Is it a misunderstood masterpiece ?

Is it a misunderstood masterpiece ?

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yes

BTW my demonism points are crazy after I made a nuke. Other that Ep. 23 is there a way to lower it?

It's a flawed and incomplete masterpiece which suffers from people who can only think in black and white, and reason that if something isn't a perfect flawless brick of solid gold, it must be absolute irredeemable garbage.

>misunderstood
hell no, disappointed as fuck in the game and no, the story was not the reason. i gave no shits about story

If 'misunderstood' means 'stupid Cred Forumsermins don't get it' then yes.

Generally it was universally acclaimed and considered to be on par with the rest of the numbered titles.

There's nothing misunderstood about it. Pretty much everyone knows it's a great game.

>disappointed as fuck
Do you not realize that disappointment just means it didn't meet your expectations? By definition, you admit to disliking it just because it wasn't what you wanted.

nah fuck you, this guy has my exact thoughts on the game, boring as shit and level design is garbage and awful bosses
youtube.com/watch?v=houDtgBNPCA

Resque kids. There's a mission where you have to fulton some kids that have taken over a bunch of huts. Fultoning them gives decreases demon points but carrying them to helicopter does even more.

No not at all, I expected a 7/10 and got disappointed. That's bad and I bought it a few months ago. I can only imagine if I was a MGS fan

in 5 years it will be. just look at how many people forgave Other M and FFXIII

>Forgiving Other M and FFXIII
Please no

well played

its happened faggot, get taste

>im too stupid to form my own opinion so i go to random youtubers who tell me what to think.

nobody is clicking your video faggot. form your own opinion without parroting with that faggot says or shut the fuck up

What exactly did you misunderstood?

too bad, I made my own opinion and this video made me realize much more why I was disappointed. fuck off cunt

>no u
back to instagram, faglord

no it just has a shitty story

fuck off, why was the game so empty, no level design unlike ground zero, shitty bullet sponge bosses, worse story than mgs4, shitty twist
again fuck off

It's MGS 2 all over again.
>I wanted to be Big Boss!!
>This story is too weird

sorry dude
and to add it was incomplete as shit, shitty fetch quest etc

Unlike MGS2, MGSV is a turd that could have been gold. The base gameplay is great but the actual design around it horrible

I think its just an okay game. Its really fun dicking around and the engine is satisfying, but honestly there's not much there. The open world is pretty empty besides enemy encampments that all feel the same. The story goes nowhere and blueballs you, and it just lacks the overall charm the other games had. Even mgs4 still had the attention to detail and replayability from all the little things you could do. Mgsv just felt lacking a soul

>bullet sponge bosses
Plebs shouldn't comment on things. Just know your role and lurk. Maybe look up videos online on how to play games properly.

I enjoyed it immensely while playing it, if not a little disappointed that the plot wasn't really going anywhere, but it didn't bug me as much as one might think because I was so immersed in stealthfully infiltrating enemy bases through the sand and swamp, and building up my own Outer heaven...

But after I finished it, I felt myself yearning for more, despite having put 80 hours into it already.. I felt so empty. I wish they would have put out some decent single player DLC instead of focusing on boring ass FOB shit and mgo post launch.

No, it's just a regular piece of shit.

Ah yes I forgot, I need to do those amazing QTE because modern game design is much better than the shitty designed bosses from 3.
Retards like you should stay quiet. What about my other complaints?

poopy game

It's an unfinished masterpeice

you're a faggot
Hows that?

just use cheat engine

I was halfway through a post saying the same thing.

Anybody who thinks MGS2 was always appreciated like it is now wasn't there at the time. It was actually kind of fascinating to watch MGSV's release with MGS2 in mind; it was like watching history repeat itself all over again. The exact same complaints are being made, except now everyone is holding the game that was the focus of the complaints last time as the golden standard.

like I give a shit, at least I'm not retarded like you

when you somehow make a game that is designed worse than MGS2 you fucked up. Look at all the things 5 is missing from 2.

yep, on here anyways. Best game in a loooong while, it's just too bad the kojimafags couldn't get over the story

nice opinions there...

using playground arguments, huh?

prove me wrong
you cant

Yes but all the stuff they added to it makes up for it

It is a bad game on porpouse. It is just an alegory to what is to come from new kojima game.

Nah. Gameplay wise the game is pretty solid. Story wise is just disappointing

You can't disprove an opinion, retard

MGS2 defied your expectations and replaced them with something that was eventually more interesting.

MGSV defied your expectations and replaced them with 100 hours of Ubisoft grinding sandbox gameplay and a story that accomplishes nothing.

V plays actually good, nothing like an Ubi game

>swamp

That reminds me, why the fuck were there no crocs in Africa? MGS3 did wildlife better, and that was non open world and 2 generations ago.

>mgsv is badly designed
The open maps are staging areas for the missions. Kojima stated a fucking bunch of times that it wouldn't be full of GTA style world activities before release. It's your own fault for expecting things from the game we were told we wouldn't get.

you can when you are wrong. I see no argument from you. Just a child that can't admit they played a bad game and enjoyed it

3 was also a linear hallwayfest, so...

In my opinion, the world is flat and oxygen is a myth

Just land me next to the damn mission, its not good at all. Its just an empty map with nothing in it ,only to fuck around with the AI enemies and playing around. Also collecting stupid materials to grind

Not that user, but you just sound salty as fuck, lad. It's okay not to like something, but trying to drag other people down into your sulking hole is a little pathetic.

>b-but much tanks
>conveniently forgets the handful of missions dedicated to running around with a bunch of tanks all over the place

MGSV has less mission variety than Assassin's Creed 1.

>Boss, infiltrate the base and press O on the person
>Boss, infiltrate the base and press O on the documents
>Boss, infiltrate the base and press O on the vehicle

I asked them to prove me wrong.
You can argue with my complaints, and I can argue back. He doesn't try

It's underrated shit.

Sounds like you grabbed one too many chromosomes

Yet it still managed to have more robust and impressive fauna. That's the point.

Sounds like the average MGSV fanboy and Kojima

>MGSV has less mission variety than Assassin's Creed 1.
This is why Cred Forumseddit opinions will never be relevant.
I'm glad this place has no effect on the industry, would be the only way to fuck it up even more than it is today.

>Do you not realize that disappointment just means it didn't meet your expectations?
I for one, expected a complete game with more to do, and maybe a reason to care about what's going on in it.

fuck off back to 8/v/ then

What variety? Fucking hell, 10 side missions is picking up soldiers and another 10 is just grabbing blueprints and a lot more are just the same mission with a slight twist to it.
EVEN FUCKING PEACE WALKER HAD MORE VARIETY

Right but each MGSV mission takes place in a different area with highly customizable load outs and freedom of approach. With Ubisoft it's just "stumble across this minimal pin to find the one thing there so you can hit x while repeating the same thin floaty mechanics so you can add to your economy that went useless after the first hour anyway..."

MGSV is actually inspired and has more depth to its mechanics then the last 3 Ubi games combined

>It's your own fault for expecting things from the game we were told we wouldn't get
This is the fucking tale of the game's release. People were told so many fucking times that the game wouldn't have certain things, they covered their ears and said "NO IT'S A RUSE WE'LL GET WHAT WE WANTED WHY WOULDN'T WE", and when they didn't, they started screaming and shitting everywhere while crying about how it's shit because they were disappointed.

but that's literally every mgs game since day 1. You do nothing but sneak around endless corridors and listen to shitty action movie melodrama, this game just let you go through as many doors in that corridor as you wanted.

the fucking developer outright said this isn't gta/assassins creed. the open world is just there for freedom of stealth for the missions

The variety comes from the map layout and the oodles of ways you have to accomplish them. Thanks to how slick the shoran is it's a joy just to fuck around

You're right I expected a complete game and I didn't get that.
How entitled of me to expect that.

Gotta admit that D-Walker was a fucking amazing piece of gear.

No, you weren't upset that the game was incomplete, it wasn't, you just wanted your fandom to be the story and were upset when we didn't get a traditional story structure when in reality who gives a shit considering it's a video game.

>but muh canon, muh MGS2
then just play that game and be happy we didn't get another rehash

Yeah yeah, I saw the optional options in the mission briefing. At least V gives me that. Still, it comes off as a bandage to me since we still have to deal with incomplete everything else and grind

How was the story incomplete? What else was there that was "incomplete" in your opinion

>story
where did i complain about that?
>story structure
what? explain becau se I complined about the stupid design around the missions themselves

MGS2 was hated for the longest time after it came out pretty much for the same reason "you didn't play as snake". in 5's case "you didn't play as big boss". but after a few years people came to love the game. Hell look at 4. for the longest time Cred Forums would go on an on about how terrible of a game it was and now we have threads praising it.

The fact of the matter is all you can see about the game is its faults and its all you choose to remember about it. Mark my words, a or two year from now "when you finally decide to re-visit" the game your going to find you like it and enjoy it and make threads all the time talking about it.

What was wrong with the mission design, other than story, that makes the game incomplete?

>grind
You can go through the entire game without grinding for a single fucking thing. You can get your staff to good levels just by taking on volunteers and extracting mission targets, and materials can be collected organically in the process of missions. They're just lying there to be taken. Resource gathering isn't grinding.

If a game is any longer than 8 hours with 4.5 of those hours in cinematic, then sorry, it's a grind.

If I read fan fiction about a game, I shouldn't think that it's much better than the actual game we got.

But I mean like, any fan idea has been more interesting than the actual game.

Jesus, that guy puts my thoughts on the gameplay perfectly into words. Thanks for sharing user.

What in the game is incomplete to you besides the eli story?

Because I got about 150 hours for 60 dollars.

That's not true at all, we all knew the plot twist years ago. MGSV is criticized for not being finished. Skullface's English parasites, Huey's Metal Gear, and Eli's lust for revenge all converge and then the story just stops existing with only repeat missions awaiting the player.

that doesn't even make sense

fuck off, shill

lol no, most fan ideas boil down to more cinematic and muh dark as muh soul kill the younglings revenge porn.

What we got may have been bit bare on content for a MGS story, but lends itself to high replayability with cinematic spread out just enough so that they aren't overbearing and still interesting on rewatch

So... You just don't know what the definition of grinding is.

no I'm just your average typical sonypony

>high replayability
Boy I can't wait to sneak into the base, and press the action key.

I had to grind for a fucking balloon late in the game because I did none of the side missions and I was collecting materials
>shill
watch the video, he is a well respected MGS fan. He loved even 4 and PW

Not him but have you ever heard the term 'the daily grind'?
A grind is anything that's long and boring. Grinding in terms of videogames is completely different.

I don't know about you guys, but I'm just glad there's some post variety in these threads now other than impotent bed-shitting rage.

Yes it's a masterpiece-of shit

It depends on how you play it, you can go lethal, or not, or fulton everyone, or don't fulton anyone.
In AC1 there's only one outcome.

>It's actually a video where the voice isn't some underaged kid
And he actually makes some good arguments. This isn't shit

Post questionable design decisions
>making you wait half an hour to unlock some items
What the FUCK were they thinking?

>with only repeat missions awaiting the player.
Not at all, there's more story.
Not to mention the repeat missions are optional.

>Boy I can't wait to sneak into the base, and press the action key

Anything sounds retarded if you break it down enough. There's a whole segment of the gameplay dedicated to scoring you on how well you accomplish your goals, which can be done with sneaking as but a single option.

If you're bored then it's your own fault, try changing up your playing style.

Can someone explain this image to me?

Does it kill more of my soldiers if I replay shining lights?

Me too :^) I wouldve prefered if the game was like the japanese mangas i read on a brazillian toe nail clipping board

what you said before is not grinding, though.

Also, what the fuck does a well-respected fan even mean? I also liked 4 and PW, fuck off

Why wouldnt you NOT want to fulton everyone? It's pretty much required to make stuff.
>you can go lethal, or not
If only in the boss fights

Gotta love the shills of this video.

Thankfully, his opinions will never be heard and the industry will ignore them.

You're not into late game until after you finish the story missions though.

>Gameplay is garbage because it isn't entered around a SP campaign

huh?

You're being silly.

>t. hasn't played the game

git gud kiddo

>I also liked 4 and PW
So you and that shill are retards, ok. No point in talking to you

>It's pretty much required to make stuff.
Why would I want stuff?
I can complete the entire game with the initial loadout.

>If only in the boss fights
You mean Sahelanthropus, and in which game did you fight the Metal Gear non-lethally?

>Peace Walker was better than TPP

Really makes you think.

I remember playing Ground Zeroes and thinking to myself Skullface was going to be an amazing villain. He was cool, collected, and downright terrifying even though he was basically bullying schoolkids.

Then The Phantom Pain came out and he was started wearing a Lone Ranger mask and became a literal cartoon super-villain.

The 'bell' scene was great but it was also an optional tape you didn't have to listen to.

>silly
How come?
It's the truth.
MGSV made mad cash, and has positive ratings everywhere.

That's what the industry cares about.

>the repeat missions are optional.
you have to finish some of the repeat missions before the remaining story quests start cropping up

>You can stealth the bosses
please show me
His video is fine, his opinions actually live on in this thread actually and I doubt they watched the video or you

SBH is just a salty shut-in who panders to Cred Forums for (You)s

Shit would it kill him to crack a smile once and a while in this doggy dog world of ours?

>Then The Phantom Pain came out
You didn't need to.

The credits of Ground Zeroes already exposed that the writers of MGSV were the same ones from MGS4 and PW.

Only autistic retards thought the story was going to be anything but pure trash, as it is the usual with Kojima.

>tfw you are aware that the overwhelming majority of MGSV defenders in threads are people who also hate the game, but initiate catharsis by shitposting

It's why all of their arguments are so impotent, even they don't really believe them. This game ruined people.

>That's what the industry cares about.
well yeah like Assassins Creed and that game is shit.
We know ratings are useless

Photoshop happened.

wow such great rhetoric. hows that american education working out for you?

only people i know that like peace walker are fat weebs

>his opinions actually live on in this thread actually
Exactly, on Cred Forums, and nobody cares about what Cred Forums thinks.

What makes you say that? It's a legitimately accomplished and amazing game regardless of what the (((true fans))) whine about.

>SBH
who? That's not even the name of the guy from this
youtube.com/watch?v=houDtgBNPCA

>became a literal cartoon super-villain.
Exactly, you thought Kojima was going to write something good, and ended up writing some average MGS shit.

Gotta love how people in here had retarded expectations for MGSV, expectations that aren't justified considering Kojima never did a thing like the ones people were hoping for.

Probably besides MGS4 the most controversial MGS.
You either like the game or hate it.
And you can see the reasons both sides have for their opinion about the game

At least for me, I don't care too much about the franchise after the end of 3. Didn't liked the incomplete experience that this game offers, but I admit the gameplay was good even when a lot of the features we saw on MGS4 are dropped in favor of following the PW mechanics. This game is the result of Kojima trying to do something new but also having problems dealing with the critics and their remarks they have about the franchise(long cutscenes, retcons that change everything and convulated story), because of this you see Hideo dropping the formula he had to try to emulate a style similar to ND and tv shows with the chapter thing, retcons that don't have impact and less story. But this game is also the result of Konami incompetence(which is nothing new, just look at castlevania, yugioh, silent hill). Konami clearly doesn't care about their IPs and besides getting a profit they are indifferent, and this usually has the IPs going from bad to worse.

You can actually feel the huge difference between the first trilogy with Kojima and Fukushima and the next games with Kojima and Murata(and Murata isn't that bad, the man wrote ZOE). Most of the problems on MGS V are a mirror of the problems MGS4.

my bad, rong video

So why are you here?
salt, are you complaining about grammar on Cred Forums?

Fpbp.

I know who SBH is, nigga loved MGSV. The fuck you talking about? Might as well have called it his GOTY

>So why are you here?
To prevent people here from thinking whatever Cred Forums thinks will ever be agreed by the masses or the industry.

Visiting the zoo takes away 300 demon points

Other than that animals and children is the best way

Nobody has any idea of what Fukushima did, he's just a literally-who who left after MGS3, Cred Forums noticed that, and suddenly he's the genius that wrote everything, despite the fact that he's now a programmer at SCE.

MGO and the single player should've been linked somehow.

Does it reset everytime you visit the zoo?

>To prevent people here from thinking whatever Cred Forums thinks will ever be agreed by the masses or the industry.
please, I'm bitching about MGSV, but after this thread I'm thinking slightly better of MGSV.
Only slightly, it's still shit in my opinion but at least it has some nice moments

>MGO and the single player should've been linked somehow.
No, not at all.

What should have been was MGO's character customization in the single player.

doing god's work, his complaints pretty much boil down to not enough cutscenes and lack of understanding of the mechanics and why things were put together the way they were.

>Kojima: Hey everyone the new mgs is open world!
>Its actually just compounds you infiltrate placed in separate fields
>you just use your helicopter to go between them
Crysis is apparently open world according to these criteria.

I'm starting to give in and be impressed by the plot honestly, being the ''last'' game in the series and having big expectations for the characters only to amount to this Phantom Medic and Skullface who both had big ideas to have the rug swept from under them and become worthless and nonexistent . Since we as fans had so much stock in the plot hype, the reveal was devastating and genuine. And during the Metal Gear at Mother Base scene, having the Medic walk aimlessly and Skullface popping up ghostly was a great touch reiterate that Phantom Pain of ''nothing matters in this game and I' don't owe you a damn thing''. Or maybe I just have Stockholm Syndrome.

And thus begins the Zelda cycle.
By the time Death Stranding comes out, MGSV will be hailed as a misunderstood masterpiece due to
>muh war on terror alegories
Just like MGS2.

>>you just use your helicopter to go between them

uh, no you don't

>not enough cutscenes
lack of structure from the plot, the twist is stupid as it isn't the point of the plot and comes out of left field
>lack of understanding of the mechanics
he understands, but the game's level design is bad compared to past MG

He was the co-writer of the first solid trilogy along with being in charge of the codec conversations. Which is pretty important taking in mind most of the information the player was getting was with cutscenes or codec.

Sure he wasn't a genius that wrote everything, but his contribution to the franchise is important.

Metal Gear ring theory when?

>muh war on terror alegories
never in the game does MGSV fail than in that area
It will always be incomplete, it will always be empty and just a playground with nothing in it, and the story is shit not because we don't get it but it isn't there. It's not coherent and a game about how BB turns to a bad guy just doesn't happen. Its dumb as hell
Tell me, whats so great about MGSV

>lack of structure from the plot,

What does that even mean? It's a video game.

>he understands
I'm not so sure. Not a knock against him or anything, but the way he puts excessive importance on the story leads me to believe that he simply hasn't spent enough time experimenting with everything to get a clear picture of what the game is trying to achieve.

Yes, but co-writer implies a lot of things, could be from literally writing the entire game on his own, to simply writing the codec calls, like one of the dudes that worked on PW and MGSV.

Nothing, I agree that it is shit, but everyone here will be praising it like MGS2 because wounds heal.

Not sure

Notice how in MGS2, the plot moves the gameplay forward. You were always doing something because the plot required it.
In V its just Kaz saying "Do this because why not" "Do that, its not important but whatever"
Missions are just there
>but the way he puts excessive importance on the story
no way, pay attention t the gameplay. He talks more about the gameplay

Fuck this thread, all you mgsv haters can fuck off

Gameplay is what should move a game forward.
Plot is just background stuff.
It should never dictate anything.

but it does tell a coherent story on war. The only part it doesn't do amazing on is the overall canon connecting the game to the originals, which is why everyone says its shit.

I wouldn't call it a masterpiece but it's definitely pretty good and a lot better than most games coming out nowdays. It also ran like a dream. That engine is fucking amazing. It's a shame it probably won't be used much anymore.

To be honest his contribution seems to be quite bigeven if it was just the codec conversations(which it isn't).
For example Solid Snake talking about Fox and BB in the prison cell with Campbell, the final codec call of MGS1, Raiden discussion with Snake about what is real, Naked Snake talking with the boss on the VM.

How about the part where if you don't subject yourself to hours of audio dramas than the game doesn't even appear to have a story?
Most games have the decency to make those optional collectibles that provide backstory at worst and world building at best.

Any source on his contributions apart from speculation?

What are you talking about? Each of the missions still ties into the overall plot and growth of MB...

>the game doesn't even appear to have a story?

well it is a video game, so

You're moving goal posts here, that doesn't mean there isn't a coherent story.

Whether you wanted to listen to it or not doesn't change the fact that there is tons of dialogue amongst guards that progresses the story, and the tapes/post mission dialogue that tells you exactly what's happening.

>a game about how BB turns to a bad guy that doesn't happen
It does happen. It just didn't happen with the hamfisted murder of younglings you wanted.

The way MGSV sets up Big Boss' turn to villainy sets him up as the bad guy he was in MG1+2 better than "muh nuclear" could ever have hoped to.

The wikia list him in that and more. But you said source besides speculation.
youtube.com/watch?v=Z8AeLziFJhI
The official credits of MGS1 list him as the co-writer, setting design assistant, script, Radio system script, camera setting, scenario demo script.

Let me check the MGS2 and MGS3 credits and his contribution to those games.

No, literally none. It's all speculation based on the perceived correlation that the games declined in quality after MGS3.

I personally don't think Fukushima deserves the cocksucking he gets, given the little we know about his role. It's equally plausible that the decline correlates with Kojima's dwindling desire to keep making MGS games.

Okay, MGS2 list him as the co-writer, setting research, script, codec script.

In MGS 3 he is the co-writer along with Murata(which wasn't there on the previous credits), setting research, script, radio script.

I don't really get why people are hating the game for it's shortness when shit like The Order exists and was hyped up by shitty media

seriously have you ever played any other Metal Gear game? you can speedrun some of these in less than 2 hours (besides, you know, the pay-demo Ground Zeroes, which can be done in less than 10min)

I personally REALLY hated the fact that I was playing a body-double the entire fucking time, this is trash-tier writing, I do not care about the fact that it now explains how the first Big Boss died in the flames of Outer Heaven at the end of the first Metal Gear, as if Villians don't seemingly die then reappear, fuck Venom Snake

gameplay-wise it wasn't the traditional Metal Gear we know from the PS2 era, but I really liked the newer controls, and while there were alot of typical Triple-AAA elements for a mindless, wider consumer audience, Kojima still kept the charme all of the other games had fully in tact

well now MSF is gonna hunt zombies, I will proceed to kill myself in order to not witness the shitshow that is going to be the release of this game, since this is the kind of shit that would justify Russia declaring war on Japan again, and no pachinko machine could save Konami

>inb4 blogging on Cred Forums
s-sorry senpai

There's literally mission briefings before every mission where Kaz tells you why you're going to Africa, why you're landing in a power station, etc.
If that's not enough there's optional tapes on each mission where Kaz tells you more.
They range from little things like "Cypher is selling Walker Gears to this PF, follow the arms dealer in the Walker Gear negotiation at the airport and extract him so we can find out what he knows." to more immediate missions like "Find Huey so we can torture him and shit".

Not one of those anons, but my personal view is that Fukushima's input was mostly just presenting the games' stories in a more digestible and less esoteric form. I feel like MGS4 and MGSV proved that Kojima's thematic chops are as on point as they've ever been, but without Fukushima he's just got such a strange and off-kilter way of presenting his stories.

I also don't get the fuss about Ghost Babel. He did a good job of rewriting MGS1's story to suit a non-canon alternate universe version of it on the GBC, but it's certainly nothing special. It just means his crowning solo achievement is making a non-canon side story that wasn't shit.

>Implying MGS bosses were not bullet sponges

IB4 muh End

he is the only one.

>inb4 blogging on Cred Forums
Never be sorry for trying to be articulate about your opinion instead of just shitposting with the most inflammatory stuff that'll score you the most (You)s.

>I do not care about the fact that it now explains how the first Big Boss died in the flames of Outer Heaven at the end of the first Metal Gear, as if Villians don't seemingly die then reappear, fuck Venom Snake
I disagree with you, but I respect you for being thorough in expressing your view. I personally think the body double thing did more than just explain how Big Boss died in MG1 and came back in MG2, though. I feel like it did a great job of conveying why Big Boss himself was a manipulative piece of shit. It really sold him as the alleged monster he was in Metal Gear 2, as well as highlighting his worst qualities by contrasting him with Venom, who expresses all his best and most virtuous qualities.

You can have your opinion, though. I got no beef with you.

Gotta say that what made the first MGS games so damn good was the effort of a lot of people. Like you said Fukushima alone made Ghost of Babek(Which I enjoyed) and for example Murata alone made ZOE.

The combination of those three guys was MGS3, MGS2, Kojima and Fukushima MGS1. I feel like this situation is similar to that from Star Wars, George Lucas made a timeless classic thanks to the effort of a lot of people. When the team was bigger and George was just part of it and not in charge of everything we got ESB. The new hope editing was saved thanks to his wife. This three men working together made the whole thing work.

Kojima giving the ideas and general plot, Fukushima presenting the game plot in a more organic and organized way, and Murata with a more simple mindset.

>Kojima giving the ideas and general plot, Fukushima presenting the game plot in a more organic and organized way, and Murata with a more simple mindset.

And of course you have absolutely no idea if that's how it actually went down.

Yeah of course not. What I'm trying to say here is that this guys working together made the whole thing.

Instead look at what happen when Fukushima left and the team of writers was Kojima and Fukushima. You clearly see a difference in the way the story is presented and ideas.

Kojima and Murata*

This. Konami fucked it up, not Kojima. And with all the shit Kojima has done writing-wise, I think the way TPP was handled is genius-level writing. Cause they literally made budgetary and time constraints and bad work environment into a thematic element of the game. And it completely succeeded in the way it inflicts phantom pain and anger. So much anger that people completely forget how they had some of the most amazing 50 hours of their lives before the way it ended fucked your shit up. It's poetic genius and the game is a masterpiece.

What we know: absolutely no one here knows what happened.

Truth is, you can't keep creatives like Kojima tied to a one franchise.
Christopher Nolan is also a creative, and he always does very different movies.
The time he worked on a franchise, The Dark Knight, he was ready to simply end it after two movies, and the third one he half-assed it.

Kojima has been talking about leaving the franchise since MGS1, and it's obvious he has always been trying to do very different things.
In my opinion, he was simply tired of it all for a long time, and he only kept coming back because he knew he and his team were the only ones who gave a single fuck about MGS and that Konami would simply start milking it to death.

And look at this, not even 1 year after MGSV, MG Survive was announced, a fucking zombie survival spinoff.

Wouldn't go has call the game a masterpiece or a poetic genius. But you have to appreciate his effort for trying to make a game under a shitty laboral situation even if he just decided to use the mgs2 plot twist all over again.

Similar to TEAM SILENT, Kojima was working under a leash and trying his best. Obviously he wasn't able to deliver, but he tried. Which doesn't mean a few problems aren't his fault. But overall he tried.

>This. Konami fucked it up, not Kojima.

Mate, Konami gave him 5 years and an 80 million dollar budget. Between the trailer in 2013 and its release there was fuckall change. Kojima was too busy traveling around the world, fucking Joosten and making PT instead of focusing on finishing MGSV. Konami is shitty but a lot of the blame goes to Kojima too.

From an objective standpoint, you're absolutely right; it can't be disputed that things were different after Fukushima left the writing staff. I think it's unfair to equate Kojima with George Lucas, though. He's clearly got more of an aptitude for his kind of work than Lucas has, as well as being a far more passionate about it and understanding narrative and thematic concepts to a greater degree. I think the problem is that Kojima's personal style is far more esoteric and full of unfiltered conspiratorial madness.

George Lucas is utterly incompetent without his backing squad. Kojima just went a little bit pic related.

>Konami gave him 5 years and an 80 million dollar budget
To be completely frank with you, man, neither of these are anywhere near as huge in the context of video games development as they seem. That's not even factoring in the fact that they wanted him out the door the entire time and were putting his staff through executive and bureaucratic hell for an untold span of it.

>Kojima was too busy traveling around the world
He constantly flew between Tokyo and L.A. to oversee the development taking place in the two KojiPro studios located in those cities. That's what his globetrotting consisted of.

>fucking Joosten
Come on, man.

>making PT
PT was miniscule in scope. I doubt it diverted any significant attention away from the development of MGSV.

mediocre game accompanied by flamboyant fanboy'ism. INTO THE TRASH IT GOES.

>Is it a misunderstood masterpiece?

Absolutely.

People wanted a satisfying tale of revenge, but what it actually is, is a lesson against it. Hence "The Phantom Pain", you never get back what you lost.

Skullface is deliberately an unsatisfying villain.