This is the ideal Mass Effect game

You might not like it, but this is how peak space opera looks like.

1>2>3

Other urls found in this thread:

youtube.com/watch?v=NtRYuYRgwLo
youtube.com/watch?v=MEtdyn2QEzA
youtube.com/watch?v=ZLjX1HmccvU
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youtube.com/watch?v=PqxA6tM5Uh4&index=1&list=PLfuOR8Oz4orn6sbZ3XP5An-U3lVArLXB9
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Or simple as

do-re-mi, abc

Side quests are crap and without them game is really short.

2 is roughly 15x better than that shit in every possible way and you know it.

3 was better too except for the ending. fight me

3 (if you're not a faggot who can see the rest of the game without spazzing out over the ending) > 1 > 2 > 3 (if you are a faggot who can't see the rest of the game without spazzing out over the ending)

ME2 would have been better if:
>Cerberus was instead the Shadow Broker's Agency
>Liara's coup against the shadow broker was a main story mission
>the derelict reaper you find is replaced by the Leviathan of Dis, and a main mission is infiltrating Batarian space to retrieve the IFF

If I could only change one thing however, it would be this:
>Instead of going through the Omega 4 relay, you momentarily reopen the citadel relay and travel to dark space where the reapers hibernate between cycles

Liara: Shepard, what use is a single Mass Relay?
Shepard:
>Paragon: The scientific value of deconstructing and studying a Mass Relay would be huge, but you wouldn't be able to "use" it exactly.
>Normie: It looks cool?
>Renegade: None. You can't travel if there isn't a receiver on the other end.
Liara: To travel through relays, there must always be a sender and a receiver. If the reapers planned to use the Citadel as a relay to launch a surprise attack on the council, there MUST be something on the other end.
Shepard: And if the reapers are traveling to the milky way without the use of a relay, that means their end might be left unguarded.
Liara: Exactly! This is our best chance to learn more about the reapers; a chance to examine their very home!

Yes

1>3>2 you utter pleb

How is two better it's literally a pop and shoot like gears of war

I agree with op this is my favorite space rpg other than KOTR 1

1>3>2
the collectors were a meaningless sideplot

Andromeda is way better as a game. It just needs prettier asaris and get some polish.

They could have made 3 so much better if given more time.

did you fags forget about the ending, or the non existent rpg gameplay? or do you just not care at this point?

was the dlc for this worth it? I really want some space media and was thinking of replaying me1 and 2 and never played the dlc before. Recommendations for other space games are also welcome.

what? the rpg elements in 3 are way better than the shit we had in 2.
2 is just a totally pointless game, shit story, broing gameplay and the fucking reaper embryo. I only have 2 installed because of the shadow broker dlc.

This.

dlc for me1 should be free but only Bring down the sky is your worth time. Lair of shadow broker for me2 is quite obligatory and fun tho.

Arrival is a piece of turd and point where series went downhill but it is also a bridge between mass effect 2 and 3 so decide yourself.

EA always finds a way to fuck up game series by the third game if not sooner

1 was the only one worth playing. You can literally just not even play the rest.

This

>le mass effect 2 is bad
this meme has to end.

What RPG elements? I sure hope you're not talking about the DA2 sidequest design where all you do is fetch quest.

skilltree faggot, there are no other rpg elements in the game

>3 was good until the end
Replay it without the confirmation bias downplaying the Shit and telling you the good part was just around the corner. I’ll wait

Mass effect 2 and 3 non canon is the only choice.

My recommendations for purchasing (or pirating) downloadable content for the entire trilogy:

>Mass Effect 1
Bring Down the Sky - yea (nice addition with a small narrative payoff in ME3);
Pinnacle Station - nay (no narratively-meaningful content);

>Mass Effect 2
Cerberus Network [includes Normandy Crash Site; Zaeed - The Price of Revenge; Kasumi; Stolen Memory; Firewalker Pack] - yea (it's free so get it);
Overlord - yea (narratively-meaningful content with a payoff in ME3);
Lair of the Shadow Broker - yea (narratively-meaningful content and just loads of fun overall);
Arrival - yea (narratively-meaningful content that sets up what happened to you in between ME2 and ME3);
Various weapon, armor and appearance packs - nay (not important, just pirate it)

>Mass Effect 3
From Ashes - yea (Javik);
Leviathan - nay (why not see the shoddy ME3 lore expanded with even sillier origins of the Reapers);
Omega - nay (made by the same team that made Andromeda so you can guess what the overall quality is like - good weapon mods and bonus powers, though);
Citadel - yea (although thematically-inconsistent it's arguably one of the most entertaining and heart-warming experiences I had);
Various multiplayer packs - nay (unless you play multiplayer, then why not?);
Various weapon, armor and appearance packs - nay (not important, just pirate it)

Thanks; I choose not to believe ME3 happened but appreciate the extra work you did there

No problem; we all learnt how to cope with ME3 ending in our own way (I just stopped playing before Priority:Earth mission), but it hurts that my last hope for a space opera/sim is Star Citizen - another soon-to-be trainwreck of epic proportions.

>Instead of going through the Omega 4 relay, you momentarily reopen the citadel relay and travel to dark space where the reapers hibernate between cycles

Oh, I like that idea a lot - great job user! That would had been a very interesting subject to expand on and explore and it could have played a much bigger role in ME3. Shame Bioware had no creativity left by that point.

I'm installing Andromeda as we speak.

Time to prepare for the definitive Mass Effect experience™.

Guns with ammo is better than guns that overheat and cool down.

Agree with everything except Leviathan. I think it's one of the best quests in the series with a great atmosphere and some really cool shit. Plus it really does make the ending better, although I'll admit it's too little much too late.

FYI everything for ME1 and ME2 can be easily pirated on PC. Not sure about 3.

it was like 13 canadabux on PSN and I still didn't get it

I even like ME3 but fuck that shit man

>Reapers ignore their strategy in ME1 for absolutely no reason
>The Crucible, AKA the worst deus ex machina in history, makes absolutely no fucking sense whatsoever
>Mordin 180s for Tuchanka, but still delivers the only decent story arc in the game
>Salarian leadership, a race known for their quick thinking and logical detachment, are too fucking retarded to see why torpedoing an entire race's army in the middle of the Reaper invasion might be a bad idea
>Cerberus pulls an army out of TiMmy's ass in order to distract the player even further from the premise that's been building since Shepard met Vigil
>Quarians are only saved from being the biggest retards in the galaxy by the fact that the Get went full retard first
>Udina gains ground from his revolting ME2 character assassination, then promptly crashes it into the ground even further when cerberus start an invasion lead by coldsteel the hedgehog
>The asari are revealed to be so advanced because they were hiding prothean tech, and despite this they still manage to be worse at it than humanity and the salarians
>We find out Cerberus got an army so large by violating everything the game established about indoctrination and hoping the player didn't notice. How the fuck they managed to arm and outfit them is not once raised, because Bioware writers have had no fucking clue what logistics are ever since TiMmy's secret base in ME2 was a thing
>Liara is literally the only character in the series who can't die, and they still make her redundant by having an intelligent specialist who does all the work on board
>almost all past characters who aren't party members get about 5 minutes of screentime, if that
>sidequests that aren't excuses to show multiplayer maps aren't even given the dignity of visiting a planet anymore
>in game choices like the Rachni Queen mean pretty much fuck all

How about no.
Good party member interactions and weapon mechanics do not make up for this shit.

Them's fightin' words user!
If you think having infinite armor is worse than using several clips and promptly being left with no supplies (and no magical recharging crates), you'll have to check what military logistics means.

I always liked 2 the best. 1 felt like a good starting point that was a bit unpolished.

>Citadel - yea (although thematically-inconsistent it's arguably one of the most entertaining and heart-warming experiences I had);
It felt like GOOD silly fanservice to see off the end of the Mass Effect series.
But they had to take a shit on the grave with andromeda

Yea, in retrospect I was probably too harsh on Leviathan, but the damage the ending has done inevitably ruined the DLC's attempts in mending the wound somewhat. The mining station on an asteroid was rather reminiscent of Bring Down the Sky, and I loved that sort of atmosphere.

I've played through these shit games the story wasn't even good. People just over hyped it because it had sex scenes...

2 is good for the tighter focus on characters but that’s about it, most of the actual characters are trash. They don’t call it the SSV Daddy Issues for nothing

ME3 was garbo outside of Tuchanka, it felt like the only planet where they even tried

1 > 3 > 2 > A

Tuchanka was decent because it's the only story that feels like part of a trilogy, and because it had two of the original writers working on it. Mordin's 180 was the only sour note, but they at least bothered to make a token effort explaining why.

Well, I registered to Origin Access so I sort of got it for free. Which is why I want to try it out.

So far Titanfall is the only Origin game worth playing it seems though.

Im i the only one who liked 3? With mods,its actually not half bad

Post music you listened to when imagining how good the next Mass Effect would be (before witnessing the destruction of a franchise's with Andromeda's release):
youtube.com/watch?v=NtRYuYRgwLo

I liked 3, except for
1. The ninja guy and the green team mate
2. Your choices didn't matter, instead Paragon players got fleet points, but Renegade players got nothing.
3. The ending.
When I played it the fleet points truly pissed me off. But for the rest it was okay.

>thinking ME:A would be good
>after 3
>after Inquisition
>after knowing they gave it to the Z team

They tied "galactic readiness" to the multiplayer so you had to grind to get the galaxy fully prepared. That alone ruined the game for me.

youtube.com/watch?v=MEtdyn2QEzA

I liked them all. 1st has just the biggest nostalgia bonus

The Reaper strategy in ME1 was to capture the Citadel, throwing organics into chaos. Citadel is too well protected in ME3, so they attack homeworlds instead and force armies to withdraw. They eventually capture the Citadel once all resources are pooled into the Crucible.

The Crucible does make sense, and was vaguely foreshadowed in ME1 by Vigil. It's an asspull, but it was the best asspull they could have gone with.

Mordin never 180ed. He always felt guilty over the genophage and this led him to act emotionally instead of logically.

Salarians did nothing wrong. The genophage cure would have no effect on the current Krogan forces, and would cause more problems down the line.

It's not a distraction, Cerberus was under Reaper control. That's how the Reapers work, they get agents like Saren and TIM to do their job for them.

Quarians were always retards, you were just too busy trying to get inside Tali's suit to notice (not that I blame you).

I think Udina redeemed himself in ME3 by being the only fucking person willing to take action while Shepard was fucking around building alliances. His character turned from a generic asshole politician to a villain that's hard to find fault with.

That's always been the problem with the Asari though. They had the intelligence, the lifespan, the physical and biotic prowess, and even gifts from the Protheans, but they never actually did anything with it. Humans are shit in comparison but they have ambition and imagination. That's always been one of the main themes of the series, and why so many aliens don't like humans, because we're weak and stupid but we're also too stupid to know how weak we are so we end up doing the impossible.

Cerberus had been experimenting on Reaper tech for a long while, throw shit against the wall long enough and eventually you'll figure out how to replicate Reaper indoctrination.

(cont.)

>tfw pirate all 3 games and dlc
>install ALOT HD texture mods
>smile happily as I play through each game

Feels good Anons. Currently in the middle of the 2nd and looking forward to the 3rd game. Might even pirate Andromeda next.

My only complaint is I played them so much on 360 there aren't any new surprises for me and I remember almost ever little detail. But those high rez models are pure eye candy.

*wishes on a monkey paw* More Mass Effect please!

Liara actually can die if you take her to Earth and have shitty war assets, and frankly I'm glad that for once Liara isn't a perfect genius who can do anything, she helps but it's nice that some Alliance guys get shit done as well since they've been generally useless for the first two games.

Your last three complaints are spot on though. The biggest problem with ME3 is that there's obvious cut content. It's just not as fat as ME1 or ME2, even if you do get some good character interaction here and there it's just not enough, they should have given you a couple more squadmates and more planets to explore.

also Kai Leng was ass. there should be a mod that just replaces him with Jetstream Sam, who's basically the exact same character but a million times better.

I though Inquisitions mixed reception, Witcher's stellar success and risk of permanently ruining the franchise would motivate them to create a great game that would serve as their redemption for their past failures. How naive was I back then...

Fixed that with mods myself

What about X3 and X Rebirth? I was looking at them as another possibility for a space game.

I honestly wish Mass Effect: Andromeda was like Far Cry: Blood Dragon, Thor: Ragnarok and Metal Gear Rising.

story:
1>2>3
gameplay:
3>2>1

>he paid
retard, crack fixes this issue

that game exists it's called Saints Row IV

first off they patched it so the requirements are way lower now

secondly the multiplayer is godlike fite me bro

Nice choice user! Here's another one of mine, ironically named 'Andromeda'
youtube.com/watch?v=ZLjX1HmccvU

>corridor shooter with chest high walls is better than the free gameplay of 1
no_brain_wojak.png

And now you tell me. Hours after the sale. I'll check it out.

>free gameplay of 1
Yeah, you're free to drive a tank that handles like shit over a square mile of copypasted empty terrain. You're free to explore the four types of copypasted buildings. You're free to spend three hours riding in elevators. You're free to reduce to omnigel reduce to omnigel reduce to omnigel reduce to omnigel reduce to omnigel reduce to omnigel reduce to omnigel reduce to omnigel reduce to omnigel reduce to omnigel reduce to omnigel reduce to omnigel reduce to omnigel

>failing the casual filter
opinion discarded

I'd rather play a simple, fun shooter than a boring RPG that thinks tedium = depth

>Citadel is too well protected in ME3,
They caught the entire galaxy off guard when they attacked the Batarians, and none of the council even believed they existed. If they'd gone after the citadel they would have won in one hit. I get that it would make a shit story, but they should have found a way round it.
>The Crucible does make sense
No it doesn't. countless species working on something they didn't even know the function of, without once getting rumbled by the reapers? How does that make sense? At first I thought it was a red herring for that reason
>foreshadowed by Vigil
The Protheans surviving was a borderline miracle, and they all died making their backdoor because of how long they had to wait for the reapers to fuck off.
>He always felt guilty over the genophage
He explicitly tells you he feels no guilt in 2. He did for Maelon though, I suppose.
>cause more problems down the line.
When the current problem is galactic genocide, thinking a few years down the line is pants on head retarded
> Cerberus was under Reaper control.
So? it still distracts the player from parts the series has been building to, and is still terribly written to justify its existence
>Quarians were always retards
Gerrel, Tali's dad and Morrigan were, but the Korris and the other one were explicitly not retarded
>His character turned from a generic asshole politician to a villain that's hard to find fault with.
I agree he had a great starting characterisation about the burden of responsibility that was building him back to his ME1 incarnation after 2 fucked it, but allying with Dr. Claw was not a particularly smart move
>That's always been the problem with the Asari though.
Fair point
>Liara actually can die if you take her to Earth
Really? Nice.
>frankly I'm glad that for once Liara isn't a perfect genius who can do anything
I agree in principle, but she did almost nothing useful despite being the shadowbroker

go play GoW then faggot, why even bother with Mass Effect.

Gameplay is shit
And I'm a ME1 fag

i loved 1-3
still butthurt about andromeda. so much wasted potential. now there will never be more mass effect

>EA
>never

see you in five years

What was the Ideology of Cerberus?

This. It's the comfiest series I know of. Every game has it's strengths and faults, but those faults just make it more endearing to me. I used to hate planet exploration in ME1, now I love it. I couldn't stand half the ME2 cast at first, but they're really such amazing characters. And even though ME3 is the weakest one, there are still some absolutely spectacular conversations and set pieces, and that final scene with Anderson makes everything else about the ending worth it.

There are so many small yet amazing moments in those games. That volus with PTSD on Noveria, the asari who lost her daughters on the Citadel, the guy who lost his leg in the war. Just random people with problems you don't really pay attention to at first, but once you slow down you can really appreciate all the little touches.

I liked Inq A LOT, I would be fine with this kind of nu-bioware content for mass effect and future dragon age
All they needed to change imo was to kill EA staff and just focus on actual content and numbers for investors
Enjoy anthem folks

"reapers"

youtube.com/watch?v=jN0oWI_Wepw

Humanity should become the dominant species in the universe. No matter the cost.

Humanity first, simple as that

1>3>2

And I have so more songs that I listened imagining the all the unexplored possibilities, situations and sights we would witness in a new galaxy:
>Driving Mako on the beach of some planet
youtube.com/watch?v=yFB931QKH5E
>Landing on a mysterious planet with abandoned buildings made for unclear purpose
youtube.com/watch?v=yhSZdhr_Dkk
>Realizing that a dangerous alien pathogen infected the water and food supply on your vessel
youtube.com/watch?v=eIM3WaF8h_U
>Meditative music you'd listen to while in the shower
youtube.com/watch?v=OnTNMdjve8I
>First contact with Andromeda's alien race that would be the polar opposite of what we got with Kett and Angara - enigmatic and terrifying.
youtube.com/watch?v=PqxA6tM5Uh4&index=1&list=PLfuOR8Oz4orn6sbZ3XP5An-U3lVArLXB9

I had spent so much time hoping that Bioware writers and artist were dreaming up these similar scenarios, too. I waited and dreamed for five years to be awarded with Andromeda.

For the glory of mankind

ME1 has such shit gunplay. It's like you're firing wet noodles at concrete walls. There's no impact, and on harder difficulties the enemies are hp sponges that can take ages to kill. Most of the side quests are the same shit. Similar looking planets with shitty terrain and nothing on them. The same copypasted building over and over again.

Weapons and armor are mostly just pick the ones with highest numbers. At least ME2 had proper differences between weapons of the same type.

God what a cunt

They have Sovereign’s “”corpse”” in possession and still say this, the Geth story is supposed to be a coverup to prevent widespread panic while they deal with the situation, not what they actually think happened!

fucking bioware

I'm downloading the trilogy right now. Am I in for a good time?

I'm about to cry again
oh god i hate this

no, you will feel miserable at the end, why do you think people still cope 10 years later?

yeah

you’ll just wish they did things better, it really could’ve been more than what was

Maybe, its past its prime
but if you like bonding with your crew while solving ancient galactic misteries
or if you just enjoyed kotor
its worth it
i for one absolutely love the trilogy

It's comfy. :^)

Oh and you want to grab the graphics mod for textures from nexus

Andromeda gets too much shit for some reason.

wtf were they thinking?

>for some reason
Fuck man are you TRYING to be a hipster and ignore the past 100% or are you literally not even paying attention when it was in development?

>bonding with your crew
Never understood the praise ME gets for this. Companion interaction is very limited.

Sure. Just don't expect any of them to be amazing, each game has it's own quirks. And the ME3 ending isn't THAT bad now with all the DLC and shit. And downright okay if you slap a mod or two in there.

And yet, it's cathartic in a way - knowing we lost this. The modelers, animators, coders did the best they could but the upper management and the writing staff failed them - failed us. They had no passion left, no desire to create something unique in its own right but just tried copying what (they believe) worked for ME. I take some small comfort in knowing this failure cost some of them their jobs (Aaryn Flynn) and that the management and writer staff will carry this failure in whatever company they try to find work - I wish they had wanted this to succeed as much as I had wanted.

The wasted potential is incredible, they pandered way too hard to the capeshit audience with the cast being childish dipshits rather than soldiers or people with experience in an attempt to make them more relatable and the overly lighthearted tone for a setting and story that doesn’t blend well with that, pilgrimage is not a fun time.

Also just plain dumb choices, just look at Cora’s concept art

If they went after the Citadel off the bat then they would have been detected beforehand easily, they would have suffered heavy losses, and be unable to set up many processing centers for a long while. The defenders would have time to erase valuable data, hell they might even destroy the Citadel relay which would completely fuck up the whole invasion. Remember that the Reapers are playing the long game. It's better for them to go slow and safe, miminizing casualities, than sacrifice ships in an allout war, even if the odds are heavily in their favour.

The legacy of the Protheans has always been a huge factor in the plot, from Vigil to the Collectors, it's fitting that they hand down one last gift to help the current cycle, and even more fitting that a bunch of cycles helped work on it. Remember that the Reaper exterminations are very long. Races had time to make contingency plans and hide them. These cycles has been going on for a very, very long time, and the Reapers aren't perfect. It's likely that other cycles did know the exact function of the Crucible, and others knew the nature of the Citadel. This cycle just ended up winning because of THE POWER OF FRIENDSHIP AND TEAMWORK. The only thing about it that's retarded is that it was found on Mars, which doesn't make a whole lot of sense since Mars has been thoroughly explored and wasn't exactly a popular Prothean hangout spot (though I suppose that would be why it was chosen).

Mordin's flaw was that he didn't know how to handle his emotions, and he thought that he did. He denyed any guilt for what he did, and he pretended that his work on the cure was based solely on reason, but that was a lie. I get how you feel, ME3 does make Mordin less intelligent and self-aware, but overall I think those flaws make him a better character. He's not the perfectly logical and controlled Spock archetype that he pretends to be.

(cont)

If you look at it from the Salarian perspective, where the Krogans are refusing to fight unless their deserved punishment gets removed, their actions are pretty warranted. Not saying they're right, but at least they try and give Shepard a way to make everyone happy, while the Krogans are less flexible. And curing the genophage with Wreav in sole control over the Krogan is a really fucking bad idea.

I see your point about Cerberus. I think the problem is that they hyped up 3 to be just you vs. Reapers. It makes sense, the Reapers always use organic traitor factions to do their dirty work, but thematically speaking... I know it seems like every fight with Cerberus is a waste of time because of the bigger threat, but that's also kind of the whole point. I dunno.

Koris is instrumental in creating peace though, I don't think he was ever portrayed as retarded. Raan isn't a psychotic cunt like Gerrel and Xen, but she's still pretty cool with the war on geth.

Udina was desperate and Cerberus promised real action. He always had a hardon for human dominance, and TIM is very good at promising to give people exactly what they want. It was stupid of him, but it's definitely something he would have done.

She gets crushed by a Mako during the run for the beam, I think it's also the only way you can kill Beef McStrongman, IIRC if you kill everyone else (I think you'd have to just never recruit Javik) and kill those two then choose Destroy to kill EDI, you'll get Joker alone on the Normandy for the plaque scene.

Liara found the Crucible shit and did a bunch of the logistics/intelligence shit for the Alliance. Plus she gives you stat upgrades. I was a bit disappointed that her character arc didn't really have a strong conclusion, but she got enough screentime in the first two games as well as the third.

Pretty nice choice for a song user!

Stellardrone was the artist I listened to most when going through these dreamscapes of mine:
youtube.com/watch?v=NDJn0SQehb4

Mass Effect is a franchise build on wasted potential, even from the very first one. We just hoped that someday they might realize it.

got it from the steam sale with ME 2, are there any mods I should install? I already played them without mods on ps3 so don't tell me to experience it without mods

>didn't like the mako

I hope you die young and your corpse remains unburied.

The third game is pure shit. It imploded the entire universe. The best they could come up with after that was Andromeda. Fuck EA and the lunkhead at Bioware that made it this way.

>lunkhead
Wtf is wrong with you

Only ME3 has some decent mods, and even there it's pretty scarce stuff that dosn't really change how the game is played.

The other games just have stuff like better textures and the occasional mod that fixes/removes something. Modding the games are pretty tedious though.

no mods

there are a couple changes to the ini files to make if you want, mainly removing/increasing the inventory limit reduces your downtime and makes the game a lot more fun, and there are some tweaks to make the textures less shitty (search Steam forums, some autist wrote a great guide on how to do it)

really that's optional though, you can just jump in and enjoy

Look for mass effect ALOT mod installer. It will give you every HD mod for 1 and 2. If you chose to get 3 it will also do that. Just follow the instructions. Pretty simple.

Andromeda was a great idea desu. They could invent an entirely new universe.

>none of the council even believed they existed
See the problem here?

For me ME1 was the better general experience while ME2 had much better gameplay

Yeah. Maybe that could be where the concept of a crucible could come from: data explaining that the citadel is not only a relay, but a last resort superweapon that the reapers could use to annihilate all technology in the galaxy, that organics could turn against them.

Cora's pretty cool if you can look past the haircut. That's why I downloaded a mod that gives her a ponytail and eyebrows that actually match her hair. So much better.

That the game was written terribly?

>oh shit, our ending is such garbage there are theories that it was all in the MC's head and they make more sense than ours...
>better introduce even more vague and unexplained lovecraftian bullshit that we'll never bother elaborating on beyond a bigger number on the EMS scale, that'll make everyone happy for sure!

There were a couple characters I liked in Andromeda but most of them sucked.

2 had a shit rpg system and upgrade system, at least 1 had a few cool armors

1 had a shit RPG system and upgrade system as well to be fair.

When I got andromeda it was literally unplayable on my PC. Now, a year after release, I finally fired it up again and have been getting into it for a week or so: just finished Havarel.

The combat is excellent, guns pack a satisfying punch and powers are really fun.
My biggest complaint is with the writing. I know the goal was to keep the PC from getting forced into Paragon/Renegade, but instead the two options are a bland, competent Ryder and a Ryder who has asbergers and a horrible sense of humor. Every time I've chosen a casual response I've regretted it, because Ryder just sounds like a total dumbass.

>Alec/Alec's Wife
>Zaeed's son
>Pathfinders
>Salarian handler who's just a huge racist
>Drax

everyone else is shit or unmemorable

Paragon and renegade was such a smart innovation. And then they ditched it. I never understood that.

I dont see why you fags like ME2 so much.

Sometimes but it still deserves shit.

The only thing I would say is EA deserves to be blamed for it as well as Bioware for handing it to a team who had no clue what to do while they worked on their shitty Destiny clone (that's being pushed back to next year, big surprise)

Instead everyone is hating the game, not the developer who half-assed it nor company with a hand up their ass.

Because brainlets just pick the top right option because it's the "good" option, to combat this they got rid of all the "bad" options

tali's hips

The tighter focus and presentation does it wonders, but it falls apart when you start trying to link things together between it and ME1

Because it is shit. I only played the demo, but that was more than enough for me. The writing ranges from mediocre to terrible. The exploration is boring. The new galaxy is bland as fuck. It shows that they made it over the course of 18 months. No ME ever managed to recreate the charm and sense of wonder of the first one, but Andromeda takes the cake for having the least amount of redeeming qualities. It doen't have anything offensively bad like ME3, it is just boring, which is even worse in a way.

>1>2
Fixed that for you, OP.

I always picked renegade. It usually made more sense to me. Humanity first. Logical. The end justifies the means. Eliminate alien threats. Etc.

>tell myself I'm gonna do a renegade run
>always end up playing paragon anyway

I just like being the boy scout everyone loves man. That said I do pick renegade when it makes sense. Like if someone threatens your companions or is waiving a gun around ready to shoot some dude.

I hope you didnt cure the genophage and let the ragni, geth or anything that could attack earth live.

I will agree with most of that except Alec's Wife and personally add
>Kallo
>Evfra
>Jaal (even if he is severely overrated)
>Kaetus
>Tiran Kandros
>Nakmor Vorn
And that's it.

Like you said everyone else is shit or unmemorable.

sure but if you think your choices MATTERS , then you will be dissapointed. except few things , like saving a caracther other another , but the rest of the stuff is basicly MEANINGLESS

Only played ME3 twice, but both times I let loose the Rachni because without reapers they are harmless, geth I made peace with but either way they will die along with the reapers. Cure genophage because no way I'm not broing it up with Wrex in the DLC, and besides, what's stopping anyone from just genophaging them again if they start acting up?

Renegade feels easier to do in ME2/3, maybe it's because of the interrupts

Not him but I only cure the Genophage if Wrex, Eve, Grunt, Mordin and Kirrahe are still alive for the Tuchanka Arc, otherwise no.

>Rachni
They are so inconsequential it doesn't matter what you pick.
Nothing changes and you'll still get Ravagers no matter what.

>Geth
Let them live along with Quarians but I always pick Destroy so if anything it's a mercy killing before they realized how shit Legion's actions were.

True. I feel like half the renegade interrupts are just normal logical choice. It's the acting like a dick to everyone in normal conversations that really gets to me. Especially when talking to your friends and companions.

Like how is shooting a security camera while in fucking warzone considered renegade?

zaeeds son?

Yeah Bain Massani who goes around killing Kett because he think they're ugly.

That's pretty much it.
And he's not wrong.

especially since my ME1 shep would wreck all my others. Shotgun+Biotic ME1 Shep is op as fuck

The atmosphere is great in Leviathan, the story is shit.

>The wasted potential is incredible
That's the theme of EVERY Mass Effect game.

2 >>> 1 > 3 >>>>>>>> A

If you look at the games by themselves, 3 has the dumbest story by far, 1 has a good story but the gameplay is utter shit and it's only gotten worse as time has gone by. 2 on the other hand has fairly good gameplay and the story isn't retarded.

>and the story isn't retarded.
reaper human.

The story wasn't about the Reaper human, but of the collectors abducting colonists and you stopping them. There is lots of dumb plot elements on all of the games.

but they kidnapped humans for the reaper human, that is the story.

I played it the other day and it really was a lot of fun, it felt like watching one of the funnier Stargate episodes,also the renegade one-liners at the end were great.

>You, get off my ship
and
>admit it commander you'll miss me
>not at this range, I won't.

Which is why he's fucking wrong, and being contrarian to feel cool. 1>2, 3 is only on the list if you stop playing before the final charge to Marauder Shields. Andromeda is so horrid as to be ignored entirely.

The Renegade path is so much more fun sometimes. Sometimes it's just too assholey or cringey. Also, some choices make zero sense. Have a beer with the guys? Renegade +2. The choice of holding your forces back or save the council is either Renegade or Paragon, but holding them back makes tactical sense but it's Renegade. Like how do you know they can save both the council and take down Sovereign?

You can shoot and wound Balak multiple times and leave him to bleed to death at the end of the Bring Down the Sky DLC. You only get 2 Renegade points. Wtf?

Then why did I get bored and quit after playing it for like 30 minutes?

I'm not being contrarian, I had the most fun playing ME2. ME1 was shit except for the story. Your inventory system is garbage. The Mako exploration gets old really fast since there is only so much bouncing around you can take and in the end every planet has one of the 4 copy-pasted different buildings to go into.

ME3 they brought back some the retarded inventory system (sorry, adding the next roman numeral up for the same gun doesn't make it more RPGlike) and added retarded shit like tactical rolls and the fucking omni blade. You now only have two different enemies. It's either Cerberus or it's Reapers. The story is shit and it pretty much ignores why the Reapers needed to use pawns in the first place. If they just needed to wait 5 more years, then why bother with Saren and the Collectors? They waited 50,000 years. And to top it all off, your choices mattered little. Killed the Rachni Queen in ME1? She's in ME3 as a clone.

>3 is good up until the ending
Fuck you and fuck all people like you

Yeah, some decisions are just really dickish, like executing that thorian controlled asari despite her being back to normal, after you destroyed the thorian, dude wtf, but most of the renegade options are just more fun to me, they really learned how to do them right in 2 and 3 in my opinion.

For example in the loyalty mission for Thane you have to help him find his son. Low-tier criminal knows about it, no time, better beat the answers out of him, also tell him to stop selling faulty holograms of you. Now you have to interrogate this crime lord, play the bad cop, go in and tell him that you are a specter and he better tells you what you want to know or you gun him down like a rabid dog right where he sits, get information while breaking interrogation galaxy record, then covertly follow politician, random dude bothers you, no time, better knock him the fuck out. Later stand off with Thanes son, no time for this shit, just gun this brat down. Problem solved. Renegade Shepherd greatest hero of the galaxy.

I don't get why so many people were surprised with 3 sucking after ME2 sucked dick when it comes to things such as story.

AD(H)D

oh yea then why did I spend dozens of hours learning to play grand strategy games like EU4 and V2?

People only now say ME2 sucked dick. They never said it when it came out. People just use ME2 as a scapegoat for the failings of ME3 and at the same time have too much nostalgia for ME1 to ignore all of it's faults while ignoring all of the improvements in ME2.

Because you just picked ottomans and started wars on all fronts. Meanwhile you have to listen and shit to enjoy ME.

I started with France in EU4 and Japan in V2 IIRC but yea there's truth to that.

>only now
This is historical revisionism at its finest.

>spend dozens of hours learning to play grand strategy games like EU4 and V2?
That's autism. Congrats, you are the total defective package.

Wow. Why would you say something so mean?

People made fun of that when ME 2 came out, but most of the game was good and fun. No one shat upon the whole game after it came out until the cancer of it's sequel came out.

This is objectively correct.

2>1>3
reapers were a mistake, game should have just been space adventures

Because the truth will set you free, user. Now you know, and you can get the help you need to integrate into society, without shooting up a school or something, because you can't use works to convey your emotions to your peers.

I'll never leave this basement.

you have rose tinted glasses over the reception of 2, people did complain it did away with RPG elements, how the galaxy was much smaller, how the story was abysmal and inconsequential, how the game was about your party's daddy issues, how planet scanning is awful, removal of overheating mechanics in favor of a boring reload system, lack of space adventures in favor of Cerberus as an evil group of humans (a really dull angle to take), and so on

So say we all. It's a scary place out there.

>reapers are a mistake
>picks the game that has the 2nd most reaper autism

TIM just wouldn't shut the fuck up about the reapers throughout the entire game

Yeah, but they had nothing to do with the actual gameplay. It's all about your squadmates and their planets and stories.
It's just the suicide mission at the end.

>people did complain it did away with RPG elements,
Which were shit in the first game. Good riddance.

Nope.

In almost all opinions about video-games, I don't judge people. People can have different opinions than me, it's mostly a matter of taste, people have different tastes, it's fine.

But one exception is people that insist that the gameplay of ME2 (or ME2 in general) is better than 1. They have some few good points, like that the inventory system in ME1 could be handled better, but unless they really really really really hate the inventory system, it doesn't make sense. ME2 combat is just a worse version of gears of war combat. They took out SO MUCH from me1 combat, and a lot of things didn't even make sense, lore-wise or gameplay-wise.

I agree user. 1 wasn't perfect by any stretch but it needs more thought than 2 or 3. Miss a sniper shot or 2 and you could get fucked up while waiting for the cool down.

I really loved the idea of essentially infinite ammo on cool down vs """thermal clips""".

>take all the RPG out of an RPG shooter
>make the shooter itself really bland
>dumb it down to [Paragon](more goody 2 shoes than your average Paladin) and [Renegade](randomly punch people, ooooh so bad!)
>Loyalty missions
>everyone just gets a shitty re-colour of their outfit
wew lad. Don't over extend yourself. a full recolour? wow.
>Garrus loyalty mission reward outfit still has the identical sniper bullet damage that his normal outfit has
I guess he goes out getting sniped on the reg.
>ME3
>Tali core character for 3 games
>face reveal
>just a fucking 2minute hackjob shopped stock photo image.
>this being any kind of acceptable.
Also:
>stealing images from deviantart users straight up to put in their game without credit or asking.
Nah mang. ME1 is not only the best ME, it is the only one that is even fucking acceptable.

The thermal clips idea would have been good if they'd made them a somewhat rare item and just kept the infinite ammo from the first game.

Gun has unlimited ammo but if you fire too much it gets too hot and will overheat, requiring a cooldown
Cooldown can be instantly bypassed with thermal clip.

Bioware didn't really think any of the mechanics for ME2 out.

Pic related, the stolen DA image.

I think it's more Playtesters are retarded and didn't get the overheat system and just kept firing until the gun stopped making bullets then got confused when they couldn't reload so EA made them change it.

test

Never thought of that idea before. You're right, it would have been a big improvement.

This one I don't really get

you could say JJ Abrams stole from this Deviant user with how much he pulls shit like this in his movies, the pictures have enough differences between them

>when a random user has more creativity than a AAA studio
I know its been laid bare before me many times but it still hurts.
Mass Effect could have been something really fucking special.

Looks like someone just used it as a reference image for that scene. It's obviously based heavily on the original DA pic, but yeah, they're not identical. Still pretty lazy to use a shortcut like that but with EA being EA, I'm sure the poor artist had a tight deadline.

this looks like something from digitalblasphemy

Another dumb thing:
>Thermal clips are "Universal"
That is their excuse for not having different types of ammo, so you can pick one up, and it fills your assault rifle as well as your secondary weapon (or whatever you pick as main weapon). BUT:
>use main weapon a lot
>shoot it empty
>clearly takes the thermal clip out and throws it away
>use all available thermal clips on assault rifle
>all thrown away after shooting
>switch to secondary, has full supply of thermal clips
HOW? I'VE JUST BEEN THROWING THEM AWAY, This gun should ONLY have what's already pre-loaded. ALSO if I have a bunch of thermals, why can't I use THOSE in my assault rifle? They are FUCKING UNIVERSAL. What kind of dumb space magic is that?

It's clearly a copy. Sure, those pics are not "nobody ever thought of that" but look at it closely, the composition is exactly the same:
>biggest snow covered tree to the left, smaller treee in the middle and to the right
>snowy field in the foreground in general
>whole forest in the back
>Giant planet to the left center, with moon on the planets top right
>stars in the night sky
>light source from the right of the background planet
He clearly just copied the work of the Korean DA artist.

>But one exception is people that insist that the gameplay of ME2 (or ME2 in general) is better than 1
Who actually enjoyed the Mako missions (95% of the game) after the first hour of the same shit over and over again?

>They have some few good points, like that the inventory system in ME1 could be handled better, but unless they really really really really hate the inventory system, it doesn't make sense.
There was nothing to like about ME1's inventory system. You get so much crap for just killing enemies it's not fun. And you can't just convert all to omni gel. No, you need to click each and every one.

>They took out SO MUCH from me1 combat
There wasn't much to combat in ME1. You just hold left click until they die.

>and a lot of things didn't even make sense, lore-wise or gameplay-wise.
That's ME3. They totally ignored the reason the Reapers needed Saren or the Collectors to do their bidding.

People love ME1 because of nostalgia. They made a good story with a great atmosphere to back it up, but the gameplay was utter shit.

None of the galaxy is strong enough to fight the Reapers directly and win. Not even everyone combined. They get the Citadel, they shut off the Relays, it's over. Bioware just ignored their own writing to let the galaxy survive instead of having their characters find a way to deal with it. And they did this over and over with the Protheans, the Reapers, FTL travel, and probably more.

Other user here posted some of the pics
>Bioware, are you even trying
under the "Gamestop marketing" bit, that is legit, and fine They are clearly "working off" another commerical for comedic effect. That's alright to do and should not be in that image.
The rest is true though.

Holy shit, I never thought about that in regards to the clips. You're absolutely right too. Seems like it was a very weak justification to appeal to the gears market.

>play game
>like it
>continue to revisit it over the years
>continue to enjoy it
>You only like it because of nostalgia

No lad, the issue is with you. How can people even have nostalgia when it's the story and writing that appeals to people rather than the gameplay?

It's okay.
The entire trilogy is mediocre, but has some likeable characters and a great setting.

Kandros was cool.
Vetra and Drak were both decent. Everyone else was pretty forgettable or just plain shit.

The Reaper wasn't complete. When it was done it would look like a normal reaper. Yes the Reaper baby was retarded but the end result was going to be a reaper.

>instead of ending ME3 with Shepard trying to gather what members of the galaxy he could together to escape to the Andromeda galaxy, naturally setting up for the fresh start of the Mass Effect game series they wanted after ME3, they used the fucking garbage piece of shit """"""""story""""""" that made it into ME3

>Who actually enjoyed the Mako missions (95% of the game) after the first hour of the same shit over and over again?

Me. The Mako got me immersed, and made me feel like I was really exploring the galaxy. I loved the mako and the planet exploration, actually.

>Who actually enjoyed the Mako missions (95% of the game) after the first hour of the same shit over and over again?

I do. But you are correct, other point that maybe be valid is Mako, because a lot of people complain about it. But I can even say something about because I never had any major problem with mako. Clearly some people had bad experiences with it, but I never did.

>here was nothing to like about ME1's inventory system. You get so much crap for just killing enemies it's not fun. And you can't just convert all to omni gel. No, you need to click each and every one.

As I said, I agree that the inventory system could be handled better. But there ARE things to like about it. For instance, the ability to loot enemy weapons, that you just lost in the second game. The ability to change your squad armor to better fit the mission. The fact the special ammunations were modifications to your weapon instead of strange abilities that only soldiers can use and only for a while. There are more, but the main idea is that even if they exaggerated in the loot department, it was mostly fine, at least compared to ME2.

>There wasn't much to combat in ME1. You just hold left click until they die.

On easy maybe? Maybe if you are very good you can go in Insanity with a level 1 character and just "hold left click until they die", but most people will need some kind of strategy if they don't want to die. And I really fail to see how "You just hold left click until they die." wouldn't also be valid to ME2. I guess you should say "go out of cover, hold left click until you lose your shields, return to cover until they are gone, and repeat"?

>That's ME3. They totally ignored the reason the Reapers needed Saren or the Collectors to do their bidding.

No, I'm talking about ME2, and even before your post some people already given some example of things that didn't made sense, like the thermal clips as a substitute to cooldown system of the weapons.

It pissed me off as soon as I switched weapons the first time after running out.

>For instance, the ability to loot enemy weapons, that you just lost in the second game.
Who actually used those weapons though? 95% of weapons will be utter shit compared to what you have. And once you go up enough levels you need to get new weapons or they're shit now.

>The ability to change your squad armor to better fit the mission.
What? You just put the best armor that you can put on them. And again, 95% of the armor is utter crap. And once you go up enough levels you need to get new armor or they're shit now.

>The fact the special ammunations were modifications to your weapon instead of strange abilities that only soldiers can use and only for a while.
Which would be fine if it wasn't just shit like the weapons and armor. Yep, you went up a level, now you need to get the same mods, but at a different level or they're crap.

Adding an extra roman numeral to the same shit doesn't make things different. There wasn't much thought put into the whole system and it shows. It's just a tedious annoyance that will take up hours of your play through going through.

>There are more, but the main idea is that even if they exaggerated in the loot department, it was mostly fine, at least compared to ME2.
ME2 may have had little, but it at least wasn't tedious bullshit you have to go through.

>On easy maybe? Maybe if you are very good you can go in Insanity with a level 1 character and just "hold left click until they die", but most people will need some kind of strategy if they don't want to die.
And that strategy is to just walk forward and run back to the opening of the building as fast as you can and try to bring them back into a hallway and kill them. Just more tedious bullshit. Yes, I know I played on insanity before.

>And I really fail to see how "You just hold left click until they die." wouldn't also be valid to ME2. I guess you should say "go out of cover, hold left click until you lose your shields, return to cover until they are gone, and repeat"?
And yet, that was more enjoyable than ME1's combat. It helps a lot to have different layouts than the same copypasted 4 buildings to fight in over and over.

About 95% being worst than what you have, you are correct. But being better than what you have 1/20 of the time is relevant.

And yes, mostly different weapons and armor will just be plain better than others. But there are exceptions. Like an armor with more defence versus another with more shields versus another with more mods. And the mods DO change a lot, for both weapons and armors, but I guess mostly weapons. If you played the whole thing and didn't realise that in some circunstances one type of thing would be better than other, I don't know what to tell you.

>ME2 may have had little, but it at least wasn't tedious bullshit you have to go through.

Again, I agree that they exagerated in the loot aspect of ME1 and it created the problem of "reduce to omnigel". But is it that bad? Compared to all that they took off. As I said in my first post, if you REALLY hate having to click "reduce to omnigel" sometimes, it makes sense, but I don't understand how this could be so bad to some people. (And if you really think that the loot system is worthless, you could then just ignore this aspect and always stay with the inventory full).

>And that strategy is to just walk forward and run back to the opening of the building as fast as you can and try to bring them back into a hallway and kill them. Just more tedious bullshit. Yes, I know I played on insanity before.

Maybe it could work in many cases, but surely isn't the best alternative all the time, and I'm pretty sure it's not the most fun. If you just did it during the whole game it's not surprising that you didn't liked it. If you consider other stategies using the combinations of itens and mods and squadmates to different situations, I'm pretty sure the game will be more fun.

>But being better than what you have 1/20 of the time is relevant.
Closer to 1/1000th.

>But is it that bad? Compared to all that they took off.
Yes. You spend hours running to vendors to sell your shit over and over or reducing to omni-gel. It's just tedious bullshit and the more play throughs you go through the more tedious and unfun it is.

>Maybe it could work in many cases, but surely isn't the best alternative all the time, and I'm pretty sure it's not the most fun. If you just did it during the whole game it's not surprising that you didn't liked it.
With the way the 4 different building layouts where, that is almost always the best strategy.

I stand by thinking they all had different flaws and accomplishments.

As I said, if you really think looting is worhtless, you don't even need to bother to reduce things to omni gel, just stay with the inventory full.

>With the way the 4 different building layouts where, that is almost always the best strategy.

No, it isn't. Because there are different enemies in this locations, and mostly, because in these layouts there are strategies that will safely do the job much faster, without for instance "trying to bring them to the hallway".

And these 4 buildings is mostly for side quests, not the main questline.

>just stay with the inventory full.
Or maybe they should have actually thought of making a decent loot system? It's not that hard to do. But that's every Mass Effect game. They always left something majorly lacking.

>And these 4 buildings is mostly for side quests, not the main questline.
Those side quests make up 95% of the game. And even the main questline takes content from them, most notably Noveria.

the last part is retarded as fuck but i dont expect much from liarafags
reapers dont have a home they literally just exist outside of known space because since its their technology they know the limitations of it and go just far enough to be undetectable

>Or maybe they should have actually thought of making a decent loot system? It's not that hard to do. But that's every Mass Effect game. They always left something majorly lacking.

As I said in my first post, the inventory system could be handled better. I'm not denying it. What I'm saying is:
1) It still is much much better than 2.
2) The problems it have could easily be corrected without taking out almost all it's features like 2 did.

>Those side quests make up 95% of the game. And even the main questline takes content from them, most notably Noveria.
Yeah, if you want to do all side quests, I agree that this repetition is a problem.
But these 3 things are basically all the major problems with ME1: Mako (even if I don't understand the problem with it), the loot system becoming too repetitive, and the reuse of those 4 maps.
But the reuse of those 4 maps isn't even a problem of the battle system itself, you could have the same battle system with a great variety of maps, it mostly likely happen because the developer was trying to meet deadlines or run out of resources or something. It's a problem for the game, but not a problem to the gameplay system.
(and while problems with ME2 doesn't change the fact that this is a problem with ME1, most maps of ME2, even if different, are terribly linear, and because of it the experience in them doesn't change much, even if the look of the maps does.)

>But these 3 things are basically all the major problems with ME1: Mako (even if I don't understand the problem with it), the loot system becoming too repetitive, and the reuse of those 4 maps.
Again, that's 95% of the game. I don't even know how you can't see the problems with the Mako. One small bump makes it fly wildly and there are lots of bumps. The turret also can't depress so you can't hit anything up close or below you, and they always love to put Geth below you.

>most maps of ME2, even if different, are terribly linear, and because of it the experience in them doesn't change much, even if the look of the maps does.)
Every map looking and feeling different, even while linear (which isn't always a bad thing) is far, far, far better than repetitiveness.