What are some games like pic related?

What are some games like pic related?

Other urls found in this thread:

youtube.com/watch?v=cSw0CyFYV4Q
youtube.com/watch?v=bKJSC_mteIg
guildwars.com
hom.guildwars2.com/en/#page=welcome
youtube.com/watch?v=eqqSa9n2ZQk
youtube.com/watch?v=1oFGagjD18o
wow-awakening.com/
wiki.guildwars.com/wiki/Gallery_of_high_resolution_skill_icons
discord.gg/5xQaB
youtube.com/watch?v=SgFLKdqH8_o
youtube.com/watch?v=DxmkAoLC6_4
youtube.com/watch?v=eWG-nHuuCRc
youtube.com/watch?v=ZUQFBzUoQxY
wiki.guildwars2.com/wiki/Gwen's_Attire
wiki.guildwars2.com/wiki/Dwayna's_Regalia_Outfit
wiki.guildwars2.com/wiki/Lyssa's_Regalia
wiki.guildwars2.com/wiki/Balthazar's_Regalia_Outfit
youtube.com/watch?v=FU1JUwPqzQY
twitter.com/SFWRedditGifs

tfw just can't let go of gw1 ;_;

youtube.com/watch?v=cSw0CyFYV4Q

ESO is your only option. Battleground arena pvp coming 2017 along with player housing.

Why are you doing this thread to me?

That was the only one and it's dead.

youtube.com/watch?v=bKJSC_mteIg

i know user, i know

nothing makes me angrier than being reminded that there actually was a sequel and it completely shit on and abandoned everything that made the original a beloved classic :(

The only bad alternative to this is WoW sadly.

Path of Exile is what I just realized I've been filling the void GW left in my life with.

are those actual skill icons? i never looked at them close up

yes

Gee, I dunno, maybe the fucking sequel?

...

the sequel has no relation to gw1

Here's your (you).

The magic is gone and there probably won't ever be another game like GW. Fuck

Why isn't GW1 more popular? For fucks sake, you people know that it's still a thing, right?

guildwars.com

I see these threads all the fucking time but do any of you actually play?

i download it every time i see these nostalgia threads, and then uninstall it after i get disappointed with the amount of people online.
downloading it again atm

I got my 30/50 tho

I played it since release and all I ever wished for was a real sequel that kept all of the mechanics and built around it instead of the huge piece of shit kind of middle finger that is GW2.

I did everything there was to the game so replaying it nowadays just doesn't feel the same even though it's my favorite game of all time. The magic is simply gone and there's nothing I can do to change that. Great memories are all I have left.

what does this mean

just think of it as a single player game

>what does this mean
it's an achievement through the Hall of Monuments with rewards arenanet introduced that transfers over into gw2 with some goodies
hom.guildwars2.com/en/#page=welcome

30/50 was considered the most "basic" and easily attainable by most if they complete the campaigns

I know it's still a thing, but last time I logged in to see my characters for nostalgia's sake all the big cities that used to be full of players were empty as fuck. At this point I know playing it won't be the same magical experience it was the first time through, because the community definitely can't be the same as it was back in the day and even if I start over the game won't have the same feeling it did when I didn't know anything about it.

I'll stick with all my awesome memories rather than try to relive my GW time, which I know I can't actually do. All I can hope for is another game as good as GW, but GW2 was such a fucking disappointment and I don't even remember how long it was since I've seen a modern MMORPG that actually seemed good.

I've gotten almost 1000 hours in GW1 purely in PvE with me and friends, and was in all the way back to the closed betas.

There's no new content, and my friends fucking suck so we can't do hardmode of the postgame areas, so little to do.

I would buy a new expansion pack in a fucking heartbeat though, if it was purely GW1 style (no bullshit Sylvari mary sue fucks).

i play at times, i still want to beat factions, but i also have a million other games to play

...

In fact i'm gonna play now. If anyone wants to play some i'll be one for a few hours

yeah. the mesmer life

Does the pain ever get better?

seems like it gets worse t b h f a m

It's a pain that never dies
youtube.com/watch?v=eqqSa9n2ZQk

but at least we have the memories
youtube.com/watch?v=1oFGagjD18o

Funny how Guild Wars was one of the last good MMOs, and it wasn't even really a MMO. Well most importantly, it was one of those last big titles everyone bought and played, like Diablo 2, Counter Strike and others back in the day.

There's no "big" title now, there's in fact way too many online games. Communities spread themselves thin, they're not moved by the same energy that moved communities of old. Not even Diablo 3 nor that latest Blizzard shooter for which I care so little I forgot the name can reach that momentum. Not even mobas. Even WoW was barely a tenth of what it could have been a couple years before.

Their biggest flaw is they have zero depth. At least, they're still designed like they were 10 years ago, when the online gaming scene was much smaller; it changed radically and now every single game out there is datamined in mere hours, and while appropriately scaled to the number of people on their server, they're still far too small for their communities.

Sometimes I'm thinking it'd be as easy as letting Cred Forums mod an existing MMO to make the next killer title. But no, let's just close down the servers instead.

i just want to say that i am keeping an eye on this

wow-awakening.com/

It still hurts, guys.
>you will never again lead your RA team to 10+ wins for the first time,
>you will never again call out overextending, targets, or spikes
>you will never again go hunting deep into a difficult map to cap a skill
>you will never again get a unique boss green drop
>no more kurzick armoured chaos gloves monks
>no more friendly banter against Luxon hippies
>no more towering plague cities
>no more vast deserts or dueling with gods
>no more chilling in the guild halls, or syncing female necromancer thriller dances

Where is the original team that worked on the game ?

I'd kill for a spiritual sequel with the same gameplay based on skills, and a new world with lore as interesting as it was.

Aren't a number of them still working at ArenaNet? I figured they just got drowned out by the new hires, especially as some got put in unusually high positions.

I'm pretty sure most of them left by now, Anet is a fucking joke at the moment.

Might be wrong though.

>you will never again go hunting deep into a difficult map to cap a skill
>you will never again get a unique boss green drop
This shit was so much fun to do. Gathering a group of friends and hunting down bosses to skill cap was great, especially because it was usually in areas we'd never really set foot in otherwise. At least before vanquishing became a thing.

>No other MMO will be as relatively grind-free as Guild Wars

I try to play it from time to time just with heroes, but it's just not the same and it hits me in the feels and I stop. I'd find someone to play with but people never stick around for more than a couple days, and 2 players is still nowhere near a fully human party, even pubs who fuck up missions.

Fuck it, reinstalling. I never got to finishing EotN, I'm on a toaster laptop now so I guess no better time than now.

There was so much love and care in putting bosses and challenges with story in little nooks.
That's where instanced maps were good, everyone had to start from the start so you could make a sequential challenge.
GW2 DOES have a lot of love and care in its map. The dialogue, maps and a lot of the detail is still there probably because it was done pretty early on. Implementation was off...
The last updates and HoT were good though. Not great, but at least correcting their errors.

Well ArenaNet was founded by Mike O'Brien, Patrick Wyatt and Jeff Strain. They're all ex-Blizz and ex-Blizznorth who worked on Diablo, but also Warcraft and StarCraft.

Mike O'Brien is still president of ArenaNet. Patrick Wyatt and Jeff Strain left and founded another studio that made State of Decay, and apparently, they took some ex-ArenaNet with them. Meanwhile, other ex-Blizznorth founded several other studios, and developed Hellgate: London, Mythos, Torchlight and Firefall.

Sometimes I'm thinking good games are just some kind of "mistake". Like it just happened randomly and no real effort happened to make it good. Or maybe I'm wrong, I don't know. Still, I'm thinking there's really been a shortage of great games those past few years, and I don't know what to pin it on.

I fucking hate all games that release now. What's happening?

wtf do I put here

If they made gw1 free I'm sure thered be a nice surge for a while

>No more ranger spike
>No more hex overload
>No more W/E with gale
>No more spliting builds and slaughtering the enemy warrior as a cripshot ranger
I don't understand why the GW1 GvG systems never got a remake, it's basically MOBAs done right and any company would roll in money if they would remove the PvE part and some broken concepts like paragon shouts and teleports

It's funny, because Guild Wars basically launched around the same time as WoW started it's march towards world domination in terms of MMO/Multiplayer RPG space and Guild Wars and all it's real exposure was kind of just slowly pushed to the sidelines, i still played Guild Wars much more preferably and WoW felt more like a glorified chat simulator.

I dunno, something about the whole map, encounter and instancing design just felt like the game had a depth that WoW (along with many other Online MMO:s) was missing. The premise for each class was incredibly simple, but both PvE and PvP in Guild Wars genuinely had a learning curve which no other online RPG has really had since then.

There was weekly writeups from Arena.net (and the players) on the Guild Wars site and the game had a very bustling PvP scene for a long, long time. It's not a stroke of genius or some freak accident, Guild Wars had a development cycle made out of pure love and the fact that the game remained free to play, had constant upgrading and affordable expansion throught the years simply made it that much better. Add to the fact that Arena.net had (and stil has) amazing environment and concept artists and you get a result that's completely in the bag. Too bad you can't spark the magic twice when you depart too much from the original formula. Damn shame.

It all went down when Izzy got more power.

I remember the pyroclasm of butthurt that ensued when they finally made enemies run away from AoE spells.

>TFW i will never play JQ ever again

They were way too fucking clever in GW2. I think they only kept it around like a week because they would fucking literally never get hit by AoE. I could fucking wreck players better than fucking sparkflys.
Most of my gripe with GW2 is implementation. You had such a great base, even some of the game is great but just how it's delivered.

wiki.guildwars.com/wiki/Gallery_of_high_resolution_skill_icons

challenge: you can only use gw1 icons as reaction images for a week

I wasn't talking about GW2, I was talking about GW1.

Back when Sorrow's Furnace was the only post-game content, you'd basically get a Warrior to grab a gear, which would automatically make all nearby enemies aggro to him, at which point the 3 Eles in your party would nuke the ball of mobs with impunity.

actually they got poached by amazon for their upcoming online titles

a football moba
an mmo
and a sci fi battle royal

sort of a catch 22 thing, i want to play but i remember it's mostly dead so i don't play

hard to pvp without pvpers that aren't just bots stuck in perpetuum

Right. I'm here with you user, I'm a GW1 launch baby lamenting over loss.
But it brought up my point that they tried to implement a great GW1 feature into GW2 and somehow fucked it up. :(

I still play a few times a week, just vanquishing or doing some random quests I've never done

>at a book fair with my dad when i was 14
>look through a stand with some games
>see a game that looks similar to that Warcraft thing everyone's talking about, which I'm not playing because I can't pay a monthly fee
>see there's no subscription
>beg dad to buy it for me
>a year later, my email address gets fucked up and I can't log in anymore
>go to a store that sells pirated games and music, but also has some legit games
>the sign says the boxes are empty so don't bother with stealing
>open a Guild Wars box when no one is looking and grab the key code
>register a new account and spend countless hours in that comfy fucking world

...

>that screenshot
GW was ahead of it's time

discord.gg/5xQaB here's the discord server if anyone wants to play some

given how many there are and how fun they look, i wouldn't mind using them forever

You know what, I think I just might

...

...

I miss Derwishes
Literally the only thing I loved from Nightfall
They had fucking awesome and hilarious builds
>mfw instakilling 5 people with a sandstorm build in Fort Aspiewood
Why don't we have more magic-based melee classes that aren't paladin-themed

>Sometimes I'm thinking good games are just some kind of "mistake". Like it just happened randomly and no real effort happened to make it good. Still, I'm thinking there's really been a shortage of great games those past few years, and I don't know what to pin it on.

I think the more professionalised the game-making process is, the less heart a game has.The triple-A publishers can churn out all the games they want but they all suck because the people working on them are just corporate drones. GW1 was essentially made by a four-man team, but there's so much money in the gaming industry these days that you just can't have that - you need a huge staff to keep up with the big boys.

Catch-22. Do all the work yourself and your game will look like shit. Hire people on and you end up getting all corporate about it.

Corporate culture simply doesn't make masterpieces. We've learned that over and over again in the movie industry, why should we expect games to be any different? What we need is a culture shift where a game can be one man's project. Hollywood occasionally makes good movies because they follow the auteur theory - i.e. that the director is an artist and the picture is his art (as opposed to the director just being a hireling of the studio exec who greenlit the project). He gets a producer to supervise him, and writers and artists to work with, but overall (for good directors) the final decisions are left to him. Whereas in the vidya industry the people actually making the game don't have anywhere near as much power.

tl;dr studio execs don't make good art, directors do. This is as true for vidya as it is for movies.

...

youtube.com/watch?v=SgFLKdqH8_o

>55HP M/E farming Minotaures in Elonas Reach
hold me lads

dervishes were basically paladins though.

Yeah, I would legit like an actual GW 1.5 as much as I love and still play GW2. Another Living World season's kicked off!

>dervishes are paladins

You little shit, never do such a pathetic comparison ever again.

Nightfall had the most coherent plot of the GW games.

Note the "-themed"
I'm well aware they're technically paladins, I was more thinking about their aesthetic
They're not like regular paladin-themed classes with shiny white knight armors, casting light spells and dwelling in cathedrals
Just look at their skill icons, you really have that earth-and wind-worshipers, wandering desert warriors vibe

Some of the most fun I've ever had in any video game was when Factions was new and I was playing an Aura of Displacement Assassin in Alliance Battles.

>Lurk around paths to points in relatively safe spots
>Teleport into enemy groups
>Spike down their squishies
>Teleport away before the others can respond

As weeb as it is it is still my favorite rogue-type class to date.

I fucking hated this fucking bitch.
youtube.com/watch?v=DxmkAoLC6_4

Factions>Nightfall

Varesh was so cute

STILL
NO
NIKA
PORN

>The beginning of Trahearne.mp4

Naw, that would be Mhenlo in Faction. That fucker took the Faction Main Character spotlight

I just want an online RPG where I can actually go on an adventure with friends, and that translates this feeling: youtube.com/watch?v=eWG-nHuuCRc

Age of Conan was shit.

Graphics are shit.

Continuing the fine tradition of having mostly irrelevant NPCs appear on the boxart.

I wish they opened it up a bit. We know they have pretty cool editing tools, admin console commands to spawn anything, anyone and go anywhere. It would be a great addition to make the most of this now defunct world for the last few players.

Many things are now broken or much harder to do now that no one else plays it, and bots are shit are plenty things. Plus it's not like it would kill the economy or anything.

At least Trahearne fucking got his in the end. I didn't even feel all that bad for him.

I want to take Scarlet's big Morderm plant-dick up my ass, desu.

Abbaddon was basically responsible for all the shit that happened in prophecies and factions.

Stuff started going downhill with EotN though, and it is now a complete shitshow all together with GW2.

I think about logging in occasionally, and then I remember a korean broke into my NC account and used it for Aion RMT, resulting in it being permanently banned.

I could call a korean call center and try to get the issue resolved, but fuck it. All the games worth playing on the account are dead now anyway.

I miss the time when the plot in Guild Wars was just simple "waah Charrs are evil", "evil sorcerer wants to wake up shit", and stuff like that that was easy on the mind.

Acting like this was all some serious matter just killed it all. Most importantly, merging all storylines into a single one was completely idiotic, when before that each region had its own independant storyline.

This is how I felt about GW2.
Every storyline had something interesting going on when they were divided by races, but then they all came together to fight the ebil dragons trying to destroy the earth and that turned into shit right at level 30.

I don't think I've seen a worse written villain in my entire life. She's like if you went to the Saturday Morning Cartoon Villain page on TVTropes and took the worst of the worst from everything there, and packaged it into one ugly, poorly VA'd dyke treeperson.

Well if its the story and lore that is the principal problem of GW2 for you, the devs got their shit together recently.

Hope it lasts and the next expansion isn't a new HoT

Maybe, but I still want the plantdick.

Nah, it's that WvW never got any decent updates.
I never liked the living story's PVE mechanics.

WoW is nothing like GW1 in any way shape or form. You could just aswell say replace GW1 with Tetris or something.

Oh please god don't tell me they ruined the mursaats

They should just remove WvW altogether and make AvA again

Not that guy but the thing that killed it for me is how shallow the gameplay is. It's "spam until everything is on CD" the game.
World design was great though.

There's only Lazarus now. Upside, not a swarm of them. Debateable downside: he APPEARS to be on Tyria's side against an empowered Primordus and an awakened/active Jormag

what the HECK then what would I play while I wait for Camelot Unchained? the WAR private server?
pls lad

You would play AvA which was better than anything WvW can offer

I only enjoy zerg fights though (though the big issue with WvW is that nothing is really meaningful when you're just playing for 'server rank').
8v8 would be a step up from what we have now though, but isn't any way comparable to RvR mechanics.

As a note, if you don't care about GW2 story, Zhaitan and Mordemoth are ded. It's been discovered killing an Elder Dragon shifts their portfolio to the *other* EDs, so there're Destroyers with death/plant mojo on the Fire Islands now.

It's an alternative to fill the gap/void

>Oh please god don't tell me they ruined the mursaats

Too early to tell. We'll see what they'll do with Lazarus. But the story with the White Mantle and the return to the Ring of Fire Islands was a nostalgia trip for me.

After months of salad romances it feels good

As much as I have fond memories of this game, it really had the shittiest community I've ever seen. And it was mostly because oftheway the game was designed.

It was a community of teenagers whose parents wouldn't pay a WoW subs
I was one of them and I miss being a retarded little trashtalking shithead in PvP and having online crush with ""girls"" in a videogame

>wiki.guildwars.com/wiki/Gallery_of_high_resolution_skill_icons
This is incredible, ty user

Running 4 RoJ wammos in FA was hilarious. I miss GW1.

>729 hours played
don't regret any one of them

It was, but it was still amazing. I had the chance to be in a non-Anglo National guild and play hours on end with adults and teens alike.

>mfw EoE spirit bomber
>on defense

>729 hours played

that's about how much time I played Fort Aspenwood.

charr ass

>mfw Healing Hands/Healing Seed on Gunther
>luxons have no enchant strip

wait - level 20 in pre searing Ascalon? I thought the enemies there only got up to like level 10

there's a title you can get for doing that

lightweight

>2875 hours played
I could probably have spent at least some of that time better.

still doesn't explain how

>play suxon
>E/A pbaoe with rush / shadow step
>sneak in through the gates following kurdicks busy ferrying their first batch of amber
>shadowstep in Gunther's room
>kill his 2 heal bodyguards before anyone actually notices me
It's absolutely amazing the way people completely tunnel-vision on their task at hand and are SO USED to just run amber and getting back to the gates that they simply couldn't compute someone would sneak in behind them, despite the red dot on the minimap, because "it's not how it's usually done"

Except it doesn't because they are nothing alike. Only GW can fill the GW void because no other game has even attempted to copy it.

you die repeatedly and level the enemies up.

death leveling, grind and save quests
although I think they added something later to make it easier

It's autism
Literal autism
Basically you're supposed to pay someone to open the gate to the charr lands
You go there, pick a mob and... Die
And you die
And you die
And you die
The mobs actually gain exp too from killing you
You level up the mob
Then you kill the mob
Rinse and repeat until you're 20

The principal problem with GW2 for me is the grindy-ness. I don't have as much time as I did when I was a high schooler, and GW1 required basically no grind in order to get gear with competitive stats.

femcharr fluffy cunny

This is my favorite video on youtube.

>Linked to this from /vg/
>Charr trash also comes to this thread
cancerPlease neck yourselves you furries

>it's another I never played the game so I'll follow the shitposting bandwagon thread
GW2 is literally the best modern MMO right now.

youtube.com/watch?v=bKJSC_mteIg
it hurts

It's always amusing. I've done that. With a 100b warrior. Fastest win on luxon side is like 2-3 minutes.

>they have zero depth

It applies to other games aswell nowadays.

2k hours in both GW1 and GW2 each here. I loved GW1 but have grown to hate GW2.

It's funny, because the first time I was exposed to GW was watching some guy at a LAN party farm Griffons with a 55 monk.

Remember when farming Griffons was worth it?

Remember when PC gamers would actually come out of their basements and meet each other IRL?

>1000 hours
Dirty casual get out.

>re-release GW1 with updated graphics and Utopia expansion
>add offline mode for PvE
>LAN-mode for PvP

NCsoft please

Likewise. I wanted to like GW2 and gave it far more of a chance than it deserved, leveling every class to cap thinking "Maybe I'll like this one more." or "Maybe this class is more fun at cap." but every one just felt... meh. Maybe it is the lack of build customization compared to GW1, maybe it's the "Every class is just a self-healing damage dealer" design, or some other intangible difference, but none of the classes in GW2 felt as fun as in GW1. And that's not even getting into the plethora of other issues the game has such as the story structure or lack of PvP support/updates.

It only gets worse

>after 2000 hours of this game I say it is SHIT
Why did you play for 2000 hours then autist?

GW1 was garbage just like the majority of the MMO genre. Only MMOs that make gameplay more active than managing a bunch of different cool downs and bars, and cut down on quest monotony are worth touching. Guild Wars 2 does the first sort of, and the second pretty well, Vindictus does the first pretty well and doesn't do the second at all. What are other MMOs like this that are worth playing?

You have never played GW 1, have you ?

>NCSoft
>Doing anything that doesn't involve fucking customers in the ass without the common courtesy of giving them a reach-around

Let it go and move on, user.

I can hear the soundtrack ;_;
youtube.com/watch?v=ZUQFBzUoQxY

Firstly for the same reason listed, leveling every class hoping I'd grow to enjoy them in the same way I enjoyed GW1. This took up a lot of time due to the grindy nature of leveling in GW2, another advantage GW1 has over it. Then I kept playing solely because my friends played it. As with any game, it can be fun with friends, but once all of my friends that played the game quit and I tried to play solo I began to realize all of the fun I had with the game was due to playing with them, not because of the game itself.

I constantly forget and re-remember I own Guild Wars 2.

Holy shit why did I ever waste so much time.

Fuck you, Trahearne.

The "no dedicated healers" design philosophy was an interesting experiment, but I think it didn't quite pan out in the end.

Plus it's weird being an Elementalist on the frontline smacking things around with a hammer.

I did, combat was boring and questing was monotonous.

The Pain ...

Fuck it I'm reinstalling it.

I'll just go farm some ectos and go back to feeling

I kind of want to jump back into GW2, but there's no way I'd be able to pick up where I left off because of that living world shit.

How was that expansion? Heart of Thorns?

Anyone recently played want to explain what's been going on?

>Hammer ele

There's literally one skill that lets you do that and it's shit, what?

Where can I pick up GW1 for cheap?

I've always wanted to try the trilogy it with some friends since i've heard it actually feels like a co-op diablo style campaign.

Things may have changed in that regard since I played but around the time I quit the highest DPS Elementalist build used Lightning Hammer almost exclusively.

Should have logged in every like, month. As long as you log in while it's happening you get all the living world stuff for free.

where did you leave off?

Nowadays ele sticks to staff for highest DPS on large hitboxes. Thief is highest dps on small/medium hitboxes.

Hammer Ele was all the rage for DPS around the time I quit, and dagger/dagger Ele was the only variant that was actually fun to play.

It's a shame I couldn't be fucked to grind hundreds of hours to get the rare mats needed to craft exotic zerker's armor.

you can get it on steam but it isn't cheap
I guess some video game store

Hell, man I can't even remember.
Like months before HoT was set to release.

It must've been 2 and a half years ago at this point.

is it the platinum edition that i should be looking for?

Oh god dammit please don't drag me back into GW2. I wanted to forget about it forever but if they're going to RoF then I might have to update and go back.

Sequel in name only.

It's a trap, user.
Don't fall off the wagon.

Hot released less than a year ago.

>Hundreds of hours for zerker armor

what.

I do vaguely remember lightening hammer ele being good a couple years back though I don't think it was ever that big of a deal.

D/D ele is still and has always been pretty good for PvP.

your resistance only makes my cunny fluffier

>tfw Lazarus is a good guy now

I did say months before.

Jokes on you, I've only used GW skill icons for my reaction images for years

>D/D ele is still and has always been pretty good for PvP.
Not like it used to be. I remember playing a bunker D/D Ele build in sPvP that was fun and practically invincible, but then they nerfed several of the healing options the build had such as giving a cooldown to the trait that healed you when you dodged in water.

>this is the degeneracy that killed gw2g

5 playable races was a mistake

Is it too late to post GW1?

But it's like the one place in the whole of Prophecies that I was mad you couldn't visit in GW2.

You definitely want all the expansions

>But it's like the one place in the whole of Prophecies that I was mad you couldn't visit in GW2.
I wanted to go back to the desert. Ascending was cool as fuck

IT'S NOT FAIR
IT'S NOT FAIRIT'S NOT FAIRIT'S NOT FAIR

Good thing Anet separated from NCsoft then.

IF A GUILD WARS PROPER SEQUEL WAS MADE:

WHAT WOULD YOU CHANGE?

WHAT WOULD YOU KEEP?

Platinum edition only gets you Prophecies and Eye of The North if I recall correctly.

What you should be getting is GW trilogy and EotN separately.

I think there was a version containing all 4 but good luck finding one now.

I would CHANGE emma watson into my gf and KEEP her a qt.

Are necromancers still shit?

Necros were never shit. Death Magic and Curses builds have always been effective in PvE and Blood Magic and Curses builds make good armor-ignoring damage dealers and shutdown in PvP.

>muh nostalgia

Scarlet got dead, you find a bunch of her stuff in an old lab, realize she went nuclear because of dragon corruption and that she drilled into lions arch to tap into the magical layline there and give the dragon that was brain fucking her a jump start so he can start wrecking shit. That dragon was the jungle dragon Mordremoth who then proceeds to fuck up some parts of the world with vines and destroy some way point. You find a way to fix the way point issue during a LS step though so most are fine.

During all this the zephyrites make a turn and their big stupid flying city gets fucking destroyed over a dessert and their leader runs off with an important SOMETHING and is chased by another crazy sylvari, who you promptly fucking murder for being crazy. Some other shit happens involving tracking him down and learning about laylines, and you eventually meet up with Ogden Stonehealer from GW1 inside the priory, who shows you how to enter Glint (also from GW1's) domain, where you learn that she handed down an egg to the zepherites. you now know what their leader was carrying and you go off to find him with your merry band of nerds from LS season 1. when you get there he's fucking dead, you kill the thing that killed him and go to take the egg but fucking Caithe shows up and cock blocks the shit out of you by stealing it first.

The next bit of LS has you playing as both your character and caithe as you explore her memories after visiting big momma tree for guidance and being given a way to do that shit. You find out that her whole job was to protect the secret that Sylvari are actually dragon minions and to do that she killed some chick I dunno the cut scene was pretty rad and actually fully animated.

Also you bring a bunch of the races to a meeting with big momma tree to get everyone to fight mordremoth and some point and he sends a big fuck off dragon dude to crash the party and hurts big momma tree.

I think that's everything before HoT

Platinum Edition Contains the First game which was retroactively titled "Guild Wars Prophecies" and the Expansion "Eye of the North". You'd have to buy the other two Campaigns seperately.

GW had an odd system where the games were all standalone, but could be added to an existing account to allow old characters to travel to the new content and vice versa. and the only dedicated expansion was EotN.

>tfw ascending now entails grinding worldbosses and resource nodes for days to make a single weapon or armor piece

I didn't fucking proof read this at all so it's probably hard to read but fuck you that was a lot of work.

>9 months for 1 armor set

fuck why is this game so expensive to get into to this day?

i was expecting sites to be selling it for like 5 bucks per expansion.

I just wanna try it out

>place edge of extinction just outside Gunther's area
>nobody cares
>watch all the kurzicks implode under turtles' siege
Damn that was good.

The first map is pretty meh and not at all like RoF in GW1. If they continue the RoF chain it might get better though.

Thanks, mayne.

Gonna hop back in this week.

Nah, Paragons were the Paladins.

Dervishes are more like spellblades with a holy theme and shapeshifting powers.

Paragons were more like Bards than Paladins.

>encounter mursaat in GW2
>don't even have to infuse armor
>"just grind this exp bar and you're infused user"

ok

Oh also because they're dragon minions many weak willed sylvari fall under his power so when the pact flies their ships in to fuck up mordremoth all the pact sylvari sabotage their own ships and it all goes horribly wrong.

Add jumping because thats apparently a big thing for some people, and with that add a Z axis, but dont focus the map design around it too much.

Keep everything else, especially the skill and combat system.

Is GW1 worth playing, if so what edition should I buy?

REEEEEEEEEEEEEEEEEEEEEEEEE

>used to be in a top 20 world gvg team
>was rank 10 in HoH 1 year in
>2600 hours played in 2 years
guild wars was my youth
the nostalgia is even harder on me

no

Do charr women lust for human men?

>jumping

I will never understand why the literal only complaint everyone playing wow made about GW was that you couldn't jump, and that there were no mounts.

Yeah, if you have some friends willing to buy it with you it can be amazing if you're playing together. I'd say get the trilogy and play through the first three campaigns. If you want more get EotN.

If you have atleast one friend willing to play through it all, yes.

If not, maybe. Depends on how willing you are to spend hundreds of hours playing through the campaigns with bots. The stories are meh, so what you'll get out of it is the excellent combat system and challenge mostly.

Yes, even Asura

>I will never understand why the literal only complaint everyone playing wow made about GW was that you couldn't jump
It's less about the actual jumping and more about having buttons to press while you're just running around. Gotta keep dat APM up.

We should be happy. Imagine the alternatives. Time gated infusions? Hurr 6 months and you're all set.

What I loved about GW was that you had literal hundreds of skills and both your characted build and your team build were completely up to you. There was so much creativity involved.

Compare it to shit like WoW where all the builds are pre-written by Blizzard for you.

They ended that because they are lazy fucks. Balancing the game took a lot of resources.

Why not just follow GW1's example and have a set task(s) you can do to ascend or infuse?

But why do these people even need something to do while walking? Just autorun to target and lean back to get comfy. That said, mouse movement was superior anyway.

Encountering the Mursaat during the first Southern Shiverpeaks mission was spooky as fuck though. They instantly wiped the dorfs with their spectral agony. That tension when you had to tail them and there was no way to fight them since you weren't infused. Then you went on this adventure to find a Seer who could infuse your armor, it was such a relief when you finally got your set infused. The way they handled it in GW2 is just terrible. I don't want to know how they're going to dumb down ascension to fit every race in.

Depends on your vidya background. In my case, I spent a lot of time playing arena shooters so constantly pressing buttons is almost a habit. It's a comfort thing.

>ywn again solo farm the underworld with your trap ranger for ectos

as I new player I'm loving this game but that probably doesn't mean much.

I think if you're not a nostalgia autist like everyone else here, you would enjoy it.

>I think if you're not a nostalgia autist like everyone else here, you would enjoy it.
I started playing GW2 around the same time as a friend of mine who never played GW1 and he disliked it and quit far sooner than I did. If you honestly think the main reason people dislike GW2 is nostalgia you're a fucking retard.

Would you rather they add in another full story step that is a total aside from everything else that is happening plot wise, in which you go to the durmand priory and dig around in history books?

Honestly the way GW1 handled it was pretty lame anyway considering you don't get anything out of infusing your armor besides this lame plot thing, at least with GW2's story one you get a gameplay mechanic out of it.

/vg/ is laughing it up saying all you guys are twats for nostalgia lol

>/vg/
opinion discarded

That's nothing more than a strawman. This thread is full of people discussing reasons GW2 is terrible that have nothing to do with GW1.

that matters

Not even comparing it to GW1, GW2 is heavily flawed and ultimately boring.

Erotic roleplaying avatarfagging furfag shitposters are talking shit about us?
oooooooooooooooooooooooo

>tfw no femcharr wife

What is the best minigame and why is it Dragon Arena?

>all of these anons "missing" gw1
AT LEAST YOU CAN STILL PLAY IT YOU FUCKS

Yes because your one friend is totally a good sample size and there's absolutely no nostalgia goggles in this thread.

I miss my 55hp monk

Sure but all my friends in GW1 are dead too

>Dragon Arena

That's not how you write rollerbeetle racing.

never played it but what exactly made everyone love GW1 so much? can someone give me a run down?

I'm not conducting a scientific study, I'm giving an example of the fact that there are reasons people dislike GW2 that have nothing to do with nostalgia.

I literally met my first gf on GW though. I was 15 and she was 18. I lied and said I was 17...

I was 16 and could afford to waste 16 hours a day on it playing pvp and hanging out with my guild. Not having any fees was also a plus.

I was so fucking good at that. I could literally carry an entire team on my back.

Too bad I wasn't as good at normal pvp.

...

...

Why user? i was doing so well lately..

one of the best minigame ever created

What exactly is the deal with GW1?
Like its not a full-fledged MMO or something right?
I never played it but its to my understanding that it's pve game with heavy online components

>mfw same

Post your faggot level at least.

No sub fee unlike similar games at the time.
A dual classing system that allowed for practically limitless build customization (You could combine any two classes and each class had over 100 skills)
A combat system that relied heavily on timing and resource management, not just burning cooldowns or following a rotation
A large variety of PvP arenas from simple random 4v4s to big, objective-oriented 12v12s

Simply saying "You're just being nostalgic" but giving not reasons why the nostalgia is unfounded is not an argument.

The only truly "MMO" areas are outposts where you shop and form parties. Once you leave the outpost to go into a combat/quest area you're put in an instance where you and your up to 11 party members or 23 other PvP participants are the only people there.

Cancelling skills and running around like a madman while dodging incoming attacks felt really good. I was lucky to play it with a few buddies who really knew their shit too so landing 30+ consecutive wins was pretty much a given most of the time. I miss it.

Could be worse I guess

This was back in early 2007.
1st is fame (hero)
4th is number of wins in top100 GvG (champion)

Can a human impregnate a Charr?

It basically became one with the introduction of heroes (which basically are NPCs that you can equip and skill to your liking). In it's early days you couldn't get shit done without peopie because normal henchmen were absolute shit.

It's basically a hub-based multiplayer game where you meet other players in outposts/cities to form groups, talk and just sit around and once you go outside, everything was instanced.

femcharr can make cubs with anyone

the /gw2g/ furfags have arrived

Dragon's Dogma Online.

“Remembrance of things past is not necessarily the remembrance of things as they were.”
― Marcel Proust

I hope that has set you straight, young man. I have better things to do than to argue with uneducated LOSERS on the Inernet.

Path of Exile has been my substitute for a while now. Really fun game even though it's not quite the same as good old GW1.

Because I don't want my good memories of this game get destroyed by the constant lagg/500 ping I get when I log in now. It's like the servers are running on dail-up or something.

>spend all of gw1 hating those charr fucks
>lol were friends now in gw2
never

You make Charr buddies in Eye of the North. The ones you fight in Ascalon were extremists.
#NotAllCharr

>Being so autistic you have to shitpost in your own general as well as a perfectly fine thread

Please kill yourself

casuals

>>Because I don't want my good memories of this game get destroyed by the constant lagg/500 ping I get when I log in now. It's like the servers are running on dail-up or something.
I've noticed this, too. Last time I reinstalled I was capping out at 200 kbps while downloading the patches.

wait that's not the image i posted

So why is Ascalon fucking dead in GW2?

Are you EU as well? Personally I can't even kill a single group of mobs without teleporting all over the place.

Ahaha, god did i love fame. I remember doing MQSC a lot. Always spammed the tiger (r11). One day i ended up in a group with Starcraft Forever. Needless to say i felt like a total noob when he summoned his r15 dragon.

Man, Guild Wars was awesome.

Someone posted that image at the exact same time you posted yours, its an old bug

Nah, NA. I haven't had many problems during actual gameplay, mostly just when downloading the patches.

Not him, but wasn't the game always this laggy?

>people bitching about charrs
>not the cancer race that shit on teh lore and games for years
I dont even mind or care about the charr that much since they are more neutral as teh game progress and you help open some charr eyes that the titans are really just shit minions from a god

Nahh it was actually ok until I think like a year after EOTN came out, think it might get progressively worse.

Damn I never saw a dragon, stopped playing way before someone got to r15.
I remember when the first few players got r12. Everyone would gather around the glorious phoenix in town.

I just reinstalled the game a few days ago. Servers make it close to being unplayable and really unfun.

Humans are the ones who made it dead. Because the king went full Belka and nuked his entire country just so nobody else could have it

Why were they being attacked by Charr?

Heres a thing I was thinking, even due to the human nuke, didn't they say only an ascalonian wielding both swords could calm the spirits yet they they that shit away didn't they.

>ywn play a split build in factions GvG again
I drink alcohol every night to forget.

WHO UWSC /MNTS/ HERE?

The extremist were 90% of the population at the time.

I ain't got a clue what went on in Charr culture over some hundred years but I'm still bitter.

Because technically it was the Charr's land first. Extremists who got all crazy hopped up on Titan juice enslaved any non-believer and attacked to reclaim their homeland.
The point is, befriending the Charr wasn't sudden in GW2, it was very intentionally set up in eye of the north

At the end of EotN they realized that Shamans/Flame Legion a shit.

I also had this problem, somehow limiting the frame-rate fixed it for me.

100 blades W/Me build to farm smites was my jam.

Shit's so fun to do too, tense as fuck to get to the smite zone, and then tons of fun pull a huge group and destroy them, seeing all the damage popping up.

Didn't Starcraft share his account with some other people though? I mean it's still impressive that "he" was the first r15 ever but still, that takes away some of that magic. But I guess Leeloof did it too so there's that.

Remember when there was an Italian District channel.
Their warrior culture for both genders were disrupted with the flame legion essentially turning the females into breeding houses, Charr start second guessing the whole religion thing rise up and buttfuck the flame legion.
True but that doesn't give them an excuse to full blown start a genocide of the ascalonian.
I just wish they drew a line at the capital, then i might of tolerated them becoming allies.

>muh furries
here, I summarized every gw thread ever

Alright boys, you're tasked with making a spiritual successor with GW1. Give me your pitch, how will you bring back the game while making it sell in this modern market?

gw2*

No one gave a shit about the Charr in GW1. It was GW2 that brought about all the furry ERPers.

>zhaitan dies to literal airship canons
>mordremoth dies to "lol kill him in his mind"
>these are the dragons that chased the fucking gods off the planet before they were even awake

simply epic

All I really want in GW2 is just GW1 with mobile casting, z-axis, and better graphics.
Honestly, wouldn't even give much of a shit about getting a new story or maps. I'd be quite content with the same old content.

Humans are the only playable race and every player gets a Charr spouse

I don't fucking understand your point. Furries are miles away from GW2 threads. We killed for furs in GW1

>No playable Palawa Joko undeads in GW2
It was shit at the very beginning

>having a cute or brutal charr waifu following you around
I would fucking love it

They fucking promised us Elona and an army of undead ruled by that mother fucker.

Instead we got:
>Muh Dragons

So fucking original. KILL ME!

Get the old devs back together. Basically make the same game set in another world with modernized graphics since mechanically the game is still totally fine and in fact shouldnt change at all.

I actually believe the market is still there as long as the game itself is of decent quality, doesn't have early access buy-in bullshit and basically appeals to the same "niche" like the old one did. Trying to broaden it's audience and appeal to the modern market is why GW2 is a thing, so I wouldn't want that.

>That Gates of Desolation cinematic where you let Palawa go after he teaches you how to ride the junundu
>Zhed wants to kick his ass
>You get to b-back the fuck off
>Palawa talks shit about how centaurs are enslaved because of their lack of honor or some shit
I laughed.

>Remember playing it for the first time during the early parts at a LAN shop with my cousin
>This was before skill points were changeable at that, so my build was pretty derp, but I hadn't gotten very far into post-searing
>Fast forward a couple years, finally have a laptop, get Nightfall as my first
>It's a blast, get cousin to play a lot and we get rather far (That character is at the final mission)
>He slowly stops playing around then, but I get Factions and we play that a bit (I've still yet to actually leave those slums)
>Get Proh on my own, get a character to the last areas
>Eye hits, cousin plays a tiny bit, but even I struggle to enjoy then due to no one to play with
Every day I try to get myself to play again, but it's hard alone even with owning the pvp packs so I can customize my heroes as I wish.

What was your favorite build that was destroyed by a nerf to a key skill caused by an unrelated build?

Mine was a W/Me Decapitate Warrior that used Mantra of Inscriptions to reduce the recharge on Ether Signet, so many heads claimed in quick succession. MoI got nerfed due to Fastcasting Signet Mesmers in AB and so the build became mostly unusable. I think the skillbar was something like

Enraging Charge
Furious Axe

Executioner's Strike
Decapitate
Ether Signet
Mantra of Inscriptions
Something Else

I mostly used it in AB, and noone had any real idea of what they were getting themselves into when they saw W/Me next to my name.

>challenge: you can only use gw1 icons as reaction images for a week
Easy peasy.

Boon Prot. It was the perfect mix of healing and prot and they ruined it.

Oops, passed over the part about unrelated build. Scratch that.

Imagine the fandom if GW1 was released in 2016.

Are you telling me those are all skills? Its a fucking shitton.

>your resistance only makes my cunny fluffier
10/10 motherfucker, genuinely caused me to laugh out loud

You can buy the complete edition on walmarts website.

Yes. There were 10 classes and each one had over 100 skills. Combine that with the fact that you could combine any two classes with the primary/second class system and you have nearly limitless builds.

Yep.
There was a lot of skills that were the exact same thing with a different name, but there was still a lot in general.

Keep Skritt. Honestly, I just wanted the last GW1 expansion, Utopia, to get made.
>you will never play Chronomancer/Summoner

its not even the entire skillset as we're missing a ton of pve only skills (should be another 50-60 skills that may be used by any class)

What fandom? GW1 was the game for people who didn't want WoW, or were too young/poor to be able to afford a subscrition fee. Now every single MMO is just WoW with a different paint scheme, to the point that the very idea of an MMO is indistinguishable from it now, and most of them are Free To Play regardless. The market for a game like guild wars 1 doesn't exist anymore.

Searing Day was best special event.

>There was a lot of skills that were the exact same thing with a different name,

There were a few - not a lot.

Anyone recognise themselves?

>the king went full Belka and nuked his entire country just so nobody else could have it
o7

Holy shit all of the chaos gloves.

>#NotAllCharr

to this day a majority of warriors still stand around with chaos gloves and bandanas

Fluffy cunny

Are you starting to understand why GW1 was special and unique?

No because I never crafted any of the gloves. Though I did give each of my characters a bandana.

I am so happy I had the sense not to pursue Chaos Gloves. I still feel they looked tacky and out of place even then.

I am still mad at how neo-Arenanet decided to include Chaos Axes into GW2.

Can someone explain to me why Taistoon Tuimaan is up there with those cancer?

How did they ruin them?

>praise GW1 as the game for stylish and fabulous players
>every John and Jane wears the most expensive, garish shit coloured in black

It was great.
The balance was so totally fucked, but it was fucked enough that if they didn't constantly nerf and rework things, even the most broken builds would probably have had counters found over time.

GW1's skill building was legit fun. It felt really good to finally craft a great build at endgame and kick hard mode's ass. Never had that feeling in another MMO again.

I thought the people who just grabbed builds off PvXwiki were missing out, but I think that would be even more common in a re-release, and that's probably why GW2 removed most customizability altogether.

Not him but they're gemshop shit. Most of the new top tier weapons, like the tormented, in Guild Wars 1 are now cash shop shit

I had never played the original but a friend gave me GW2 and I enjoyed it, until I went and took a look at what the original was and now I'm just sad.

I don't even dislike GW2 but holy shit it's not even remotely the same game and now I understand why everyone hates it.

Oh you havent heard the latest?

All terrestrial weapons now have a "Chaos" Skin, which are obtained by gambling cashshop keys on lockboxes hoping for tickets/ticket scraps so that you can exchange them for a single one of the skins.

Also you can't even dye them. Even though dye channels for weapons did exist at one point in development.

...

...

Pre-Searing was so comfy

Why would you post something so repulsive?

I still remember my anger when I thought Pre-Searing was the whole game.

And then my anger when those Charr fucks ruined Ascalon for me.

...

I concede that the PvX builds were there for a reason, but I always had fun building specifically around fucking them whenever I saw one get popular.

Most MMOs balance around lining things up now, but I loved GW's asymmetrical balance. When scythe Dervishes were really popular the best shit was punishing them with Me/N.

It's awful how easy that title is to get these days.

Holy shit, what happened to the Charr?

Furfags + Guild Wars 2

fuck everything

Ascalon is dead. You couldn't save the kingdom.

I dont know

The rivers in eotn looked good as fuck, the whole game being really pretty as well

...

Anyone else miss class-specific underwear?

wiki.guildwars2.com/wiki/Gwen's_Attire
>charrs can wear this now
>They can wear it and dance over Gwen's grave

Skritt are literally tumblr
>Feels are more important than reals

Post Cantha, pls.

...

They were never focus to begin with when it comes to the design department. I don't actually mind making tons of sparkle slutty cats, however

Furrification

Charr were always fabulous.

...

...

It was, I was upset with Gwen vanished and everything died.

WHY?

Post your favourite HA build.

This amuses me more than anything else now, really. A big part of the whole "Outfits" system when it comes to charr is just "Put Cat in Dress then ship it"

Actually I want to complain about Outfits. Outfits are a fucking cop out of having to actually design an armor set. They're a character customisation option that actually limits how much you can customise your character.

wiki.guildwars2.com/wiki/Dwayna's_Regalia_Outfit
wiki.guildwars2.com/wiki/Lyssa's_Regalia
wiki.guildwars2.com/wiki/Balthazar's_Regalia_Outfit
>non human race in human god form

Anet devs keep crying about how hard and time consuming it is to make armor parts instead of outfits because parts need to go together with other set parts and need to work on all races etc.

>Waaah I gotta do my job

>tfw anet did it for the money

I actually liked Cantha, 4 of my characters started there. I felt like the way they handled Togo at the end of it a fitting conclusion to the story.

We'll go back someday and he'll be there waiting for us, right?

...

The difference is that the Skritt hive-mind can get shit done.

Keep in mind this is the new department of Anet made by NCsoft and this is after NCsoft took all the profit from Guild Wars 2 to make Wild Star. This is the reason why all the cash shop exist and why they hired a shit tier writer that would write for peanuts for the living story.

Makes sense, they used up the poor girl badly.

They're crying about something they never did to begin with? Almost none of the armor sets that shipped with the game actually took Charr proportions into consideration, and instead they just stretched the Human models over the charr skeleton. Tail Clipping through armor continues to make most Medium armors unviable for a Charr wanting to look good (and not retarded like most people seem to make theirs).

>Wild Star
Did they already shut down the servers? And why the fuck is Ncsoft abusing it's one and only breadwinner? Every other MMO they have bleeds money.

Even worse, the Charr cultural sets. The Most expensive Light Armor Cultural set for charr has the tail clip through it. They couldn't even get that fucking right.

NCsoft doesn't like western mmo that much and try to make a quick buck. What they got instead is Guild wars 2 handed to a bunch of SJW shit tier writers and stagnant for 3 years under their wing, Wild Star bombing because the retarded release and the requirement to the max level and raid, all the while, NOT releasing Blade & Soul to the west at the time because they dont want Blade & Soul to steal Guild Wars 2 and Wild Star's population.

The management is a fucking mess

Anet thinks programming chairs you can sit in is hard.

or build templates

The actual reason for this is because they don't want to have to program sitting positions for each race to fit each and every type of chair that the player might want to sit on. Even though 3/5 races use human skeletons anyway.

The whole chair issue is the reason why Argonians and Khajiit in skyrim have a human stature instead of how they were more animal like in stature in prior ES games.

Oh and I would like to add that they try to sue Bluehole Studio of Tera because they "stole" from them, losing more money in the process.

Yeah that's a pain. I'm using the inquest guise since it's one of the only ones that doesn't clip but thinking of changing it since it's not very fitting lorewise.

Why even have multiple races?

>Pyre died for this

This reason never made sense to me. WoW and FFXIV don't seem to have any problem with it, and in FFXIV not only can every race sit on chairs, rocks, beds, crates, and so on, they have multiple sitting positions in which they can elect to do so.

To appease the furries and special snowflakes.

Laziness.

I kind of want to get into FFXIV now.

rollerbeetle racing was the best
fuck all those minigames and holiday events were so fun

I only get this problem when I alt tab out of the game

I'm enjoying it for what it is but unfortunately I've never seen an MMO so far removed from GW1. It goes the far opposite direction in just about every measure of design.

What about windowed mode?

I haven't played in windowed mode, I assume it works

>tfw you still have the Prophecy/Faction box you bought at the store
>you remember reading the two books that were included before you could play the game
>you remember installing the game, making a warrior and spawning in ascalon
>you'll never experience it for the first time again

Only femcharr are a problem.

Not having a replacement for GW1 is what made me start trying to do game development.
Maybe some day...

Did anyone actually get hit by it? I did

>I never have a friend before, but you are my only friend
>HEY user, HAVE YOU MET MY FRIEND I NEVER TOLD YOU, TRAHEARNE?

>playing FA on monk
>have 3 Kurzick warriors run at me
>cast healing breeze with Peace and Harmony
>tank all 3 Warriors while rest of team moves turtles for the win

Cantha was fucking great. That quest in the Undercity where all the gangs show up was ridiculous.

...

i love guild wars!

>MNK storyline
>Science vs spiritualism theme
>Scientist vs martial arts master
>Science and the scientist are right
Weird.

I want to live in that building. Oh, Cantha, I fucking love it.

user please save us from this
>tfw no GW
feel

I like GW2, but is true that is another type of game.

...

>tfw no GW
youtube.com/watch?v=bKJSC_mteIg

Imagine, all those tight and confined corridors in Kaineng City, now with a working Z-Axis. Those Claustrophobia inducing corridors now become wide open playgrounds for vertical exploration.

Imagine an entire area where you explore your way from bottom to top, instead of from east to west.

>Really fun game even though it's not quite the same as good old GW1.
Because PoE is not a MMORPG?

At least it's not upside down

Neither is GW1

I want this. Make it happen.

>Now we can get even more lost in Kaineng City!
Please no

Bearings are only a waypoint click away. I say bring it on.

It's ended up quite a bit different, sadly.

Kaineng really left an impression on me. I hated it so, so much when I played. It was hell. But the music and the sound effects gave it such atmosphere. I sometimes miss it because it was so unique.

Do we need to call the frog on u?

>some events are real but never happened

literally elie wiesel tier

what are the chances of being able to walk through kaineng city without getting shanked

>most beautiful and oriental parts of Factions only visible if you fucked off to some really obscure corners of the map maze or explored off the path in the second to last mission

Thanks a lot B-Team

Pretty high if you're the pact commander, Zhaitan's Bane and the Slayer of Mordremoth.

If you're some civillian, who knows maybe quite high? The Am Fah and Jade Brotherhood were apparently wiped out during the Ministry Of Purity storyline in GW but maybe some survived and the organisations have recovered some power. Maybe some new organisation has come in to fill the void. Maybe the Ministry of Purity has succumbed to the very corruption that they were so staunchly insistent on eradicating from Cantha.

...

...

actually now gw2 is literally a continuation of gw1 thanks to O'Brien becoming the director again

Lazarus is back and is fucking the white mantle in the ass HARD and is ready to fuck shit up against dragons.

...

This one here is not obscure or missable, but it's still beautiful.

Because it feels fucking depressing to join back and see a massive wasteland and 50 bots in Spamadam.

...

I literally have the original Guild Wars box - just Guild Wars, not prophesies - that I got in September 2005 sitting on the shelf of the bookcase right next to me. I didn't even realise I was buying an online game when I bought it, I thought it was just a single player fantasy adventure like Morrowind or something.

I had to carry my desktop computer upstairs to the modem and plug it in, because no wifi. It took me four hours to download Ascalon city (or Lakeside County, whichever the first area you spawned in was) on my shitty 2005 internet.

I had never played any type of online game before.

Then I saw Ascalon

It was beautiful.

on another note, the guide booklet although extremely well crafted was kind of annoying in that it gave away major spoilers

>tfw you thought Pre-Searing was the entire game

literally me

>made a mesmer build that focused entirely on disabling
>no offense skills whatsoever
>Mantra of Recovery, Diversion, Arcane Echo plus self-sustaining spells

It was so much fun completely disabling monks. One told me I had rendered him completely useless.

...

>no sub fee
>no grind to be relevant ( grind to look cool only, making it casual fun in the end )
>pvp focused so very fun combat
>thousand of build options
>singleplayer-like campaigns with fully voice acted stories that you could complete with strangers or friends
>tons of random quests
>expansive world and lore only for display in case you wanted to know about it without forcing it on you

it was literally the perfect MMO, there was zero downsides to it except for the instanced zones I guess, but that was never a problem since in that way content could be tailored for specific amounts of people and was never tedious nor overwhelming

My favourite was getting really, really good at anticipating spells and hitting 1/4s cast time heals like Reversal of Fortune with Distracting Shot.

>tfw you vendored Black Dyes in pre-searing because you didn't know

How is this possible if it said in large font on the spine "FREE ONLINE PLAY"

At least those horrible gloves are in a horrible game now.

I had a black dye drop for me once.

Half a second after it dropped my party member ran into a town, and I got whisked along with him.
All he said was "oops sorry" then left party and I never saw him again.

literally every irl friend after I introduced Guild Wars to

Oh man, predictable monks in RA were so much fun. Casting WoH on cooldown was like infinite energy for my mesmer.

Oh god, that was the worst feeling. Lost a green this way too.

Cleave>Eviscerate
Fight me faggots

well you can dress up as a mursaat with 1400 gems so yes, they ruined them

I'm honestly not even surprised anymore.

The cash shop outfits are so terrible. I think the wings just cemented this game as awful.

It's an easy way to pick out shitters, that's a win for me

>log in after 2 years
>legendary backpack is a gigantic pair of prismatic wings with an enormous halo
>everyon running around with fucking wings, a giant luminous box, a fluorescent cubic thingie or more fucking wings
>people floating down everywhere with giant multicolored wings and oversized rainbow weapons


I refuse to believe this is the same company that made gw1, it cannot be, this fucking cancer.

That sounds like the standard cancer of 'cosmetic skins' in general. They're always just a way for people to make themselves look like a big shiny retard that looks out of place in any game they appear in.

>tfw I have propechies, factions, nightfall and eye of the north boxes all facing me, with the original soundtracks inside and the posters all in pristine perfect condition, if opened they still smell like when I first bought them

it fucking hurts

cleave was always shit. it was only good when prophecies was the only game

it's literally a power attack that costs 4 adren

Name's the same, that's about it though.

>it cannot be, this fucking cancer.
It not. Most of the important people from Anet left when GW 2 was made. The only people left at Anet during beta of GW 2 are people that never play the game and Izzy. That is why I call the anet of GW 2 Neo Anet

I also enjoyed giving monks in RA the good old Devastating Hammer>Mighty Blow>Heavy Blow>Crushing Blow chain because more often than not, they were the only healer and would get absolutely mulched.

>hey gw1 player would you like some other gw1 items in the sequel? no problem!
>500 gems for chaos gloves!
>500 gems for gw1 armors!
>black lion ticked for gw1 weapon!
>what's that? actual content to unlock them? Fucking lmao!

>22 is terrible
I miss these times.

i remember some guy said he worked for anet (my dad works at nintendo btw) and said they were really close to porting guild wars to the ipad

probably bullshit though, how would that even work

So what went wrong in the storyline of GW2

tree jesus

Tap the screen to move your character towards that position. Tap an Enemy to target them, Tap a Skill to cast/use it on the target. Swipe to move the camera.

It'd probably work quite well, you'd just need to zoom the camera out a bit more than the usual to allow for more reactive movement.

just about everything

I am working a 9 to 5 and i'm thinking of reinstalling this to replay all 4 campaigns on a new character

crazy or not?

You're mad.

It's a good feel.

sounds like it could be fun

>tfw no more scamming n00bs "selling" my level 20 account

All fun and games until i got banned for like 3 days.

>You will never be a dev that is able to make a spiritual successor to GW but instead make another shitty wow clone that is dead in a month

explain

>you will never be an indie dev team that hosts GW1 PvP-only mode on some decent servers, for free, and with everything unlocked.

GW1 needs the Nost treatment

>thinking gw2 is a WoW clone
look at this retard

Read it again.

>spiritual successor
This is honestly the only way at this point because GW2 is so spaghetti that it's basically impossible to salvage the utter mess.

I actually went back during the 10-year anniversary, did half of Zen Daijun and dropped the game like a hot coal. It has aged terribly, and I could not be bothered to learn how to play it again. GW1's more perennial qualities shine through in its principles of simplified leveling, minimal gear to obfuscate content progression, effortless customization of both UI and builds, progression denoted by new enemy types and more complicated/organized mob clusters rather than just higher levels, story exposition (outside of cutscenes) done in a tasteful manner which sort of just popped up on the screen while the player went about normal business of actually moving/fighting through the world/instance, and its rather diverse collection of delightfully organized pvp modes.

>very fun combat
You know, I'd been giving a lot of thought towards GW1 combat lately because of all these action MMOs becoming popular and people talking shit about tab targeting.

GW1 had clunky movement, no Z dimension, long cast times and more flat tab targetting than any other MMO I've ever played. Like man, you never even directed AoE or anything, you picked a target and the game handled it for you.

To this date it still has my favourite gameplay in any MMO ever. What the hell did it do so right on that tiny level that no one else does?

is it worth trying to play it now if I never have? Always hard great things about it and the necromancer class always intrigued me.

>long cast times
I don't see how this is a problem since you got skills or mechanic that mess around with casting times.

Try to get some anons to have a playthrough with you. It will never be like back in the day where there were events and we had the community. You can do it solo but it will get boring alone.

>initially promising choice of racially-unique stories with highly custom stories quickly collapses into choice of 3 racially identical faction quests
>minimally customizable choice of 3 faction questlines collapses into a single generic Pact questline
>race and background don't matter past first storyline
>faction doesn't matter past second storyline
>every memorable character from race storyline disappears by time of faction storyline
>every memorable character from faction storyline dies or disappears from Pact storyline
>if by some chance a character doesn't die or disappear, they won't usually act as if they know you in later stories
>player character isn't even main character in Pact storyline, replaced by poorly written and bland plant person
>culminates in unsatisfying "spam 1 to win" boss battle - as often is the case in the story, they wanted to try a new mechanic but didn't flesh it out
>unsatisfying epilogue - don't get to see any maps changed as a result of your work, despite the elimination of undead corruption supposedly being your mission
That's just the base game story. There were plenty more terrible things moving into the living world.

Because that means they'd actually have to put time in and lovingly craft the nice details that complete a game.

Which is the opposite of creating more avenues for emptying retard's wallets.

Can we please stop having these threads? They hurt too much.

It's better to let go and move on.

Isn't GW1 in 4K now?

Snort a dozen cocks and a call me in the morning if your faggot tree doesn't improve.

I'll be completely honest, I've had fun with GW2. My friends and I played it a lot.

However, even saying in jest that it's in any way similar to the first game should be punishable by death.

>What the hell did it do so right on that tiny level that no one else does?
There was very little screen clutter so GW1 tab targeting (as bad as it honestly was) was still pretty effective even in 8v8 situations. Ultimately free-aim targeting will never be precise in MMORPGs until we get faster-than-light travel for data as a means to eliminate latency. As long as latency exists, the best anyone will be able to do is something like Wildstar (which basically makes PvP into THE GROUND IS SEIZURE-INDUCING LAVA WHAT THE FUCK) which still had tab-targeting stupidly mixed into its mostly free-form abilities.

You roll into any PvP scenario, and all you see are players. It's so open-air that even just mousing toward a target and clicking manually to target was an effective strategy if you weren't worried about coordinating a strike on a single guy (which was typically called by a guy who manually clicked a target anyway since most high-value players like monks play in the backfield). Even something like an MM necro can be easily targeted among the minion cloud. Most important PvP-related NPC enemies were confined to shrines and didn't stray too far. Moreover, they were often ranged professions which meant that while retaliating with spells or arrows, they didn't move due to the game engine. It worked in the interest of players with a plan/build without making things too terribly easy given the general strength of PvP NPC foes. One of the shittiest things about GW2 is that there is garbage fucking everywhere: AI unit spam, particle effects, teleporting players, stealth, players who move around with impunity due to passive resistances or invulnerability. Tab targeting is a mess and AoE rules the land not because it's free to aim and people git gud but rather because all objectives of import are the size of the fucking AoE circles.

The MMO/Online gaming community has gone nomadic. They migrate from game to game as they come out or get big updates. That's just where things have gone.

I miss my ritualist and I miss my Necromancer, no GW2's Necro isn't my fucking necromancer. I also miss my fucking signet mesmer.

I never played GW1 personally, but a friend of mine played it religiously and said playing FFXI reminded him of it quite a bit when he played that

Even though we did all the work, just like in Nightfall.

It makes sense, they were trying to keep the titans back. He wouldn't be on the side of the Dragons.

but he wouldnt be on the side of the fucking humans either

Yeah the quality kept taking a dip the further you progressed into the story campaign sections. At least I still have my warband racial, the racial stories were nice for some of the races.

What if Guild Wars 1 become F2P?

What if Charr or Asura was a choosable race if you beat EotN?

youtube.com/watch?v=FU1JUwPqzQY
It is time to die.

I'm pretty sure they said at some point that the reason for the poor personal story design (including Trahearne) was to cut on voice actor costs. Why voice 5 races * 2 genders when you could just voice Trahearne?

City of heroes but NCSoft also killed it and then shit on it's corpse.

The corpse was use to server GW 2 in order to cut cost

Delete Ratos
Delete Salads
Ban Anyone who ever bought the scarf in GW2

Yeah, I'd like to think that they had big ambitions, but realized as they worked through that the budget just wouldn't accomodate. That, or they didn't care about fleshing out the whole thing with the assumption that players would lose interest.

That wouldn't surprise me. A large part of the reason why they rotated out Destiny's edge and brought in a new guild for the story was that there were too many big names involved with the former.

What's the deal with NCsoft? They own all these games and they're constantly making terrible decisions, but I've never heard a thing about how they started or how they got to get like this.

God I fucking hate NCSoft. I refuse to buy anything they touch. I hope those korean fucks die in a fire.

I miss City of Heroes.

They're South korean and hate anything that makes them money that isn't a grind fest for koren zerg drones.

They actively hate that all their western IPs make money, but their grindfests faceplant like AION

It was just an impulse purchase. I just happened to be in a game shop (actually, HMV for any Britfags who still remember that) I saw it on the shelf and I bought it because I wanted a fantasy game. It just didn't occur to me that it might be an MMO because I'd never seen one before (this was back in 2005, remember. even WoW only came out a year earlier and I was hardly the most up-to-the-moment kid).

It's weird to think how much of my life hinged on that one moment (I got to over 2500 hours, and that doesn't even include the time I spent on GW2)

also, that isn't the box I have (pic related is what i got). Yes, I am aware that it says online gaming with no fees on the front, but like I said I wasn't really paying attention when I bought it.

goddamn i wish I'd got the other campaigns when they first came out. Unfortunately I only played Prophesies for a few months after I first bought it, then picked up the rest in 2010

>tfw when I missed the golden age

Go back to classes that actually each have some things they're especially good at, removing the much-hated "trinity" only made GW2 more shallow and dull

Make mobs have classes again, arrange them in groups that support each other like GW1

Bring back the amazing build diversity GW1 had

Basically, give me the GW1 combat and character building systems and improve graphics.

Is there a source for that, or is it just the most likely hypothesis?

is PATH of EXILE the closest thing to guild wars that has come out?

They pumped money into Aion despite it being a shit-show in the west because it was popular in korea.

They also have a history of buying properties that might challenge their zerg games and crashing them on semi-purpose.

PoE is really shit and boring. It's Diablo 2 but online.

PoE used to be good. Now it's shit.

Completely changed direction. Removed all nudity from the game and pigeon holed a lesbian love story as a center-line plot.

I don't see many people saying this so maybe nobody will agree with me, but as far as I'm concerned a lot of the fun of combat in (MMO)RPGs comes from the way your abilities synergize with one another and with those of other players and from the way they interact with the enemies you face. Basically, having the ability to make a build that should work well for the situation you plan to face and then seeing your strategy pay off in practice is very satisfying to me. Playing in a party tailored for a specific piece of content and everyone doing their jobs was fun. Having shitloads of different builds that each does something very well and being able to choose was fun.

They made an amazing build/character ability customization system and then tailored their content around it, by always making you have to figure out and use the right shit for the specific encounter you're facing, rather than having 2-3 generic builds for each class, like other MMOs. Warriors could tank, or solo farm, or DPS, but sometimes a Monk would be a better tank than a Warrior. Necros could summon minions, or DoT, or Curse, or play the energy battery for the party and so on. Everything was made so you had to have a group that cooperates and tries to deal with the enemy efficiently, or you got wrecked.

Nowadays most MMOs I see have a few "specs" for each class and that's it. If your build is boring adding a few poorly implemented action-ish elements to the gameplay won't help in the long term. If there's no diversity being able to dodge or some shit won't keep you entertained.

Unless they saw you coming and cast Guardian, or else were running Bonetti's Defense or whatever it was called.

Dark Souls 3 is a proper Guild Wars 1 sequel. It just needs more viable magic options. The combat is more or less similar at its roots if you take a close look.

>Like man, you never even directed AoE or anything, you picked a target and the game handled it for you.
that's actually part of what made it a success. As said, it eliminates the latency problem, which is a huge brick wall for MMOs

> there was zero downsides to it except for the instanced zones I guess
again, I think instances zones were part of what made GW1 a huge success. People may say they play MMOs to be around other people, but let's face it: it feels a lot less epic defeating a monster when there are dozens of other random people on the map just doing their thing.

That's what I think really got me down about GW2: there's no wilderness. You can be in an area of the game that should feel like remote and isolated, and there'll be dozens of other random people wandering about. There's no sense of exploration. You don't feel special. It's one thing to know intellectually that many other people are doing the same quest you're supposed to be heroically undertaking, but it's another thing to see it happening.

It's not like GW1 didn't have PvP and dungeons to connect you with other players and give you stuff to do as a team, not to mention the fact that you could take your party into any explorable area or mission. Fully online areas might be a great technical achievement, but apart from allowing the GW2 developers to say 'we can do what WoW can do now' I don't really think it helped the game.

Plus, with instanced areas you don't get a massive framerate drop because a hundred players have converged on one target and are spamming aoe.

>the joy of inventing new builds
>the least inspired zero-thought partyway is the picture

really queen?

I actually Preordered Aion and played during launch.

The game at launch was ridiculously grindy, I mean people complain about gw2's levelling being grindy but it has nothing on Launch Aion whatsoever. Absolutely everything was both a massive chore and time sink. When it came to levelling crafting, that was additionally a money sink. The game launched using Gameguard as anti-cheat software, but GG is basically complete garbage, easily circumvented, and actually negatively impacted the playability of the game itself.
As an example, I was playing with it and my ping was all over the place,frame rate was also rock bottom. Once I applied the "Get rid of this shit" hack, everything worked. About a week or so after the game launched they relented and dropped it.
At some point after losing everyone they changed all the values so that you now gain five times the amount of exp you used to and about that much of a change to currency generation too. Game is still ass though.

You may be confusing your games a bit there sonny.

I have no idea what you're talking about with this lesbian love story as a main plot.

I do agree about the direction the game is going getting shittier and shittier though. Clearspeed meta is terrible. I don't know how they could possibly reverse direction at this point though.

>Absolutely everything was both a massive chore and time sink
That's deisgn theory on MMOs that's a west vs/ east mentality.

Western audiences play MMOs for story and interesting mechanics and less grind, Eastern audiences will happily slaughter the same enemy 500 million times to grind up a start. See: Ragnarok online and the billions of clones derivative of it. Some people in the west like it, but by and large western audiences prefer plot.

>YFW when playing Gate of Madness for the first time

>Piety is now a hero lesbian instead of an insane villain whose sexual preference doesnt fucking matter
>the world doesn't exist exile
>all nudity removed from the game except for the penises on the statues
>this isn't a problem
mindless fanboy detected

I just don't understand why eastern people like killing the same thing 6000 billion times to feel like they're going nowhere. How did this become a favored gameplay element?

To be honest part of why I liked instanced zones is that I didn't have to see hundreds of people with special snowflake chaos gloves. My immersion didn't have to be broken and I actually felt like a daring adventurer going where people in this world dared not to go.

So what you're saying about seeing other people bumbling about ruining the game is true. But those... 'unique' player outfits that exist in every MMO just make that feeling so much worse too.

Are you just mad they removed the chained girls from the orbs? I can't think of any other tits that have gone away. The abominations still have them.

Piety is still a villain and has clearly fucked the Duelist. Lesbian?