*Saves the japanese gaming industry*

*Saves the japanese gaming industry*

*Saves it, then proceeds to kill it again*

Why does these fuckers don't just give up using the "Unreal" logo, the engine doesn't have anything to do with Unreal anymore, just call it epic engine or something like that.

Unreal Tournament existed because of the Unreal Engine. The egg didn't come before the chicken in this case.

It sure did make some games possible and actually concrete, but at the same time I miss in-house engines.

>Blaming UE4 for the way MvCI turned out.

What an incredibly dumb thing to do.

It's hard to use in house engines when you got something like Unreal 4 which has one of the most generous licensing fee's out there. It's really hard to not use it.

UT is a spinoff series, i want to go back to Na Pali and fight hordes of skaarj, discorver ancient nali temples and escape the plane all by myself again.

>there will never be another unreal game
>some dipshit will respond to this comment about UT4 because they don't know the difference between Unreal and UT

>I want more DLCs and Lootboxes in my vidya because of artificially inflated costs

this is you

>Implying that this doesn't happen with UE4 games

You don't even play videogames.

DBFZ is like the only example of UE4 looking good, and that has more to do with the artstyle from ASW. Look at how weird and off-putting other japanese UE4 games look.

Tekken 7 looks great.

...

>Look at how weird and off-putting other japanese UE4 games look.

Kingdom Hearts 3 and Code Vein both look fine.

Even with UE4 they still can't optimize their games

System requirements means jack shit anymore.

What they recommend is always total overkill, probably to cover their asses.

Why is this an issue with only japanese games? Why do they get a free pass on "the game may not run on AMD processors"? Even the smallest western indies manage this just fine

>Why is this an issue with only japanese games?

They don't Japanese ports get lots of shit what world are you living in?

>Why do they get a free pass on "the game may not run on AMD processors"?

Everyone does because AMD processors suck ass.

>Even the smallest western indies manage this just fine

This means nothing.

Are western indies supposed be system intensive?

>Why is this an issue with only japanese games?
Because PC is literally for porn in Japan. They've only very recently even started caring about PC games.

>If the game looks good, its thanks to Unreal!
>If the game looks bad, its because the devs suck!!

It looks alright, but the quality of some polygons is definitely less sharp compared to previous games like TT2. You can even see that in the first pic you posted if you look at Jin's hand. Also some faces look like they're made of plastic.

Unreal Tournament died for this

Are you implying that japanese games look good enough to justify this kind of requirements?

>If the game looks good, its thanks to Unreal!

Except nobody said that.

Unreal Tournament was never as good as Quake anyway.

Don't know if the others were made in UE4 but I'm pretty excited for New Gundam Breaker and it looks pretty good graphically even though I still prefer the cell shaded stuff

>Why is this an issue with only japanese games?

Using UE4 is probably harder for japs because the language barrier.

Engines like MT framework runs amazing on PC.

Unreal japanese documentation is actually really good, plus Epic Japan offers full support in japanese

>this is the only PC we have in our office