Damage reduction or max HP ?
Damage reduction or max HP ?
Max HP feels better, right?
>getting hit ever
+10 Speed
or
+10 evasion
How much HP do you already have?
How much DR do you already have?
Is it set reduction or percentage based?
How much damage can enemies do per attack?
So many variables
Damage reduction. If it's a game where you can see the damage dealt through numbers appearing over the enemy, it will look badass if you only receive a modicum of what should be received.
speed is usually includes turn order as well
DR if you are against enemy swarms
HP otherwise
>max HP. if it's a game where you can see damage dealt through numbers, it'll look badass when a big attack is only a modicum of of your total life
well if we're going by fire emblem rules, speed boosts evasion so that.
Damage reduction makes healing more effective
These two
Touché user, touché
>go for damage reduction
>half the enemies ignore it
Cant go wrong with health
Both.
And make it a boss instead of a player character.
>% health damage
Defense is strictly worse than Health.
Keep upgrading you armor, but never ever put points into it.
And stay away from the jobs with Defense growth, those are garbage jobs.
Damage reduction until you start getting diminishing returns, max hp after that.
Depends on how the game mechanics work
Max HP sounds good but enemy abilities could reduce HP by percentage instead of flat numbers.
In the case of FFXIV, damage reduction is better. Having 20% damage reduction for 20 seconds is better than having 10k additional HP for 20 seconds.
I take damage reduction
Taking 0 damage out of 100 HP is better than taking 1 damage out of 200 HP
Evasion +3 with some dodge gems obviously
who cares about HP when your FUCKING INVINCIBLE
>every fucking frame in the lance backhop had I frames
Man that shit was broken.