After Fallout 4, will this be any good?

After Fallout 4, will this be any good?

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Definitely not unless some nerds break into Bethesda's offices and hold Todd at gunpoint

No. Although village building will be fun.

do you want me to slap the absolute fuck out of your face

...

HEY LISTENER ANOTHER BROTHERHOOD NEEDS YOUR HELP

Yes. Even normies bitched about Fallout 4. They will be forced to change there usual methods they used in Skyrim and Fallout 4.

they care more about elder scrolls than fallout so it's possible

but probably not

As long as shit flies off the fucking shelves whenever I close the door, random quests break because the killable questgiver gets fucked by a troll and I'm railroaded into a set sequence of events as is tradition, I'm good.

This.
Todd won't listen to us unless we do this

I have a small glimmer of hope that they learned from their mistakes in Fallout 4 and that they try out new stuff in Starfield and whatever other game they are working on to make TES 6 great.

Generic farmer #126: some bandits stole my sweetroll, kill them all and get it back and I'll reward you (5 gold added to your inventory)

Bethesda aren't fools they actually listen to the criticism of their games.

Like Morrowind was criticised for getting too easy at the end so in Oblivion they gave us god awful level scaling which was also criticised which gave us the toned down level scaling of Skyrim.

They listen to it but get it wrong. They are very two steps forward one step back. Like Skyrim improved greatly on some stuff in Oblivion but then they did some proper backwards steps like getting rid of attributes.

My hope is they just copy the best parts of Witcher 3.

The Elder Scrolls is Bethesda's own series, they know how things work and what they can do with the series

Fallout is not Bethesda's own series, they're still trying to get a handle on how to do things

TES VI isn't guaranteed to be better than skyrim, but it won't be worse

If there's one thing I have to say about Bethesda, it's that they do learn from their mistakes, they won't repeat a lot of things they did wrong with Fallout 4, and especially not in a different series.

Just make a better engine, give us a reason to go there and there. I found it pretty dumb, that the whole daedric weapons didn't have a universal quest e.g. Get the weapons fight against secret boss or shit like that. I still never played skyrim a lot, because it lacks so much of direction and because my savefile got broken

Okay, insider second-hand info here

I can't tell you much about the next TES game because I don't know anything about it, what I do know is that Bethesda's changed how / who they hire. It used to be that Bethesda would just take whatever CS graduates they could, then work them like monkeys to ship a game out. The workers in turn treated working at the company as a way to get their foot in the door in the industry and would quit immediately after a game finished - there was never really any focus on quality. Which is pretty obvious looking at the games, but now you know why.

What's different is that Bethesda has been on a hiring spree looking for experienced workers instead of people coming out of a degree mill. CDPR gave them a huge kick in the ass with Witcher 3 and it's got them looking for talent so they can compete.

So here's what to expect from the next elder scrolls game:
Completely new engine made with a lot of technical support from id - it'll be dx12 / vulkan compliant. It will probably be built off idtech 6
A new construction kit to go with the engine - this was a big part of the reason Bethesda didn't want to stray from their version of Gamebryo; extra work on the creation kit that might not even be possible with a licensed engine

From a technical point of view the next elder scrolls game is going to be a huge leap up from skyrim.
Whether the actual game is any good, or they faithfully port the construction kit over without dumbing it down or locking it down I don't know

Why? Expecting anything but a """"""""""""RPG"""""""""" out of Bethesda is a fucking mistake.

It's not even being worked on yet.

>get a good old sensible chuckle out of Todd memes
>actually watch a video where he speaks since I've never heard him before
>he has the most adorable voice
>mfw "Who's laughing now?"
I can't hate this man. How can anyone hate this guy?

No one hates him, it's just banter.
Todd is our guy.

>merged blunt and axe
I CAN

it will have pretty neat graphics, but everything else related to gameplay will be relatively unchanged from Skyrim, Oblivion and Morrowind

seriously how the hell can a studio of this caliber not improve AI at least a little bit in between games that are like 5 years apart?

Yes, but they're bound to eventually. The question is whether they'll learn from their mistakes and produce something worthy of being called a Role Playing Game.

>Skyrim came out 5 years ago

Holy fuck. I have wasted so much time on this website.

>how the hell can a studio of this caliber not improve AI at least a little bit in between games

hey, they added an if statement in Fallout 4 so if enemies can't path to you they'll give up and walk away after a fixed amount of time. there are some breakthroughs happening in the Bethesta studios

If a feature is complained about, they just fucking outright remove it.

>voiced hero

fuck. no.

The thing is even if they made TESVI good it will still have the same shitty gamebryo engine. I feel bad for all the new people that buy these games. They have no idea that these games are plagued with clunky animations, engine problems and all sorts of bugs.

Seriously there games make me cringe when I view them through a professional perspective. Imagine Bethesda doing a live gameplay demo at E3 or some big game awards show and some bug shows up.

I still love there games because I have been playing them for so long. But gamebryo needs to go.

>3 years from now
>vr tes
>major part of modding gets killed because it's first person vr only
Don't know if I should be excited or sad.

When F4 was about to come out, the joke was that they would just reuse all the gimmicks and everything from Skyrim. What we got made us wish that they had. So no, it won't be any good. Think about the dropoff from Oblivion to Skyrim.

>Think about the dropoff from Oblivion to Skyrim.
Skyrim is better than Oblivion though.

>My hope is they just copy the best parts of Witcher 3.
Instead they add:
>Ingame elder scrolls legends
>dark brotherhood redline following
>"spins behind you"
>gear hunting that is just fast traveling
>5 spells

But Oblivion is the worst TES game.

>Ingame elder scrolls legends

That sounds fun honestly.

never played fallout 4. genuinely interested in what ways you guys thought it was a let down.
i'll probably get it eventually...

They'll probably dumb it down to hell like Skyrim.

HATE FALLOUT 4

They really need to fucking fire Pete Hines.

If you want an RPG, play Fallout: New Vegas.
If you want a first person shooter, play Fallout 4.

Fallout 4 is basically an open-world Borderlands 2 with tons of detailed dungeons. It is no longer an rpg with interesting quests.

It will be their first game on the new engine, which will be idTech6-based. It will be fucking incredible, graphically (full voxel rendering and advanced generated materials including flora), but buggy as hell (and entirely new novel kinds of bugs that have never been seen before).

It will be either Argonia or Valenwood, to really emphasize their generated voxel-flora. It will have a post-apocalyptic element to it where the Dominion have (accidentally?) created a massive dead zone in the otherwise lush map, and discovering the means of this will be a core part of the games plot (and be tied to the famed 'hindu scifi' lore). They will, generally, seek to make this a very exceptionally bizarre entry in the series with lots and lots of 'weird lore shit' love.

In terms of gameplay, it will continue to trend of streamlining and casualizing. It will complete the transition away from player-visible numerical stats on items, with items being defined by type, material, and descriptive quality modifiers only (with simple plus/minus comparisons to current gear), although likely they will become visible as a high-level perk for related skills. It will probably be poorly balanced and kind of dull as an RPG, like Skyrim and FO4, but with better balanced action combat play. It will have incredibly involved and full-featured 'minigames' for spell/potion/weapon/armor-crafting, making full use of the voxel graphics to enable advanced customization. It will ship with a full-featured VR mode.

>Argonia
where?

We don't hate Todd; he's more entertaining than the games he makes.

>It will be either Argonia
It will never be Argonia.
Fuck off you scalie degenerate piece of shit.

forgot beard and hair management
Also you can now shank our 5 unique generic companions (beast races not included).
Ranging from progressive open-minded imperial woman to gay redguard.

>Bethesda
>new engine

you lost me at the first paragraph. enjoy your heavily modified Morrowind for the 10th time.

Alright Cred Forums

What will Todd's lies be for TES VI?

>Make a better engine
This is the key. All the criticism I level at Skyrim comes down to the fact that bad-game-feel is hard-coded into their engine.
The combat is so floaty WELL past the point of what is acceptable in a AAA game. And that will never change unless their engine does. I'm bored of feeling like I'm not hitting my target and instead chopping chunks directly off of their health bar. And, no, mods don't "fix" it. It only makes it marginally less bad.

See that village? You can build it.

muh win10 is in japanese region for porn reasons
don't care to try the store shit until i hear radiant reviews about the fixing their hardlocked "apps" shit

"We listened to our fans and...."

Whoops meant for

>"The best part of having a dynamic village is that it all just works."

That the world is so realistic to the point where it's more real than Earth's. Economies rise and fall, certain plants die out depending on the season and NPCs react differently to certain types of enemies.

Sure, if Obsidian makes it.

fuck off imperial

>Even normies bitched about Fallout 4.

"We heard you guys wanted co-op! So we added new 2 player only quest to Elder Scrolls Online!"

Even Skyrim wasn't good so obviously not. Obsidian could do it, but after the whole New Vegas metascore thing they definitely won't.

>learning from the mistakes of the highest selling entry in the franchise

>Even normies bitched about Fallout 4

for all the wrong reasons.
Fallout 4 was WAY better than skyrim.

Good? I hope so, but who knows?

Will it sell? Unless Todd Howard gets caught candidly doing some questionable shit, normies will eat it up be "such a nerd"

Careful what you wish for.

I have a feeling that if they scrap gamebyro then the next engine and construction kit will be locked down as fuck. Meaning mods will need to be uploaded to and hosted on Bethesda.net

Further to this, Gamebyro/Creation Engine has never bothered me. Sure the animations are shit but without the lifespan of that engine you wouldn't have seen the 10,000 or so mods that released BEFORE the Creation Kit came out (not an exaggeration, that's how many were uploaded to the Nexus) - this was only possible because thousands of people knew their way around the current engine.

I would rather have a shitty and familiar looking engine that enables us to churn out thousands of mods a month than a brand new (possibly locked down one) that has a whole new learning curve and slows the pace of user generated content (how the fuck will we fix the bugs if we can't mod the game as fast as before).

Bethesda (like every other game company) are moving to monetise UGC and the minute they get a new engine you can fucking bet it will revolve around them keeping exclusivity of said UGC.

>only have two bars, health and magic
>no skills
>you don't even get to pick perks, they're assigned automatically
>dialogue "choice" is simply "yes"

>mfw there will never be a TES game as good as Morrowind

I don't think they're quite retarded enough destroy the modding community on purpose in the way you describe. I can concede that they may make modding harder by introducing a new, or drastically altered engine... but to lock modding down on purpose in that way...? No, I don't think even they are that short sighted.

I hope to God that it doesn't include settlement building. If I wanted to play Minecraft, I'd have autism and be 12 years old.

They already tried to destroy it with paid and console mods.

The reason for that is because Normie's only care about killing shit. Morrowind was such an amazing story because it split it's time between combat, politics, espionage and philosophy so well.
These things were necessary to further the plot. In Skyrim and Oblivion, all you need to do is walk towards the floating quest objective icon swinging a sword.

They have tried this exact thing already, it's obviously coming

Did they, though? They wanted console players to have access to mods like PC players. All the shit that went wrong with that plan was absolutely not on their end, but on Microsoft/Sony's greedy end.

They give almost 0 support to mod maker when their mods got stolen. And modders had to start taking down their mods so faggots won't steal them for profit. Also they were going for paid console mods.

I'd assume so, all things considered skyrim was fine, I just want less linear levels but I assume skyrim was heavily ruined in that regard by being developed for consoles with almost no ram.
Fo4's worst aspects were the things they took from new vegas's design like the main plot, but that's mostly because it's not their franchise and they're still trying to figure out what people like about fallout.

>they're still trying to figure out what people like about fallout.
Given FO4's sales, I think they already know.

I would agree, in general it was just about as smooth a mix as you could possibly get between new vegas and fo3.

What the fuck exactly did Toddout 4 have in common with New Vegas aside from a barely-there faction system?

Why should they give support to the mod maker when their mods got stolen?
If they're not monetizing them they have no reason to barge in.
I prefer it this way, sure a few retards can steal mods here and there but the community already puts them in their place soon.
The problem is console players being retards.

Todd was born with 18 Charisma.
He's so charming, you just want to believe whatever he tells you.

Both were called Fallout I guess?

>What the fuck exactly did Toddout 4 have in common with New Vegas aside from a barely-there faction system?
The entire main story
>chase these people down for revenge
>revenge obtained, or not, it's all irrelevant now anyway
>now decide the fate of this place between these 3 factions or do it for yourself
Aside from which the entire rest of the game is shithole settlements with 2 dimensional NPCs telling you to go kill something or go somewhere.
Pretty much the same game, they just cut out the skill system because it was antiquated garbage but that's skyrim thinking.

Going on from my original post, this is a bit far fetched I agree but I'll put it out there.

They created Bethesda.net mainly for having a hub in which mods can be downloaded onto consoles.

If you (in all your assumed innocence and naivety to the business world) were in Bethesda's position what would you do? Would you do what I think you would do and care for the customer? Or care for the money.

You could work with Nexus, which hosts tens of thousands of pre-existing mods to create a Console specific section and open up console players to a userbase of millions that already exists, because you care for the community.

Or you can host your own with the aim of controlling the market you just made.

You think Bethesda turned round to it's shareholders and said "we're going to put manpower into this so our consumers can have this for free" - no absolutely not.

Mods are just going to be the new microtransactions mate.

>community already puts them in their place
the community can't do jack shit
The original creator had to file some legal shit to get the stolen mod taken down from bethesda.net.
youtube.com/watch?v=za95GPjoWXI

>Todd was born with 18 Charisma.
If that's true then why did he get picked on in school?

>voiced MC
>"epic" main quest
>probably not even going to be Black Marsh or Elsweyr

They need to listen to the shit Gopher has been saying lately.

What does that have to do with elder scrolls?

Mfw PS4 will never EVER get mods

>mfw

Cute aggression

...

That's how he gets you, fool.

I won't even consider pirating another Bethesda game even out of morbid curiosity until they use a new engine. Fallout 4 is one of the worst optimized games I've ever played.

if they keep pandering to casuals, then probably not

literally everyone and their grandma has played skyrim

oblivion, Skyrim, Fallout 3 and 4 we're all shit why would this be good?

>The Glder Scrolls

>he can't read aldmeri
>laughing argonian maidens.jpg

Where will it take place? My money's on Elseweyr.

The problem with all developers is they listen to the wrong people

XxTimmyTehTigrexX posts on Facebook that Kajits felt too underpowered or some shit

SonGokevin posts on NeoGaf that the game didn't have enough good weapons to make him feel like a king

Then over here on Cred Forums when there aren't shitposts there's people with legitimate criticism and arguments about every little aspect of the game right up to the meshes of the rocks.

>tfw we will never have a game set outside Tamriel

I dunno about you guys but when TES 6 comes out I'm not going to throw my money blindly in Todd's direction. I did the same thing with Fallout 4 and I have no regrets not having played it yet (possibly ever).

If they continue to streamline skills, factions, magic, etc. basically anything that constitutes a legitimate RPG element, then I just won't buy it. I'll be a little bummed that one of my favourite series met an inglorious consumeristic end. Better to recognize that then ignore a game's flaws and continue to vote for further casualization with your money.

Besides, I am not even close to completing Morrowind with TR, and they are still working on it.

it'll be just like skyrim and f4, good for one playthrough until you realize it sucks

first 20 hours will be great though

Yes, yes, buy it.

t. totally not Todd Howard.

Bring them on.

TODD IS CUTE!

As much as I want Cats or Lizards as the focus, they'd ruin the aesthetics of the region like they did Cyrodil

so Hammerfell is what I want.

And luckily, the shitty dialog system was complained about. They said in an interview they are not gonna do voiced protagonist again.

Please no.

Thats very possible, and being jaded myself I can see that happening. PC fags like myself would the ones to cry foul if they fucked with my modding, but console fags would take the ass fucking with a smile because they've never had it before.
I wouldn't hesitate to predict this behaviour in a developer of a different franchise, but TES is both literally and figuratively built on the modding community. I think even the clueless people investing money into the development could be convinced that free modding means more money in the long run.
I mean, that's all very obvious and logical, but I understand that those things aren't particularly common in game devs a publishers.

this

Most video game publishers these days think in terms of "potential sales" not realistic sales. Anything that causes them to lose a potential sale will be stopped, and mods are tons and tons of potential sales.

I watched the Fallout 4 part of Bethesda's E3 showcase over and over just because he made it sound so hype.

When was the last time Bethesda wrote a good story? 2003?

I-I don't know, user. I don't know :(

>massive dead zone
so the shit part of fallout 4's map, but with swords? Please kill yourself