Yesterday's thread was great, so let's have another shill & chill thread.
Super Mario Maker Shill & Chill Thread
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Critique appreciated. I know it's a little hard.
this level's fucking great! i love the first part where it's tricky at first, but when you get used to the level you can speedrun it easily. unfortunately the part with the saws and flame jets on moving tracks slows down the pace of the level. overall though its a really cool level, just the right amount of challenge imo
this level is a shitpost in level form
supermariomakerbookmark.nintendo.net
Feedback please:
supermariomakerbookmark.nintendo.net
i can already tell form the amount of self posts that this thread will be bogus
I've fixed some problems of one my earlier levels and reuploaded it:
supermariomakerbookmark.nintendo.net
These two levels need some love too:
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The last level is a wiggler escort mission. Make sure wiggler doesn't get left behind or you won't be ablt to progress. If you get stuck, use the reset doors.
I played some of your stages last night, they're really well made! Really popular as well. I'll check this level and the others in this thread that I haven't already played later tonight.
>supermariomakerbookmark.nintendo.net
Good level. I nearly beat it on first try, then had some issues with getting to the door and died like 10 times in a row. I even died once trying to reach the top of the pole.
I actually made this for yesterday's thread, but by the time I came back it was archived:
supermariomakerbookmark.nintendo.net
>supermariomakerbookmark.nintendo.net
Great level with very nice aesthetics. I liked how you have to use the remains of the boss as a ladder and the hidden 1-ups in the tree tops. I don't think there is much to critize. Personally, I might have added a couple of more coins here and there, but that's just nitpicking.
I played this stage last night, I had fun with it! Surprisingly fun to run through, which is always a good thing in my opinion.
Shillin' some oldies
>Speedbones
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>Cautious Caverns
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> √√√
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>supermariomakerbookmark.nintendo.net
Good one! I really like the way in which you set up getting to the hidden area.
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This one seemed to be pretty popular in yesterday's thread, so I'll repost it.
>Hidden Helpers
supermariomakerbookmark.nintendo.net
I liked these, but the shortcut on √√√ made it too easy.
>get the key
>jump right into the goal out of instinct
Son of a bitch. Good level though
It's definitely one of my weaker levels. I should probably give it an overhaul and reupload it
Sort of a puzzle level.
supermariomakerbookmark.nintendo.net
FUCK THIS BLOCK LIMIT GODDAMN
For areas where you won't be interacting with the interior, outline them with blocks and use stretched semi-solid platforms to fill the space without using tons of blocks needlessly. You can stretch the platforms so that their perimeters are covered by the outlining blocks, which gives the appearance of solid walls and uses a lot fewer blocks.
Oh shit, I forgot I wanted to share this with you guys. I saw this video this morning and in the event that we ever decide to do another LPC, maybe we could use this to decide the items?
Nice one. I enjoy playing (and making) levels like that. If you want you can try one of mine that is kind of similar to the one you posted:
supermariomakerbookmark.nintendo.net
I had to re-upload one of my levels because of one missplaced block.
Bomb Mountain
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If you find anything else wrong with it, i'd like to know.
I'd also appreciate feedback on:
Shoe Ship Sails The Saw Sea
supermariomakerbookmark.nintendo.net
I think the second part needs to be made easier, but i'd like to hear a second opinnion.
If you play either one, link your levels and i'll try to find the time to play them tomorrow.(It's currently 1:45 AM here)
Interesting. I'd like to particapte in a limited challenge palette one day. A randomizer could lead to hilarious levels.
Grabbing a bunch more off this thread. Been seeing a lot of great ones since the threads began regularly happening again.
Can POW Blocks be triggered by the shots of a Fire Clown Car? I've got a Heart of Nova type thing in development for my next boss and I'm picturing shooting through to a POW at its center to defeat it. A POW or a P-Switch, either one to remove the obstacle blocking the way out.
recently picked up the game after not playing it for months. Spent a few hours on making a new level, difficulty is moderately hard. I'd appreciate some feedback.
Level ID - 6B21-0000-029D-AEF5
supermariomakerbookmark.nintendo.net
Here's your bookmark link
Thanks man I didnt even know you could do that, Its been months since I've touched the game
POW blocks can be triggered by a fire shot, at least a charged one. For a P-Switch, you'd need to blast a block above it to drop a muncher or blaster down onto it. Either should be fairly easy to implement to do what you want to do.
I liked it, the boss section at the end was neat
Thanks! I wish the length of levels was longer in terms of distance from start to finish, I know levels shouldn't be TOO long but I still find that when I make all my levels I end up hitting that cap somehow.
Awesome, thanks.
Absolute bullshit but I like it
I did it without using the Lakitu clouds because it felt right
OH SHIT SON BRAND SPANKIN' NEW LEVEL RIGHT HERE SMASH THAT FUCKING BOOKMARK BUTTON
supermariomakerbookmark.nintendo.net
It's bigass oil rig over a frozen ocean, inspired by Mario Kart 8's Ice Ice Outpost. Lots of different routes to take, and also optional red coins. It gets a little barren near the end due to the block limit. I feel like I could've done a little better, but I also don't feel like working on the course any longer
No problem. Good luck with it.
That felt very expansive, good shit my man
Great level. It has very nice aesthetics, too.
I smashed that MF Bookmark button, will play when I get home, sounds like its worth the hype
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I would really appreciate if this got some plays/stars, so that i can safely delete the old version.
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I have it bookmarked, will definitely play it when I get home
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For those feeling brave.
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Floor 1
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Floor 2
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Floor 3
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Floor 4 (Boss)
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I made this one for the anniversary back on the 11th....
>Mario maker first year
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And I guess here's another you've probably already played.
>Persistent assault
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