus can play, plus PS4 dedicated games, and with no pixel grid and more comfort.

>Nobody said "PC MASTER RACE".
Also because PS VR will work on PC.

People were simply stupid to buy Oculus/Vive. 1000$ was never a fair price for something that has headphones pending from rubber and LCD screen.

Anyone who has developed games on any device other than PC(mobile or console) knows that you develop games live on the console. You don't run it on your PC.

>I can't afford it so it's a meme

I only wish Cred Forums had been around back in the days of Neo Geo

Have you tried this? Is it any good?

PSVR doesn't have the cinema app ala Oculus Video. You can't watch shit you torrented.

The child will be conceived by fools, and birthed by the sea. The long-slumbering dragon will be woken by a jesters betrayal, and will take flight to the childs protection. The world will know the child, then, and experience a great spasm of adulation - tainted by a quiet envy. This envious soul, the viper of the orient, will attempt to poison the moon-child as it lays slumbering in its crib, dreaming the world to be. Whether the venom shall have any effect is unknown - but the child will surely live. The snake itself will be crushed under the weight of the childs guardian, as it at last unleashes it's long-suppressed might. The child will wake, and the dream will become real.

It has a "good" screen. It is literally better than the PSVR screen, but low and behold sonyggers are listening to baseless assumptions with no evidence and claiming their discount headset is better.

>vive is PC exclusive
>LOL WE DIDNT EVEN MENTION PC YOU'RE SUCH A BABY

haha i can't wait for the PSVR to just release already so i laugh at you faggots like i have literally every time sony has released something in the past 5 years.

Sony magically managed to make their headset both 500 dollars cheaper, work with consoles AND PC, include a sub-processor, and even somehow have better specs than the 900$ VR headset.

Sony is the best gaming company ever, #4theplayers!!!!

Dude, PS VR is listed as supported by Unity, and there si no Unity on console.

>VR gimmick
>PS4Pro
And Sony again will fall.

WHAT THE HELL ARE YOU TALKING ABOUT:
Literally every console game is developed on PC and ported now. This is not PS3.

>and there si no Unity on console.

you can watch whatever video you have on your computer with Virtual Desktop on the Vive can't you?

so the PSVR literally has nothing that would excite most people.

Unity is multiplatform dude. Xbox one, PS4 and PC. What is your point? You can have your build directly uploaded to your device and run live debugging.
I do it on my phone at my school all the time.

>Sony magically managed to make their headset both 500 dollars cheaper, work with consoles AND PC, include a sub-processor, and even somehow have better specs than the 900$ VR headset.
I can sense the irony, but it's actually true.

Sony said they will support PC, but even if they don't there will just be custom drivers in no time, as it was with Dualshock 3, PSEye and literally every PS peripheral.

Sorry dude, you wasted your money. But you peobably already know that, It's sad.

Yes initially some people develop the game on PC first and then decides to port it. But in the process of porting it you have to rewrite a lot of shit and to test it you have to run it live on the device.

Proprietary developers (first party developers) will just develop it directly on the console.

>literally
>sonyggers
>#hashtagJokes

So you're 12.

>so i laugh at you faggots like i have literally every time sony has released something in the past 5 years.

Wow, you're really this emotionally invested in your choice of games platform?

I'm not even any of the people you've responded to. I just stumbled into this thread and noticed you turning a hobby into a militant religion.

>It has a "good" screen. It is literally better than the PSVR screen
Comparing LCD to Oled.

I'll just stop replying to you. Your ego has blinded your judgement.

Vive is better though

You run Unity on PC and port the compiled game to console. That how it works.

You do not write code on a PS4.

PSVR has 3D and not just head tracking, right?

I'm just tallying my shit up for when I get a PS4 cheap as hell in Black Friday 2017.

> ITT: A bunch of people not going to play VR complaining about VR.

>I can sense the irony, but it's actually true.

God bless sony, they've never lied to us about their products before, thank god!

>Wow, you're really this emotionally invested in your choice of games platform?

The irony of this coming from a sonygger is just too intense for me.

Obviously. The sony shills just want to fall for another trick because they're too stupid to learn from past mistakes.

>PSVR doesn't have the cinema app
1) You can play any and all games in cinema mode with PSVR. Pic related is Yoshida playing DarkSouls3 in cinema mode.

2) PS4's media player will support VR content on PSVR's release. You can download all of your PoV 3DPD porn videos or erotic MMDs, put them on a USB and watch in on PSVR in your PS4's media player. Of course actual porn games don't work, but any form of video or recorded gameplay will.

Hope that clarifies it.

Nice bait. It's not.
Worse by screen, comfort, maximum supported framerate, pixel density, supported platforms (PC, PS4).
The only better thing on Vive is the pixel count, period. Has objectively nothing better aside from that.

Of course it has 3D.

This for fucks sake

Motion Sickness fags and teleportation sim devs are legitimately the cancer that's going to kill off the entire concept, and I am not exaggerating when saying that. One of the first VR compatible PC games was fucking TF2 if I recall correctly, so there's no fucking reason for this garbage.

Here's a fun thing about motion sickness too. If you keep doing it, you get used to it you bumbling fucks

>Of course actual porn games don't work
Until they release PC drivers, official or not.

We're talking about 3D videos, like Avatar 3D...

Better controllers, tracking, FOV, resolution, room scale, etc. Objectively better experience.

>PoV 3DPD porn videos
Small OT.
Any good site where I can download this stuff for free?
I don't even know what I should look for

>You can play any and all games in cinema mode with PSVR. Pic related is Yoshida playing DarkSouls3 in cinema mode.

I would like to let you know gaming in cinema mode is almost unplayable. It adds nothing to the experience and just makes the game look like shit. This is true across ALL vr platforms right now.

>i'm going to continue being wrong and quote advertisements as source

I disagree that we need games with normal controllers, motion controls in VR are tons of fun, they just need to drop the stupid fucking teleporting shit.

Onward is fantastic with motion controls, there is a huge appeal to the amount of interactivity VR provides. It is incredibly immersive to be under fire behind cover watching your friends die while loading a new mag. It's something you can't really understand until you try it. Motion controls are a good thing imo.

>the teleporting gimmicks will go fuck themselves a

I'm hoping.

>Motion Sickness fags and teleportation sim devs
That's why Sony doesn't allow any game release that doesn't meet their standard. They are taking VR seriously, not like Facebook and HTC.

Sony is a gaming company unlike those.

But its not about writing the fucking code, you could do that on your calculator.

Running the code live on the console is how they develop it. It never runs on the PC itself.

Stop arguing with them. They are literally paid shills.

>sony
>standards

AHAHAHAHAHAHAHAHAHAHAHA

Please, stop dude.
You're a sad guy who wasted 1000$ on an overpriced crap. We get it, now fuck off.

Please stop.

You're a sad guy who gets paid .02 cents per post. We get it, now fuck off.

Well, it's objective standards to match now. They're not allowing anything that drops under 60 fps on PS VR.
Plus everything should work with Dualshock 4. Move can be supported.

I tried a gear VR several times but there were blurry splotches that ruined the experience.

Can't tell if it was just the lenses or my glasses or maybe my eyes are just fucked for things that close.

Makes me wary of investing any money into these things without a proper demo station, yet I've seen nothing at major retailers.

I'm not saying we need it with normal controllers. The vive controllers and the Move are great because they have a fucking analog stick and buttons in addition to motion, meaning you can get the not-teleportation movement and actual motion immersive gameplay.

Devs are just fucking stupid.

Pretty sure most of the games are going to be teleportation faggotry.

It's a shame

I'd heard early on before we had much information about it that it wouldn't, but I guess that was probably anons bullshitting.

STOP REPLYING IN THIS THREAD:

Here is a (you)
Now go back to your pixel grid.

Take more time to adjust the headset on your face. May be the shape of your glasses however.
Try contact lenses and see if it's better.

I can assure you that the screen is split in half with different camera angles.

I'd like to know that too

stay mad

>Sony magically managed to make their headset both 500 dollars cheaper, work with consoles AND PC, include a sub-processor, and even somehow have better specs than the 900$ VR headset.

First of all you're cleary butthurt and have something invested in this argument (buyer's remorse from your dust-gathering Vive perhaps?) but that's self evident.

Secondly, it's not the hardware itself that determines price. Here are some other factors:

-Oculus and Vive want to offset most, if not all, of their R&D costs, so that price gets added to the unit. Sony can afford to not get anything back from their R&D investment, instead focusing on building a consumer base and getting that money back in the long term.

-Profit margin. Oculus and Vive want more profit per unit, Sony's gaming division can take money from other places (such as PS+ montly subscriptions which give them millions per year) to invest in projects such as this. So instead of a $80 margin they are fine with much less. We know that it's not sold at a loss, but it probably doesn't net them much either, as usual with console manufacturers the bulk of profit will come from software sales

-Oculus is a new contender. Vive is a mishmash between HTC and Valve. Both outsource a lot of the manufacturing process, get parts from many more places and use what they have realistically available at hand more than Sony.
Sony's PSVR production pipeline is probably less expensive (not taking into account the cost of quality of plastics, straps, displays, other materials, etc) I'm talking about the management and distribution of it all. They are big guys in this industry. They probably also expect more units sold, so through economies of scale each PSVR unit naturally costs less

I'm sure I can think of N other factors that are unrelated to the quality of the hardware itself.

Since 60 fps is the minimum SOny is allowing, I'm pretty sure games will reach 90-120 fps on PS4 Pro, just saying

Man so many buttblasted Ocufags that are upset that PSVR is gonna do good itt

>Since 60 fps is the minimum SOny is allowing

I doubt it, chances are even Sony's games will drop below 60 fps.

You're mad. I did not spend any money, so I couldn't care less about Vive being shit or PS VR not being so good.

>First of all you're cleary butthurt and have something invested in this argument (buyer's remorse from your dust-gathering Vive perhaps?) but that's self evident.
Thug life.

>1080p screen vs 4k.
Pleeeaase.

Nice summary, but he will still deny.

So basically PS VR has better quality and costs way less.

Also works on PC and PS4, will allow to play games on both platforms, see movies on both platforms and see porn on both platforms.

I can see why he's butthurt.
He wasted 1000$ on something he could have for 500 and even better.

It's written on the agreement for developers, so they cannot go below that.

They must, unless people will say they feel motion sick and bad advertisement will kill their sales.

Also all VR Worlds games are above 90 fps on regular PS4.

No VR headset has 4k display.

Vive and Rift don't have 4k screen. They have a bit more resolution then PS VR (so little you can't notice) but far worse pixel density and overall display material (LCD is inferior to OLED, expecially in VR where you han see the pixel grid on LCD)

>so little you can't notice
It's pretty big. The PSVR is significantly more blurry.

I love PlayStation. It's the console with all the niché Japanese games nobody ever talks about.

I hope this stupid VR shit isn't going to cost Sony too much money because what else is there left really... Microsoft? Nintendo? Valve's "let's turn PC gaming into Facebook" Steam?

It has nothing to do with fucking 120 vertical pixes. You probably didn't put it on properly.

Vive/Rift has 10% more resolution and 22% bigger screens, meaning it has shit pixel density.

Also I'd take blur all my life over a fucking pixel grid. And by the way, seriously, I couldn't see any blur during my hands on. Is your sight ok?

What would be wonderful, considering PSVR is the best HMD of the 3, using it on PC too would be great.

VR is inherently 3D, watching virtual 3D movies in a cinema is possible. That type of 3D is easily simulated in VR.

Nothing has been said about PS4's media player in relation to VR, except that it works. So no one knows if you have a 3D movie and view it in cinema mode if it will have the 3D effects or play as a standard 2D movie within that cinema room emulation.

Nothing is stopping such thing from happening, but no one knows yet.

>I would like to let you know gaming in cinema mode is almost unplayable
Yup, it's like seeing a 480p image, if that. HMD displays need to be 8K fullRGB for that mode to be truly enjoyable at a percieved minimum 1080p quality

Still, it's there for those who want to experience it.

w...what?
seriously I don't get it, who are you quoting? what are you quoting?

>So basically PS VR has better quality and costs way less.
Quality is subjective. All VR HMD are relatively shitty but that's to be expected for this first new gen.
I do believe that PSVR is more comfy so I guess it wins in that aspect (more important that one might think) Vive has roomscale, better FoV but worse SDE, Oculus has... hmmm
When it comes to games it's all up to personal taste but I prefer Sony's offer myself

>Also works on PC and PS4, will allow to play games on both platforms, see movies on both platforms and see porn on both platforms.
No. Not compatible with PC. Someone might find a solution but PSVR only works with the processing box AFAIK and that might be a bith to implement
But hey they got to make Kinect PC compatible so one day PSVR might be too, however never buy a product assuming such things

Less of a difference than a jump from 900p to 1080p, which is 320x180 pixels
The difference between PSVR and Vive is 240x120, but its FullRBG vs PenTile so it evens out IQ

>120 vertical pixes
the fuck are you saying?

That means the FOV is better and the resolution is higher, it's much less blurry. You can blur the screen too if you want, it's not hard.

The difference is 240x120, 10% of the resolution. It's not 720p vs 1080p or 1080p vs 4k.
It's fucking nothing.

Vive has a bigger screen, but without a better resolution it only gets worse.

Blurry has nothing to do with the resolution, that is almost the same. It has to do with lenses or your shitty eyes.

You can't see the fucking huge and annoying pixel grid on your Vive, so you must be almost blind.

>I do believe that PSVR is more comfy so I guess it wins in that aspect (more important that one might think) Vive has roomscale, better FoV but worse SDE, Oculus has... hmmm
What is SDE and why Oculus doesn't have the same things Vive has (and is also inferior to PS VR)?

I'd like to know, seriously. I'm ignorant.

I'm hype for PSVR.
While the PC headsets are supposedly more powerful all the games on there are just low-poly indie stuff. There's simply not the AAA studio backing that PlayStation VR is getting.

This isn't a platform war, however. We all benefit from excellent VR content because it'll grow the market and come to all the headsets.

Dude, we get it, you have buyer's remores, but 240x120 is fucking nothing. They have the same resolution, but vive has a bigger screen, and that's the main problem. They could not afford the same density, nor an Oled.

>PC headsets are supposedly more powerful
PC is more powerful, Vive and Oculus are actually crappy compared to PS VR that even has its own processing unit.

Just IMAGINE the games Japan will make for PSVR.

...

>The difference is 240x120
That's massive.

Are you retarded? Can't do math?

Wider FOV is the best improvement screen wise.

>That's massive.
It's not. Also because PS VR screen is objectively superior.

It is, you're just in a delusion.

I tried PSVR the other weekend and I went into it worried about FOV, since my previous VR experiences have only been with Google Cardboard and Gear VR, where it feels like you are looking into a diorama.

With the PSVR headset it feels like you are enveloped in the game world, especially when you put on headphones and the sound is also all around you.

Pic related is SDE

Dude, 10% FOV is nothing if you see this shit on Oculus/Vive

>vive could not afford an oled
en.wikipedia.org/wiki/HTC_Vive
>Display technology PenTile[1] OLED

every vr headset uses oled. vive, occulus, ps vr. they all use oled. none of them uses lcd.

SHIT IS THAT REALLY HOW YOU SEE ON VIVE?

That's what I see on my phone. The Vive HAS to be better than that, right?

PenTile Oled, while PS VR is FULL RGB Oled.

The difference is that you don't see this on PS VR

You don't use zoom lenses on your phone. I have a Vive and that's what I see if I don't force my brain to ignore it.

I'm lucky enough to have more money than butthurt people, so I can afford a PS VR too.

It's like on most phones using cardboard, yeah.

PS VR is not like that.

>You don't use zoom lenses on your phone
He probably meant with cardboard or Samsung VR

AHAHAHAHAHAAHHAHAHAHAH

VIVE IS 1000$ OF SHIT

I know PSVR isn't like that, but I was worried for Vive owners that it was like that.

It's really bad compared to Vive.

The Vive is literally nothing like that.

How coult that Vive guy even talk? It's shit.

SDE = screen door effect

It's like looking at your garden (game) through your kitchen's screen-door

Pic related for real-life example
Or see these Basically it's the black space of nothingness between each pixel/subpixel. The less dark area you have, the better.

Vive has slightly more resolution (pixels) but a bigger screen (screen size greatly affects SDE) and uses PenTile technology which doesn't display all colors in every pixel, instead various pixels work together to achieve that color. For example Red and Blue colors aren't friends of Pentile displays. If you see a pure Red image through the Vive you'll notice the black nothingness grid much more than if you were to look at a Green image, because Oculus and Vive displays have 2 green subpixels for every 1 red and 1 blue subpixel.

PSVR has less resolution but also a slightly smaller screen (pixels are more compact, closer to reach other, reducing black nothingness AKA SE) but on top of that it's an OLED FullRGB display. Meaning that every single pixel can display every single color. Looking at a pure Red image won't give you more SDE than looking at a pure Green image for example. The subpixel layout on FullRGB displays is also more compact and uniform.

People in the phone/tablet market have complained about PenTile for a while now, because it has a worse image quality. Here's an example of that but you can look up many others

pocketnow.com/2014/03/17/samsung-oled-tablet-pentile

Also here are some comparison pictures between PenTile and FullRGB, to know which is which instantly look at the reds and consistency of the pixels. On most non-green and non-mixed colors you see a lot more dark (SDE) on PenTile displays

PenTile(left) vs. FullRGB(right)
i1178.photobucket.com/albums/x371/lscrb102985/samoled-slcd2-htc-one.jpg~original

FullRGB(left) vs. PenTile(right)
i1178.photobucket.com/albums/x371/lscrb102985/note2-s3-rgb-pentile.jpg~original

>denial

That's a spoofed image of the DK1 which wasn't even that bad.

And neither of these images represent any of the HMDs either.

See and Stop having buyer's remorse. PS VR will always be better anyway because it's like watching a real picture with no evidence that you're in front of a screen.

You can't see anything between pixels on PS VR

>See bullshit
How about no.

>You can't see anything between pixels on PS VR
Yes you can and they're blurry as fuck.

HOW CAN PEOPLE FUCKING SAY THAT THIS IS BETTER THEN MOVE?
It doesn't een have an analogue stick and has 3 fucking buttons.
What king of games can you play with this shit?

At least move has that nunchuck-like thing with a stick and has like 10 buttons per controller.
Goddammit. "PC MASTER RACE" people are so fucking biased.

>>See bullshit
>How about no.
The definition of denial.

>Yes you can and they're blurry as fuck.
Contradiction inside and also bad eyesight.

The move doesn't either. The 'analogs' on the vive is that big circle thing.

PSVR doesn't support the nunchuck.

>says the in denial retarded drone who hasn't tried any VR headset before

No disrespect
But

Its literally a nigger toy
It looks like something designed by Nike for the swag Jordan air this yo boy crowd

>teleportation
care to elaborate?

Do you know how retarded you sound?

It will support nunchuck if the people designing the game include support for the nunchuck

>coming out in 10 days
>barely see any commercials for it

Are they sending this out to die?

But it won't.

>because it's like watching a real picture with no evidence that you're in front of a screen.
Not really. It still has SDE but it's the same across all colors (unlike PenTile) and has uniform grid ( (unlike PenTile)

To not see any SDE, or at least veeery very little, you'd need a 4k or 8K display, we are at 1080p right now on PSVR and ~1200p on Vive.
4K is 2160p
8K is, well, double that.

So let me put it this way:
PSVR = consistently mediocre screen
Vive/Oculus = inconsistently mediocre screen

Anyway just ignore the guy that keeps replying to you, I think he's autistic.

>PSVR doesn't support the nunchuck.
It's not PSVR that has to support that, but PS4, and it does.
Devs can use it.

Also every PSVR game has to support Dualshock 4 by contract, so it's pretty easy to add Nunchuck support.

It's not going to sell enough to any sufficiently defined player base to warrant expensive games being put into production.

I hope people who splash out for this and a Neo aren't going to be too disappointed.

I've tried all of them, you clearle haven't with PSVR and keep saying "it's blurry" like a drone who has read it somewhere before. Not even cardboard is blurry, come on.

Why are you lying to yourself? They can't use it, PSVR is DS4 and Move controls only.

refer toIt's objectively the blurriest display and it has screen door.

Remember the bait

I've played on PSVR. I've said it and I'll keep on saying it:

On launch millions of dupes will chunder all over their living rooms. PS4+PSVR is far too low-framerate and high-latency to be comfortably usable. Even ergonomically, it's far poorer than the launch Cockulus and the Vive.

Sony know they fucked up, hence they stopped hyping PSVR.

>every game that doesn't involve lolis is a movie or a tech demo because the only thing keeping my interest about video games alive, as well as my will to live, is my libido
Fuck off.

nope. It would actually be a bad idea to market it, they already don't have the supply for the demand.

Day1 pre-orders sold out all launch units
Day1 pre-orders also sold out every unit after launch for the rest of the year
There will be some for retail stores but I'm sure those will get sold in a couple of days worldwire with new pre-orders put on those stores

Unless Sony wants another Wii or Amiibo launch situation, it's best if they keep PSVR's marketing down to word-of-mouth for now.
FYI PSVR was delayed by 6 months because of the demand, and now after the first day of preorders they are back to getting behind demand already.

>refer to (You)
get your autism away from me. I didn't day it was the blurriest display.
I said they are equally blurry but PSVR's is still the best because it's way more comfy and has less SDE. Vive has even more SDE than Oculus, it's the worse of them all in that aspect. Stop sperging out please.

Oh let me add one more thing:

I'm a freshly-unemployed work for vidja gaymes turbocuck. The number of jobs coming up in VR and AR, most of them in startups, is insane. The industry outstrips the real demand many many times over. VR is a speculative bubble and it's going to burst soon.

It is the blurriest display you retard and Vive is better for every other reason.

>webm
How can people pay 1000$ for that shit.

PS VR is not like that, right?

It's not. It has a plastic case all around the head (also with light to track you when you're turned around) with soft filling.
It's very comfortable on the area around the eyes, you don't even feel pressure, and you have noting above your head, yet it's far more solid.

sorry what did you say? My ears were too hot and my eyeballs were almost suctioned off from my sockets.
Brb going for a shower to take this grease off me.

Fortunately PSVR is the only one who doesn't use strap-tech™ instead of pushing your face&nose in by sheer force to stay on your head, most of the weight is on your forehead and the screen just barely touches your face with comfy rubber, without assaulting it

you basically press a button to release a cart that connects the rear to the front, you put PS VR on your head and adjust it on your eyes until you see clearly and have no light coming from the sides, then you turn a wheel that is on the back to fix it in that position.
From there on it doesn't even move and it's soft all around.

People who say it's blurry are probably unable to wear it properly.

Thank you, that's good to read.

How did they even pull this off? How does this magic work?

Why does Oculus/Vive cost 1000$ and PS VR only 399 again?

see

>PSVR
>can only play whatever Sony allows you to play
>no porn
>no fucking porn
What the fuck is even the point in talking about this garbage? VR is only good for porn and Sony's thing doesn't allow porn. It's dead, Jim.

This video gives you a good feel for its comfort
youtube.com/watch?v=BfET72aw0eU&t=1m5s

The face piece has a very flexible rubber that gently touches your face instead of pushing it inside your head

no playable porn*

You can still watch VR porn (or FoV porn or "3D" porn or whatever else you might want to call it)

If I can't connect it to PC it's shit.

You can watch whatever video you want.
Also
>Implying they won't release official or unofficial PC drivers.

You can watch porn on the PS4, some porn sites are allowed and already have a VR section. But you can download anything into a USB and watch form there.

Otherwise wait a year until someone finds a way to use PSVR on PC.

trustedreviews.com/opinions/you-absolutely-need-to-pre-order-playstation-vr-here-s-five-reasons-why

>PSVR doesn't support the nunchuck.
Pic related, try again

Can I still use move+nunchuck or do I have to buy that thing?

That's just an holding case for a move and a "nunchuck" with a shortcut for the trigger.

So yeah, nunchuck is supported by Sony games already.

AHAHAH VIVE FAGS BTFO

>processor unit is there to provide horsepower because the PS4 doesn't have it.
How are video game journalists this bad at their jobs?
It has been reiterated several times that the processor unit does nothing but split the image and do 3d audio.

Literally every PS peripherals has received official or unofficial PC driver.

People are already organizing groups to port PS VR on PC since it's WAY cheaper then VIVE/Rift, and better then Rift (and also then Vive on some points at least)

I want to fuck her

here
eurogamer.net/articles/digitalfoundry-2016-playstation-vr-could-come-to-pc
Like I said it will support PC soon enough. Officially or not

Who is her?

it would be a pretty dumb move on sony's part not to make it compatible (or to try actively sabotage it). they'd be tapping into a market they don't really have any revenue from, which means a new source of money.

even if people don't want to buy a ps4, if the ps vr was working well with pc they'd buy it, giving sony more money for minimal investment.

considering a ps4 is pretty much a pc inside, it needs drivers.

what corporation doesn't want more money?

sakyou

The new wii u is shaping nicely desu

You gay fag cuck xfags will NEVER EVER get VR

STOP SAYING BAD TINGS ABOUT SONY.

BAN THESE FALSEFLAG THREADS

Yup, the KindaFunny games are also retarded, especially on their PS4pro episode

Not a coincidence they are all from IGN

It's a guy, I'm sorry for your heterosexuality.
just kidding, have some more

youtube.com/watch?v=6mzQSDmpknU&t=1m45s

Crap, she sucks with no VR on.

Man I keep forgetting Sony in Asian hire some damn good looking girls.

Looks like a casket for Sonys dead gimmicks.

>That 3D TV they released and flopped during the PS3 life where they made a couple games 3D to sell their TVs
>PS Move that got a couple of gimmick games, and ultimately flopped so fucking hard they are just going to reuse all the unsold inventory for VR
>PS Camera that people only bought because it was artificially scarce, leading people to scalp them. Ultimately people stopped buying because it's just a camera with no real function for games
>PS VR will be next

Look at this 1000$ piece of crap ahah
It's such a scam

And this too. My god, looks directly from some crappy factory in China.

It's all pewdiepie tier level "games" yet somehow people think this is going to be revolutionary... and yet think they're smart enough not to get shilled.

Lol, at least they put some effort on comfort for PS VR

>buy a nice tv/monitor
>never use it cause vr

Obvious samefag is obvious.

>There people in this board right now that will by spend 399 on MemE HMD instead of Ps4pro

>Obvious Sony Shill

Yeah I;m sure the PSVR made from recyeled Playstation Eyes, Wonderbooks and other failed Playstation peripherals is going to be the height of VR.

It will have pride of place alongside the Eyetoy.

>The meltdowns after Digital Foundry are done with the PSVR and PS4 Pro

This will be glorious

Is there any website for downloading VR Porn movies?
I can only find a few videos on phub and shit asking for subscription.

Pic NSFW

I am still kind of mad for not getting the PS 3DTV when they were on sale and shit. My friend had one and damn thing was fucking great. Other pal uses it as his PC monitor.

The first 2 are me. Never tried to hide, but you can't post 2 pics in the same message and I'm too lazy to edit.

>i wished for a new Bamham in the past E3
>i got this

youtube.com/watch?v=eS4g0py16N8

Fuck VR.