Hey, Cred Forums. I'm making an online trading card game called Forgotten Lore. It's currently up on steam in Early Access. The core of the game is around the fact that cards are steam inventory items which can be traded and sold to other players.
I'm doing another giveaway thread today to get some more feedback and criticism. First impressions are super important, as well. Play a few matches with randoms and bots and let me know what you think about the game. What needs improvements, what mechanics are shit, etc.
Just post your steam profile URL and I'll silently drop the game into your library.
I don't really want to play your game but I'll tell you right now you have really shitty font and too many different styles of font as well. That shit pisses people off.
Eli Harris
Sent what? I didn't get shit famalam.
Jaxon Baker
Check your library.
I feel ya. The fonts are kind of out of control. I have an artist redoing the card design so the font change will come with it.
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Gabriel Sanchez
You wanted criticism and said first impressions were important, I gave you my first impression of the game and the problem, don't be a passive aggressive bitch because people arent instantly sucking your dick
Jordan Russell
thanks, i'm downloading it now.
Mason Morgan
>making a pun >critique
choose one faggot
Kevin Gonzalez
Holy shit you're an autistic cunt. His reply wasn't passive aggressive at all. I actually thought your original one was a fucking joke
Yeah, I agree. Originally I opted for a long trailer because I figured card game enthusiasts cared more about gameplay than a silly trailer. Learned so far that that's not necessarily the case.
A trailer is meant to get people interested. People will go looking for gameplay on youtube if they want to see more. If people aren't making videos go find youtubers who do make videos about card games.
> People like this ACTUALLY exist And you people wonder why indie devs don't post on Cred Forums anymore. No wonder why Notch isn't saving this hellhole.
Aiden Long
so will this have fun combos like mtg or are they forbidden like in hearthstone?
Aaron Johnson
Kinda wish the attack/protect was on the card itself
i've been playing fuckloads of duelyst lately so i'm on a bit of a card game bender, i'll give your game a try op steamcommunity.com/id/ChazForte/
James James
Yeah I feel ya. I've given the game out to a bunch of streamers, but not many have even really tried it.
Every card I make I've been trying to make both a card to compliment it and a card to counter it. So yeah, some cool combos have been coming out of it naturally this way.
Card design is being redone, and this will happen.
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Ryder Miller
more like "soon to be forgotten bore"
Cooper Richardson
>Being this much of an asshole to someone who's giving shit our 4free Consider suicide.
Cooper Hernandez
True, but the dev chills on v so he reminds me he exists each time.
Cool guy.
Anthony Rivera
>Draws joke >Calls it a criticism They can't keep getting away with it!
Cooper Morales
Streamers probably won't touch it, not with the way it looks right now. Youtubers are more willing to give it a shot.
I do video game QA for a living, I'll try to throw some in pro-bono as thanks. Limited to simple functionality as I don't have my software tools at home.
Nathaniel King
I mean the kind of combo where in one turn you draw your entire deck and either win or concede because you fucked up.
I MEAN. If you can figure it out it's not like I'm gonna start tossing out bans, if that's your question. There is a draw 2 card, and you could probably combo it with the Mill tome and summon some bigass guy then Awaken it to attack turn 1.
Thanks, have an area of the title you want QA focus on? I can do a quick and dirty console certification pass if you're considering launching on Xbox One as well.
My PSU blew out so I wont be able to test it out, unless you have a Mac version, which is doubtful.
From what I've seen and read, the game has promise but I'd make a few personal changes.
>Move away from the tabletop back drop You're gonna get alot of shit from Hearthstoners since people assume that Blizzard invented everything first.
Maybe go the YGO route and have dynamic playing fields?
>Make a graveyard and have it viable Games like YGO or MTG use the graveyard in their own ways that make the whole game alot more diverse. It would cause for some pretty fun resurrection decks if done right.
If your art gets a complete overhaul, you're in the run for a potential gold mine.
I genuinely enjoy trading card games and would love to give you feedback, just be warned I won't hesitate to tell you if something is extremely fucking shit.
Just anything, really. And nah. I was approved to dev for xbone and ps4, but at the last minute decided against it. At the end of the day this game is a side project (I work fulltime at an indie studio doing vr games) and I dont want to spend half my already short available time dealing with big company red tape.
post full url
There are non tested mac builds. I've been uploading them but dont have it marked as mac compatible on the store, just because I dont have a way to test.
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Nicholas Lopez
So cardguy, how are we supposed to give you feedback anyways? Via Steam?
Nolan Cruz
so far I want to say that I'd like it if there were some way to make the cards a little bit smaller when you're looking at them in the vault, when you hover over one the pop up is massive and it's overwhelming for me because I don't know what is what yet also, is there somewhere I can go to see the rules before I jump in?
I feel ya. Could probably be a bit smaller. It's only so big because of high DPI devices and low resolution monitors. Not really a tutorial yet, but there will be.
Probably a good call, just the submission for certification alone costs more than is reasonable for a single person, though maybe they have alternatives for smaller studios or indie titles.
Some of the bugs I'm gonna post are going to be pretty pedantic or minor, take them or leave 'em I always feel it's better to have bugged regardless of severity it than left it for the dev to find out about after submission.
steamcommunity.com/profi les/76561198007624077/ I missed the last thread you were on. Looking forward to the game. Danke
Oliver Gray
I don't have to go through any submission process to release the mac app on Steam. I just don't have a Mac so I can't test it. Since I can't test, I can't trust builds and wouldn't be able to fix Mac related bugs.
> >Moot is open for years about how there's no way to monetize this hellhole >Asian nerd who lost ownership of 2ch thinks he's making a smart purchase Pottery
Brandon Gray
Hey cardanon, I have a friend that likes YuGiOh and I think card games in general. I don't have his url at hand right now though, but I could ask him depending on your opinion. Will you come back around sometime soon? Would you think a YGO person could get easily into your game? I don't think he knows of Hearthstone, so I reckon he won't be familiar with your system which is similar.
Colton Richardson
I hope you're happy. This is the future you chose.
The game is pretty accessible. I think anyone can get into it with a little experimenting. Not sure when I'll be back, but you could either post his url or support me and buy the game ;3
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Owen Clark
>103 replies >51 posters How much of this thread is op shilling himself
Elijah Robinson
Im just gonna dump some pics so you can make a note of minor things to change
Also the deck builder needs a filter and I am not sure how many cards I can put in a deck.
Well my native resolution is 1440x900 and it shows all these weird resolutions like 1360x768 and other two that are almost the same as that one. Maybe those are the resolution you want your game to run at but I find it strange and the lack of options kinda annoys me.
Also, start uploading webms, the gifs are cool but it's hard to get a good look at things.
Ryan Rivera
How badly did this game sell or how bad does it sell? If it was profitable you wouldn't be giving out this many free copies
Logan King
You should start posting feedback that you have already addressed so I don't have to repeat myself every thread.
Regardless, I can't stress enough that your visual assets need more character and personal touch. Right now it looks like Heartstone minus color with standard RPG artwork on cards. It also would help to sell yourself better on your steam page. Work on the videos and descriptions to draw more people in so you don't have to give the game away all the time.
Throwing up a live stream for those who arent invited or cautious. The usual cancer dome .tv/darth_jiggles
Angel Gonzalez
Also the "
Lincoln Barnes
shows up silently ;3
>not sure how many cards I can put in a deck. above the cards in your deck, there's a counter. 64 max
>Well my native resolution is 1440x900 and it shows all these weird resolutions like 1360x768 Ahh, maybe that's it. The game forces 16:9 because of the shape of the board and how I'm utilizing the space. I'll see if I can do anything about it.
building a community, then monetizing later - the early access section on the store page explains it all
Check library. It's silent.
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Connor Ortiz
You can put multiples of 4 in a deck for ranked, any amount for casual/bots up to the max deck size.
Ah, yeah. The amount you have is kind of hard to understand at first glance.
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Lucas Barnes
Well it took me about two turns to learn the rules of the game, so to gain mana I have to sacrifice cards in my hand, correct? But that leave me with only a couple of cards to actually play.
Also the AI killed himself by using that card that clears the board and cost half the current hp in order to take out only a single minion that cost like one mana and then the AI did nothing else for the rest of the game until the last turn when it dropped a single creature that I just ignored and won.
Evan Williams
LOL the AI in this game is a joke, which I mean whatever it's a PvP focused game, but holy shit haven't seen them do that.
Gabriel Miller
Thanks man, I'll give it a shot in a few days when I have some dedicated time
Adrian Evans
Sounds like you're using the Mill tome, which yeah that is how it works. If you use Leech, you gain 2 souls every turn in exchange for 1 HP. Sorry about the derp AI, needs a lot of work. Like that user said the game is pretty heavily pvp focused, so I haven't given ai a lot of love yet.
Ethan Stewart
Holy cringe batman
Landon Ramirez
lol now it used fisure with no cards at all at play, also your game needs some confirmation pop ups, I mean I press the vs bot buttom and immediately takes me to a game.
Avehosa always heals for 5 but doesnt indicate her healing value on the card She also cant heal the player (idk if you want self healing) There is no limit to how much you can heal a minon for?
Cant poison the player with Wyther? It could even last for a single turn or two (A poison based deck would be neat) If a minion attacks Wyther why arent they poisoned?
When minions trade blows, why doesnt the attacking minion take damage? (Maybe thats how you want it but it seems odd for me)
Dylan Williams
Is there a way to disable all these faggy visual effects?
Gabriel Nguyen
I mean, it looks neat, but I personally don't find online card games appealing. Just something about not being able to face the person you're playing is weird to me, which sucks because I've tried a few hoping to scratch the itch and it doesn't work.
Brayden Cooper
I dunno, cant say I like the mill tome. Personally I feel like having to sacrifice 2 cards in order to play one with the same cost limits my hand way, way too much. Like, I imagine I have to fill it with a bunch of high cost card that I will never use in order to rush low cost ones? I guess that is one way to beat the ever so slow leech tome.
Samuel Torres
I can't connect to the server, been sitting here 5+ minutes.
David Gutierrez
Oh, I also find a little hard to target the enemy player, sometimes it does and sometimes it does not. Maybe the guard cards stop me from attacking him but no where it say it does that. I suppose the targeting system needs to be a little more clear.
>Avehosa always heals for 5 but doesnt indicate her healing value on the card Ah, my bad. I'll append that on the next patch.
>There is no limit to how much you can heal a minon for? Correct, overhealing is a thing. Maybe the wording needs to change?
>When minions trade blows, why doesnt the attacking minion take damage? (Maybe thats how you want it but it seems odd for me) This is intentional, of course. Not every game needs to be Hearthstone.
I thought the same at first, when first implementing it. I've seen some guys pull off some pretty rad mill decks though. It's tough but doable.
Try restarting steam.
Drag on to the book. If something is blocking it will tell you.
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Samuel Martinez
Oh now it says that the enemy card has guard, maybe I missed it the first time.
>Correct, overhealing is a thing. Maybe the wording needs to change?
At that point it should probably just be called a health buff, maybe a keyword would work, but it would need to be explained for sure since in almost every well-known card game (and games in general) healing stops at the maximum current value.
Asher King
>Update There's no penalty for running out of cards in a match, I had to wait 3 turn for my opponent to kill me with something
Chase Wood
Yeah, I should probably make it tick away at your hp if you're out of cards.
Agreed
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Mason Diaz
it'll be worse than Hearthstone and people will only use it to sell cards on the market to make money.
William Morales
Holy molly I just ran out of cards and I didnt even noticed it! No penalty no warning no nothing and my opponent also ran out! Now we are in a stalemate with none of us being able to win or lose the game! LOOOL
This needs to be fixed asap.
Aiden Jackson
I play a lot of TCG's so I would be down for helping
Hah, that's great. Yeah, like I said earlier need to tick away hp when no cards remaining.
Nicholas Bailey
10/10
Ayden Bennett
>Yeah, I should probably make it tick away at your hp if you're out of cards. Typically not being able to draw a card on your draw step means you lose the game. Granted, I have no idea how hearthstone does it and the screenshots I've seen of this look like it's based similarly.
Xavier Wood
Theres a few TCG's I play where if you fail your drawstep you shuffle your grave back into the deck and continue playing but those are a lot more deckbuilders then comp games like MTG, FoW, etc
Parker James
I feel like you need to improve the actual aesthetics. The card artwork itself isn't great, but it's certainly passable, but the actual design of the cards and UI themselves kinda looks like shit. You used a really generic font, bright colors like pure green and magenta, cards don't have a clean border, buttons look crappy. Honestly it looks like some shitty flash game you'd see in kongregate. You're already literally ripping off Hearthstone so it's not like you have to do any real game design or brainstorming here, so at the very least you could make your game look halfway decent.
That's my critique. Harsh but honest, I hope you burn my words as fuel to make your game even better and don't become discouraged by the negativity.
best of luck.
Tyler Fisher
Yo, I have a couple of things.
The Ice king can't attack the enemy player, I'm not sure if this is intended for freezing attacks but it isn't labeled.
The Mill deck type seems incredibly weak, (I haven't seen any draw mechanic an a card/ scrapping a card only gives half it's cost?)
How the defense works is unclear, Ex: I played 6 games and I'm still not sure how much dmg a 6 attack minion will do to something that has 4 defense.
Something minor, viewing cards in the vault doesn't seem to have any organization. They aren't alphabetical or by soul cost?
Ryder Edwards
In Hearthstone you take damage, but don't die instantly. The first card drawn deals 1 damage, the 2nd deals 2 damage, and so on.
Nathan Gonzalez
Some more card types to consider:
>Headhunter Only attacks players
>Warden Redirects all spell based damage to this card
>Spell cards that buff each of the attributes
>Field cards Creatures on your opponents side of the field take one damage when summoned, or inflicted with poison when summoned, etc
>Creature types Dragon, Insectoid, Vampire, etc.
This is for when you're churning out cards after you've fixed the main problems of course
Luis Rivera
Hearthstone wasn't the first card game and it certainly isn't the only one worth playing currently. Hearthstone has a huge emphasis on casual play and RNG, and it's missing very important things like a graveyard/discard pile. A card game just needs a few unique things to stand out.
Blake Baker
Jesus christ, how did >oh you trigger you so fucking hard?
Do you know where you are right now? I'll give you a hint: not Tumblr
Angel Parker
HS is the most popular PC card game right now and op is clearly trying to emulate it.
Caleb Sullivan
>The Ice king can't attack the enemy player anything without "attack" listed as a skill cannot attack the player
>The Mill deck type seems incredibly weak git gud
>How the defense works is unclear It's damage done = attack - other cards defense, but always at least 1
>Something minor, viewing cards in the vault doesn't seem to have any organization This is true. At the moment they're just sorted by id, which isnt very user friendly. I'll add in some sorting buttons and search/filters soon.
I'm really not.
Ian Diaz
Well dude with all that said and done I think your game has potential but it needs some work.
Both tomes has some pacing issues and require a lot of balance, but then again we need more cards to be able to actually do some deep analisis in how and the number and quality of the starter cards really dont make me feel like grinding for more.
The UI needs to be more clear, like, a lot more clear with everything. I have no idea the rarity of cards and nothing really is self explanatory, now being a veteran card player I could figure shit out but the dumb masses will not.
Now do not take this personal but I really dont think you can sell your game, not with Hearth Stone and Magic the Gathering (both of them suck) and that mobile card game with kawaii anime tiddies come soon, all being F2P. What your game has and they do not and what could actually give you some sort of edge is being able to trade cards.
Also we deserve some gift for being so helpful!
Lincoln Thomas
>tfw Hex TCG is actually really good but nobody will play it because people don't want actual depth or strategy in a card game, they just want a time killer
Camden Williams
Can I opt-out of the weekly free cards? I'm no longer interested in the game because I found it not really fun.
Isaac Bell
not that guy, but I'm definitely gonna disagree with you there. Mana is used much differently, and isn't a guaranteed larger resource every turn if you spend it. Card interaction is different too
Jordan Williams
True. I admit my only card game knowledge overall is MtG, PTCG, and a bit of YGO with bits of watching people play some of those other ones that start up and die within a year.
That doesn't sound bad. Can still win if you've got a head up on the enemy. Doesn't seem like that happens often from the little I've watched. I should really redownload it and try it again, all I did was the tutorial and a tiny bit of the vs ai stuff, but I felt lost and stuck even knowing if I'd have a chance with all the expansions and stuff with these freebie cards.
Oliver Murphy
>I'm really not. and here I thought not all game devs were delusional, pathological liars...
Brody Ross
>people don't want actual depth or strategy in a card game internet killed this, now every tcg is "follow the meta" or "counter the meta while adding some personal flavor to ur deck :)"
Luke Miller
Oh and please, please add a graveyard. I cant stand HS for the lack of one.
Colton Anderson
Hoping your still sending copies
Evan Watson
What is the reasoning behind making yet another card game, out of all the games you could have made?
Josiah Russell
What is the reasoning behind making (thing you enjoy), out of all the (things) you could have made?
Josiah Perry
Just based on what I've seen so far it looks like it can fill a niche of players who want a simple game where you can actually trade cards. Hearthstone doesn't let you do that. MTG is complicated in comparison and the not at all user friendly in the versions where you can trade with other players.
Given the Steam Market and it's economy where you can sell rarer emotes for dollars, a card game with a decent rarity/drop system could get popular over time. Look at CS:GO, where guns can sell for hundreds of dollars and even thousands of dollars. A card game that has enough cards and a good enough UI can aspire to be like that.
Easton Murphy
Sure, but everything in the market that has some sort of value comes from popular games. I can tell you that some indie cards are worth nothing but the value of the gems you can get from them.
What I am saying is that the game needs to be good in order to get monies from the market.
Wyatt Flores
HEX is too expensive. even as a half-priced MTG, I still find it incredibly daunting to get even an inexpensive deck that can deal with the current meta. For limited play, I don't always have several consecutive hours to do a draft, and evo is a complete waste of money ans isn't even that fun.
I'd probably play HEX if the more expensive meta-defining decks were closer to $25 to $50 rather than $250 to $500.
Ayden Diaz
>$250 to $500 Fucking what? Even most MtG decks are maybe 100 bucks at the highest.
Jacob Morris
Hearthstone is fun, but it's really casual and RNG decides who wins more often than not. They almost never nerf cards, and buffing shit is unheard of, so when the meta gets stale people get pissy pretty quickly if they don't like the way it ended up. It's an extremely simple card game, and fun if you're OK with losing to random effects or bullshit combos.
I'd say the "best" thing about Hearthstone is that it's extremely simple, but that's also it's downfall. The real "gimmick" for it is that since it's digital only it can do shit like have cards that say "summon a random 2-drop minion" as an effect, and the game just randomly picks one without wasting time on dicerolls and shit. The problem with it is that the game has too much RNG potential, like there's a 2 mana 0/7 that destroys the whole board at the start of the player who has it's turn, so if the RNG summons one it can fuck you up. A 2 mana minion should have 2/3 or 3/2 stats at most normally, but RNG considers a 3/4 minion that costs 2 on your current turn and 1 on your next turn as only costing 2 for RNG purposes, so you can lose when that happens and they just get overwhelming value from something that was completely random.
Landon Morris
some key differences >trading cards >mana system that entirely changes based on type of deck chosen >cards dont damage each other on attack, more turn based (think pokemon) >not made by a multi billion dollar company, is a passion project by a solo dev ¯\_(ツ)_/¯
I'm writing a book, and figured a card game would be a great way to take snippets of story/lore out of it and sprinkle it around a game.
While I agree with you, some cards are selling on the market for $70 already. Some are listed higher, but the most expensive I've seen sold was $70.
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Aigh anons. I'm gonna go for the night. Thanks for playing the game. I'll leave the script running so people can keep getting the game for posting the steam urls in the thread.
Goodnight ;3
Asher Garcia
thanks for not replying to my post you fuck you get a negative review from me
Jace Nelson
uhhh a T0 to T1 deck is going to run you like $250 base for MTG at the moment - $100 might get you a good kitchen table deck
Jeremiah Harris
Incorrect. There are single MTG cards that cost hundreds and even thousands.
Also why can you just silently give it to people? Seems like a terrible idea when shitty games can just do it to thousands of accounts for a shitty attempt to shill their game
Sebastian Rodriguez
I already posted it but didn't see anything, since people below me got it already I'll post mine again in case it's going from hand-sent to script-sent based on what was said.
>Hearthstone is fun, but it's really casual and RNG decides who wins more often than not. To be fair, every card game has a small degree of RNG, though I can see what you mean from the bits I've seen. I dunno, maybe I'll see about dabbling with it again and maybe I'll make it to actually playing with other people.
Was there a spike recently? Or are you more talking limited, legacy, and stuff?
Yeah, but most of those cards are vastly older. I was considering standard, but I haven't been in the loop there the last couple years.
That price range definitely sounds outside of standard.
>To be fair, every card game has a small degree of RNG
Not if you know how to suffle...
Easton Carter
for a second there I thought that regular ass cards people would have from other games would be used as card in game and that sounded fucking awesome
still a neat idea to have tradeable cards.
Nathan Wood
>Was there a spike recently? Or are you more talking limited, legacy, and stuff? I'm not that user, but yeah - there was, because fucking Martin Shkreli decided he wanted to raise the prices so he bought all good the shit and relisted it AFAIK
Brandon Cook
>To be fair, every card game has a small degree of RNG, though I can see what you mean from the bits I've seen. >I dunno, maybe I'll see about dabbling with it again and maybe I'll make it to actually playing with other people. Every cardgame has RNG through stuff like card draw order, but Hearthstone takes it to a new level. A card called Yogg Saron, Hope's End literally just casts a shitload of spells at random targets, it can win you a game or lose you a game by just spamming crazy cards. It thankfully just got nerfed, which is great, because Hearthstone nerfs stuff 2 or 3 times a year at most. Now when it kills itself (which it usually does) it'll stop casting spells, instead of casting tons of spells from beyond the grave.
If you want to see the worst RNG swings in the history of card games, just check out Yogg Saron highlights on youtube.
Carter Carter
On the flipside you have good RNG cards such as nzoth. Ignoring that it's broken in a sense that it can summon 6 minions, but yeah.
For the most part Hearthstone devs are fucking retarded and don't give a fuck. They want people from behind to still have a chance.
Zachary Gutierrez
>the games that make the most money on steam are the ones with marketable >guy makes a game that centers around marketable items >gives it away for free to get a higher marketbase
That's fucking nuts. I swear just two years ago 80-100 bucks at most might not have given you an absolute top tier deck, but at least a moderately competitive one.
>A card called Yogg Saron, Hope's End literally just casts a shitload of spells at random targets That sounds hilarious and I'd honestly not care if that card won or lost me a game, regardless of who played it just for how hilarious it is.
Justin Watson
I wouldn't exactly call N'Zoth an RNG card. It's true that if it has a pool of more than 6 minions to summon it'll randomly pick them, but the RNG between "Summon a 5/7 and 6 mediocre minions" and "Summon a 5/7 and 6 decent minions" isn't actually that big.
N'zoth is cool, but it's yet another "play cards that stall all game to win with your 10 mana card" deck type, right next to C'thun and Anyfin Can Happen. Good RNG is stuff that has varience without completely swinging games, like the amazing Discover mechanic, which lets you pick 1 of 3 cards to add to your hand. Yes the 3 cards and randomly generated, but the best of 3 random cards is generally going to be pretty good, and drawing a card doesn't swing the game the same way casting 20 spells randomly will.
i'd wanna try your game out OP. I play magic and hearthstone too
Xavier Parker
Hell yea I am that guy, you bitch ass better count my mana because I will use more than I have, I will "forget" stuff at my benefit, I will look at my top deck if I can and by the Lord I will literally pull cards out of my sleeve.
>That sounds hilarious and I'd honestly not care if that card won or lost me a game, regardless of who played it just for how hilarious it is. That's completely true, I thought the same thing. However, the card is too strong even with the RNG and in the meta we've had for the past half of a year Yogg was in several of the best decks in the game, which means you can see Yogg over and over again. It's a novelty thing, it's hilarious and fun to watch the first dozen times, but it wears off and eventually you'll want to actually play the game instead of the recently ended trend of "both players stall for 10-15 turns and then Yogg or even 2 Yoggs decide the winner of the game".
They DID just nerf the card, but highlights still exist and it leaves a sour spot on Hearthstone to see that several of the biggest tournaments in recent memory were decided solely by which player Yogg fucked over.
Alexander Richardson
Still a valid RNG card to bring up. Another would be Murloc Knight. Even if it summons a 1/1 it's not so bad. Disappointing, but it's still a 6 5/6 which is alright for a losing outcome. It's unfortunate when Blizzard goes balls deep on 'Everyone should be able to win from far back!' so you can summon himself or the one that draws a card when a murloc dies.
Murloc Knight is completely different, and an example of bad rng. It's a swing card, where the game is decided based on whether you roll to get a 1/1 or something better like a 3/4 with charge or a 2/5 that might draw you a card, or another 3/4 Murloc Knight.
I think Blizzard is learning their lesson a bit though. They changed Tuskar Totemic from a card that can swing a game into a card that still uses RNG, but no longer massively swings games. I think the new Tuskar really should have been a 3/3 to compensate, but even the currently nerfed version isn't unplayable.
OP, if you see this if you come back, make sure you nerf/buff cards when needed without going crazy by buffing and nerfing based on knee-jerk reactions.
Do they not realize the concept of card bans for tournaments? I'll need to look that up though, it feels like a card I really want to try to get just to have as much fun as possible.
They don't bother banning cards. Hearthstone now has a Standard Format, where cards outside of the original Classic Set only stay for 2 years. That's basically an excuse to not nerf shit, if a card is not clearly broken somehow they'll ignore it and 2 years later it'll no longer matter to them if it's broken or not. A card called Dr. Boom was insanely broken, and will always remain broken in Wild Mode, the graveyard of Hearthstone where you can play using ANY card, even ones out of standard (but if you don't use OP shit you'll die)!
There are a bunch of reasons they avoid nerfs. They don't like messing with the game, they like to leave it and watch it develop on it's own. If they DO nerf shit, they have to issue card-currency refunds to anyone who has the card and wants the in-game refund instead. They don't want to have to change shit in the first place.
Yogg got nerfed, but the current version is still very swingy. Certainly a fun card to watch, but it'll almost ALWAYS piss one player off.
> Makes an unintentional pun > Someone replies to it in a "haha you funny guy" > Get's anally devastated from someone pointing out your pun Holy fuck dude do you legit have autism or something People with autism don't understand puns
Jackson Torres
>Hearthstone now has a Standard Format, where cards outside of the original Classic Set only stay for 2 years. To be fair, it is needed to prevent the game from becoming bloated and harder to balance. No excuse to not ban (or nerf) obviously busted cards recently released. This wild mode sounds like ass unless you're looking to find moronic builds and crazy combos to die to.
>There are a bunch of reasons they avoid nerfs. They don't like messing with the game, they like to leave it and watch it develop on it's own. Understandable, since in most card games you can't exactly nerf a piece of paper. That's why bans exist though.
> it'll almost ALWAYS piss one player off Those are the people I'd laugh at simply because they're taking a card game way too seriously.
If they ban cards then they're admitting a card is too op. They never want to admit that which is why cards are rarely changed. >but muh users on break will come back with their deck being nerfed >we want the meta to settle itself despite 6 months later the meta not changing Are the two Blizzard's main reason on not nerfing cards.
>If they ban cards then they're admitting a card is too op. Shit happens, basically every card game winds up with a ban list or restricted cards because insane combos can slide by development without being realized. I feel like the people in charge of the game haven't had much real experience in card games in general
Nicholas Wilson
>music volume deafening loud by default I personally like it when audio sliders are on a logscale rather than linear.
Played 1 game
>taunt I have no visual cues on what a taunt is. >try to attack face >cant ??? I don't even know what's going on. >opponent plays a spell? >card pops up and disappears way too fast >dont even know what just happened
>The core of the game is around the fact that cards are steam inventory items which can be traded and sold to other players.
FINALLY SOMEONE USES THIS IDEA. I fucking thought of this as soon as trading cards were introduced. I always thought it was a really neat idea. Good on you. I will try your game.