I took a degree in game design

>I took a degree in game design
Why?
Why didn't you just study code and design your own game coming out of high school at age 18?

The best vidya game designers in history didn't come for game design schools.

You don't need a degree for making games.

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lewdgamer.com/2016/09/01/new-game-hentai-ukraine/
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Sure.

>he posted it again
Why?
Why do you care about what other people do or didn't do?

Are you just hungry for (You)s?

There's better ways to bait people

Still more likely to get you a decent job than gender studies.

Besides, my games design course is also doing rendering models and 3D animation. Therefore I can likely get jobs other than ones in the games industry.

show me on the doll where the game designer touched you

>Psychology/Sociology/History/Biology major
>Minor in gender studies
>Specialized field of study/treatment

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>I took a degree in game design
said no one ever.
go to sleep already.

...

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is this show any good?

is it lewd?

is there nipples?

yes
yes
no

is the Clickteam Fusion 2.5 Standard in the current humble bundle worth the hassle?

I was nervous about my first choice. I got sucked in by a cool commercial I saw while I was up late one night. One suspiciously(In hindsight) quick acceptance later I was on my way to wasting my life

>mfw I could have been a chef by now

It's cute lesbians making games with some minor lewdness.

Should have gotten the game maker bundle while it was on sale.

I heard Clickteam is okay if you don't know how to code, but the limitations will catch up eventually

>wanting to work in the game industry

I remember when I was 10 too, why would I bust my ass for $30k, when I can get a comfy DB admin job at $70+k?

the funny thing is now some larger companies are hiring game dev students because the good ones write more efficient code for scale than regular comp-sci students.

when you have to have thousands of instances of something running, every saved byte/computation helps.

>mfw my friend just entered game design
>mfw he does nothing but post his classwork art on FB all day

I don't have the heart to tell him that he's fucked.

For getting started Clickteam will 100% do you. It's pretty good to not worry about coding too much and be able to focus on design more than the code, but you'll also learn about coding principles and game logic.

Game design used to be a bunch of hobbyists doing what they loved. The game has changed and now there are standardized qualifications if you want to work in game development companies.

Though that said, I do think people would be better off if they just studied IT in general rather than something retardedly specific like game design.

What does game design even entail, as a subject for study? Surely not just the practical stuff like how to code right? Otherwise you could take any other computer code related course? Does it teach things like good level design, how to make players feel engaged and that sorta thing? If so, that might be useful.

>studied IT in general
That is so fucking broad it barely covers anything worthwhile these days. IT is for anyone wanting to do call centre/help desk work.

If someone wanted to get into making games, they should be doing software engineering (if they want the coding side of things) or 3D animation (for the technical art side of things).

is this show even about devving? like technical and design stuff

haha no, user. it's cute girls doing cute things, but in a developer's studio instead of a high school

Is it good to watch while eating?

>working with anything other than Unity, UE4, Cryengine or your own engine in that order of wanting to have relevant skills

literally everything else is a waste of time

how can you hold an opinion that is so far opposite of reality

Design, a little but hardly.

The author was actually involved in working for a game company, and it was a traumatic experience, he channeled that time into making cute girls doing cute things.

I love Aoba, my wife.

It gives me an excuse to spend all of my time making games and call it tertiary education
the university has contacts with industry companies who come in to see finished projects and scout talent

Aoba is so lewd I want to buy her games.

She is Hifumi's pet though.

This.

Because it takes more than writing code to make a game, faggot. You try writing an enemy AI with no guidance, direction, nothing. See how far you get!

>Takes more than writing code to make a game
>What are people in the 70s and 80s working alone on Amigas and Commodores.

t. Idea Guy.

This. It's not about learning skills you could do yourself with a bit of time spent practicing, it's about trying to forge the connections.

>>mfw I could have been a chef by now

You don't want to work in a restaurant. Trust me.

>New Meme!
Fuck off.

Because coder game designers 9 fucking times out of ten are just shitters who make clones of games they already have played because they have no creativity.

Favorite quote of mine from college:
"Should we give the game Arkham Combat or Dark Souls combat?"

>want an anime about making games
>They just eat stuff

Literal semen demon.

>Is it good to watch while eating?
Yes!

Hifumi is pretty cute.

I'm in my last quarter. Too late to back out now. Just wanna get the damn degree and forget all about the past 3 years.

Is there many numales or rainbowheads doing it with you?

Because knowing something about design actually makes a huge difference. Just look at the massive difference a decent HUD can make for example.

Just because most people studying this stuff are morons doesn't mean that it has no right to exist.

You better fuckin believe it.

Just remember, if you can't get into the video games industry, you can always fall back on table tennis

Hey user. Professional dev here.

Start learning code now. If you know even a little by the end of the year your chances improve. Knowing code automatically makes you a better designer than any other fresh graduate because you don't need other people to actually make the things you design.

Or become a punching gynoid from space.

>Why?
>Why didn't you just study code and design your own game coming out of high school at age 18?
Maybe people just want to study the structure/form of game design without actually going on to make games themselves?
That's what one of my friends is doing, because her family's rich as fuck so she doesn't have to care about actually doing anything with her life.
I still haven't asked her about it, because she intimidates me.

Actual game developer here, fuck this anime. I'd have fired all these people months ago. Well, unless they're there to be hot. Either way, they waste a lot of company time, people regularly sleeping at the office and shit. They barely talk about dev, just cute girls doing cute things.

Why does her face look like that? Does she have the retardation?

I watched the first episode.
1. Yes, the director literally hired everyone based on looks.
2. Sleeping at the office is not unusual. It's very common in Japan and I've seen it happen several times on the MMO I worked on. Crunch is a bitch.

>It's an anime about cute girls doing cute things
>They're all there to be cute
>Actual game dev here
>I'd fire them because they're just cute girls doing cute things
Have some cutest girl for your trouble, user.

lewdgamer.com/2016/09/01/new-game-hentai-ukraine/

>New Game! Hentai Doujinshi Appears in Ukrainian Supermarket (on advertising screen)

...

What did they mean by this?

Its worth dragging this page out again seeing as OP is so insistive on making this thread over and over
Literally hired because the director was attracted to her

>those tags
That some people have terrible taste in their doujins?

>We could have had New Gay-m instead.
>Focus on the programmers.
>Kaiji-levels of Ugly Dudes and Despair.

I have a bachelors degree in game art and work in industry, making 3d models and stuff. What now?

Pure idea guys don't exist. Actual "game designers" can at least draw concepts to convey their vision, or can code to some extent to implement game mechanics.

What did you even do during that class? Serious question. What did they teach you?

>It's a ruggarrell thread
Why?

1 2 3 4

SEEEEEEH NO!

3 years of art education, no programming.
First and second was traditional art - going outside with sketchbook and pencil to draw sketches of locations, life-drawing (naked 40 yo women), as well as introduction into 3d modelling how it's used in games. 3d part was split into projects that we had to complete each month or two. Like a task to create a model or a small scene in engine.
There was also some theory, but most of the course was practice and self-study.
Gradually projects became more complex. So if we were learning the basics at the beginning, by the end of second year we were expected to create small playable scenes or rigged characters. The general idea was to have a portfolio of stuff to show off to employers after graduation.
Second half of the final year is a large final project where you work alone or in small groups on something that can be either a scene, a character or a group of them, or even a playable game demo.

At graduation we even had a degree show with people from the industry coming in to scout talent. I've even managed to get an invitation to an interview from one of the attendees, but nothing really came out of that.

Do you regret it?

Playable demo should be priority, surely?

I'm about to start to attend a video game programming course and there's nothing you can do to stop me

Nah, not really. I realize that basically everything they taught I could have done by myself. However, they have also pushed me into the right direction, which I would not have found on my own. That, and people I studied with were really motivated and always tried to find ways to improve their work. When you are in such an environment, you try to improve also.
Well, and I've managed to get a job after graduation. On my second employer now. Job is not the best, but it pays well.

How did she get hired anyways?

>Noone recognizes her on day 1, doesn't appear to have had a job interview
>They need someone to make 3d models, she only has 2d experience

>she only has 2d experience
Just like me.

>The best vidya game designers in history didn't come for game design schools.
Huuh maybe just MAYBE that's because game design schools are a very recent thing? You can't be a senior designer right out of the school retard.

Depends on what you want to do. Get a job as an artist in an existing company? Prioritize good, optimized graphics. Want to get into an indie company? A playable demo is good to learn a broad range of skills that might get used in a small team. But so does a rigged, animated character. Want to make it on your own? Definitely work on a prototype, preferably in a group.

because it's anime, not real world
it's not realistic and it doesn't have to be
everyone watches it for le cute girls and the creators know it, no one gives a fuck about your game development shit so they just half-assed everything game development-related

I can't wait for this meme show to immediately disappear just like every single other FOTM meme show like Shit Le Shit, Hero Academemia, One Punch Meme, and the one dungeon shitter shit that people insisted on drawing every single character cosplaying as the skimpy girl.

Japan likes to hires to hire newbies and teach them on-site which in-turn keeps them on the company forever because Japan company unspoken rules and stuff like that.

ever heard of apprenticeships?

Usually companies get incentives like less taxation to pick inexperienced people and teach them

>game designer == idea guy

Game designers can actually do design work. Ideas guys just tell people what they want to see and have no ability to put their ideas on paper.

>idea guy

does this job even exist? Unless you were a genius, why would anyone hire someone JUST to come up with ideas?

was literally talking to a board member of large Australian organization at a hackathon the other day and they were trying to hire game-dev graduates for this reason.

I'm not a game-dev student, just what I heard.

From my limited experience (so far) as an audio designer, seeing the game designer(s) running around, doing their own work, talking with the programmers, artists, modelers, animators and me, I have a pretty deep respect for how broad their understanding have to be of the entire procedure for them. They are like mini-directors.
The people on Cred Forums who think less of them AND the faggots who think lightly of it and see it as a shortcut into working in the game industry should know better.

>>I took a degree in game design
can you give a quick list of what you've learned?

Not him, but probably how to design games.

I'm guessing a basic intro course in programming, perhaps some interaction design and a administrative class or two.

That's just guessing though.

We had these spergs at our university and they are about as retarded as you'd think.

>a degree in game design
>Not him, but probably how to design games.

NO SHIT! FOR REAL?
...

I'd like to get a bit of detail about the tpoics they learned about in design and what else they possibly did, captain obvious.

>The best vidya game designers in history didn't come for game design schools
The fact game design schools haven't existed for that long probably accounts for part of that

I don't understand why so many colleges (and to some slightly lesser degree, universities) have so many meme-degrees.

Like, take sociology. Sociologists are a very niche field of people who research and provide a very niche insight into the mentality of groups of people. Why is this one of the most popular degree choices in 2016?

Sociology is just an example, but stuff like philosophy and literature provide an infinitely contribution to society as a whole, right?

So why are these so popular?

first episode was alright

This. Honestly my local college shits out at least 300-500 sociologist a year who have completed their BA. Where do these people fucking GO when they're done?

*infinitely tiny contribution

Sociology is an easy subject for people who like to sit back and judge everyone from a distance and tap away on their blog about it.

Yeah, but how does this become profitable? Sure, about 1 in 1000 of them will probably be able to start a blog that will generate enough revenue to keep them sustained in life, but what about the remaining 999?

In my country, Norway, it thousand of these people graduate every year, only to realize that they're literally subpar in everything.

I don't know, I'm not an educated man, but I though the prospect of a high-paying job WAS the initiative for college?

which part of the doll is my feelings

your feelings? probably the crotch.

ok then that's where the game developer touched me I guess

People go into these fields of study thinking that they'll be so good at what they do, they'll score a job instantly.

They don't stop to consider market saturation or limited job availability. As far as they're concerned, jobs appear out of thin air for people who are good at what they do.

Life often teaches them that it's never that simple.

Sociology and psychology the two hardest sciences

This is still pretty common in japan, where for the longest time when you were in a company you were in it for life. Employees jumping ship is pretty rare (think about the people staying at Konami despite being demoted from dev to janitor), unlike in the US, and so there is real value in teaching junior devs.

But not just in japan. I'm a swiss software dev (though not in games) and I got hired for my first job with zero experience (apart from my CS engineer bachelor, but a good chunk of learning the job was unlearning things I'd been taught in school) and technical skills that were irrelevant to the job. There's two things at work here. The first is, a skill that's really sought after is the ability to learn new skills. It's not important that you can't use a tool if you can learn that tool in a couple weeks. What's important is that you have foundations in your domain that you can apply to any tool, stress resistance and, ideally, pragmatism that'll allow you to make compromises to stick to deadlines. The second is that they can pay you less. When I left that job I was a senior and expert, and for them hiring a guy with the same competences I'd acquired over the years meant they'd have to pay him double or offer some other significant advantages.

I know of a guy who didn't even know how to draw on a computer and got hired at arenanet anyway, because he was just that good at drawing and came in contact with the right person, and has been a senior concept artist there for years.

The author mentions in an omake that it's because he feels his development experience is outdated (he worked for a few years at tri-ace before mobile games took over japan game dev) and focusing on cute girls will make the manga more timeless. Personally I disagree, mind you.

Hm, what a faulty mentality it is.

My brother, who newly finished a degree in (and this is what his diploma actually says) "Social Sciences" is taking that harsh reality-brick to the face right now.

My point is that from what he described, it seems his mentality matches up with what you're saying. He thought that if he did good and got good grades, he'd get a job the second he graduated.

I asked him once, while he was under education, what it was a social scientist did when he was done. He responded something like "work in the government". Now it's been 6 months since he graduated and no job is in sight.

And it makes me sad, because there are probably hundreds of people being fed these lies, thinking that they're true.

Psychology might still be, but sociology has gone down hill in many areas of the world thanks to the social justice movement. As I said, sociology is easy for people who sit back and judge everyone. All they're doing now is observing and making their interpretations of how society functions known to everyone. It's why people get so fucking pissed off when they're confronted with bullshit interpretations. These people aren't looking at things from an objective point of view. They're corrupting their observations with bias and anecdotes.

It's an unfortunate situation. Government jobs seem to be what a lot of people want to try and get, because they figure it will pay well and they won't have much of a workload to deal with.

It would be a good idea for him to get into a related field, but something that has ongoing work in the private sector. What that area is would depend heavily on what your country's economy seems to specialise in or have demand for.

Ture. I have advised similarly. Oh well, here's hoping people one day smarten up. My brother included.

>tfw have two best friends since high school
>all three of us love games
>were planning to study game design together at the time
>towards the end of high school i realize that 95% of all game dev jobs are terribly boring desk jobs that would make me want to kill myself and all a degree would do is get me to work for fucking EA or something
>realize i can just make indie games on the side without needing any formal education
>i go off to study law instead while they study game design
>i'm the only one of the three that hasn't dropped out and has made money off of his games

Feels good but also bad.

Psychology is being ruined as we speak. It's being inflated by constant reform and indecision.

Psychology needs biology to advance a little further before it can be called a science.

We need to know more about the physical properties about the brain and how it links to personalities and mental issues before we can conclude scientific facts about it.

As it stands, the best you can hope for in psychology is just to poke as many holes as possible in someone ELSE'S theory.

>take "programming" in high school
>learn nothing but HTML and a little bit of javascript

In fairness, JavaScript is incredibly relevant for any front-end developer.

HTML is practically meaningless though. You'd think they'd at at least attempt to teach you a server-side language.

Because it is no longer the 90s. Things change. But here's the thing, a smart person with a CS, Fine Art, or Writing degree can do their own job and design just as well. The number of great games made by single or very small groups is evidence of this.

If a school needs to make commercials, it is not worth going to.

>Take "programming" class in highschool
>Cover HTML, SQL, Pascal, DOS, VB
>Teacher didn't know anything about VB, and gave me a textbook to learn from for a few weeks
>I end up teaching VB to the teacher
>Everyone else decides that it's boring as fuck and just make calculators and 'match-up' games for a semester

This can really go both ways. I signed up for programming class in high school and they taught us C++. Scared 90% of us out of ever touching programming again.

For all I know, she may have had more planned. I think her daughter was pregnant or something, though, because she pretty much disappeared during the spring semester.

>high school course with programming
you mean those "professional" courses that train you to get a job? yeah m8, those courses are made for retards that can't do regular shit. of course they're gonna teach you some random useless shit

Not him, but for serious, programming class was offered as to those who wanted to attend university. It was considered pretty hardcore stuff.

Of course it only teaches you the absolute basics, but it was considered difficult by most students.

I remember in our exam we had to make a calculator that could add and subtract.

>I remember in our exam we had to make a calculator that could add and subtract.

Ours required us to make a calculator that would perform most functions (ERMDAS) on the given numbers. One guy managed to write his and compile it, but didn't close a loop correctly and froze the computer he was using every time he tried to use his calculator. He still passed because the code "looked alright," apparently.

Well if the only thing the guy was missing was an infinite loop, I'd still remove a few grades. That's a pretty fucking big fault right there.

That being said, in high school they'll pass you if you understand a tiny bit of what's going on around you in my experience. I know they passed a kid in programming who failed to make a calculator that could do shit but take the user's input, but "the code showed he'd understood the structure" or some shit.

Yeah, I think they pass people on understanding structure and syntax more than actually having code that works.